Update highlighting languages

This commit is contained in:
Boris Verkhovskiy 2024-04-08 07:07:03 -07:00
parent 52efd27986
commit 216018a02e
17 changed files with 40 additions and 44 deletions

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@ -1,6 +1,6 @@
---
language: D
filename: learnd-de.d
language: D
filename: learnd-de.d
contributors:
- ["Nick Papanastasiou", "www.nickpapanastasiou.github.io"]
translators:
@ -8,7 +8,7 @@ translators:
lang: de-de
---
```c
```d
// Es war klar, dass das kommt...
module hello;
@ -28,7 +28,7 @@ Low bis High Level verwendet werden kann und dabei viele Stile anbietet.
D wird aktiv von Walter Bright und Andrei Alexandrescu entwickelt, zwei super schlaue,
richtig coole leute. Da das jetzt alles aus dem Weg ist - auf zu den Beispielen!
```c
```d
import std.stdio;
void main() {
@ -73,7 +73,7 @@ Structs und unions werden as-value (koppiert) an Methoden übergeben wogegen
Klassen als Referenz übergeben werden. Templates können verwendet werden um
alle Typen zu parameterisieren.
```c
```d
// Hier, T ist ein Type-Parameter, Er funktioniert wie Generics in C#/Java/C++
struct LinkedList(T) {
T data = null;
@ -134,7 +134,7 @@ Wo wir schon bei Klassen sind - Wie wäre es mit Properties! Eine Property
ist eine Funktion, die wie ein Wert agiert. Das gibt uns viel klarere Syntax
im Stil von `structure.x = 7` was gleichgültig wäre zu `structure.setX(7)`
```c
```d
// Diese Klasse ist parameterisiert mit T, U
class MyClass(T, U) {
@ -201,7 +201,7 @@ puren Funktionen und unveränderbaren Daten.
Zusätzlich können viele funktionale Algorithmen wie z.B
map, filter, reduce und friends im `std.algorithm` Modul gefunden werden!
```c
```d
import std.algorithm : map, filter, reduce;
import std.range : iota; // builds an end-exclusive range
@ -231,7 +231,7 @@ Methode auf A anwenden.
Parrallel Computing ist eine Tolle sache, findest du nicht auch?
```c
```d
import std.stdio;
import std.parallelism : parallel;
import std.math : sqrt;

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@ -26,7 +26,7 @@ yourself.
# Key Notation
``` text
```text
The Emacs manual and the community in general uses a convention to refer to different key combinations used within Emacs. Specifically, Emacs has the notion of a "modifier key" that is pressed along with another key to modify its action.
An example of this notation is "C-c". In this key combination "C" is the modifier and stands for the "Ctrl" key and "c" is the key whose action is being modified (the literal character "c").
@ -83,7 +83,7 @@ buffer.
# Navigation Basics
``` text
```text
The GUI version of Emacs can be navigated with the mouse like you would expect from a conventional GUI text editor.
The aim here is to focus on navigation solely using the keyboard as this enhances productivity immensely.
@ -157,7 +157,7 @@ character).
# File editing basics
``` text
```text
* Quitting Emacs [ Now you can't say you don't know how to quit Emacs :-) ]
C-x C-c --> Quit Emacs and get prompted to save any unsaved files (buffers not visiting a file will simply be discarded unless you're running in client-server mode)
@ -183,7 +183,7 @@ C-u 3 C-_ --> Undo the last 3 changes.
# Executing Elisp Functions
``` text
```text
You can execute any currently loaded Elisp functions (including ones you have written yourself) via "M-x"
M-x RET --> Prompts you for name of function to execute (Tab completion is available).
@ -227,7 +227,7 @@ Emacs features a pretty powerful help system that allows you to discover
new functionality all the
time.
``` text
```text
Obtaining help on specific topics. Tab completion is available for function and variable names.
C-h f RET --> Prompts you for the name of an elisp function and

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@ -11,7 +11,7 @@ translators:
Less es un pre-procesador CSS, que añade características como variables, anidación, mixins y más.
Less (y otros pre-procesadores como [Sass](http://sass-lang.com/) ayudan a los desarrolladores a escribir código mantenible y DRY (Don't Repeat Yourself).
```css
```less
//Los comentarios de una línea son borrados cuando Less es compilado a CSS.
/* Los comentarios multi-línea se mantienen. */

