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Merge pull request #2924 from kaymmm/python-inheritance
[python3/en] Add single inheritance section
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@ -669,7 +669,7 @@ class Human:
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# An instance method. All methods take "self" as the first argument
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def say(self, msg):
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print ("{name}: {message}".format(name=self.name, message=msg))
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print("{name}: {message}".format(name=self.name, message=msg))
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# Another instance method
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def sing(self):
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@ -740,10 +740,105 @@ if __name__ == '__main__':
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####################################################
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## 6.1 Multiple Inheritance
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## 6.1 Inheritance
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####################################################
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# Inheritance allows new child classes to be defined that inherit methods and
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# variables from their parent class.
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# Using the Human class defined above as the base or parent class, we can
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# define a child class, Superhero, which inherits the class variables like
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# "species", "name", and "age", as well as methods, like "sing" and "grunt"
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# from the Human class, but can also have its own unique properties.
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# To take advantage of modularization by file you could place the classes above in their own files,
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# say, human.py
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# To import functions from other files use the following format
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# from "filename-without-extension" import "function-or-class"
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from human import Human
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# Specify the parent class(es) as parameters to the class definition
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class Superhero(Human):
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# If the child class should inherit all of the parent's definitions without
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# any modifications, you can just use the "pass" keyword (and nothing else)
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# but in this case it is commented out to allow for a unique child class:
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# pass
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# Child classes can override their parents' attributes
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species = 'Superhuman'
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# Children automatically inherit their parent class's constructor including
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# its arguments, but can also define additional arguments or definitions
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# and override its methods such as the class constructor.
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# This constructor inherits the "name" argument from the "Human" class and
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# adds the "superpower" and "movie" arguments:
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def __init__(self, name, movie=False,
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superpowers=["super strength", "bulletproofing"]):
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# add additional class attributes:
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self.fictional = True
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self.movie = movie
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self.superpowers = superpowers
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# The "super" function lets you access the parent class's methods
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# that are overridden by the child, in this case, the __init__ method.
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# This calls the parent class constructor:
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super().__init__(name)
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# overload the sing method
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def sing(self):
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return 'Dun, dun, DUN!'
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# add an additional class method
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def boast(self):
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for power in self.superpowers:
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print("I wield the power of {pow}!".format(pow=power))
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if __name__ == '__main__':
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sup = Superhero(name="Tick")
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# Instance type checks
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if isinstance(sup, Human):
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print('I am human')
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if type(sup) is Superhero:
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print('I am a superhero')
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# Get the Method Resolution search Order used by both getattr() and super()
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# This attribute is dynamic and can be updated
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print(Superhero.__mro__) # => (<class '__main__.Superhero'>,
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# => <class 'human.Human'>, <class 'object'>)
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# Calls parent method but uses its own class attribute
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print(sup.get_species()) # => Superhuman
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# Calls overloaded method
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print(sup.sing()) # => Dun, dun, DUN!
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# Calls method from Human
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sup.say('Spoon') # => Tick: Spoon
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# Call method that exists only in Superhero
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sup.boast() # => I wield the power of super strength!
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# => I wield the power of bulletproofing!
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# Inherited class attribute
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sup.age = 31
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print(sup.age) # => 31
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# Attribute that only exists within Superhero
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print('Am I Oscar eligible? ' + str(sup.movie))
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####################################################
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## 6.2 Multiple Inheritance
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####################################################
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# Another class definition
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# bat.py
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class Bat:
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species = 'Baty'
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@ -765,21 +860,14 @@ if __name__ == '__main__':
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print(b.say('hello'))
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print(b.fly)
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# To take advantage of modularization by file you could place the classes above in their own files,
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# say, human.py and bat.py
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# To import functions from other files use the following format
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# from "filename-without-extension" import "function-or-class"
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# And yet another class definition that inherits from Superhero and Bat
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# superhero.py
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from human import Human
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from superhero import Superhero
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from bat import Bat
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# Batman inherits from both Human and Bat
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class Batman(Human, Bat):
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# Batman has its own value for the species class attribute
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species = 'Superhero'
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# Define Batman as a child that inherits from both Superhero and Bat
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class Batman(Superhero, Bat):
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def __init__(self, *args, **kwargs):
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# Typically to inherit attributes you have to call super:
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@ -789,7 +877,8 @@ class Batman(Human, Bat):
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# So instead we explicitly call __init__ for all ancestors.
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# The use of *args and **kwargs allows for a clean way to pass arguments,
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# with each parent "peeling a layer of the onion".
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Human.__init__(self, 'anonymous', *args, **kwargs)
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Superhero.__init__(self, 'anonymous', movie=True,
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superpowers=['Wealthy'], *args, **kwargs)
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Bat.__init__(self, *args, can_fly=False, **kwargs)
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# override the value for the name attribute
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self.name = 'Sad Affleck'
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@ -801,20 +890,15 @@ class Batman(Human, Bat):
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if __name__ == '__main__':
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sup = Batman()
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# Instance type checks
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if isinstance(sup, Human):
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print('I am human')
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if isinstance(sup, Bat):
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print('I am bat')
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if type(sup) is Batman:
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print('I am Batman')
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# Get the Method Resolution search Order used by both getattr() and super().
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# This attribute is dynamic and can be updated
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print(Batman.__mro__) # => (<class '__main__.Batman'>, <class 'human.Human'>, <class 'bat.Bat'>, <class 'object'>)
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print(Batman.__mro__) # => (<class '__main__.Batman'>,
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# => <class 'superhero.Superhero'>,
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# => <class 'human.Human'>,
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# => <class 'bat.Bat'>, <class 'object'>)
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# Calls parent method but uses its own class attribute
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print(sup.get_species()) # => Superhero
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print(sup.get_species()) # => Superhuman
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# Calls overloaded method
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print(sup.sing()) # => nan nan nan nan nan batman!
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@ -827,10 +911,10 @@ if __name__ == '__main__':
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# Inherited class attribute
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sup.age = 100
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print(sup.age)
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print(sup.age) # => 100
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# Inherited attribute from 2nd ancestor whose default value was overridden.
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print('Can I fly? ' + str(sup.fly))
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print('Can I fly? ' + str(sup.fly)) # => Can I fly? False
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