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A bunch of small changes to aid clarity, brevity and/or consistency, none of which should alter the semantics.
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@ -1,16 +1,16 @@
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---
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language: java
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contributors:
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- ["Jake Prather", "http://github.com/JakeHP"]
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- ["Madison Dickson", "http://github.com/mix3d"]
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- ["Jakukyo Friel", "http://weakish.github.io"]
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- ["Madison Dickson", "http://github.com/mix3d"]
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- ["Simon Morgan", "http://sjm.io/"]
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filename: LearnJava.java
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---
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Java is a general-purpose, concurrent, class-based, object-oriented computer programming language.
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[Read more here.](http://docs.oracle.com/javase/tutorial/java/index.html)
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Java is a general-purpose, concurrent, class-based, object-oriented computer
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programming language.
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[Read more here.](http://docs.oracle.com/javase/tutorial/java/)
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```java
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// Single-line comments start with //
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@ -101,10 +101,10 @@ public class LearnJava {
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System.out.println(bazString);
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// Arrays
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//The array size must be decided upon instantiation
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//The following formats work for declaring an array
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//<datatype>[] <var name> = new <datatype>[<array size>];
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//<datatype> <var name>[] = new <datatype>[<array size>];
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// The array size must be decided upon instantiation
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// The following formats work for declaring an array
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// <datatype>[] <var name> = new <datatype>[<array size>];
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// <datatype> <var name>[] = new <datatype>[<array size>];
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int[] intArray = new int[10];
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String[] stringArray = new String[1];
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boolean boolArray[] = new boolean[100];
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@ -122,17 +122,17 @@ public class LearnJava {
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System.out.println("intArray @ 1: " + intArray[1]); // => 1
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// Others to check out
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// ArrayLists - Like arrays except more functionality is offered,
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// and the size is mutable
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// ArrayLists - Like arrays except more functionality is offered, and
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// the size is mutable
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// LinkedLists - Implementation of doubly-linked list. All of the
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// operations perform as could be expected for
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// a doubly-linked list.
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// Maps - A set of objects that maps keys to values. A map cannot contain
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// duplicate keys; each key can map to at most one value.
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// HashMaps - This class uses a hashtable to implement the Map interface.
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// This allows the execution time of basic operations,
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// such as get and insert element, to remain constant even
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// for large sets.
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// operations perform as could be expected for a
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// doubly-linked list.
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// Maps - A set of objects that maps keys to values. A map cannot
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// contain duplicate keys; each key can map to at most one value.
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// HashMaps - This class uses a hashtable to implement the Map
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// interface. This allows the execution time of basic
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// operations, such as get and insert element, to remain
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// constant even for large sets.
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///////////////////////////////////////
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// Operators
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@ -175,10 +175,10 @@ public class LearnJava {
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// The ++ and -- operators increment and decrement by 1 respectively.
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// If they are placed before the variable, they increment then return;
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// after the variable they return then increment.
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System.out.println(i++); //i = 1, prints 0 (post-increment)
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System.out.println(++i); //i = 2, prints 2 (pre-increment)
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System.out.println(i--); //i = 1, prints 2 (post-decrement)
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System.out.println(--i); //i = 0, prints 0 (pre-decrement)
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System.out.println(i++); // i = 1, prints 0 (post-increment)
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System.out.println(++i); // i = 2, prints 2 (pre-increment)
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System.out.println(i--); // i = 1, prints 2 (post-decrement)
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System.out.println(--i); // i = 0, prints 0 (pre-decrement)
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///////////////////////////////////////
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// Control Structures
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@ -197,73 +197,68 @@ public class LearnJava {
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// While loop
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int fooWhile = 0;
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while(fooWhile < 100)
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{
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//System.out.println(fooWhile);
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//Increment the counter
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//Iterated 100 times, fooWhile 0,1,2...99
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while(fooWhile < 100) {
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System.out.println(fooWhile);
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// Increment the counter
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// Iterated 100 times, fooWhile 0,1,2...99
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fooWhile++;
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}
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System.out.println("fooWhile Value: " + fooWhile);
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// Do While Loop
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int fooDoWhile = 0;
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do
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{
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//System.out.println(fooDoWhile);
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//Increment the counter
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//Iterated 99 times, fooDoWhile 0->99
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do {
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System.out.println(fooDoWhile);
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// Increment the counter
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// Iterated 99 times, fooDoWhile 0->99
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fooDoWhile++;
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}while(fooDoWhile < 100);
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} while(fooDoWhile < 100);
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System.out.println("fooDoWhile Value: " + fooDoWhile);
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// For Loop
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int fooFor;
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//for loop structure => for(<start_statement>; <conditional>; <step>)
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for(fooFor=0; fooFor<10; fooFor++){
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//System.out.println(fooFor);
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//Iterated 10 times, fooFor 0->9
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// for loop structure => for(<start_statement>; <conditional>; <step>)
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for(fooFor = 0; fooFor < 10; fooFor++){
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System.out.println(fooFor);
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// Iterated 10 times, fooFor 0->9
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}
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System.out.println("fooFor Value: " + fooFor);
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// For Each Loop
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// An automatic iteration through an array or list of objects.
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int[] fooList = {1,2,3,4,5,6,7,8,9};
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//for each loop structure => for(<object> : <array_object>)
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//reads as: for each object in the array
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//note: the object type must match the array.
