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Merge pull request #3576 from Darth-Knoppix/reason
[reason/en] Add Reason language
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reason.html.markdown
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reason.html.markdown
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---
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language: reason
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filename: reason.re
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contributors:
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- ["Seth Corker", "https://sethcorker.com"]
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---
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Reason is a syntax over OCaml that is easier to get started for programmers who are familiar with C-style syntax like JavaScript. BuckleScript is part of the toolchain which compiles Reason to JavaScript so you can write statically typed code for anywhere that JavaScript runs.
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```javascript
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/* Comments start with slash-star, and end with slash-star */
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/*----------------------------------------------
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* Variable and function declaration
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*----------------------------------------------
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* Variables and functions use the let keyword and end with a semi-colon
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* `let` bindings are immutable
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*/
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let x = 5;
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/* - Notice we didn't add a type, Reason will infer it's an int */
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/* A function like this, take two arguments and add them together */
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let add = (a, b) => a + b;
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/* - This doesn't need a type annotation either! */
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/*----------------------------------------------
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* Type annotation
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*----------------------------------------------
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* Types don't need tp be explicitly annotated in most cases but when you need
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* to, you can add the type after the name
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*/
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/* A type can be explicitly written like so */
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let x: int = 5;
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/* The add function from before could be explicitly annotated too */
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let add2 = (a: int, b: int): int => a + b;
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/* A type can be aliased using the type keyword */
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type companyId = int;
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let myId: companyId = 101;
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/* Mutation is not encouraged in Reason but it's there if you need it
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If you need to mutate a let binding, the value must be wrapped in a `ref()`*/
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let myMutableNumber = ref(120);
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/* To access the value (and not the ref container), use `^` */
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let copyOfMyMutableNumber = myMutableNumber^;
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/* To assign a new value, use the `:=` operator */
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myMutableNumber := 240;
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/*----------------------------------------------
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* Basic types and operators
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*----------------------------------------------
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*/
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/* > String */
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/* Use double quotes for strings */
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let greeting = "Hello world!";
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/* A string can span multiple lines */
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let aLongerGreeting = "Look at me,
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I'm a multi-line string
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";
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/* A quoted string can be used for string interpolation and special chars
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Use the `js` annotation for unicode */
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let world = {js|🌍|js};
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/* The `j` annotation is used for string interpolation */
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let helloWorld = {j|hello, $world|j};
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/* Concatenate strings with ++ */
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let name = "John " ++ "Wayne";
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let emailSubject = "Hi " ++ name ++ ", you're a valued customer";
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/* > Char */
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/* Use a single character for the char type */
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let lastLetter = 'z';
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/* - Char doesn't support Unicode or UTF-8 */
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/* > Boolean */
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/* A boolean be either true or false */
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let isLearning = true;
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true && false; /* - : bool = false; Logical and */
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true || true; /* - : bool = true; Logical or */
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!true; /* - : bool = false; Logical not */
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/* Greater than `>`, or greater than or equal to `>=` */
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'a' > 'b'; /* - bool : false */
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/* Less than `<`, or less than or equal to `<=` */
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1 < 5; /* - : bool = true */
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/* Structural equal */
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"hello" == "hello"; /* - : bool = true */
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/* Referential equal */
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"hello" === "hello"; /* - : bool = false */
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/* - This is false because they are two different "hello" string literals */
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/* Structural unequal */
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lastLetter != 'a'; /* -: bool = true */
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/* Referential unequal */
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lastLetter !== lastLetter; /* - : bool = false */
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/* > Integer */
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/* Perform math operations on integers */
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1 + 1; /* - : int = 2 */
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25 - 11; /* - : int = 11 */
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5 * 2 * 3; /* - : int = 30 */
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8 / 2; /* - : int = 4 */
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/* > Float */
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/* Operators on floats have a dot after them */
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1.1 +. 1.5; /* - : float = 2.6 */
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18.0 -. 24.5; /* - : float = -6.5 */
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2.5 *. 2.0; /* - : float = 5. */
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16.0 /. 4.0; /* - : float = 4. */
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/* > Tuple
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* Tuples have the following attributes
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- immutable
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- ordered
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- fix-sized at creation time
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- heterogeneous (can contain different types of values)
