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Added solidity
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solidity.html.markdown
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solidity.html.markdown
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---
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language: Solidity
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filename: learnSolidity.sol
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contributors:
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- ["Nemil Dalal", "https://www.nemil.com"]
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---
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Solidity is a statically typed, contract programming language for [Ethereum](https://www.ethereum.org/) that has similarities to Javascript and C. Like an object in object-oriented languages, each contract contains state variables, functions, and common data types. Contract-specific features include modifier (guard) clauses, event notifiers, and custom variables.
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Solidity lets you program on Ethereum, a blockchain-based virtual machine that allows the creation and computation of smart contracts, without needing centralized or trusted parties.
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As Solidity and Ethereum are under active development, experimental or beta features are explicitly marked, and subject to change. Pull requests welcome.
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```javascript
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// Let's start with a simple Bank contract, before diving into to the key components of the language
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// Start with a Natspec comment (the three slashes) that can be used
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// for documentation - and as descriptive data for UI elements
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/// @title A simple deposit/withdrawal bank built on Bitcoin
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// All contracts are declared and named (in CamelCase)
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contract AcmeBank {
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// Declare state variables outside a function,
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// these are persistent throughout the life of the contract
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// a dictionary that maps addresses to balances
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mapping (address -> uint) balances;
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// the 'public' makes 'owner' externally readable by users or contracts
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// (but not writeable), the 'constant' means this value to be
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// changed after initialization
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address public constant owner;
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// Constructor, can receive one or many variables here
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function AcmeBank() {
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// msg is a default variable that provides both the
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// contract messager's address and amount
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owner = msg.address;
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// the owner has no additional rights, we're setting it for
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// illustrative purposes
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}
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function deposit(uint balance) {
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balances[msg.sender] += msg.value; // no need for "this." or "self." in front of the state variable
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return balances[msg.sender];
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}
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function withdraw(uint withdrawAmount) returns (uint remainingBalance) {
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if(balances[msg.sender] >= withdrawAmount) {
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balances[msg.sender] -= withdrawAmount;
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balances[msg.sender].send(withdrawAmount);
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return balances[msg.sender];
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}
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}
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// The 'constant' prevents the function from editing state variables
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function balance() constant {
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return balances[msg.sender];
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}
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// Fallback function
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// This function is called if invalid data is sent or ether without data;
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// Added so that ether sent to this contract is reverted if the contract fails
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// otherwise, the sender loses their money; you should add this in most contracts
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function () { throw; }
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}
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// End example
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// Now let's go through the basics of Solidity
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// 1. DATA TYPES
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// uint is the data type typically used for currency (there are no doubles
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// or floats) and for dates
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uint x;
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int const a = 8; // int of 256 bits, cannot be changed after instantiation
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uint8 b;
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int64 c;
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// int256 is same as int
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// For both int and uint, you can explicitly set space in steps of 8,
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// e.g., int8, int16
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uint248 e;
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// Type casting
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int x = int(b)
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bool b = true; // or do 'var b = true;' for inferred typing
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// Addresses - holds 20 byte/160 bit Ethereum addresses to another contract
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// ('Contract Account)') or person/external entity ('External Account')
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address public owner; // Add 'public' field to indicate publicly/externally accessible, a getter is automatically created, but NOT a setter
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// All addresses can be sent ether in the following way:
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owner.send(SOME_BALANCE); // returns false on failure
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owner.balance; // the balance of the owner
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// Bytes are provided from 1 to 32
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byte a; // byte is same as bytes1
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bytes32 b;
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// Dynamically sized
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bytes m; // A special array, same as byte[] (but packed tightly)
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// same as bytes, but does not allow length or index access (for now)
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string n = 'hello';
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// Type inference
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// var does inferred typing based on first assignment,
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// can't be used in functions parameters
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var a = true;
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// there are edge cases where inference leads to a value being set (e.g., an uint 8)
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// that is different from what the user wanted (uint16), so use carefully
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// by default, all values are set to 0 on instantiation
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// Delete can be called on most types, and will set the values to 0
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uint x = 5;
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delete(x); // x is now 0
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// 2. DATA STRUCTURES
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// Arrays
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bytes32[] names;
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uint newLength = names.push("John"); // adding returns new length of the array
