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[javascript/en] Minor changes to formatting, prototype explanations
- Made a comment a complete sentence, to match the style of the rest of the document. - Removed discussion of for/in over Arrays, since it's a can of worms, and for/of is more appropriate if ES6 operators are available. - Reworded introduction to prototypes, and moved it with the rest of the prototype documentation.
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@ -138,7 +138,7 @@ undefined; // used to indicate a value is not currently present (although
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// Note that 0 is falsy and "0" is truthy, even though 0 == "0".
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// Note that 0 is falsy and "0" is truthy, even though 0 == "0".
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///////////////////////////////////
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///////////////////////////////////
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// 2. Variables, Arrays and basics of Objects
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// 2. Variables, Arrays and Objects
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// Variables are declared with the `var` keyword. JavaScript is dynamically
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// Variables are declared with the `var` keyword. JavaScript is dynamically
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// typed, so you don't need to specify type. Assignment uses a single `=`
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// typed, so you don't need to specify type. Assignment uses a single `=`
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@ -200,11 +200,6 @@ myObj.myThirdKey = true;
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// If you try to access a value that's not yet set, you'll get undefined.
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// If you try to access a value that's not yet set, you'll get undefined.
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myObj.myFourthKey; // = undefined
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myObj.myFourthKey; // = undefined
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// JavaScript objects are not instantiated from blueprints ("classes" in other
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// object-oriented languages), but may refer to another special object called a
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// "prototype". See later section for more info.
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///////////////////////////////////
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///////////////////////////////////
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// 3. Logic and Control Structures
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// 3. Logic and Control Structures
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@ -253,23 +248,6 @@ for (var x in person){
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description += person[x] + " ";
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description += person[x] + " ";
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} // description = 'Paul Ken 18 '
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} // description = 'Paul Ken 18 '
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// It also works for array objects but iterates over the indices
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var myArray = [1, 2, 3, "apple", "banana", function(){}]
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for (var index in myArray) {
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console.log(index + ": " + myArray[index]);
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}
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///prints:
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// 0: 1
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// 1: 2
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// 2: 3
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// 3: apple
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// 4: banana
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// 5: function () {}
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// For/in should not be used to iterate over an Array where the index order
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// is important, as there is no guarantee that for/in will return the indexes
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// in any particular order.
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// && is logical and, || is logical or
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// && is logical and, || is logical or
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if (house.size == "big" && house.colour == "blue"){
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if (house.size == "big" && house.colour == "blue"){
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house.contains = "bear";
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house.contains = "bear";
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@ -456,6 +434,10 @@ var MyConstructor = function(){
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myNewObj = new MyConstructor(); // = {myNumber: 5}
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myNewObj = new MyConstructor(); // = {myNumber: 5}
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myNewObj.myNumber; // = 5
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myNewObj.myNumber; // = 5
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// Unlike most other popular object-oriented languages, JavaScript has no
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// concept of 'instances' created from 'class' blueprints; instead, JavaScript
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// combines instantiation and inheritance into a single concept: a 'prototype'.
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// Every JavaScript object has a 'prototype'. When you go to access a property
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// Every JavaScript object has a 'prototype'. When you go to access a property
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// on an object that doesn't exist on the actual object, the interpreter will
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// on an object that doesn't exist on the actual object, the interpreter will
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// look at its prototype.
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// look at its prototype.
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