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A tuple is 2 or more values */
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let teamMember = ("John", 25);
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/* Type annotation matches the values */
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let position2d: (float, float) = (9.0, 12.0);
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/* Pattern matching is a great tool to retrieve just the values you care about
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If we only want the y value, let's use `_` to ignore the value */
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let (_, y) = position2d;
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y +. 1.0; /* - : float = 13. */
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/* > Record */
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/* A record has to have an explicit type */
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type trainJourney = {
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destination: string,
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capacity: int,
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averageSpeed: float,
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};
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/* Once the type is declared, Reason can infer it whenever it comes up */
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let firstTrip = {destination: "London", capacity: 45, averageSpeed: 120.0};
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/* Access a property using dot notation */
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let maxPassengers = firstTrip.capacity;
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/* If you define the record type in a different file, you have to reference the
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filename, if trainJourney was in a file called Trips.re */
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let secondTrip: Trips.firstTrip = {
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destination: "Paris",
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capacity: 50,
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averageSpeed: 150.0,
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};
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/* Records are immutable by default */
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/* But the contents of a record can be copied using the spread operator */
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let newTrip = {...secondTrip, averageSpeed: 120.0};
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/* A record property can be mutated explicitly with the `mutable` keyword */
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type breakfastCereal = {
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name: string,
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mutable amount: int,
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};
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let tastyMuesli = {name: "Tasty Muesli TM", amount: 500};
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tastyMuesli.amount = 200;
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/* - tastyMuesli now has an amount of 200 */
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/* Punning is used to avoid redundant typing */
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let name = "Just As Good Muesli";
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let justAsGoodMuesli = {name, amount: 500};
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/* - justAsGoodMuesli.name is now "Just As Good Muesli", it's equivalent
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to { name: name, amount: 500 } */
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/* > Variant
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Mutually exclusive states can be expressed with variants */
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type authType =
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| GitHub
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| Facebook
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| Google
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| Password;
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/* - The constructors must be capitalized like so */
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/* - Like records, variants should be named if declared in a different file */
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let userPreferredAuth = GitHub;
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/* Variants work great with a switch statement */
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let loginMessage =
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switch (userPreferredAuth) {
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| GitHub => "Login with GitHub credentials."
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| Facebook => "Login with your Facebook account."
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| Google => "Login with your Google account"
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| Password => "Login with email and password."
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};
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/* > Option
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An option can be None or Some('a) where 'a is the type */
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let userId = Some(23);
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/* A switch handles the two cases */
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let alertMessage =
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switch (userId) {
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| Some(id) => "Welcome, your ID is" ++ string_of_int(id)
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| None => "You don't have an account!"
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};
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/* - Missing a case, `None` or `Some`, would cause an error */
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/* > List
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* Lists have the following attributes
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- immutable
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- ordered
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- fast at prepending items
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- fast at splitting
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* Lists in Reason are linked lists
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*/
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/* A list is declared with square brackets */
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let userIds = [1, 4, 8];
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/* The type can be explicitly set with list('a) where 'a is the type */
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type idList = list(int);
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type attendanceList = list(string);
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/* Lists are immutable */
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/* But the contents of a list can be copied using the spread operator */
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let newUserIds = [101, 102, ...userIds];
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/* > Array
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* Arrays have the following attributes
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- mutable
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- fast at random access & updates */
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/* An array is declared with `[|` and ends with `|]` */
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let languages = [|"Reason", "JavaScript", "OCaml"|];
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/*----------------------------------------------
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* Function
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*----------------------------------------------
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*/
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/* Reason functions use the arrow syntax, the expression is returned */
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let signUpToNewsletter = email => "Thanks for signing up " ++ email;
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/* Call a function like this */
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signUpToNewsletter("hello@reason.org");
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/* For longer functions, use a block */
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let getEmailPrefs = email => {
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let message = "Update settings for " ++ email;
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let prefs = ["Weekly News", "Daily Notifications"];
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(message, prefs);
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};
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/* - the final tuple is implicitly returned */
