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various typos + added an example to declare an auto property (C#)
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@ -441,7 +441,7 @@ namespace Learning
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// We defined this type inside a Bicycle class, so it is a nested type
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// We defined this type inside a Bicycle class, so it is a nested type
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// Code outside of this class should reference this type as Bicycle.Brand
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// Code outside of this class should reference this type as Bicycle.Brand
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public Brand brand; // After declaing an enum type, we can declare the field of this type
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public Brand brand; // After declaring an enum type, we can declare the field of this type
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// Static members belong to the type itself rather then specific object.
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// Static members belong to the type itself rather then specific object.
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static public int bicyclesCreated = 0;
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static public int bicyclesCreated = 0;
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@ -486,7 +486,7 @@ namespace Learning
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// <public/private/protected> <return type> <function name>(<args>)
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// <public/private/protected> <return type> <function name>(<args>)
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// classes can implement getters and setters for their fields
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// classes can implement getters and setters for their fields
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// or they can implement properties
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// or they can implement properties (this is the preferred way in C#)
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// Method declaration syntax:
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// Method declaration syntax:
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// <scope> <return type> <method name>(<args>)
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// <scope> <return type> <method name>(<args>)
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@ -501,13 +501,13 @@ namespace Learning
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cadence = newValue;
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cadence = newValue;
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}
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}
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// virtual keyword indicates this method can be overridden
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// virtual keyword indicates this method can be overridden in a derived class
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public virtual void SetGear(int newValue)
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public virtual void SetGear(int newValue)
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{
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{
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gear = newValue;
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gear = newValue;
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}
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}
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// Method parameters can have defaut values. In this case, methods can be called with these parameters omitted
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// Method parameters can have default values. In this case, methods can be called with these parameters omitted
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public void SpeedUp(int increment = 1)
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public void SpeedUp(int increment = 1)
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{
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{
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_speed += increment;
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_speed += increment;
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@ -528,6 +528,11 @@ namespace Learning
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set { _hasTassles = value; }
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set { _hasTassles = value; }
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}
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}
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// You can also define an automatic property in one line
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// this syntax will create a backing field automatically.
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// You can set an access modifier on either the getter or the setter (or both) to restrict its access:
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public bool IsBroken { get; private set; }
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// Properties can be auto-implemented
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// Properties can be auto-implemented
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public int FrameSize
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public int FrameSize
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{
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{
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@ -552,7 +557,7 @@ namespace Learning
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// Methods can also be static. It can be useful for helper methods
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// Methods can also be static. It can be useful for helper methods
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public static bool DidWeCreateEnoughBycles()
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public static bool DidWeCreateEnoughBycles()
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{
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{
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// Within a static method, we only can reference static class memebers
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// Within a static method, we only can reference static class members
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return bicyclesCreated > 9000;
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return bicyclesCreated > 9000;
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} // If your class only needs static members, consider marking the class itself as static.
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} // If your class only needs static members, consider marking the class itself as static.
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@ -591,7 +596,7 @@ namespace Learning
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interface IBreakable
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interface IBreakable
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{
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{
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bool Broken { get; } // interfaces can contain properties as well as methods, fields & events
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bool Broken { get; } // interfaces can contain properties as well as methods & events
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}
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}
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// Class can inherit only one other class, but can implement any amount of interfaces
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// Class can inherit only one other class, but can implement any amount of interfaces
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