learnxinyminutes-docs/make.html.markdown

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---
language: make
contributors:
- ["Robert Steed", "https://github.com/robochat"]
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- ["Stephan Fuhrmann", "https://github.com/sfuhrm"]
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filename: Makefile
---
A Makefile defines a graph of rules for creating a target (or targets).
Its purpose is to do the minimum amount of work needed to update a
target to the most recent version of the source. Famously written over a
weekend by Stuart Feldman in 1976, it is still widely used (particularly
on Unix and Linux) despite many competitors and criticisms.
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There are many varieties of make in existence, however this article
assumes that we are using GNU make which is the standard on Linux.
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```make
# Comments can be written like this.
# File should be named Makefile and then can be run as `make <target>`.
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# Otherwise we use `make -f "filename" <target>`.
# Warning - only use TABS to indent in Makefiles, never spaces!
#-----------------------------------------------------------------------
# Basics
#-----------------------------------------------------------------------
# Rules are of the format
# target: <prerequisite>
# where prerequisites are optional.
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# A rule - this rule will only run if file0.txt doesn't exist.
file0.txt:
echo "foo" > file0.txt
# Even comments in these 'recipe' sections get passed to the shell.
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# Try `make file0.txt` or simply `make` - first rule is the default.
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# This rule will only run if file0.txt is newer than file1.txt.
file1.txt: file0.txt
cat file0.txt > file1.txt
# use the same quoting rules as in the shell.
@cat file0.txt >> file1.txt
# @ stops the command from being echoed to stdout.
-@echo 'hello'
# - means that make will keep going in the case of an error.
# Try `make file1.txt` on the commandline.
# A rule can have multiple targets and multiple prerequisites
file2.txt file3.txt: file0.txt file1.txt
touch file2.txt
touch file3.txt
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# Make will complain about multiple recipes for the same rule. Empty
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# recipes don't count though and can be used to add new dependencies.
#-----------------------------------------------------------------------
# Phony Targets
#-----------------------------------------------------------------------
# A phony target. Any target that isn't a file.
# It will never be up to date so make will always try to run it.
all: maker process
# We can declare things out of order.
maker:
touch ex0.txt ex1.txt
# Can avoid phony rules breaking when a real file has the same name by
.PHONY: all maker process
# This is a special target. There are several others.
# A rule with a dependency on a phony target will always run
ex0.txt ex1.txt: maker
# Common phony targets are: all make clean install ...
#-----------------------------------------------------------------------
# Automatic Variables & Wildcards
#-----------------------------------------------------------------------
process: file*.txt #using a wildcard to match filenames
@echo $^ # $^ is a variable containing the list of prerequisites
@echo $@ # prints the target name
#(for multiple target rules, $@ is whichever caused the rule to run)
@echo $< # the first prerequisite listed
@echo $? # only the dependencies that are out of date
@echo $+ # all dependencies including duplicates (unlike normal)
#@echo $| # all of the 'order only' prerequisites
# Even if we split up the rule dependency definitions, $^ will find them
process: ex1.txt file0.txt
# ex1.txt will be found but file0.txt will be deduplicated.
#-----------------------------------------------------------------------
# Patterns
#-----------------------------------------------------------------------
# Can teach make how to convert certain files into other files.
%.png: %.svg
inkscape --export-png $^
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# Pattern rules will only do anything if make decides to create the
# target.
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# Directory paths are normally ignored when matching pattern rules. But
# make will try to use the most appropriate rule available.
small/%.png: %.svg
inkscape --export-png --export-dpi 30 $^
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# make will use the last version for a pattern rule that it finds.
%.png: %.svg
@echo this rule is chosen
# However make will use the first pattern rule that can make the target
%.png: %.ps
@echo this rule is not chosen if *.svg and *.ps are both present
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# make already has some pattern rules built-in. For instance, it knows
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# how to turn *.c files into *.o files.
# Older makefiles might use suffix rules instead of pattern rules
.png.ps:
@echo this rule is similar to a pattern rule.
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# Tell make about the suffix rule
.SUFFIXES: .png
#-----------------------------------------------------------------------
# Variables
#-----------------------------------------------------------------------
# aka. macros
# Variables are basically all string types
name = Ted
name2="Sarah"
echo:
@echo $(name)
@echo ${name2}
@echo $name # This won't work, treated as $(n)ame.
@echo $(name3) # Unknown variables are treated as empty strings.
# There are 4 places to set variables.
# In order of priority from highest to lowest:
# 1: commandline arguments
# 2: Makefile
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# 3: shell environment variables - make imports these automatically.
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# 4: make has some predefined variables
name4 ?= Jean
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# Only set the variable if environment variable is not already defined.
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override name5 = David
# Stops commandline arguments from changing this variable.
name4 +=grey
# Append values to variable (includes a space).
# Pattern-specific variable values (GNU extension).
echo: name2 = Sara # True within the matching rule
# and also within its remade recursive dependencies
# (except it can break when your graph gets too complicated!)
# Some variables defined automatically by make.
echo_inbuilt:
echo $(CC)
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echo ${CXX}
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echo $(FC)
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echo ${CFLAGS}
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echo $(CPPFLAGS)
echo ${CXXFLAGS}
echo $(LDFLAGS)
echo ${LDLIBS}
#-----------------------------------------------------------------------
# Variables 2
#-----------------------------------------------------------------------
# The first type of variables are evaluated each time they are used.
# This can be expensive, so a second type of variable exists which is
# only evaluated once. (This is a GNU make extension)
var := hello
var2 ::= $(var) hello
#:= and ::= are equivalent.
# These variables are evaluated procedurally (in the order that they
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# appear), thus breaking with the rest of the language !
# This doesn't work
var3 ::= $(var4) and good luck
var4 ::= good night
#-----------------------------------------------------------------------
# Functions
#-----------------------------------------------------------------------
# make has lots of functions available.
sourcefiles = $(wildcard *.c */*.c)
objectfiles = $(patsubst %.c,%.o,$(sourcefiles))
# Format is $(func arg0,arg1,arg2...)
# Some examples
ls: * src/*
@echo $(filter %.txt, $^)
@echo $(notdir $^)
@echo $(join $(dir $^),$(notdir $^))
#-----------------------------------------------------------------------
# Directives
#-----------------------------------------------------------------------
# Include other makefiles, useful for platform specific code
include foo.mk
sport = tennis
# Conditional compilation
report:
ifeq ($(sport),tennis)
@echo 'game, set, match'
else
@echo "They think it's all over; it is now"
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endif
# There are also ifneq, ifdef, ifndef
foo = true
ifdef $(foo)
bar = 'hello'
endif
```
### More Resources
+ [gnu make documentation](https://www.gnu.org/software/make/manual/)
+ [software carpentry tutorial](http://swcarpentry.github.io/make-novice/)
+ learn C the hard way [ex2](http://c.learncodethehardway.org/book/ex2.html) [ex28](http://c.learncodethehardway.org/book/ex28.html)