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Add Python 3 tutorial
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---
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language: python
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contributors:
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- ["Louie Dinh", "http://pythonpracticeprojects.com"]
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filename: learnpython.py
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---
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Python was created by Guido Van Rossum in the early 90's. It is now one of the most popular
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languages in existence. I fell in love with Python for its syntactic clarity. It's basically
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executable pseudocode.
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Feedback would be highly appreciated! You can reach me at [@louiedinh](http://twitter.com/louiedinh) or louiedinh [at] [google's email service]
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Note: This article applies to Python 3 specifically. Check out the other tutorial if you want to learn the old Python 2.7
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```python
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# Single line comments start with a number symbol.
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""" Multiline strings can be written
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using three "'s, and are often used
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as comments
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"""
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####################################################
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## 1. Primitive Datatypes and Operators
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####################################################
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# You have numbers
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3 # => 3
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# Math is what you would expect
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1 + 1 # => 2
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8 - 1 # => 7
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10 * 2 # => 20
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# Except division which returns floats by default
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35 / 5 # => 7.0
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# When you use a float, results are floats
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3 * 2.0 # => 6.0
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# Enforce precedence with parentheses
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(1 + 3) * 2 # => 8
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# Boolean values are primitives
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True
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False
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# negate with not
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not True # => False
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not False # => True
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# Equality is ==
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1 == 1 # => True
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2 == 1 # => False
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# Inequality is !=
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1 != 1 # => False
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2 != 1 # => True
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# More comparisons
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1 < 10 # => True
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1 > 10 # => False
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2 <= 2 # => True
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2 >= 2 # => True
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# Comparisons can be chained!
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1 < 2 < 3 # => True
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2 < 3 < 2 # => False
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# Strings are created with " or '
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"This is a string."
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'This is also a string.'
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# Strings can be added too! But try not to do this.
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"Hello " + "world!" # => "Hello world!"
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# A string can be treated like a list of characters
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"This is a string"[0] # => 'T'
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# .format can be used to format strings, like this:
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"{} can be {}".format("strings", "interpolated")
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# You can repeat the formatting arguments to save some typing.
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"{0} be nimble, {0} be quick, {0} jump over the {1}".format("Jack", "candle stick") #=> "Jack be nimble, Jack be quick, Jack jump over the candle stick"
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# You can use keywords if you don't want to count.
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"{name} wants to eat {food}".format(name="Bob", food="lasagna") #=> "Bob wants to eat lasagna"
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# None is an object
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None # => None
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# Don't use the equality "==" symbol to compare objects to None
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# Use "is" instead. This checks for equality of object identity.
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"etc" is None # => False
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None is None # => True
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# None, 0, and empty strings/lists/dicts all evaluate to False.
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# All other values are True
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bool(0) # => False
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bool("") # => False
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bool([]) #=> False
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bool({}) #=> False
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####################################################
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## 2. Variables and Collections
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####################################################
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# Python has a print function
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print("I'm Python. Nice to meet you!")
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# No need to declare variables before assigning to them. Convention is to use lower_case_with_underscores
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some_var = 5
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some_var # => 5
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# Accessing a previously unassigned variable is an exception.
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# See Control Flow to learn more about exception handling.
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some_unknown_var # Raises a NameError
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# Lists store sequences
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li = []
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# You can start with a prefilled list
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other_li = [4, 5, 6]
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# Add stuff to the end of a list with append
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li.append(1) # li is now [1]
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li.append(2) # li is now [1, 2]
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li.append(4) # li is now [1, 2, 4]
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li.append(3) # li is now [1, 2, 4, 3]
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# Remove from the end with pop
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li.pop() # => 3 and li is now [1, 2, 4]
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# Let's put it back
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li.append(3) # li is now [1, 2, 4, 3] again.
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# Access a list like you would any array
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li[0] # => 1
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# Look at the last element
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li[-1] # => 3
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# Looking out of bounds is an IndexError
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li[4] # Raises an IndexError
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# You can look at ranges with slice syntax.
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# (It's a closed/open range for you mathy types.)
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li[1:3] # => [2, 4]
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# Omit the beginning
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li[2:] # => [4, 3]
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# Omit the end
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li[:3] # => [1, 2, 4]
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# Select every second entry
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li[::2] # =>[1, 4]
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# Revert the list
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li[::-1] # => [3, 4, 2, 1]
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# Use any combination of these to make advanced slices
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# li[start:end:step]
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# Remove arbitrary elements from a list with "del"
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del li[2] # li is now [1, 2, 3]
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# You can add lists
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li + other_li # => [1, 2, 3, 4, 5, 6] - Note: values for li and for other_li are not modified.
