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@ -558,7 +558,7 @@ on a new line! ""Wow!"", the masses cried";
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}
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set // set - define a method to set a proprety
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{
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_cadence = value; // Value is the value passed in to to the setter
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_cadence = value; // Value is the value passed in to the setter
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}
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}
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private int _cadence;
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@ -576,7 +576,7 @@ on a new line! ""Wow!"", the masses cried";
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}
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int _speed; // Everything is private by default: Only accessible from within this class.
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// can also use keyword privatee
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// can also use keyword private
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public string Name { get; set; }
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// Enum is a value type that consists of a set of named constants
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@ -608,7 +608,7 @@ on a new line! ""Wow!"", the masses cried";
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// This is a default constructor
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public Bicycle()
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{
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this.Gear = 1; // you can access mmebers of the object with the keyword this
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this.Gear = 1; // you can access members of the object with the keyword this
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Cadence = 50; // but you don't always need it
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_speed = 5;
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Name = "Bontrager";
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