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Edited back java updates a bit
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@ -16,7 +16,8 @@ Java is a general-purpose, concurrent, class-based, object-oriented computer pro
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Multi-line comments look like this.
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*/
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/**
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JavaDoc comments look like this. Used to describe the Class or various attributes of a Class.
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JavaDoc comments look like this. Used to describe the Class or various
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attributes of a Class.
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*/
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// Import ArrayList class inside of the java.util package
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@ -61,12 +62,16 @@ public class LearnJava {
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// Long - 64-bit signed two's complement integer
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// (-9,223,372,036,854,775,808 <= long <= 9,223,372,036,854,775,807)
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long fooLong = 100000L; // L is used to denote that this variable value is of type Long; else it is treated as integer by default.
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long fooLong = 100000L;
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// L is used to denote that this variable value is of type Long;
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// anything without is treated as integer by default.
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// Note: Java has no unsigned types
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// Float - Single-precision 32-bit IEEE 754 Floating Point
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float fooFloat = 234.5f; // f is used to denote that this variable value is of type float; else it is treated as double.
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float fooFloat = 234.5f;
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// f is used to denote that this variable value is of type float;
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// otherwise it is treated as double.
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// Double - Double-precision 64-bit IEEE 754 Floating Point
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double fooDouble = 123.4;
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@ -150,7 +155,6 @@ public class LearnJava {
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& Bitwise AND
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^ Bitwise exclusive OR
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| Bitwise inclusive OR
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[Java Bitwise Operators](http://docs.oracle.com/javase/tutorial/java/nutsandbolts/op3.html)
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*/
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// Incrementations
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@ -168,12 +172,12 @@ public class LearnJava {
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// If statements are c-like
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int j = 10;
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if (j == 10){ // Evaluates to true only if value of j is equal to 10.
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System.out.println("In this case, I get executed and I print this since j is equal to 10.");
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} else if (i > 10) { // Evaluates to true only if value of j is greater than 10.
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System.out.println("I never run if j = 10; I will run only if j is greater than 10");
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} else { // If none of the above if-conditions match, then control will fall back to else-condition; In this case, if value of j is less than 10.
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System.out.println("I also never run if j = 10; I will run only if j is less than 10");
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if (j == 10){
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System.out.println("I get printed");
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} else if (j > 10) {
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System.out.println("I don't");
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} else {
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System.out.println("I also don't");
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}
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// While loop
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@ -208,47 +212,27 @@ public class LearnJava {
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System.out.println("fooFor Value: " + fooFor);
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// Switch Case
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//A switch works with the byte, short, char, and int primitive data types.
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//It also works with enumerated types (discussed in Enum Types), the String class, and a few special classes that wrap certain primitive types: Character, Byte, Short, and Integer.
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// A switch works with the byte, short, char, and int data types.
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// It also works with enumerated types (discussed in Enum Types),
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// the String class, and a few special classes that wrap
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// primitive types: Character, Byte, Short, and Integer.
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int month = 3;
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String monthString;
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switch (month){
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case 1:
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case 1:
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monthString = "January";
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break;
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case 2:
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case 2:
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monthString = "February";
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break;
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case 3:
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case 3:
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monthString = "March";
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break;
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default: //The default section handles all values that are not explicitly handled by one of the case sections.
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default:
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monthString = "Some other month";
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break;
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}
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System.out.println("Switch Case Result: " + monthString);
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// Effective JDK 7.0, Strings can be used for case-matching in Switch statement.
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final String dayOfWeek = "Friday";
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switch (dayOfWeek) {
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case "Monday":
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System.out.println("Aargh!! Start of the work week!");
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break;
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case "Tuesday":
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case "Wednesday":
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case "Thursday":
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System.out.println("Midweek");
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break;
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case "Friday":
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System.out.println("Awesome! End of work week");
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break;
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case "Saturday":
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case "Sunday":
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System.out.println("Weekend");
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break;
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default:
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System.out.println("There is no such weekday, at least on our planet.");
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}
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///////////////////////////////////////
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@ -287,11 +271,10 @@ public class LearnJava {
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Bicycle trek = new Bicycle();
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// Call object methods
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trek.speedUp(3); // Should always use setter and getter methods to access the attributes of a class
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trek.speedUp(3); // You should always use setter and getter methods
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trek.setCadence(100);
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// toString is a convention to display the attribute values of this Object.
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// Has to be overridden in the POJO (Plain Old Java Objects) to see the actual values else internal representation of the address will be displayed.
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// toString is a convention to display the value of this Object.
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System.out.println("trek info: " + trek.toString());
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} // End main method
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@ -312,7 +295,7 @@ class Bicycle {
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// Bicycle's Fields/Variables
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public int cadence; // Public: Can be accessed from anywhere
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private int speed; // Private: Only accessible from within the class
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protected int gear; // Protected: Accessible from the class and all the subclasses
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protected int gear; // Protected: Accessible from the class and subclasses
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String name; // default: Only accessible from within this package
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// Constructors are a way of creating classes
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