learnxinyminutes-docs/phix.html.markdown

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---
language: Phix
contributors:
- ["pxtom", "https://gitgub.com/pxtom"]
filename: learnphix.exw
---
```
-- single line comment
// single line comment
/* multi-
line comment */
// Start programming immediately
-- write using UTF8; save as: hello.ex
-- use ? for output
? "😍 hello , 😎 world!"
? sqrt(2+2)
// Interpret your program
/*
p hello */
// Compile your program
/*
p -c hello */
// Coding mistakes receive gentle help messages
/*
string line
line = 5
^ type error (storing atom in string) */
// Every literal value, constant, and variable is an ''object''
-- a literal object
? "hello"
? PI
? { "hello", PI }
-- a named variable object
object X
X = "hello"
X = PI
X = { "hello", PI }
-- a named constant object
constant myPI = 22/7
// Everything is an ''object'', just two fundemental kinds
/*
┌────────────────────▄
┌─┤ object █─┐
│ └─▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄█ │
│ │
"atom" "container" */
number x = 3.14159 sequence s = { "hello", PI }
integer y = 3 string txt = "hello"
-- simplify,
-- and use only two primitives
number x1=3.14156, y1=3
sequence s1={"hello",PI}, txt1="hello"
-- simplify even more,
-- and use just one primitive
object x2=3.14156, y2=3, s2={"hello",PI}, txt2="hello"
// Elegant data-type design
-- invent your own "type"
-- organize with "struct" or "class"
/*
╔═══════════════════════════════╗
║ ┌─────────────────────────┐ ║
║ │ ┌───────────▄ │ ║
║ │ ┌─┤ object █─┐ │ ║
║ │ │ └─▄▄▄▄▄▄▄▄▄▄█ │ │ ║
║ │ │ │ │ ║
║ │ number sequence │ ║
║ │ │ │ │ ║
║ │ integer string │ ║
║ └──────── type ───────────┘ ║
║ ║
╚════════ struct ║
class ════════════════╝
*/
// Syntax is consistant: "keyword...end keyword"
-- no invisible syntax or extra rules needed.
// loop
-- while ... end while
integer index = 1
while index <= 5 do
? index
index += 1
end while
// loop
-- for ... end for
for i=5 to 1 by -1 do
? i
end for
// conditional
-- if ... end if
number p = 4
if p < 1 then
? "p is a small number"
elsif p > 10 then
? "p is a large number"
else
? "p is inbetween"
end if
// conditional
-- switch ... end switch
object ch = prompt_string("enter one character: " )
switch ch
case "a": ? "ch is a"
case "b": ? "ch is b"
case "c": ? "ch is c"
default: ? "ch is something else"
end switch
// Operators are always consistant; never overloaded.
-- the + operator ''always adds''
? 2+7
? 'A' + 32
-- the & operator ''always concatenates''
? 2 & 7 --> {2,7}
? "cat" & " " & "dog" --> "cat dog"
? {1,2,3} & "fish" --> {1,2,3} & "fish"
pp( {1,2,3} & "fish" ) --> {1,2,3,102'f',105'i',115's',104'h'}
// Use ''sq_'' functions to span entire containers.
? sq_add( {1,2,3}, 10 ) --> {11,12,13}
? sq_sqrt( {4,9,16} ) --> {2,3,4}
// Functions must return a value
function add2( number x, number y )
number sum = x + y
return sum
end function
? add2( 4, 9 )
// Procedures do not return a value
procedure sum_all( sequence lst )
number sum = 0
for i=1 to length(lst) do
sum += lst[i]
end for
? sum
end procedure
sum_all( {1,3,9,11} )
// Recursion and mutal recursion are permitted
function factorial(number n)
if n == 0 then
return 1
end if
if n<0 then
return "error, no negative numbers for factorials"
end if
return n * factorial(n - 1)
end function
? factorial(5)
// User defined data-types
-- defined like a function: type ... end type
-- they are fully programmable; add your own features
type positive( number x )
if not integer(x) then
? "use integers for factorials"
return False
end if
if x < 0 then
? "error, no negative numbers for factorials"
return False
end if
return True
end type
-- use them to declare variables and parameters
function factorial2( positive n )
if n == 0 then return 1 end if
return n * factorial2(n-1)
end function
? factorial(5)
-- to catch errors, and recover, use: try ... end try
try
? factorial2( -5 )
catch e
? "that was a mistake"
end try
// Sequences are versatile
-- multiple assignment
number a, b, c
{a,b,c} = { -100, -200/-2, -300*3 }
? a --> -100
? b --> 100
? c --> -900
-- swapping values
? a --> -100
? c --> -900
{a,c} = {c,a}
? a --> -900
? c --> -100
// Symmetrical one-based indexing does it all
-- both sequence and string are mutable and work alike
-- 1 2 3 4 5 -- index head to tail
s = { 10, 20, 30, 40, 50 }
-- -5 -4 -3 -2 -1 -- index tail to head
// one item
? s[ 2]
? s[-4]
-- output for both is:
-----> 20
// slice with one item
? s[ 2.. 2]
? s[-4..-4]
-- output for both is:
-----> {20}
// inclusive slice
? s[ 2.. 4]
? s[-4..-2]
-- output for both is:
-----> {20,30,40}
// empty sequence
? s[3 .. 2]
? s[-3..-4]
-- output for both is:
-----> {}
// insert
s[3..2] = {99}
? s
-----> {10,20,99,30,40,50}
// prepend and append
s = { 10,20,30,40,50 }
s[ 1..0] = {0} -- prepend
s[$+1..$] = {6} -- append
? s
-----> {0,10,20,99,30,40,50,6}
s[0..-1] = {9999} -- append
? s
-----> {0,10,20,99,30,40,50,6,9999}
// delete
s = { 10,20,30,40,50 }
s[2..2] = {} -- item deleted
? s
-----> {10,30,40,50}
s[2..3] = {} -- slice deleted
? s
-----> {10,50}
// Learn and reuse; you keep what you learn.