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# Concatenate lists with "extend()"
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li.extend(other_li) # Now li is [1, 2, 3, 4, 5, 6]
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# Check for existence in a list with "in"
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1 in li # => True
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# Examine the length with "len()"
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len(li) # => 6
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# Tuples are like lists but are immutable.
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tup = (1, 2, 3)
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tup[0] # => 1
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tup[0] = 3 # Raises a TypeError
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# You can do all those list thingies on tuples too
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len(tup) # => 3
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tup + (4, 5, 6) # => (1, 2, 3, 4, 5, 6)
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tup[:2] # => (1, 2)
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2 in tup # => True
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# You can unpack tuples (or lists) into variables
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a, b, c = (1, 2, 3) # a is now 1, b is now 2 and c is now 3
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# Tuples are created by default if you leave out the parentheses
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d, e, f = 4, 5, 6
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# Now look how easy it is to swap two values
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e, d = d, e # d is now 5 and e is now 4
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# Dictionaries store mappings
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empty_dict = {}
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# Here is a prefilled dictionary
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filled_dict = {"one": 1, "two": 2, "three": 3}
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# Look up values with []
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filled_dict["one"] # => 1
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# Get all keys as a list with "keys()". We need to wrap the call in list() because we are getting back an iterable. We'll talk about those later.
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list(filled_dict.keys()) # => ["three", "two", "one"]
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# Note - Dictionary key ordering is not guaranteed.
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# Your results might not match this exactly.
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# Get all values as a list with "values()". Once again we need to wrap it in list() to get it out of the iterable.
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list(filled_dict.values()) # => [3, 2, 1]
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# Note - Same as above regarding key ordering.
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# Check for existence of keys in a dictionary with "in"
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"one" in filled_dict # => True
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1 in filled_dict # => False
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# Looking up a non-existing key is a KeyError
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filled_dict["four"] # KeyError
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# Use "get()" method to avoid the KeyError
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filled_dict.get("one") # => 1
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filled_dict.get("four") # => None
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# The get method supports a default argument when the value is missing
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filled_dict.get("one", 4) # => 1
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filled_dict.get("four", 4) # => 4
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# "setdefault()" inserts into a dictionary only if the given key isn't present
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filled_dict.setdefault("five", 5) # filled_dict["five"] is set to 5
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filled_dict.setdefault("five", 6) # filled_dict["five"] is still 5
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# Remove keys from a dictionary with del
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del filled_dict["one"] # Removes the key "one" from filled dict
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# Sets store ... well sets
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empty_set = set()
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# Initialize a set with a bunch of values. Yeah, it looks a bit like a dict. Sorry.
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some_set = {1, 1, 2, 2, 3, 4} # some_set is now {1, 2, 3, 4}
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# Add more items to a set
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filled_set.add(5) # filled_set is now {1, 2, 3, 4, 5}
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# Do set intersection with &
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other_set = {3, 4, 5, 6}
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filled_set & other_set # => {3, 4, 5}
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# Do set union with |
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filled_set | other_set # => {1, 2, 3, 4, 5, 6}
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# Do set difference with -
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{1, 2, 3, 4} - {2, 3, 5} # => {1, 4}
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# Check for existence in a set with in
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2 in filled_set # => True
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10 in filled_set # => False
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####################################################
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## 3. Control Flow and Iterables
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####################################################
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# Let's just make a variable
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some_var = 5
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# Here is an if statement. Indentation is significant in python!
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# prints "some_var is smaller than 10"
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if some_var > 10:
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print("some_var is totally bigger than 10.")
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elif some_var < 10: # This elif clause is optional.
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print("some_var is smaller than 10.")
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else: # This is optional too.
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print("some_var is indeed 10.")
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"""
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For loops iterate over lists
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prints:
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dog is a mammal
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cat is a mammal
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mouse is a mammal
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"""
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for animal in ["dog", "cat", "mouse"]:
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# You can use % to interpolate formatted strings
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print("{} is a mammal".format(animal))
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"""
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"range(number)" returns a list of numbers
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from zero to the given number
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prints:
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0
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1
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2
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3
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"""
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for i in range(4):
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print(i)
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"""
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While loops go until a condition is no longer met.
