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---
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language: Objective-C
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contributors:
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- ["Eugene Yagrushkin", "www.about.me/yagrushkin"]
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- ["Yannick Loriot", "https://github.com/YannickL"]
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filename: LearnObjectiveC.m
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---
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Objective-C is the main programming language used by Apple for the OS X and iOS operating systems and their respective frameworks, Cocoa and Cocoa Touch.
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It is a general-purpose, object-oriented programming language that adds Smalltalk-style messaging to the C programming language.
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```cpp
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// Single-line comments start with //
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/*
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Multi-line comments look like this.
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*/
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// Imports the Foundation headers with #import
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#import <Foundation/Foundation.h>
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#import "MyClass.h"
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// Your program's entry point is a function called
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// main with an integer return type.
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int main (int argc, const char * argv[])
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{
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// Create an autorelease pool to manage the memory into the program
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NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
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// If using automatic reference counting (ARC), use @autoreleasepool instead:
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@autoreleasepool {
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// Use NSLog to print lines to the console
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NSLog(@"Hello World!"); // Print the string "Hello World!"
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///////////////////////////////////////
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// Types & Variables
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///////////////////////////////////////
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// Primitive declarations
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int myPrimitive1 = 1;
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long myPrimitive2 = 234554664565;
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// Object declarations
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// Put the * in front of the variable names for strongly-typed object declarations
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MyClass *myObject1 = nil; // Strong typing
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id myObject2 = nil; // Weak typing
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// %@ is an object
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// 'description' is a convention to display the value of the Objects
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NSLog(@"%@ and %@", myObject1, [myObject2 description]); // Print "(null) and (null)"
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// String
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NSString *worldString = @"World";
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NSLog(@"Hello %@!", worldString); // prints => "Hello World!"
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// NSMutableString is a mutable version of the NSString object.
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NSMutableString *mutableString = [NSMutableString stringWithString:@"Hello"];
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[mutableString appendString:@" World!"];
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NSLog(@"%@", mutableString); // prints => "Hello World!"
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// Character literals
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NSNumber *theLetterZNumber = @'Z';
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char theLetterZ = [theLetterZNumber charValue]; // or 'Z'
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NSLog(@"%c", theLetterZ);
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// Integral literals
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NSNumber *fortyTwoNumber = @42;
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int fortyTwo = [fortyTwoNumber intValue]; // or 42
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NSLog(@"%i", fortyTwo);
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NSNumber *fortyTwoUnsignedNumber = @42U;
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unsigned int fortyTwoUnsigned = [fortyTwoUnsignedNumber unsignedIntValue]; // or 42
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NSLog(@"%u", fortyTwoUnsigned);
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NSNumber *fortyTwoShortNumber = [NSNumber numberWithShort:42];
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short fortyTwoShort = [fortyTwoShortNumber shortValue]; // or 42
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NSLog(@"%hi", fortyTwoShort);
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NSNumber *fortyTwoShortNumber = [NSNumber numberWithShort:41];
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unsigned short fortyTwoUnsigned = [fortyTwoShortNumber unsignedShortValue]; // or 41
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NSLog(@"%hu", fortyTwoUnsigned);
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NSNumber *fortyTwoLongNumber = @42L;
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long fortyTwoLong = [fortyTwoLongNumber longValue]; // or 42
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NSLog(@"%li", fortyTwoLong);
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NSNumber *fortyTwoLongNumber = @53L;
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unsigned long fiftyThreeUnsigned = [fortyTwoLongNumber unsignedLongValue]; // or 53
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NSLog(@"%lu", fiftyThreeUnsigned);
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// Floating point literals
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NSNumber *piFloatNumber = @3.141592654F;
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float piFloat = [piFloatNumber floatValue]; // or 3.141592654f
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NSLog(@"%f", piFloat); // prints => 3.141592654
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NSLog(@"%5.2f", piFloat); // prints => " 3.14"
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NSNumber *piDoubleNumber = @3.1415926535;
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double piDouble = [piDoubleNumber doubleValue]; // or 3.1415926535
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NSLog(@"%f", piDouble);
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NSLog(@"%4.2f", piDouble); // prints => "3.14"
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// NSDecimalNumber is a fixed-point class that's more precise then float or double
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NSDecimalNumber *oneDecNum = [NSDecimalNumber decimalNumberWithString:@"10.99"];
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NSDecimalNumber *twoDecNum = [NSDecimalNumber decimalNumberWithString:@"5.002"];
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// NSDecimalNumber isn't able to use standard +, -, *, / operators so it provides its own:
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[oneDecNum decimalNumberByAdding:twoDecNum];
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[oneDecNum decimalNumberBySubtracting:twoDecNum];
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[oneDecNum decimalNumberByMultiplyingBy:twoDecNum];
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[oneDecNum decimalNumberByDividingBy:twoDecNum];
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NSLog(@"%@", oneDecNum); // prints => 10.99 as NSDecimalNumber is immutable.
