mirror of
https://github.com/adambard/learnxinyminutes-docs.git
synced 2024-12-25 00:06:47 +03:00
Merge pull request #490 from YannickL/master
Minor changes for the objective-c file
This commit is contained in:
commit
0524f0479f
@ -12,19 +12,25 @@ filename: LearnObjectiveC.m
|
||||
Objective-C is the main programming language used by Apple for the OS X and iOS operating systems and their respective frameworks, Cocoa and Cocoa Touch.
|
||||
It is a general-purpose, object-oriented programming language that adds Smalltalk-style messaging to the C programming language.
|
||||
|
||||
```cpp
|
||||
```objective-c
|
||||
// Single-line comments start with //
|
||||
|
||||
/*
|
||||
Multi-line comments look like this.
|
||||
Multi-line comments look like this
|
||||
*/
|
||||
|
||||
// Imports the Foundation headers with #import
|
||||
// Use <> to import global files (in general frameworks)
|
||||
// Use "" to import local files (from project)
|
||||
#import <Foundation/Foundation.h>
|
||||
#import "MyClass.h"
|
||||
|
||||
// If you enable modules for iOS >= 7.0 or OS X >= 10.9 projects in
|
||||
// Xcode 5 you can import frameworks like that:
|
||||
@import Foundation;
|
||||
|
||||
// Your program's entry point is a function called
|
||||
// main with an integer return type.
|
||||
// main with an integer return type
|
||||
int main (int argc, const char * argv[])
|
||||
{
|
||||
// Create an autorelease pool to manage the memory into the program
|
||||
@ -54,7 +60,7 @@ int main (int argc, const char * argv[])
|
||||
// String
|
||||
NSString *worldString = @"World";
|
||||
NSLog(@"Hello %@!", worldString); // prints => "Hello World!"
|
||||
// NSMutableString is a mutable version of the NSString object.
|
||||
// NSMutableString is a mutable version of the NSString object
|
||||
NSMutableString *mutableString = [NSMutableString stringWithString:@"Hello"];
|
||||
[mutableString appendString:@" World!"];
|
||||
NSLog(@"%@", mutableString); // prints => "Hello World!"
|
||||
@ -108,7 +114,7 @@ int main (int argc, const char * argv[])
|
||||
[oneDecNum decimalNumberBySubtracting:twoDecNum];
|
||||
[oneDecNum decimalNumberByMultiplyingBy:twoDecNum];
|
||||
[oneDecNum decimalNumberByDividingBy:twoDecNum];
|
||||
NSLog(@"%@", oneDecNum); // prints => 10.99 as NSDecimalNumber is immutable.
|
||||
NSLog(@"%@", oneDecNum); // prints => 10.99 as NSDecimalNumber is immutable
|
||||
|
||||
// BOOL literals
|
||||
NSNumber *yesNumber = @YES;
|
||||
@ -119,12 +125,12 @@ int main (int argc, const char * argv[])
|
||||
NSLog(@"%i", yesBool); // prints => 1
|
||||
|
||||
// Array object
|
||||
// May contain different data types, but must be an Objective-C object.
|
||||
// May contain different data types, but must be an Objective-C object
|
||||
NSArray *anArray = @[@1, @2, @3, @4];
|
||||
NSNumber *thirdNumber = anArray[2];
|
||||
NSLog(@"Third number = %@", thirdNumber); // Print "Third number = 3"
|
||||
// NSMutableArray is mutable version of NSArray allowing to change items in array
|
||||
// and extend or shrink array object. Convenient, but not as efficient as NSArray.
|
||||
// and extend or shrink array object. Convenient, but not as efficient as NSArray
|
||||
NSMutableArray *mutableArray = [NSMutableArray arrayWithCapacity:2];
|
||||
[mutableArray addObject:@"Hello"];
|
||||
[mutableArray addObject:@"World"];
|
||||
@ -135,7 +141,7 @@ int main (int argc, const char * argv[])
|
||||
NSDictionary *aDictionary = @{ @"key1" : @"value1", @"key2" : @"value2" };
|
||||
NSObject *valueObject = aDictionary[@"A Key"];
|
||||
NSLog(@"Object = %@", valueObject); // Print "Object = (null)"
|
||||
// NSMutableDictionary also available as a mutable dictionary object.
