Update java.html.markdown

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Jake Prather 2013-06-29 22:52:18 -05:00
parent 4b873348fc
commit 5b29da12e6

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@ -71,6 +71,9 @@ Read more here: https://en.wikipedia.org/wiki/Java_(programming_language)
//Char - A single 16-bit Unicode character
char foo = 'A';
//Make a variable a constant
final int HOURS_I_WORK_PER_WEEK = 9001;
//Strings
String foo = "Hello World!";
// \n is an escaped character that starts a new line
@ -133,6 +136,13 @@ Read more here: https://en.wikipedia.org/wiki/Java_(programming_language)
& Bitwise AND
^ Bitwise exclusive OR
| Bitwise inclusive OR
// Incrementations
int i=0;
i++; //i = 1. Post Incrementation
++i; //i = 2. Pre Incrementation
i--; //i = 1. Post Decrementation
--i; //i = 0. Pre Decrementation
///////////////////////////////////////
// Control Structures
@ -147,206 +157,125 @@ Read more here: https://en.wikipedia.org/wiki/Java_(programming_language)
}
}
// While loops exist
int ii = 0;
while (ii < 10) {
printf("%d, ", ii++); // ii++ increments ii in-place, after using its value.
} // => prints "0, 1, 2, 3, 4, 5, 6, 7, 8, 9, "
// While loop
int i = 0;
while(i < 100){
System.out.println(i);
//Increment the counter
i++;
}
printf("\n");
// Do While Loop
int i = 0;
do{
System.out.println(i);
//Increment the counter
i++;
}while(i < 100);
int kk = 0;
do {
printf("%d, ", kk);
} while (++kk < 10); // ++kk increments kk in-place, before using its value
// => prints "0, 1, 2, 3, 4, 5, 6, 7, 8, 9, "
// For Loop
int i;
//for loop structure => for(<start_statement>;<conditional>;<step>)
for(i=0;i<100;i++){
System.out.println(i);
}
printf("\n");
// For loops too
int jj;
for (jj=0; jj < 10; jj++) {
printf("%d, ", jj);
} // => prints "0, 1, 2, 3, 4, 5, 6, 7, 8, 9, "
printf("\n");
///////////////////////////////////////
// Typecasting
///////////////////////////////////////
// Every value in C has a type, but you can cast one value into another type
// if you want.
int x_hex = 0x01; // You can assign vars with hex literals
// Casting between types will attempt to preserve their numeric values
printf("%d\n", x_hex); // => Prints 1
printf("%d\n", (short) x_hex); // => Prints 1
printf("%d\n", (char) x_hex); // => Prints 1
// Types will overflow without warning
printf("%d\n", (char) 257); // => 1 (Max char = 255)
// Integral types can be cast to floating-point types, and vice-versa.
printf("%f\n", (float)100); // %f formats a float
printf("%lf\n", (double)100); // %lf formats a double
printf("%d\n", (char)100.0);
// Converting data
//Convert String To Integer
Integer.parseInt("123");//returns an integer version of "123"
//Convert Integer To String
Integer.toString(123);//returns a string version of 123
//For other conversions check out the following classes:
//Double
//Long
//String
// You can also cast java objects, there's a lot of details and
// deals with some more intermediate concepts.
// Feel free to check it out here: http://docs.oracle.com/javase/tutorial/java/IandI/subclasses.html
///////////////////////////////////////
// Pointers
// Classes And Functions
///////////////////////////////////////
// A pointer is a variable declared to store a memory address. Its declaration will
// also tell you the type of data it points to. You can retrieve the memory address
// of your variables, then mess with them.
// Classes Syntax shown below.
// Function declaration syntax:
// <public/private/protected> <return type> <function name>(<args>)
// Here is a quick rundown on access level modifiers (public, private, etcetc) http://docs.oracle.com/javase/tutorial/java/javaOO/accesscontrol.html
int x = 0;
printf("%p\n", &x); // Use & to retrieve the address of a variable
// (%p formats a pointer)
// => Prints some address in memory;
public class Bicycle {
// Bicycle's Fields/Variables
public int cadence;
public int gear;
public int speed;
// Constructors are a way of creating classes
// This is a default constructor
public Bicycle(){
gear = 1;
cadence = 50;
startGear = 1;
}
// Pointer types end with * in their declaration
int* px; // px is a pointer to an int
px = &x; // Stores the address of x in px
printf("%p\n", px); // => Prints some address in memory
// To retreive the value at the address a pointer is pointing to,
// put * in front to de-reference it.
printf("%d\n", *px); // => Prints 0, the value of x, which is what px is pointing to the address of
// You can also change the value the pointer is pointing to.
// We'll have to wrap the de-reference in parenthesis because
// ++ has a higher precedence than *.