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// BOOL literals
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NSNumber *yesNumber = @YES;
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NSNumber *noNumber = @NO;
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// or
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BOOL yesBool = YES;
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BOOL noBool = NO;
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NSLog(@"%i", yesBool); // prints => 1
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// Array object
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NSArray *anArray = @[@1, @2, @3, @4];
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NSNumber *thirdNumber = anArray[2];
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NSLog(@"Third number = %@", thirdNumber); // Print "Third number = 3"
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// NSMutableArray is mutable version of NSArray allowing to change items in array
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// and extend or shrink array object. Convenient, but not as efficient as NSArray.
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NSMutableArray *mutableArray = [NSMutableArray arrayWithCapacity:2];
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[mutableArray addObject:@"Hello"];
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[mutableArray addObject:@"World"];
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[mutableArray removeObjectAtIndex:0];
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NSLog(@"%@", [mutableArray objectAtIndex:0]); // prints => "World"
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// Dictionary object
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NSDictionary *aDictionary = @{ @"key1" : @"value1", @"key2" : @"value2" };
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NSObject *valueObject = aDictionary[@"A Key"];
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NSLog(@"Object = %@", valueObject); // Print "Object = (null)"
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// NSMutableDictionary also available as a mutable dictionary object.
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NSMutableDictionary *mutableDictionary = [NSMutableDictionary dictionaryWithCapacity:2];
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[mutableDictionary setObject:@"value1" forKey:@"key1"];
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[mutableDictionary setObject:@"value2" forKey:@"key2"];
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[mutableDictionary removeObjectForKey:@"key1"];
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// Set object
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NSSet *set = [NSSet setWithObjects:@"Hello", @"Hello", @"World", nil];
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NSLog(@"%@", set); // prints => {(Hello, World)} (may be in different order)
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// NSMutableSet also available as a mutable set object.
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NSMutableSet *mutableSet = [NSMutableSet setWithCapacity:2];
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[mutableSet addObject:@"Hello"];
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[mutableSet addObject:@"Hello"];
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NSLog(@"%@", mutableSet); // prints => {(Hello)}
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// Set object
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NSSet *set = [NSSet setWithObjects:@"Hello", @"Hello", @"World", nil];
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NSLog(@"%@", set); // prints => {(Hello, World)}
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///////////////////////////////////////
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// Operators
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///////////////////////////////////////
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// The operators works like in the C language
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// For example:
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2 + 5; // => 7
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4.2f + 5.1f; // => 9.3f
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3 == 2; // => 0 (NO)
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3 != 2; // => 1 (YES)
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1 && 1; // => 1 (Logical and)
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0 || 1; // => 1 (Logical or)
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~0x0F; // => 0xF0 (bitwise negation)
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0x0F & 0xF0; // => 0x00 (bitwise AND)
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0x01 << 1; // => 0x02 (bitwise left shift (by 1))
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///////////////////////////////////////
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// Control Structures
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///////////////////////////////////////
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// If-Else statement
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if (NO)
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{
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NSLog(@"I am never run");
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} else if (0)
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{
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NSLog(@"I am also never run");
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} else
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{
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NSLog(@"I print");
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}
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// Switch statement
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switch (2)
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{
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case 0:
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{
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NSLog(@"I am never run");
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} break;
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case 1:
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{
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NSLog(@"I am also never run");
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} break;
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default:
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{
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NSLog(@"I print");
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} break;
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}
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// While loops statements
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int ii = 0;
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while (ii < 4)
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{
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NSLog(@"%d,", ii++); // ii++ increments ii in-place, after using its value.