|
||||
// NSMutableDictionary also available as a mutable dictionary object
|
||||
NSMutableDictionary *mutableDictionary = [NSMutableDictionary dictionaryWithCapacity:2];
|
||||
[mutableDictionary setObject:@"value1" forKey:@"key1"];
|
||||
[mutableDictionary setObject:@"value2" forKey:@"key2"];
|
||||
@ -144,7 +150,7 @@ int main (int argc, const char * argv[])
|
||||
// Set object
|
||||
NSSet *set = [NSSet setWithObjects:@"Hello", @"Hello", @"World", nil];
|
||||
NSLog(@"%@", set); // prints => {(Hello, World)} (may be in different order)
|
||||
// NSMutableSet also available as a mutable set object.
|
||||
// NSMutableSet also available as a mutable set object
|
||||
NSMutableSet *mutableSet = [NSMutableSet setWithCapacity:2];
|
||||
[mutableSet addObject:@"Hello"];
|
||||
[mutableSet addObject:@"Hello"];
|
||||
@ -203,7 +209,7 @@ int main (int argc, const char * argv[])
|
||||
int ii = 0;
|
||||
while (ii < 4)
|
||||
{
|
||||
NSLog(@"%d,", ii++); // ii++ increments ii in-place, after using its value.
|
||||
NSLog(@"%d,", ii++); // ii++ increments ii in-place, after using its value
|
||||
} // => prints "0,"
|
||||
// "1,"
|
||||
// "2,"
|
||||
@ -229,7 +235,7 @@ int main (int argc, const char * argv[])
|
||||
// "2,"
|
||||
// "3,"
|
||||
|
||||
// Object for loop statement. Can be used with any Objective-C object type.
|
||||
// Object for loop statement. Can be used with any Objective-C object type
|
||||
for (id item in values) {
|
||||
NSLog(@"%@,", item);
|
||||
} // => prints "0,"
|
||||
@ -256,19 +262,19 @@ int main (int argc, const char * argv[])
|
||||
// Objects
|
||||
///////////////////////////////////////
|
||||
|
||||
// Create an object instance by allocating memory and initializing it.
|
||||
// An object is not fully functional until both steps have been completed.
|
||||
// Create an object instance by allocating memory and initializing it
|
||||
// An object is not fully functional until both steps have been completed
|
||||
MyClass *myObject = [[MyClass alloc] init];
|
||||
|
||||
// The Objective-C model of object-oriented programming is based on message
|
||||
// passing to object instances.
|
||||
// In Objective-C one does not simply call a method; one sends a message.
|
||||
// passing to object instances
|
||||
// In Objective-C one does not simply call a method; one sends a message
|
||||
[myObject instanceMethodWithParameter:@"Steve Jobs"];
|
||||
|
||||
// Clean up the memory you used into your program
|
||||
[pool drain];
|
||||
|
||||
// End of @autoreleasepool.
|
||||
// End of @autoreleasepool
|
||||
}
|
||||
|
||||
// End the program
|
||||
@ -285,22 +291,22 @@ int main (int argc, const char * argv[])
|
||||
// {
|
||||
// type name; <= variable declarations;
|
||||
// }
|
||||
// @property type name; <= property declarations.
|
||||
// -/+ (type) Method declarations; <= Method declarations.
|
||||
// @property type name; <= property declarations
|
||||
// -/+ (type) Method declarations; <= Method declarations
|
||||
// @end
|
||||
@interface MyClass : NSObject <MyProtocol> // NSObject is Objective-C's base object class.
|
||||
{
|
||||
// Instance variable declarations (can exist in either interface or implementation file).
|
||||
// Instance variable declarations (can exist in either interface or implementation file)
|
||||
int count; // Protected access by default.