(*px)++; // Increment the value px is pointing to by 1
printf("%d\n", *px); // => Prints 1
printf("%d\n", x); // => Prints 1
int x_array[20]; // Arrays are a good way to allocate a contiguous block of memory
int xx;
for (xx=0; xx<20; xx++) {
x_array[xx] = 20 - xx;
} // Initialize x_array to 20, 19, 18,... 2, 1
// Declare a pointer of type int and initialize it to point to x_array
int* x_ptr = x_array;
// x_ptr now points to the first element in the array (the integer 20).
// This works because arrays are actually just pointers to their first element.
// Arrays are pointers to their first element
printf("%d\n", *(x_ptr)); // => Prints 20
printf("%d\n", x_array[0]); // => Prints 20
// Pointers are incremented and decremented based on their type
printf("%d\n", *(x_ptr + 1)); // => Prints 19
printf("%d\n", x_array[1]); // => Prints 19
// You can also dynamically allocate contiguous blocks of memory with the
// standard library function malloc, which takes one integer argument
// representing the number of bytes to allocate from the heap.
int* my_ptr = (int*) malloc(sizeof(int) * 20);
for (xx=0; xx<20; xx++) {
*(my_ptr + xx) = 20 - xx; // my_ptr[xx] = 20-xx would also work here
} // Initialize memory to 20, 19, 18, 17... 2, 1 (as ints)
// Dereferencing memory that you haven't allocated gives
// unpredictable results
printf("%d\n", *(my_ptr + 21)); // => Prints who-knows-what?
// When you're done with a malloc'd block of memory, you need to free it,
// or else no one else can use it until your program terminates
free(my_ptr);
// Strings can be char arrays, but are usually represented as char
// pointers:
char* my_str = "This is my very own string";
printf("%c\n", *my_str); // => 'T'
function_1();
} // end main function
///////////////////////////////////////
// Functions
///////////////////////////////////////
// Function declaration syntax:
// <return type> <function name>(<args>)
int add_two_ints(int x1, int x2){
return x1 + x2; // Use return to return a value
}
/*
Functions are pass-by-value, but you can make your own references
with pointers so functions can mutate their values.
Example: in-place string reversal
*/
// A void function returns no value
void str_reverse(char* str_in){
char tmp;
int ii=0, len = strlen(str_in); // Strlen is part of the c standard library
for(ii=0; ii<len/2; ii++){
tmp = str_in[ii];
str_in[ii] = str_in[len - ii - 1]; // ii-th char from end
str_in[len - ii - 1] = tmp;
}
}
/*
char c[] = "This is a test.";
str_reverse(c);
printf("%s\n", c); // => ".tset a si sihT"
*/
///////////////////////////////////////
// User-defined types and structs
///////////////////////////////////////
// Typedefs can be used to create type aliases
typedef int my_type;
my_type my_type_var = 0;
// Structs are just collections of data
struct rectangle {
int width;
int height;
};
void function_1(){
struct rectangle my_rec;
// Access struct members with .
my_rec.width = 10;
my_rec.height = 20;
// You can declare pointers to structs
struct rectangle* my_rec_ptr = &my_rec;
// Use dereferencing to set struct pointer members...
(*my_rec_ptr).width = 30;
// ... or use the -> shorthand
my_rec_ptr->height = 10; // Same as (*my_rec_ptr).height = 10;
}
// You can apply a typedef to a struct for convenience
typedef struct rectangle rect;
int area(rect r){
return r.width * r.height;
}
// This is a specified constructor (it contains arguments)
public Bicycle(int startCadence, int startSpeed, int startGear) {
gear = startGear;
cadence = startCadence;
speed = startSpeed;
}
// the Bicycle class has
// four methods
public void setCadence(int newValue) {
cadence = newValue;
}
public void setGear(int newValue) {
gear = newValue;
}
public void applyBrake(int decrement) {
speed -= decrement;
}
public void speedUp(int increment) {
speed += increment;
}
}
//Now..Later in the main / driver of your java program
public class Main
{
public static void main (String[] args) throws java.lang.Exception
{
//Call bicycle's constructor
Bicycle trek = new Bicycle();
trek.speedUp(3);
trek.setCadence(100);
}
}
```
## Further Reading
Best to find yourself a copy of [K&R, aka "The C Programming Language"](https://en.wikipedia.org/wiki/The_C_Programming_Language)
Another good resource is [Learn C the hard way](http://c.learncodethehardway.org/book/)
Other than that, Google is your friend.
Other Topics To Research:
-Inheritance (http://en.wikipedia.org/wiki/Inheritance_(object-oriented_programming))
-Abstraction (http://en.wikipedia.org/wiki/Abstraction_(computer_science))
-Exceptions (http://en.wikipedia.org/wiki/Exception_handling)
-Interfaces (http://en.wikipedia.org/wiki/Interfaces_(computer_science))
-Generics (http://en.wikipedia.org/wiki/Generics_in_Java)
The links provided are just to get an understanding of the topic, feel free to google and find specific examples