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} // => prints "0,"
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// "1,"
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// "2,"
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// "3,"
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// For loops statements
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int jj;
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for (jj=0; jj < 4; jj++)
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{
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NSLog(@"%d,", jj);
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} // => prints "0,"
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// "1,"
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// "2,"
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// "3,"
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// Foreach statements
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NSArray *values = @[@0, @1, @2, @3];
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for (NSNumber *value in values)
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{
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NSLog(@"%@,", value);
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} // => prints "0,"
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// "1,"
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// "2,"
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// "3,"
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// Object for loop statement. Can be used with any Objective-C object type.
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for (id item in values) {
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NSLog(@"%@,", item);
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} // => prints "0,"
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// "1,"
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// "2,"
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// "3,"
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// Try-Catch-Finally statements
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@try
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{
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// Your statements here
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@throw [NSException exceptionWithName:@"FileNotFoundException"
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reason:@"File Not Found on System" userInfo:nil];
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} @catch (NSException * e)
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{
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NSLog(@"Exception: %@", e);
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} @finally
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{
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NSLog(@"Finally");
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} // => prints "Exception: File Not Found on System"
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// "Finally"
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///////////////////////////////////////
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// Objects
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///////////////////////////////////////
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// Create an object instance by allocating memory and initializing it.
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// An object is not fully functional until both steps have been completed.
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MyClass *myObject = [[MyClass alloc] init];
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// The Objective-C model of object-oriented programming is based on message
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// passing to object instances.
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// In Objective-C one does not simply call a method; one sends a message.
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[myObject instanceMethodWithParameter:@"Steve Jobs"];
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// Clean up the memory you used into your program
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[pool drain];
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// End of @autoreleasepool.
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}
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// End the program
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return 0;
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}
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///////////////////////////////////////
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// Classes And Functions
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///////////////////////////////////////
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// Declare your class in a header file (MyClass.h):
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// Class declaration syntax:
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// @interface ClassName : ParentClassName <ImplementedProtocols>
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// {
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// type name; <= variable declarations;
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// }
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// @property type name; <= property declarations.
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// -/+ (type) Method declarations; <= Method declarations.
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// @end
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@interface MyClass : NSObject <MyProtocol> // NSObject is Objective-C's base object class.
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{
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// Instance variable declarations (can exist in either interface or implementation file).
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int count; // Protected access by default.
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@private id data; // Private access. (More convenient to declare in implementation file).
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NSString *name;
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}
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// Convenient notation for public access variables to auto generate a setter method.
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// By default, setter method name is 'set' followed by @property variable name.
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@property int count; // Setter name = 'setCount'
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@property (copy) NSString *name; // (copy) => Copy the object during assignment.
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@property (readonly) id data; // (readonly) => Declare only a getter method.
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// You can customize the getter and setter names instead of using default 'set' name:
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@property (getter=lengthGet, setter=lengthSet:) int length;
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// Methods
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+/- (return type)methodSignature:(Parameter Type *)parameterName;
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// + for class method
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+ (NSString *)classMethod;
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// - for instance method
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- (NSString *)instanceMethodWithParameter:(NSString *)string;
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- (NSNumber *)methodAParameterAsString:(NSString*)string andAParameterAsNumber:(NSNumber *)number;
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@end // States the end of the interface.
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// To access public variables from the implementation file, @property generates a setter method
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// automatically. Method name is 'set' followed by @property variable name:
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MyClass *myClass = [[MyClass alloc] init]; // create MyClass object instance.
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[myClass setCount:10];
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NSLog(@"%@", [myClass count]); // prints => 10
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// Or using the custom getter and setter method defined in @interface:
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[myClass lengthSet:32];
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NSLog(@"%i", [myClass lengthGet]); // prints => 32
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// For convenience, you may use dot notation to set and access object instance variables:
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myClass.count = 45;
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NSLog(@"%i", myClass.count); // prints => 45
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// Implement the methods in an implementation (MyClass.m) file:
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@implementation MyClass {
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long distance; // Private access instance variable.
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}
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// To access public variable from the interface file, use '_' followed by variable name:
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_count = 5; // References "int count" from MyClass interface.
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NSLog(@"%d", _count); // prints => 5
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// Access variables defined in implementation file:
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distance = 18; // References "long distance" from MyClass implementation.
