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---
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language: Umka
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filename: learnumka.um
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contributors:
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- ["Marek Maškarinec", "https://mrms.cz"]
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---
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Umka is a statically typed scripting language meant to be embedded into
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programs, useful in cases like mod support in games, or user scripting.
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It draws inspiration from Pascal and Go.
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```
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// Single line comment
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/* Multi line comments
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they can't be nested */
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// The import statement can import other files
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import (
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"std.um" // the standard library - included in the interpreter
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"map.um" // hashmaps
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"utf8.um" // utf8 encoding and decoding
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)
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// Functions are declared with the fn keyword. They have to be declared before
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// usage. To combat this, umka allows function prototypes.
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// The main function serves as an entry point when running the file.
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// Included files can contain main too.
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fn main() {
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// printf works the same as in c. It is builtin, so you don't need to
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// import any file to use it.
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printf("Hello world!\n")
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// Variables have to be declared before use. There are multiple ways to do so.
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var x: int = 3 // full declaration
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var y: uint32 // you can ignore the value
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var z = 5 // you can also ignore the type
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a := 6 // umka also allows short declarations like in go
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y = 4 // variable assignment
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// there aren't doubles or floats in umka. They are called real and
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// real32 instead.
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var pi: real = 3.14
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// if statements
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if pi == 3.14 {
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printf("Close enough.\n")
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} else if pi == 3 {
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printf("You should learn about real values.\n")
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} else {
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printf("You live in a strange world.\n")
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}
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// Umka has only one key word for loops.
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// Traditional while loop:
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for z > 0 {
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printf("%d\n", z)
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z--
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}
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// for loop:
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for i:=0; i < y; i++ {
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printf("%d\n", i)
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}
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// the string type is called str
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var name: str = "John"
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// string concatenation
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name += " Doe"
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// Umka has two types of arrays - fixed and dynamic. Fixed have fixed size,
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// are stored on the stack and passed by value. Dynamic are the opposite.
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// You can append and slice them, they are stored on the heap and passed by
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// reference.
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// A fixed array
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names := [4]str{"Jonathan", "Joseph", "Jotaro", "Josuke"}
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// Making a dynamic array is done by just removing the number
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dynNames := []str{"Jonathan", "Joseph", "Jotaro", "Josuke"}
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// It is also possible to create a zero initialized dynamic array of a given
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// length. The length doesn't have to be a constant.
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arr := make([]int, 23)
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// Dynamic arrays can be appended. Be aware, that the array is always newly
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// allocated, and the old elements are copied. This makes the process of
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// appending very slow.
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dynNames = append(dynNames, "Giorno")
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// You can also delete an element from an array.
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dynNames = delete(dynNames, 3) // => { "Jonathan", "Joseph", "Jotaro", "Giorno" }
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// You can also slice them. Start inclusive, end exclusive.
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part1 := slice(dynNames, 0, 2)
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// You can ommit the ending index and it will be replaced by the length
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// of the array.
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part2 := slice(dynNames, 2)
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// You can iterate over a string, array and a dynamic array
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// using the "for in" loop.
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for index, value in dynNames {
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printf("%d: %s\n", index, value)
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}
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// Umka supports pointers. You can make a pointer type by writing a ^ before
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// the base type.
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var xPointer: ^int
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// Values are referenced using an &
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xPointer = &x
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// You can dereference them by writing a ^ after the value
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printf("%s: %d\n", repr(xPointer), xPointer^) // => 0xaddress : 3
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}
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// Functions are declared using the fn keyword. Parameters are in parenthesis,
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// the return type follows after a :. Functions don't have to take parameters,
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// or return any values.
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fn learnFunctions(a, b: int, c: real): real {
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return a + b * c
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}
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// Functions can return multiple values.
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fn learnMultiple(): (int, int) {
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x, y := getPosition()
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x *= 2
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y *= 2
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return x, y
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}
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// The type keywords allows type aliases
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type Number int
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// You can use it to define your own structure types.
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type Vector2 = struct {
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x, y: real
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}
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fn newVector2(x, y: real): Vector2 {
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// Structure literals
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return Vector2{ x, y }
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}
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// You can define methods on any type from the current module.
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fn (v: ^Vector2) multiply(x: real) {
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v.x *= x
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v.y *= x
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}
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// An interface is a form of duck typing in Umka. It defines a set of methods,
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// that must be implemented by a type to implement said interface.
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type Representable = interface {
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toStr(): str
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}
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// Vector2 now implements Representable
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fn (v: ^Vector2) toStr(): str {
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return "[ " + repr(v.x) + repr(v.y) + "]"
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}
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// This function takes a variadic number of Representable values
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fn println(args ...Representable) {
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// variadic arguments act like an array inside a function
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for arg in args {
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printf("%s", repr(arg))
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}
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printf("\n")
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}
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```
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## Further reading
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You can learn more details in the [documentation](https://github.com/vtereshkov/umka-lang/tree/master/doc).
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If you want to read real Umka code, read some of the [examples](https://github.com/vtereshkov/umka-lang/tree/master/examples).
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