|
||||
@private id data; // Private access. (More convenient to declare in implementation file).
|
||||
@private id data; // Private access (More convenient to declare in implementation file)
|
||||
NSString *name;
|
||||
}
|
||||
// Convenient notation for public access variables to auto generate a setter method.
|
||||
// By default, setter method name is 'set' followed by @property variable name.
|
||||
// Convenient notation for public access variables to auto generate a setter method
|
||||
// By default, setter method name is 'set' followed by @property variable name
|
||||
@property int propInt; // Setter method name = 'setPropInt'
|
||||
@property (copy) id copyId; // (copy) => Copy the object during assignment.
|
||||
// (readonly) => Cannot set value outside @interface.
|
||||
@property (readonly) NSString *roString; // Use @synthesize in @implementation to create accessor.
|
||||
@property (copy) id copyId; // (copy) => Copy the object during assignment
|
||||
// (readonly) => Cannot set value outside @interface
|
||||
@property (readonly) NSString *roString; // Use @synthesize in @implementation to create accessor
|
||||
// You can customize the getter and setter names instead of using default 'set' name:
|
||||
@property (getter=lengthGet, setter=lengthSet:) int length;
|
||||
|
||||
@ -317,14 +323,14 @@ int main (int argc, const char * argv[])
|
||||
|
||||
// Constructor methods with arguments:
|
||||
- (id)initWithDistance:(int)defaultDistance;
|
||||
// Objective-C method names are very descriptive. Always name methods according to their arguments.
|
||||
// Objective-C method names are very descriptive. Always name methods according to their arguments
|
||||
|
||||
@end // States the end of the interface.
|
||||
@end // States the end of the interface
|
||||
|
||||
|
||||
// To access public variables from the implementation file, @property generates a setter method
|
||||
// automatically. Method name is 'set' followed by @property variable name:
|
||||
MyClass *myClass = [[MyClass alloc] init]; // create MyClass object instance.
|
||||
MyClass *myClass = [[MyClass alloc] init]; // create MyClass object instance
|
||||
[myClass setCount:10];
|
||||
NSLog(@"%d", [myClass count]); // prints => 10
|
||||
// Or using the custom getter and setter method defined in @interface:
|
||||
@ -339,39 +345,39 @@ NSString *classMethodString = [MyClass classMethod];
|
||||
MyClass *classFromName = [MyClass myClassFromName:@"Hello"];
|
||||
|
||||
// Call instance methods:
|
||||
MyClass *myClass = [[MyClass alloc] init]; // Create MyClass object instance.
|
||||
MyClass *myClass = [[MyClass alloc] init]; // Create MyClass object instance
|
||||
NSString *stringFromInstanceMethod = [myClass instanceMethodWithParameter:@"Hello"];
|
||||
|
||||
// Selectors.
|
||||
// Selectors
|
||||
// Way to dynamically represent methods. Used to call methods of a class, pass methods
|
||||
// through functions to tell other classes they should call it, and to save methods
|
||||
// as a variable.
|
||||
// SEL is the data type. @selector() returns a selector from method name provided.
|
||||
// as a variable
|
||||
// SEL is the data type. @selector() returns a selector from method name provided
|
||||
// methodAParameterAsString:andAParameterAsNumber: is method name for method in MyClass
|
||||
SEL selectorVar = @selector(methodAParameterAsString:andAParameterAsNumber:);
|
||||
if ([myClass respondsToSelector:selectorVar]) { // Checks if class contains method.
|
||||
// Must put all method arguments into one object to send to performSelector function.
|
||||
if ([myClass respondsToSelector:selectorVar]) { // Checks if class contains method
|
||||
// Must put all method arguments into one object to send to performSelector function
|
||||
NSArray *arguments = [NSArray arrayWithObjects:@"Hello", @4, nil];
|
||||
[myClass performSelector:selectorVar withObject:arguments]; // Calls the method.