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prints:
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0
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1
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2
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3
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"""
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x = 0
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while x < 4:
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print(x)
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x += 1 # Shorthand for x = x + 1
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# Handle exceptions with a try/except block
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try:
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# Use "raise" to raise an error
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raise IndexError("This is an index error")
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except IndexError as e:
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pass # Pass is just a no-op. Usually you would do recovery here.
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# Python's offers a fundamental abstraction called the Iterable.
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# An iterable is an object that can be treated as a sequence.
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# The object returned the range function, is an iterable.
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filled_dict = {"one": 1, "two": 2, "three": 3}
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our_iterable = filled_dict.keys()
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print(our_iterable) #=> range(1,10). This is an object that implements our Iterable interface
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i We can loop over it.
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for i in our_iterable:
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print(i) # Prints one, two, three
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# However we cannot address elements by index.
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our_iterable[1] # Raises a TypeError
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# An iterable is an object that knows how to create an iterator.
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our_iterator = iter(our_iterable)
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# Our iterator is an object that can remember the state as we traverse through it.
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# We get the next object by calling the __next__ function.
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our_iterator.__next__() #=> "one"
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# It maintains state as we call __next__.
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our_iterator.__next__() #=> "two"
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our_iterator.__next__() #=> "three"
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# After the iterator has returned all of its data, it gives you a StopIterator Exception
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our_iterator.__next__() # Raises StopIteration
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# You can grab all the elements of an iterator by calling list() on it.
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list(filled_dict.keys()) #=> Returns ["one", "two", "three"]
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####################################################
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## 4. Functions
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####################################################
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# Use "def" to create new functions
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def add(x, y):
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print("x is %s and y is %s" % (x, y))
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return x + y # Return values with a return statement
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# Calling functions with parameters
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add(5, 6) # => prints out "x is 5 and y is 6" and returns 11
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# Another way to call functions is with keyword arguments
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add(y=6, x=5) # Keyword arguments can arrive in any order.
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# You can define functions that take a variable number of
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# positional arguments
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def varargs(*args):
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return args
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varargs(1, 2, 3) # => (1, 2, 3)
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# You can define functions that take a variable number of
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# keyword arguments, as well
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def keyword_args(**kwargs):
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return kwargs
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# Let's call it to see what happens
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keyword_args(big="foot", loch="ness") # => {"big": "foot", "loch": "ness"}
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# You can do both at once, if you like
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def all_the_args(*args, **kwargs):
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print(args)
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print(kwargs)
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"""
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all_the_args(1, 2, a=3, b=4) prints:
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(1, 2)
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{"a": 3, "b": 4}
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"""
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# When calling functions, you can do the opposite of args/kwargs!
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# Use * to expand tuples and use ** to expand kwargs.
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args = (1, 2, 3, 4)
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kwargs = {"a": 3, "b": 4}
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all_the_args(*args) # equivalent to foo(1, 2, 3, 4)
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all_the_args(**kwargs) # equivalent to foo(a=3, b=4)
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all_the_args(*args, **kwargs) # equivalent to foo(1, 2, 3, 4, a=3, b=4)
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# Python has first class functions
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def create_adder(x):
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def adder(y):
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return x + y
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return adder
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add_10 = create_adder(10)
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add_10(3) # => 13
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# There are also anonymous functions
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(lambda x: x > 2)(3) # => True
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# TODO - Fix for iterables
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# There are built-in higher order functions
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map(add_10, [1, 2, 3]) # => [11, 12, 13]
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filter(lambda x: x > 5, [3, 4, 5, 6, 7]) # => [6, 7]
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# We can use list comprehensions for nice maps and filters
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[add_10(i) for i in [1, 2, 3]] # => [11, 12, 13]
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[x for x in [3, 4, 5, 6, 7] if x > 5] # => [6, 7]
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####################################################
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## 5. Classes
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####################################################
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# We subclass from object to get a class.