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// for each loop structure => for(<object> : <array_object>)
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// reads as: for each object in the array
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// note: the object type must match the array.
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for( int bar : fooList ){
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//System.out.println(bar);
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for (int bar : fooList){
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System.out.println(bar);
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//Iterates 9 times and prints 1-9 on new lines
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}
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// Switch Case
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// A switch works with the byte, short, char, and int data types.
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// It also works with enumerated types (discussed in Enum Types),
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// the String class, and a few special classes that wrap
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// primitive types: Character, Byte, Short, and Integer.
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// It also works with enumerated types (discussed in Enum Types), the
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// String class, and a few special classes that wrap primitive types:
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// Character, Byte, Short, and Integer.
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int month = 3;
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String monthString;
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switch (month){
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case 1:
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monthString = "January";
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switch (month) {
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case 1: monthString = "January";
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break;
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case 2:
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monthString = "February";
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case 2: monthString = "February";
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break;
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case 3:
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monthString = "March";
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break;
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default:
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monthString = "Some other month";
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case 3: monthString = "March";
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break;
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default: monthString = "Some other month";
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break;
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}
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System.out.println("Switch Case Result: " + monthString);
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// Conditional Shorthand
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// You can use the '?' operator for quick assignments or logic forks.
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// Reads as "If (statement) is true, use <first value>, otherwise, use <second value>"
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// Reads as "If (statement) is true, use <first value>, otherwise, use
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// <second value>"
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int foo = 5;
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String bar = (foo < 10) ? "A" : "B";
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System.out.println(bar); // Prints A, because the statement is true
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// String
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// Typecasting
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// You can also cast java objects, there's a lot of details and
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// deals with some more intermediate concepts.
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// Feel free to check it out here:
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// You can also cast Java objects, there's a lot of details and deals
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// with some more intermediate concepts. Feel free to check it out here:
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// http://docs.oracle.com/javase/tutorial/java/IandI/subclasses.html
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@ -319,9 +313,9 @@ public class LearnJava {
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// Class Declaration Syntax:
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// <public/private/protected> class <class name>{
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// //data fields, constructors, functions all inside.
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// //functions are called as methods in Java.
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// <public/private/protected> class <class name> {
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// // data fields, constructors, functions all inside.
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// // functions are called as methods in Java.
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// }
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class Bicycle {
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@ -342,7 +336,8 @@ class Bicycle {
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}
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// This is a constructor that takes arguments
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public Bicycle(int startCadence, int startSpeed, int startGear, String name) {
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public Bicycle(int startCadence, int startSpeed, int startGear,
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String name) {
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this.gear = startGear;
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this.cadence = startCadence;
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this.speed = startSpeed;
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@ -388,10 +383,8 @@ class Bicycle {
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//Method to display the attribute values of this Object.
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@Override
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public String toString() {
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return "gear: " + gear +
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" cadence: " + cadence +
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" speed: " + speed +
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" name: " + name;
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return "gear: " + gear + " cadence: " + cadence + " speed: " + speed +
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" name: " + name;
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}
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} // end class Bicycle
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@ -405,26 +398,26 @@ class PennyFarthing extends Bicycle {
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super(startCadence, startSpeed, 0, "PennyFarthing");
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}
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// You should mark a method you're overriding with an @annotation
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// To learn more about what annotations are and their purpose
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// check this out: http://docs.oracle.com/javase/tutorial/java/annotations/
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// You should mark a method you're overriding with an @annotation.
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// To learn more about what annotations are and their purpose check this
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// out: http://docs.oracle.com/javase/tutorial/java/annotations/
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@Override
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public void setGear(int gear) {
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gear = 0;
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}
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}
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//Interfaces
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//Interface declaration syntax
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//<access-level> interface <interface-name> extends <super-interfaces> {
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// //Constants
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// //Method declarations
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//}
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// Interfaces
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// Interface declaration syntax
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// <access-level> interface <interface-name> extends <super-interfaces> {
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// // Constants
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// // Method declarations
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// }
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//Example - Food:
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// Example - Food:
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public interface Edible {
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public void eat(); //Any class that implements this interface, must implement this method
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public void eat(); // Any class that implements this interface, must
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// implement this method.
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}
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public interface Digestible {
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@ -432,33 +425,31 @@ public interface Digestible {
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}
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//We can now create a class that implements both of these interfaces
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// We can now create a class that implements both of these interfaces.
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public class Fruit implements Edible, Digestible {
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@Override
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public void eat() {
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//...
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// ...
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}
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@Override
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public void digest() {
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//...
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// ...
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}
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}
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//In java, you can extend only one class, but you can implement many interfaces.
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//For example:
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public class ExampleClass extends ExampleClassParent implements InterfaceOne, InterfaceTwo {
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// In Java, you can extend only one class, but you can implement many
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// interfaces. For example:
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public class ExampleClass extends ExampleClassParent implements InterfaceOne,
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InterfaceTwo {
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@Override
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public void InterfaceOneMethod() {
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}
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@Override
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public void InterfaceTwoMethod() {
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}
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}
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```
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## Further Reading
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@ -500,5 +491,3 @@ The links provided here below are just to get an understanding of the topic, fee
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* [Objects First with Java](http://www.amazon.com/Objects-First-Java-Practical-Introduction/dp/0132492660)
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* [Java The Complete Reference](http://www.amazon.com/gp/product/0071606300)
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