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@ -23,7 +23,7 @@ desarrollo activo para traer aún más funciones.
La retroalimentación siempre es bienvenida, así que sientete libre de
contactarme en [@kurisuwhyte](https://twitter.com/kurisuwhyte) :)
```coffeescript
```livescript
# Justo como su primo CoffeeScript, LiveScript usa símbolos de gato para
# comentarios de una sola línea
@ -31,8 +31,7 @@ contactarme en [@kurisuwhyte](https://twitter.com/kurisuwhyte) :)
Comentarios multi-línea son escritos con estilo de C. Usa este estilo si quieres
que los comentarios se preserven en el output de Javascript
*/
```
```coffeescript
# En lo que a la sintaxis se refiere, LiveScript usa indentación para delimitar
# bloques en lugar de llaves {} y espacios para aplicar funciones, en lugar de
# paréntesis.

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@ -25,7 +25,7 @@ Vous pouvez contacter l'auteur du guide original en anglais ici :
[@kurisuwhyte](https://twitter.com/kurisuwhyte)
```coffeescript
```livescript
# Comme son cousin CoffeeScript, LiveScript utilise le symbole dièse pour les
# commentaires sur une ligne.
@ -33,8 +33,7 @@ Vous pouvez contacter l'auteur du guide original en anglais ici :
Les commentaires sur plusieurs lignes utilisent la syntaxe du C. Utilisez-les
si vous voulez préserver les commentaires dans la sortie JavaScript.
*/
```
```coffeescript
# LiveScript utilise l'indentation pour délimiter les blocs de code plutôt que
# les accolades, et les espaces pour appliquer les fonctions (bien que les
# parenthèses soient utilisables).

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@ -12,7 +12,7 @@ the engine. It's a perfect fit for game development.
## Basics
```nim
```gdscript
# Single-line comments are written using hash symbol.
"""
Multi-line
@ -209,7 +209,7 @@ func use_inner_class():
## Accessing other nodes in the scene tree
```nim
```gdscript
extends Node2D
var sprite # This variable will hold the reference.
@ -258,7 +258,7 @@ onready var reference = get_node(nodepath) as Node
Signal system is Godot's implementation of the observer programming
pattern. Here's an example:
```nim
```gdscript
class_name Player extends Node2D
var hp = 10
@ -285,7 +285,7 @@ func _on_death():
GDScript can optionally use static typing.
```nim
```gdscript
extends Node
var x: int # define typed variable

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@ -12,7 +12,7 @@ Swf/ActionScript, JavaScript, Java, PHP, Python, Lua, HashLink, and Neko bytecod
Haxe version 3. Some of the guide may be applicable to older versions, but it is
recommended to use other references.
```csharp
```haxe
/*
Welcome to Learn Haxe 3 in 15 minutes. http://www.haxe.org
This is an executable tutorial. You can compile and run it using the haxe

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@ -8,7 +8,7 @@ contributors:
Less is a CSS pre-processor, that adds features such as variables, nesting, mixins and more.
Less (and other preprocessors, such as [Sass](http://sass-lang.com/)) help developers to write maintainable and DRY (Don't Repeat Yourself) code.
```css
```less
//Single line comments are removed when Less is compiled to CSS.
/*Multi line comments are preserved. */

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@ -22,7 +22,7 @@ Feedback is always welcome, so feel free to reach me over at
[@kurisuwhyte](https://twitter.com/kurisuwhyte) :)
```coffeescript
```livescript
# Just like its CoffeeScript cousin, LiveScript uses number symbols for
# single-line comments.
@ -30,8 +30,7 @@ Feedback is always welcome, so feel free to reach me over at
Multi-line comments are written C-style. Use them if you want comments
to be preserved in the JavaScript output.
*/
```
```coffeescript
# As far as syntax goes, LiveScript uses indentation to delimit blocks,
# rather than curly braces, and whitespace to apply functions, rather
# than parenthesis.