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// Length
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names.length; // get length
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names.length = 1; // lengths can also be set, unlike many other languages
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// Dictionaries (any type to any other type)
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mapping (string -> uint) public balances;
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balances["john"] = 1;
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console.log(balances[jill]); // is 0, all non-set key values return zeroes
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// The 'public' lets you do the following from another contract
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contractName.balances("john"); // returns 1
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// The 'public' keyword here created a getter (but not setter) that behaves like the following:
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function balances(address _account) returns (uint balance) {
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return balances[_account];
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}
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// To delete
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delete(balances["John"]);
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delete(balances); // deletes all elements
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// Unlike languages like Javascript, you cannot iterate through all elements in
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// a map, without knowing the source keys
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// Structs and enums
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struct Bank { // note the capital
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address owner;
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uint balance;
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}
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Bank b = Bank({
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owner: msg.sender,
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balance: 5
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});
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delete(b); // set all values to 0, except any mappings
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// Enums
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enum State { Created, Locked, Inactive };
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State public state; // Declare variable from enum
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state = State.Created;
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// 3. Variables of note
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// storage - A persistent storage hash (does not need to be declared)
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storage['abc'] = 'def'; // maps 256 bit words to 256 bit words
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// tx - This transaction
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tx.origin // address, sender of the transaction
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tx.gasprice // uint, gas price of the transaction
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// msg - The current message received by the contract
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msg.sender; // address, The address of the sender
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msg.value; // uint, The amount of gas provided to this contract in wei
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msg.data // bytes, complete call data
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// balance of the current contract (both contract and external accounts
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// have balances) - often used at the end of a contracts life to send the
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// remaining balance to a party
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this.balance
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// block
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now // uint, current time, alias for block.timestamp
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block.number // uint, current block number
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block.difficulty // uint, current block difficulty
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block.blockhash(1) // returns bytes32, only provides for most recent 256 block
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// 4. FUNCTIONS AND MORE
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// A. Functions
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// Simple function
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function increment(uint x) returns (uint) {
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x += 1;
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return x;
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}
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// Functions can return many arguments, and by specifying the returned arguments
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// you don't need to explicity return
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function increment(uint x, uint y) returns (uint x, uint y) {
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x += 1;
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y += 1;
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}
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// This function would have been called like this, and assigned to a tuple
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uint (a,b) = increment(1,1);
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// The 'constant' indicates and ensures that a function does not/cannot change the persistent variables
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uint y;
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function increment(uint x) constant returns (uint x) {
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x += 1;
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y += 1; // this line would fail
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// as y is a state variable, and can't be changed in a constant function
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}
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// There are a few 'function visibility specifiers' that can be placed where 'constant'
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// is, which include:
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// internal (can only be called by an internal function, not one external to the contract)
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// public - visibile externally and internally
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// private - only visible in the current contract
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// Functions are hoisted (so you can call a function, even if it is declared later) - and you can assign a function to a variable
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function a() {
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var z = b;
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b();
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}
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function b() {
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}
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// B. Events
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// Events are an easy way to notify external listeners that something changed
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// You typically decalre them after your contract parameters
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event Sent(address from, address to, uint amount);
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// You then call it in a function, when you want to trigger it
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sent(from, to, amount);
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// For an external party (a contract or external entity), to watch
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// for an event, you write the following:
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Coin.Sent().watch({}, '', function(error, result) {
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if (!error) {
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console.log("Coin transfer: " + result.args.amount +
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" coins were sent from " + result.args.from +
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" to " + result.args.to + ".");
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console.log("Balances now:\n" +
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"Sender: " + Coin.balances.call(result.args.from) +
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"Receiver: " + Coin.balances.call(result.args.to));
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}
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}
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// This is a common paradigm for one contract to depend on another (e.g., a
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// contract that depends on the current exchange rate provided by another