|
||||
[myClass performSelector:selectorVar withObject:arguments]; // Calls the method
|
||||
} else {
|
||||
// NSStringFromSelector() returns a NSString of the method name of a given selector.
|
||||
// NSStringFromSelector() returns a NSString of the method name of a given selector
|
||||
NSLog(@"MyClass does not have method: %@", NSStringFromSelector(selectedVar));
|
||||
}
|
||||
|
||||
// Implement the methods in an implementation (MyClass.m) file:
|
||||
@implementation MyClass {
|
||||
long distance; // Private access instance variable.
|
||||
long distance; // Private access instance variable
|
||||
NSNumber height;
|
||||
}
|
||||
|
||||
// To access a public variable from the interface file, use '_' followed by variable name:
|
||||
_count = 5; // References "int count" from MyClass interface.
|
||||
_count = 5; // References "int count" from MyClass interface
|
||||
// Access variables defined in implementation file:
|
||||
distance = 18; // References "long distance" from MyClass implementation.
|
||||
distance = 18; // References "long distance" from MyClass implementation
|
||||
// To use @property variable in implementation, use @synthesize to create accessor variable:
|
||||
@synthesize roString = _roString; // _roString available now in @implementation.
|
||||
@synthesize roString = _roString; // _roString available now in @implementation
|
||||
|
||||
// Called before calling any class methods or instantiating any objects.
|
||||
// Called before calling any class methods or instantiating any objects
|
||||
+ (void)initialize
|
||||
{
|
||||
if (self == [MyClass class]) {
|
||||
@ -379,20 +385,20 @@ distance = 18; // References "long distance" from MyClass implementation.
|
||||
}
|
||||
}
|
||||
|
||||
// Counterpart to initialize method. Called when an object's reference count is zero.
|
||||
// Counterpart to initialize method. Called when an object's reference count is zero
|
||||
- (void)dealloc
|
||||
{
|
||||
[height release]; // If not using ARC, make sure to release class variable objects
|
||||
[super dealloc]; // and call parent class dealloc.
|
||||
[super dealloc]; // and call parent class dealloc
|
||||
}
|
||||
|
||||
// Constructors are a way of creating instances of a class.
|
||||
// This is a default constructor which is called when the object is initialized.
|
||||
// Constructors are a way of creating instances of a class
|
||||
// This is a default constructor which is called when the object is initialized.
|
||||
- (id)init
|
||||
{
|
||||
if ((self = [super init])) // 'super' used to access methods from parent class.
|
||||
if ((self = [super init])) // 'super' used to access methods from parent class
|
||||
{
|
||||
self.count = 1; // 'self' used for object to call itself.
|
||||
self.count = 1; // 'self' used for object to call itself
|
||||
}
|
||||
return self;
|
||||
}
|
||||
@ -424,11 +430,11 @@ distance = 18; // References "long distance" from MyClass implementation.
|
||||
return @42;
|
||||
}
|
||||
|
||||
// To create a private method, create the method in the @implementation but not in the @interface.
|
||||
// To create a private method, create the method in the @implementation but not in the @interface
|
||||
- (NSNumber *)secretPrivateMethod {
|
||||
return @72;
|
||||
}
|
||||
[self secretPrivateMethod]; // Calls private method.
|
||||
[self secretPrivateMethod]; // Calls private method
|
||||
|
||||
// Methods declared into MyProtocol
|
||||
- (void)myProtocolMethod
|
||||
@ -436,7 +442,7 @@ distance = 18; // References "long distance" from MyClass implementation.
|
||||
// statements
|
||||
}
|
||||
|
||||
@end // States the end of the implementation.
|
||||
@end // States the end of the implementation
|
||||
|
||||
/*
|
||||
* A protocol declares methods that can be implemented by any class.
|
||||
@ -466,34 +472,34 @@ With all object interactions, follow the pattern of:
|
||||
(1) create the object, (2) use the object, (3) then free the object from memory.
|
||||
*/
|
||||
|
||||
MyClass *classVar = [MyClass alloc]; // 'alloc' sets classVar's reference count to one. Returns pointer to object.
