mirror of
https://github.com/adambard/learnxinyminutes-docs.git
synced 2024-11-23 06:03:07 +03:00
add note about untyped/Dynamic
This commit is contained in:
parent
92a6c91644
commit
580f1a4fe0
@ -387,6 +387,7 @@ class LearnHaxe3{
|
||||
//////////////////////////////////////////////////////////////////
|
||||
// Converting Value Types
|
||||
//////////////////////////////////////////////////////////////////
|
||||
trace("***CONVERTING VALUE TYPES***");
|
||||
|
||||
// You can convert strings to ints fairly easily.
|
||||
|
||||
@ -402,7 +403,51 @@ class LearnHaxe3{
|
||||
// See documentation for parsing in Std for more details.
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////
|
||||
// Dealing with Types
|
||||
//////////////////////////////////////////////////////////////////
|
||||
|
||||
/*
|
||||
|
||||
As mentioned before, Haxe is a statically typed language. All in
|
||||
all, static typing is a wonderful thing. It enables
|
||||
autocompletions, and can be used to check the correctness of a
|
||||
program in very thorough ways. Plus, the Haxe compiler is super fast.
|
||||
You probably won't be waiting on it very much.
|
||||
|
||||
*HOWEVER*, there are times when you just wish the compiler would let
|
||||
something slide, and not throw a type error in a limited case.
|
||||
|
||||
To do this, Haxe has two separate keywords. The first is the
|
||||
"Dynamic" type:
|
||||
*/
|
||||
var dyn: Dynamic = "any type of variable, such as this string";
|
||||
|
||||
/*
|
||||
All that you know for certain with a Dynamic variable is that the
|
||||
compiler will no longer worry about what type it is. It is like a
|
||||
wildcard variable: You can pass it instead of any variable type,
|
||||
and you can assign any variable type you want.
|
||||
|
||||
The other more extreme option is the "untyped" keyword
|
||||
*/
|
||||
|
||||
untyped {
|
||||
var x:Int = 'foo';
|
||||
var y:String = 4;
|
||||
}
|
||||
|
||||
/*
|
||||
The untyped keyword operates on entire *blocks* of code, skipping
|
||||
any type checks that might be otherwise required. This keyword should
|
||||
be used very sparingly, such as in limited conditionally-compiled
|
||||
situations where type checking is a hinderance.
|
||||
|
||||
In general, skipping type checks is *not* recommended. Use the
|
||||
enum, inheritance, or structural type models in order to verify the
|
||||
correctness of your program. Only when you're certain that none of
|
||||
the type models work should you resort to "Dynamic" or "untyped".
|
||||
*/
|
||||
|
||||
//////////////////////////////////////////////////////////////////
|
||||
// Basic Object Oriented Programming
|
||||
|
Loading…
Reference in New Issue
Block a user