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@ -16,7 +16,7 @@ para versões anteriores, mas é recomendado que você busque outras referência
para essas versões.
```csharp
```haxe
/*
Bem vindo ao Aprenda Haxe 3 em 15 minutos. http://www.haxe.org
Este é um tutorial executável. Você pode compilar e rodar este tutorial

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@ -10,7 +10,7 @@ lang: pt-br
Less é um pré-processador de CSS, que adiciona recursos como variáveis, aninhamento, mixins e muito mais.
Less (e outros pré-processadores, como o [Sass](http://sass-lang.com/)) ajudam os desenvolvedores a escreverem código que pode ser mantido e DRY (não se repita).
```css
```less
//Comentários de linha única são removidos quando Less é compilado para CSS.
/*Comentários de várias linhas são preservados.*/

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@ -15,7 +15,7 @@ A sintaxe do Stylus é muito flexivel podendo utilizar a sintaxe padrão do CSS
Stylus não fornece novas opções de estilos, mas dá funcionalidades que permitem deixar seu CSS muito mais dinâmico.
```scss
```sass
/* Estilo de código
==============================*/

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@ -15,7 +15,7 @@ Stylus syntax is very flexible. You can use standard CSS syntax and leave the se
Stylus does not provide new style options, but gives functionality that lets you make your CSS much more dynamic.
```scss
```sass
/* Code style
==============================*/

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@ -10,7 +10,7 @@ lang: vi-vn
Less là một CSS pre-processor (bộ tiền xử lí CSS), nó thêm các tính năng như biến (variable), lồng (nesting), mixin và nhiều thứ khác. Less cùng với các CSS pre-processor khác như [Sass](http://sass-lang.com/) giúp lập trình viên viết được các đoạn CSS bảo trì được và không bị lặp lại (DRY - Don't Repeat Yourself).
```css
```less
// Comment (chú thích) một dòng sẽ bị xóa khi Less được biên dịch thành CSS
/* Comment trên nhiều dòng sẽ được giữ lại */
@ -388,4 +388,4 @@ Less có thể được dùng trong bất kì dự án nào miễn là ta có ch
## Tìm hiểu thêm
* [Tài liệu chính thức](http://lesscss.org/features/)
* [Less CSS - Hướng dẫn cho người mới bắt đầu](http://www.hongkiat.com/blog/less-basic/)
* [Less CSS - Hướng dẫn cho người mới bắt đầu](http://www.hongkiat.com/blog/less-basic/)

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@ -13,7 +13,7 @@ GDScript 是一种动态类型的脚本语言,专门为免费开源游戏引
## 基础
```nim
```gdscript
# 单行注释使用 # 号书写。
"""
多行
@ -204,7 +204,7 @@ func use_inner_class():
## 访问场景树中其他节点
```nim
```gdscript
extends Node2D
var sprite # 该变量将用来保存引用。
@ -250,7 +250,7 @@ onready var reference = get_node(nodepath) as Node
信号系统是 Godot 对观察者编程模式的实现。例子如下:
```nim
```gdscript
class_name Player extends Node2D
var hp = 10
@ -277,7 +277,7 @@ func _on_death():
GDScript 可以选择性地使用静态类型。
```nim
```gdscript
extends Node
var x: int # 定义带有类型的变量
@ -314,4 +314,4 @@ signal example(arg: int) # 错误!信号不能接受类型参数!
* [NodePath](https://docs.godotengine.org/en/stable/classes/class_nodepath.html)
* [Signals](https://docs.godotengine.org/en/stable/getting_started/step_by_step/signals.html)
* [GDQuest](https://www.gdquest.com/)
* [GDScript.com](https://gdscript.com/)
* [GDScript.com](https://gdscript.com/)

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@ -12,7 +12,7 @@ lang: zh-cn
Less是一种CSS预处理器它增加了诸如变量、嵌套、mixin等功能。
Less(以及其它预处理器,如[Sass](http://sass-lang.com/))能帮助开发人员编写易维护DRY (Don't Repeat Yourself) 的代码。
```css
```less
//单行注释在编译成CSS后会被删除。
/* 多行注释将保留. */

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@ -21,14 +21,13 @@ LiveScript 目前已释出稳定版本,开发中的新版本将会加入更多
[@kurisuwhyte](https://twitter.com/kurisuwhyte) 与我连系 :)
```coffeescript
```livescript
# 与 CoffeeScript 一样LiveScript 使用 # 单行注解。
/*
多行注解与 C 相同。使用注解可以避免被当成 JavaScript 输出。
*/
```
```coffeescript
# 语法的部份LiveScript 使用缩进取代 {} 来定义区块,
# 使用空白取代 () 来执行函数。