|
||||
[classVar release]; // Decrements classVar's reference count.
|
||||
// 'retain' claims ownership of existing object instance and increments reference count. Returns pointer to object.
|
||||
MyClass *newVar = [classVar retain]; // If classVar is released, object is still in memory because newVar is owner.
|
||||
[classVar autorelease]; // Removes ownership of object at end of @autoreleasepool block. Returns pointer to object.
|
||||
MyClass *classVar = [MyClass alloc]; // 'alloc' sets classVar's reference count to one. Returns pointer to object
|
||||
[classVar release]; // Decrements classVar's reference count
|
||||
// 'retain' claims ownership of existing object instance and increments reference count. Returns pointer to object
|
||||
MyClass *newVar = [classVar retain]; // If classVar is released, object is still in memory because newVar is owner
|
||||
[classVar autorelease]; // Removes ownership of object at end of @autoreleasepool block. Returns pointer to object
|
||||
|
||||
// @property can use 'retain' and 'assign' as well for small convenient definitions.
|
||||
@property (retain) MyClass *instance; // Release old value and retain a new one (strong reference).
|
||||
@property (assign) NSSet *set; // Pointer to new value without retaining/releasing old (weak reference).
|
||||
// @property can use 'retain' and 'assign' as well for small convenient definitions
|
||||
@property (retain) MyClass *instance; // Release old value and retain a new one (strong reference)
|
||||
@property (assign) NSSet *set; // Pointer to new value without retaining/releasing old (weak reference)
|
||||
|
||||
// Automatic Reference Counting (ARC)
|
||||
// Because memory management can be a pain, Xcode 4.2 and iOS 4 introduced Automatic Reference Counting (ARC).
|
||||
// ARC is a compiler feature that inserts retain, release, and autorelease automatically for you, so when using ARC,
|
||||
// you must not use retain, relase, or autorelease.
|
||||
// you must not use retain, relase, or autorelease
|
||||
MyClass *arcMyClass = [[MyClass alloc] init];
|
||||
// ... code using arcMyClass
|
||||
// Without ARC, you will need to call: [arcMyClass release] after you're done using arcMyClass. But with ARC,
|
||||
// there is no need. It will insert this release statement for you.
|
||||
// there is no need. It will insert this release statement for you
|
||||
|
||||
// As for the 'assign' and 'retain' @property attributes, with ARC you use 'weak' and 'strong'.
|
||||
// As for the 'assign' and 'retain' @property attributes, with ARC you use 'weak' and 'strong'
|
||||
@property (weak) MyClass *weakVar; // 'weak' does not take ownership of object. If original instance's reference count
|
||||
// is set to zero, weakVar will automatically receive value of nil to avoid application crashing.
|
||||
@property (strong) MyClass *strongVar; // 'strong' takes ownership of object. Ensures object will stay in memory to use.
|
||||
// is set to zero, weakVar will automatically receive value of nil to avoid application crashing
|
||||
@property (strong) MyClass *strongVar; // 'strong' takes ownership of object. Ensures object will stay in memory to use
|
||||
|
||||
// For regular variables (not @property declared variables), use the following:
|
||||
__strong NSString *strongString; // Default. Variable is retained in memory until it leaves it's scope.
|
||||
__weak NSSet *weakSet; // Weak reference to existing object. When existing object is released, weakSet is set to nil.
|
||||
__unsafe_unretained NSArray *unsafeArray; // Like __weak, but unsafeArray not set to nil when existing object is released.
|
||||
__strong NSString *strongString; // Default. Variable is retained in memory until it leaves it's scope
|
||||
__weak NSSet *weakSet; // Weak reference to existing object. When existing object is released, weakSet is set to nil
|
||||
__unsafe_unretained NSArray *unsafeArray; // Like __weak, but unsafeArray not set to nil when existing object is released
|
||||
|
||||
```
|
||||
## Further Reading
|
||||
|
Loading…
Reference in New Issue
Block a user