s = { 1,3,5,7 }
txt = "jello"
-- "find" locates one item in either a sequence or a string
? find( 3, s ) --> 2
? find( 'e', txt ) --> 2
-- "match" locates a slice in either a sequence or a string
? match( {5,7}, s ) -- > 3
? match( "ll", txt ) --> 3
// Look back at the examples, Phix is generic!
// Batteries are installed
? sort( {2, 54,6,4, 0} )
? upper( "cat" )
? log( 10.4 )
? trunc(1.4) -- 1
? floor(1.4) -- 1
? trunc(-1.4) -- -1
? floor(-1.4) -- -2
// Batteries are included
include builtins/regex.e
string str = "say hello and smile"
str = gsub( `s...e`, str, "😍" )
? str --> "say hello and 😍"
// Yes, sequences are "powerful"
function odd(integer a) return remainder(a,2)=1 end function
function even(integer a) return remainder(a,2)=0 end function
? tagset(10) --> {1,2,3,4,5,6,7,8,9,10}
? filter(tagset(10),odd) --> {1,3,5,7,9}
? filter(tagset(10),even) --> {2,4,6,8,10}
// A ''struct'' provides named fields, type-checking, and dot notation
struct point
number x = 0
number y = 0
end struct
procedure show( point q )
printf(1, "(%g,%g)", { q.x, q.y } )
end procedure
point p1 = new()
show(p1)
--> (0,0)
p1.x = 3
p1.y = 5
show( p1 )
--> (3,5)
// A ''class'' adds methods and scope control
class pair
public number x = 0
public number y = 0
procedure show( )
printf(1, "(%g,%g)", { this.x, this.y } )
end procedure
end class
pair p2 = new()
p2.show()
--> (0,0)
p2.x = 3
p2.y = 5
p2.show()
--> (3,5)
// Inherit and compose
class Pair -- any 2 objects
public sequence xy
public integer x,y
function get_x()
return xy[1]
end function
function get_y()
return xy[2]
end function
end class
type pos_seq(sequence x)
return min(x) >= 0
end type
class Point extends Pair
public pos_seq loc -- any two numbers >= 0
procedure set_loc(object x)
this.xy = {x[1],x[2]}
end procedure
end class
class Rectangle extends Point
public Point tlc,brc --top_left, bottom_right corners;
public sequence size
function get_size()
this.size = {brc.x-tlc.x , brc.y-tlc.y}
return this.size
end function
end class
Point p1a = new() p1a.loc = {50,10}
Point p2a = new() p2a.loc = {300,200}
Rectangle r = new()
r.tlc = p1a
r.brc = p2a
? r -- {"struct","Rectangle",4,1}
? r.tlc -- {"struct","Point",3,3}
? r.size --> {250,190}
? r.get_size() --> {250,190}
```
Phix does not (although most can be emulated) directly support
operator|builtin|function overloading, lambda expressions, closures,
currying, eval, partial function application, function composition,
function prototyping, monads, generators, anonymous recursion,
the Y combinator, aspect oriented programming, interfaces, delegates,
first class environments, implicit type conversion
(of the destructive kind), interactive programming, inverted syntax,
list comprehensions, metaprogramming, pointers
(other than to raw allocated memory), topic variables,
enforced singletons, safe mode, s-expressions,
or formal proof construction.
The author wryly comments:
''That should both scare off and attract the right people''.
## References
* [http://phix.x10.mx](http://phix.x10.mx)
* [Source code](https://github.com/petelomax/Phix)
* [Forum](https://openeuphoria.org/forum/index.wc)
* [Rosetta Code](https://rosettacode.org/wiki/Category:Phix)