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class Human(object):
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# A class attribute. It is shared by all instances of this class
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species = "H. sapiens"
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# Basic initializer
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def __init__(self, name):
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# Assign the argument to the instance's name attribute
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self.name = name
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# An instance method. All methods take "self" as the first argument
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def say(self, msg):
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return "{name}: {message}" % (name=self.name, message=msg)
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# A class method is shared among all instances
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# They are called with the calling class as the first argument
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@classmethod
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def get_species(cls):
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return cls.species
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# A static method is called without a class or instance reference
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@staticmethod
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def grunt():
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return "*grunt*"
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# Instantiate a class
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i = Human(name="Ian")
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print(i.say("hi")) # prints out "Ian: hi"
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j = Human("Joel")
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print(j.say("hello")) # prints out "Joel: hello"
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# Call our class method
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i.get_species() # => "H. sapiens"
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# Change the shared attribute
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Human.species = "H. neanderthalensis"
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i.get_species() # => "H. neanderthalensis"
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j.get_species() # => "H. neanderthalensis"
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# Call the static method
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Human.grunt() # => "*grunt*"
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####################################################
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## 6. Modules
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||||
####################################################
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||||
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||||
# You can import modules
|
||||
import math
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||||
print(math.sqrt(16)) # => 4
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||||
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||||
# You can get specific functions from a module
|
||||
from math import ceil, floor
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print(ceil(3.7)) # => 4.0
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print(floor(3.7)) # => 3.0
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||||
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# You can import all functions from a module.
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# Warning: this is not recommended
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||||
from math import *
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# You can shorten module names
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||||
import math as m
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math.sqrt(16) == m.sqrt(16) # => True
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||||
|
||||
# Python modules are just ordinary python files. You
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||||
# can write your own, and import them. The name of the
|
||||
# module is the same as the name of the file.
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||||
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||||
# You can find out which functions and attributes
|
||||
# defines a module.
|
||||
import math
|
||||
dir(math)
|
||||
|
||||
|
||||
####################################################
|
||||
## 7. Advanced
|
||||
####################################################
|
||||
|
||||
# Generators help you make lazy code
|
||||
def double_numbers(iterable):
|
||||
for i in iterable:
|
||||
yield i + i
|
||||
|
||||
# A generator creates values on the fly.
|
||||
# Instead of generating and returning all values at once it creates one in each
|
||||
# iteration. This means values bigger than 15 wont be processed in
|
||||
# double_numbers.
|
||||
# Note range is a generator too. Creating a list 1-900000000 would take lot of
|
||||
# time to be made
|
||||
_range = range(1, 900000000)
|
||||
# will double all numbers until a result >=30 found
|
||||
for i in double_numbers(_range):
|
||||
print(i)
|
||||
if i >= 30:
|
||||
break
|
||||
|
||||
|
||||
# Decorators
|
||||
# in this example beg wraps say
|
||||
# Beg will call say. If say_please is True then it will change the returned
|
||||
# message
|
||||
from functools import wraps
|
||||
|
||||
|
||||
def beg(_say):
|
||||
@wraps(_say)
|
||||
def wrapper(*args, **kwargs):
|
||||
msg, say_please = _say(*args, **kwargs)
|
||||
if say_please:
|
||||
return "{} {}".format(msg, "Please! I am poor :(")
|
||||
return msg
|
||||
|
||||
return wrapper
|
||||
|
||||
|
||||
@beg
|
||||
def say(say_please=False):
|
||||
msg = "Can you buy me a beer?"
|
||||
return msg, say_please
|
||||
|
||||
|
||||
print(say()) # Can you buy me a beer?
|
||||
print(say(say_please=True)) # Can you buy me a beer? Please! I am poor :(
|
||||
```
|
||||
|
||||
## Ready For More?
|
||||
|
||||
### Free Online
|
||||
|
||||
* [Learn Python The Hard Way](http://learnpythonthehardway.org/book/)
|
||||
* [Dive Into Python](http://www.diveintopython.net/)
|
||||
* [Ideas for Python Projects](http://pythonpracticeprojects.com)
|
||||
|
||||
* [The Official Docs](http://docs.python.org/2.6/)
|
||||
* [Hitchhiker's Guide to Python](http://docs.python-guide.org/en/latest/)
|
||||
* [Python Module of the Week](http://pymotw.com/2/)
|
||||
* [A Crash Course in Python for Scientists](http://nbviewer.ipython.org/5920182)
|
||||
|
||||
### Dead Tree
|
||||
|
||||
* [Programming Python](http://www.amazon.com/gp/product/0596158106/ref=as_li_qf_sp_asin_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=0596158106&linkCode=as2&tag=homebits04-20)
|
||||
* [Dive Into Python](http://www.amazon.com/gp/product/1441413022/ref=as_li_tf_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=1441413022&linkCode=as2&tag=homebits04-20)
|
||||
* [Python Essential Reference](http://www.amazon.com/gp/product/0672329786/ref=as_li_tf_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=0672329786&linkCode=as2&tag=homebits04-20)
|
||||
|
Loading…
Reference in New Issue
Block a user