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NSLog(@"%li", distance); // prints => 18
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// Call when the object is releasing
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- (void)dealloc
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{
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}
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// Constructors are a way of creating classes
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// This is a default constructor which is called when the object is creating
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- (id)init
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{
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if ((self = [super init]))
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{
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self.count = 1;
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}
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return self;
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}
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+ (NSString *)classMethod
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{
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return [[self alloc] init];
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}
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- (NSString *)instanceMethodWithParameter:(NSString *)string
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{
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return @"New string";
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}
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- (NSNumber *)methodAParameterAsString:(NSString*)string andAParameterAsNumber:(NSNumber *)number
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{
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return @42;
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}
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// Methods declared into MyProtocol
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- (void)myProtocolMethod
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{
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// statements
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}
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@end // States the end of the implementation.
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/*
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* A protocol declares methods that can be implemented by any class.
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* Protocols are not classes themselves. They simply define an interface
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* that other objects are responsible for implementing.
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*/
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@protocol MyProtocol
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- (void)myProtocolMethod;
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@end
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///////////////////////////////////////
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// Memory Management
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///////////////////////////////////////
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/*
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For each object used in an application, memory must be allocated for that object. When the application
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is done using that object, memory must be deallocated to ensure application efficiency.
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Objective-C does not use garbage collection and instead uses reference counting. As long as
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there is at least one reference to an object (also called "owning" an object), then the object
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will be available to use (known as "ownership").
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When an instance owns an object, its reference counter is increments by one. When the
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object is released, the reference counter decrements by one. When reference count is zero,
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the object is removed from memory.
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With all object interactions, follow the pattern of:
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(1) create the object, (2) use the object, (3) then free the object from memory.
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*/
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MyClass *classVar = [MyClass alloc]; // alloc sets classVar's reference count to one. Returns pointer to object.
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[classVar release]; // Decrements classVar's reference count.
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// retain claims ownership of existing object instance and increments reference count. Returns pointer to object.
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MyClass *newVar = [classVar retain]; // If classVar is released, object is still in memory because newVar is owner.
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[classVar autorelease]; // Removes ownership of object at end of @autoreleasepool block. Returns pointer to object.
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// @property can use retain or assign as well for small convenient definitions.
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@property (retain) MyClass *instance; // Release old value and retain a new one (strong reference).
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@property (assign) NSSet *set; // Pointer to new value without retaining/releasing old (weak reference).
|
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// Because memory management can be a pain, Xcode 4.2 and iOS 4 introduced Automatic Reference Counting (ARC).
|
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// ARC is a compiler feature that inserts retain, release, and autorelease automatically for you, so when using ARC,
|
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// you must not use retain, relase, or autorelease.
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MyClass *arcMyClass = [[MyClass alloc] init]; // Without ARC, you will need to call: [arcMyClass release] after
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// you're done using arcMyClass. But with ARC, there is no need. It will insert this release statement for you.
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// As for the "assign" and "retain" @property attributes, with ARC you use "weak" and "strong".
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@property (weak) MyClass *weakVar; // weak does not take ownership of object. If original instance's reference count
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// is set to zero, weakVar will automatically receive value of nil to avoid application crashing.
|
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@property (strong) MyClass *strongVar; // strong takes ownership of object. Ensures object will stay in memory to use.
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// For regular variables (not @property declared variables), use the following:
|
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__strong NSString *strongString; // Default. Variable is retained in memory until it leaves it's scope.
|
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__weak NSSet *weakSet; // Weak reference to existing object. When existing object is released, weakSet is set to nil.
|
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__unsafe_unretained NSArray *unsafeArray; // Like __weak but unsafeArray not set to nil when existing object is released.
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|
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```
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## Further Reading
|
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|
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[Wikipedia Objective-C](http://en.wikipedia.org/wiki/Objective-C)
|
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|
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[Programming with Objective-C. Apple PDF book](https://developer.apple.com/library/ios/documentation/cocoa/conceptual/ProgrammingWithObjectiveC/ProgrammingWithObjectiveC.pdf)
|
||||
|
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[iOS For High School Students: Getting Started](http://www.raywenderlich.com/5600/ios-for-high-school-students-getting-started)
|
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