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/* > Labeled Arguments */
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/* Arguments can be labeled with the ~ symbol */
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let moveTo = (~x, ~y) => {/* Move to x,y */};
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moveTo(~x=7.0, ~y=3.5);
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/* Labeled arguments can also have a name used within the function */
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let getMessage = (~message as msg) => "==" ++ msg ++ "==";
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getMessage(~message="You have a message!");
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/* - The caller specifies ~message but internally the function can make use */
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/* The following function also has explicit types declared */
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let showDialog = (~message: string): unit => {
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() /* Show the dialog */;
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};
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/* - The return type is `unit`, this is a special type that is equivalent to
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specifying that this function doesn't return a value
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the `unit` type can also be represented as `()` */
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/* > Currying
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Functions can be curried and are partially called, allowing for easy reuse */
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let div = (denom, numr) => numr / denom;
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let divBySix = div(6);
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let divByTwo = div(2);
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div(3, 24); /* - : int = 8 */
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divBySix(128); /* - : int = 21 */
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divByTwo(10); /* - : int = 5 */
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/* > Optional Labeled Arguments */
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/* Use `=?` syntax for optional labeled arguments */
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let greetPerson = (~name, ~greeting=?, ()) => {
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switch (greeting) {
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| Some(greet) => greet ++ " " ++ name
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| None => "Hi " ++ name
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};
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};
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/* - The third argument, `unit` or `()` is required because if we omitted it,
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the function would be curried so greetPerson(~name="Kate") would create
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a partial function, to fix this we add `unit` when we declare and call it */
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/* Call greetPerson without the optional labeled argument */
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greetPerson(~name="Kate", ());
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/* Call greetPerson with all arguments */
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greetPerson(~name="Marco", ~greeting="How are you today,");
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/* > Pipe */
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/* Functions can be called with the pipeline operator */
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/* Use `->` to pass in the first argument (pipe-first) */
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3->div(24); /* - : int = 8 */
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/* - This is equivalent to div(3, 24); */
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36->divBySix; /* - : int = 6 */
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/* - This is equivalent to divBySix(36); */
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/* Use `|>` to pass in the last argument (pipe-last) */
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24 |> div(3); /* - : int = 8 */
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/* - This is equivalent to div(3, 24); */
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36 |> divBySix; /* - : int = 6 */
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/* - This is equivalent to divBySix(36); */
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/* Pipes make it easier to chain code together */
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let addOne = a => a + 1;
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let divByTwo = a => a / 2;
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let multByThree = a => a * 3;
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let pipedValue = 3->addOne->divByTwo->multByThree; /* - : int = 6 */
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/*----------------------------------------------
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* Control Flow & Pattern Matching
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*----------------------------------------------
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*/
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/* > If-else */
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/* In Reason, `If` is an expression when evaluate will return the result */
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/* greeting will be "Good morning!" */
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let greeting = if (true) {"Good morning!"} else {"Hello!"};
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/* Without an else branch the expression will return `unit` or `()` */
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if (false) {
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showDialog(~message="Are you sure you want to leave?");
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};
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/* - Because the result will be of type `unit`, both return types should be of
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the same type if you want to assign the result. */
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/* > Destructuring */
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/* Extract properties from data structures easily */
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let aTuple = ("Teacher", 101);
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||||
/* We can extract the values of a tuple */
|
||||
let (name, classNum) = aTuple;
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||||
|
||||
/* The properties of a record can be extracted too */
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type person = {
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firstName: string,
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age: int,
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};
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let bjorn = {firstName: "Bjorn", age: 28};
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||||
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||||
/* The variable names have to match with the record property names */
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let {firstName, age} = bjorn;
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/* But we can rename them like so */
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let {firstName: bName, age: bAge} = bjorn;
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||||
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||||
let {firstName: cName, age: _} = bjorn;
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||||
|
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/* > Switch
|
||||
Pattern matching with switches is an important tool in Reason
|
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It can be used in combination with destructuring for an expressive and
|
||||
concise tool */
|
||||
|
||||
/* Lets take a simple list */
|
||||
let firstNames = ["James", "Jean", "Geoff"];
|
||||
|
||||
/* We can pattern match on the names for each case we want to handle */
|
||||
switch (firstNames) {
|
||||
| [] => "No names"
|
||||
| [first] => "Only " ++ first
|
||||
| [first, second] => "A couple of names " ++ first ++ "," ++ second
|
||||
| [first, second, third] =>
|
||||
"Three names, " ++ first ++ ", " ++ second ++ ", " ++ third
|
||||
| _ => "Lots of names"
|
||||
};
|
||||
/* - The `_` is a catch all at the end, it signifies that we don't care what
|
||||
the value is so it will match every other case */
|
||||
|
||||
/* > When clause */
|
||||
|
||||
let isJohn = a => a == "John";
|
||||
let maybeName = Some("John");
|
||||
|
||||
/* When can add more complex logic to a simple switch */
|
||||
let aGreeting =
|
||||
switch (maybeName) {
|
||||
| Some(name) when isJohn(name) => "Hi John! How's it going?"
|
||||
| Some(name) => "Hi " ++ name ++ ", welcome."
|
||||
| None => "No one to greet."