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// contract)
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// C. Modifiers
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// Modifiers let you validate inputs to functions
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// The '_' (underscore) must be included, and is an indicator that the
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// function being called should be placed there
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modifier onlyBefore(uint _time) { if (now >= _time) throw; _ }
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// You can then append it right after the function declaration
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function test()
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onlyBefore()
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{
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}
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// 5. BRANCHING AND LOOPS
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// All basic logic blocks work - including if/else, for, while, break, continue, return
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// switch is not provided
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// Syntax is the same as javascript, but there is no type conversion from
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// non-boolean to boolean
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// 6. CALLING AN EXTERNAL CONTRACT
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contract infoFeed {
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function info() returns (uint ret) { return 42; }
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}
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contract Consumer {
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InfoFeed feed; // create a variable that will point to a contract on the blockchain
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function setFeed(address addr) {
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// Link to the contract by creating on the address
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feed = InfoFeed(addr);
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}
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function callFeed() {
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// T final parentheses call the contract, optionally adding
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// custom value or gas numbers
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feed.info.value(10).gas(800)();
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}
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}
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// 7. CONTRACT DESIGN PATTERNS
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// A. Obfuscation
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// Remember that all variables are publicly viewable on the blockchain, so
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// anything that needs some privacy needs to be obfuscated (e.g., hashed)
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// B. Throwing
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// Throwing
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throw; // throwing is easily done, and reverts unused money to the sender
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// You can't currently catch
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// A common design pattern is:
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if (!addr.send(123)) {
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throw;
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}
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// C. Suicide
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// Suicide
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suicide(SOME_ADDRESS); // suicide the current contract, sending funds to the address (often the creator)
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// D. Storage optimization
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// Reading and writing can be expensive, as data needs to be stored in the
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// blockchain forever - this encourages smart ways to use memory (eventually,
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// compilation may better handle this, but for now there are benefits to
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// planning your data structures)
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// *** EXAMPLE: Let's do a more complex example ***
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// [TODO: Decide what a more complex example looks like, needs a few // characteristics:
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// - has a 'constant' state variable
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// - has a state machine (uses modifier)
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// - sends money to an address
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// - gets information from another contract (we'll show code for both contracts)
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// - Shows inheritance
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// - show variables being passed in on instantiation (and guard code to throw if variables not provided)
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// Ideas:
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// - crowdfunding?
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// - Peer to peer insurance
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// ]
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// *** END EXAMPLE ***
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// Some final points
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// 7. NATIVE FUNCTIONS
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// Currency units
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// By default, currency is defined using wei, the smallest unit of Ether
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uint minAmount = 1 wei;
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uint a = 1 finney; // 1 ether = 1000 finney
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// There are a number of other units, see: http://ether.fund/tool/converter
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// Time units
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1 == 1 second
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1 minutes == 60 seconds
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// You typically multiply a variable times the unit, as these units are not
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// directly stored in a variable
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uint x = 5;
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(x * 1 days); // 5 days
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// Be careful about leap seconds and leap years when using equality statements for time (instead, prefer greater than/less than)
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// Cryptography
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// All strings passed are concatenated before the hash is run
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sha3("ab", "cd");
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ripemd160("abc");
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sha256("def");
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// These are natspec comments, when a user is asked to confirm a transaction
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///
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/** */
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// 8. COMMON MISTAKES
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// A few common mistakes
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// You cannot restrict a human or computer from reading the content of
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// your transaction or a transaction's state
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// All data to the start of time is stored in the blockchain, so you and
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// anyone can observe all previous data states
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// 9. STYLE NOTES
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// Use 4 spaces for indentation
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// (Python's PEP8 is used as the baseline style guide, including its general philosophy)
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```
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## Additional resources
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- [Solidity Docs](https://ethereum.github.io/solidity/docs/home/)
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- [Solidity Style Guide](https://ethereum.github.io/solidity//docs/style-guide/): Ethereum's style guide is heavily derived from Python's [pep8](https://www.python.org/dev/peps/pep-0008/) style guide.
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- [Browser-based Solidity Editor](http://chriseth.github.io/browser-solidity/)
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- [Gitter Chat room](https://gitter.im/ethereum/go-ethereum)
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Feel free to send a pull request with any edits - or email nemild -/at-/ gmail
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