Continue work on objects cont'd section

This commit is contained in:
Adam Brenecki 2013-06-30 18:14:53 +09:30
parent c2d5429472
commit 3b8ece9932

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@ -139,6 +139,9 @@ myObj.myKey // = "myValue"
// Objects are mutable; values can be changed and new keys added.
myObj.myThirdKey = true
// If you try to access a value that's not yet set, you'll get undefined.
myObj.myFourthKey // = undefined
/***********
* 3. Control Structures
***********/
@ -151,16 +154,16 @@ myObj.myThirdKey = true
* 6. More about Objects; Constructors and Prototypes
***********/
// Objects can contain functions, which can be called using the dot syntax.
myObj = {
// Objects can contain functions.
var myObj = {
myFunc: function(){
return "Hello world!"
}
}
myObj.myFunc() // = "Hello world!"
// When functions are called like this, they can access the object they're
// attached to using the this keyword.
// When functions attached to an object are called, they can access the object
// they're attached to using the this keyword.
myObj = {
myString: "Hello world!",
myFunc: function(){
@ -169,14 +172,14 @@ myObj = {
}
myObj.myFunc() // = "Hello world!"
// The value of this has to do with how the function is called, not where it's
// defined. So, that doesn't work if the function isn't called in the context of
// the object.
// What this is set to has to do with how the function is called, not where
// it's defined. So, our function doesn't work if it isn't called in the
// context of the object.
var myFunc = myObj.myFunc
myFunc() // = undefined
// Inversely, a function can be assigned to the object and gain access to it
// through this, even if it wasn't defined as such.
// through this, even if it wasn't attached when it was defined.
var myOtherFunc = function(){
return this.myString.toUpperCase()
}
@ -193,18 +196,27 @@ var MyConstructor = function(){
myNewObj = new MyConstructor() // = {myNumber: 5}
myNewObj.myNumber // = 5
// JavaScript objects aren't defined in terms of classes like other languages,
// but you can use prototypes to do many of the same things. When you try to
// access a property of an object that isn't present, its prototype is searched.
var myObj = {}
// Every JavaScript object has a 'prototype'. When you go to access a property
// on an object that doesn't exist on the actual object, the interpreter will
// look at its prototype.
// Some JS implementations let you access an object's prototype on the magic
// property __proto__. While this is useful for explaining prototypes it's not
// part of the standard; we'll get to standard ways of using prototypes later.
var myObj = {
myString: "Hello world!",
}
var myPrototype = {
meaningOfLife: 42,
myThirdFunc: function(){
myFunc: function(){
return this.myString.toLowerCase()
}
}
myObj.__proto__ = myPrototype
myObj.myThirdFunc() // = "hello world!"
myObj.meaningOfLife // = 42
// This works for functions, too.
myObj.myFunc() // = "hello world!"
// Of course, if your property isn't on your prototype, the prototype's
// prototype is searched, and so on.
@ -216,13 +228,18 @@ myObj.myBoolean // = true
// There's no copying involved here; each object stores a reference to its
// prototype. This means we can alter the prototype and our changes will be
// reflected everywhere.
myObj.
myPrototype.meaningOfLife = 43
myObj.meaningOfLife // = 43
// The __proto__ magic property we've used to access prototypes isn't standard,
// and shouldn't be used in real-world code. There is a way to create a new
// object with another given object as its prototype, though:
// While the __proto__ magic property we've seen so far is useful for
// explaining prototypes, it's non-standard. There's no standard way to change
// an existing object's prototype, but there's two ways to set the prototype of
// a new object when you first create it.
// The first is Object.create, which is a recent addition to JS, and therefore
// not available in all implementations yet.
var myObj = Object.create(myPrototype)
myObj.meaningOfLife // = 42
myObj.meaningOfLife // = 43
// Unfortunately, Object.create is quite recent and isn't available in many
// browsers, so you often can't use that, either. The most reliable way to set
@ -231,13 +248,27 @@ myObj.meaningOfLife // = 42
// TODO: write about the .prototype property on constructors
// Built-in types' prototypes work like this too, so you can actually change
// the prototype of a string, for instance (although whether you should is
// another matter).
// the prototype of a string, for instance.
String.prototype.firstCharacter = function(){
return this.charAt(0)
}
"abc".firstCharacter() // = "a"
// There are several implementations of JavaScript, which all gain new features
// at different times. Sometimes, however, it's possible to replicate new
// features by altering built in types or prototypes, which is called
// "polyfilling".
// For instance, we mentioned that Object.create isn't yet available in all
// implementations, but we can still use it if we do this:
if (Object.create === undefined){
Object.create = function(proto){
// make a temporary constructor with the right prototype
var Constructor = function(){}
Constructor.prototype = proto
return new Constructor()
}
}
```
## Further Reading