|
||||
};
|
||||
|
||||
/* > Exception */
|
||||
|
||||
/* Define a custom exception */
|
||||
exception Under_Age;
|
||||
|
||||
/* Raise an exception within a function */
|
||||
let driveToTown = (driver: person) =>
|
||||
if (driver.age >= 15) {
|
||||
"We're in town";
|
||||
} else {
|
||||
raise(Under_Age);
|
||||
};
|
||||
|
||||
let evan = {firstName: "Evan", age: 14};
|
||||
|
||||
/* Pattern match on the exception Under_Age */
|
||||
switch (driveToTown(evan)) {
|
||||
| status => print_endline(status)
|
||||
| exception Under_Age =>
|
||||
print_endline(evan.firstName ++ " is too young to drive!")
|
||||
};
|
||||
|
||||
/* Alternatively, a try block can be used */
|
||||
let messageToEvan =
|
||||
try (driveToTown(evan)) {
|
||||
| Under_Age => evan.firstName ++ " is too young to drive!"
|
||||
};
|
||||
/* - With Reason exceptions can be avoided with optionals and are seldom used */
|
||||
|
||||
/*----------------------------------------------
|
||||
* Object
|
||||
*----------------------------------------------
|
||||
* Objects are similar to Record types but aren't as rigid
|
||||
* An object resembles a class
|
||||
*/
|
||||
|
||||
/* An object may be typed like a record but contains a dot */
|
||||
type surfaceComputer = {
|
||||
.
|
||||
color: string,
|
||||
capacity: int,
|
||||
};
|
||||
/* - A single dot signifies a closed object, an object that uses this type
|
||||
must have the exact shape */
|
||||
|
||||
let surfaceBook: surfaceComputer = {pub color = "blue"; pub capacity = 512};
|
||||
|
||||
/* But an object doesn't require a type */
|
||||
let house = {
|
||||
/* A private property */
|
||||
val temp = ref(18.0);
|
||||
/* Public properties */
|
||||
pub temperature = temp;
|
||||
/* A private method only accessible from within house */
|
||||
pri setThermostat = v => temp := v;
|
||||
/* A public method that calls the private setThermostat method */
|
||||
pub arriveHome = () => this#setThermostat(22.0)
|
||||
};
|
||||
|
||||
house#temperature; /* - : float = 18. */
|
||||
house#arriveHome();
|
||||
house#temperature; /* - : float = 22. */
|
||||
|
||||
/*----------------------------------------------
|
||||
* Module
|
||||
*----------------------------------------------
|
||||
* Modules are used to organize your code and provide namespacing,
|
||||
* Each file is a module by default
|
||||
*/
|
||||
|
||||
/* Create a module */
|
||||
module Staff = {
|
||||
type role =
|
||||
| Delivery
|
||||
| Sales
|
||||
| Other;
|
||||
type member = {
|
||||
name: string,
|
||||
role,
|
||||
};
|
||||
|
||||
let getRoleDirectionMessage = staff =>
|
||||
switch (staff.role) {
|
||||
| Delivery => "Deliver it like you mean it!"
|
||||
| Sales => "Sell it like only you can!"
|
||||
| Other => "You're an important part of the team!"
|
||||
};
|
||||
};
|
||||
|
||||
/* A module can be accessed with dot notation */
|
||||
let newEmployee: Staff.member = {name: "Laura", role: Staff.Delivery};
|
||||
|
||||
/* Using the module name can be tiresome so the module's contents can be opened
|
||||
into the current scope with `open` */
|
||||
open Staff;
|
||||
|
||||
let otherNewEmployee: member = {name: "Fred", role: Other};
|
||||
|
||||
/* A module can be extended using the `include` keyword, include copies
|
||||
the contents of the module into the scope of the new module */
|
||||
module SpecializedStaff = {
|
||||
include Staff;
|
||||
|
||||
/* `member` is included so there's no need to reference it explicitly */
|
||||
let ceo: member = {name: "Reggie", role: Other};
|
||||
|
||||
let getMeetingTime = staff =>
|
||||
switch (staff) {
|
||||
| Other => 11_15 /* - : int = 1115; Underscores are for formatting only */
|
||||
| _ => 9_30
|
||||
};
|
||||
};
|
||||
```
|
||||
|
||||
## Further Reading
|
||||
- [Official Reason Docs](https://reasonml.github.io/docs/en/what-and-why)
|
||||
- [Official BuckleScript Docs](https://bucklescript.github.io/docs/en/what-why)
|
||||
- [Try Reason](https://reasonml.github.io/en/try)
|
||||
- [Get Started with Reason by Nik Graf](https://egghead.io/courses/get-started-with-reason)
|
Loading…
Reference in New Issue
Block a user