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style changes, made many of the comments more precise, corrected incorrect facts about type sizes
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c.html.markdown
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c.html.markdown
@ -27,7 +27,7 @@ void function_2();
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// Your program's entry point is a function called
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// main with an integer return type.
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int main(){
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int main() {
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// print output using printf, for "print formatted"
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// %d is an integer, \n is a newline
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@ -38,36 +38,49 @@ printf("%d\n", 0); // => Prints 0
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// Types
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///////////////////////////////////////
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// Variables must always be declared with a type.
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// You have to declare variables before using them. A variable declaration
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// requires you to specify its type; a variable's type determines its size
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// in bytes.
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// 32-bit integer
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// ints are usually 4 bytes
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int x_int = 0;
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// 16-bit integer
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// shorts are usually 2 bytes
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short x_short = 0;
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// 8-bit integer, aka 1 byte
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// chars are guaranteed to be 1 byte
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char x_char = 0;
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char y_char = 'y'; // Char literals are quoted with ''
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long x_long = 0; // Still 32 bytes for historical reasons
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long long x_long_long = 0; // Guaranteed to be at least 64 bytes
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// longs are often 4 to 8 bytes; long longs are guaranteed to be at least
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// 64 bits
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long x_long = 0;
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long long x_long_long = 0;
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// 32-bit floating-point decimal
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// floats are usually 32-bit floating point numbers
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float x_float = 0.0;
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// 64-bit floating-point decimal
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// doubles are usually 64-bit floating-point numbers
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double x_double = 0.0;
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// Integer types may be unsigned
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// Integral types may be unsigned. This means they can't be negative, but
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// the maximum value of an unsigned variable is greater than the maximum
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// value of the same size.
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unsigned char ux_char;
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unsigned short ux_short;
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unsigned int ux_int;
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unsigned long long ux_long_long;
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// Other than char, which is always 1 byte, these types vary in size depending
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// on your machine. sizeof(T) gives you the size of a variable with type T in
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// bytes so you can express the size of these types in a portable way.
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// For example,
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printf("%d\n", sizeof(int)); // => 4 (on machines with 4-byte words)
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// Arrays must be initialized with a concrete size.
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char my_char_array[20]; // This array occupies 1 * 20 = 20 bytes
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int my_int_array[20]; // This array occupies 4 * 20 = 80 bytes
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// (assuming 4-byte words)
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// You can initialize an array to 0 thusly:
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@ -81,16 +94,20 @@ my_array[0]; // => 0
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my_array[1] = 2;
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printf("%d\n", my_array[1]); // => 2
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// Strings are just lists of chars terminated by a null (0x00) byte.
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// Strings are just arrays of chars terminated by a NUL (0x00) byte,
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// represented in strings as the special character '\0'.
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// (We don't have to include the NUL byte in string literals; the compiler
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// inserts it at the end of the array for us.)
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char a_string[20] = "This is a string";
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printf("%s\n", a_string); // %s formats a string
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/*
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You may have noticed that a_string is only 16 chars long.
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Char #17 is a null byte, 0x00 aka \0.
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Char #17 is the NUL byte.
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Chars #18, 19 and 20 have undefined values.
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*/
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printf("%d\n", a_string[16]);
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printf("%d\n", a_string[16]); => 0
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///////////////////////////////////////
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// Operators
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@ -112,7 +129,8 @@ f1 / f2; // => 0.5, plus or minus epsilon
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// Comparison operators are probably familiar, but
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// there is no boolean type in c. We use ints instead.
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// 0 is false, anything else is true
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// 0 is false, anything else is true. (The comparison
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// operators always return 0 or 1.)
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3 == 2; // => 0 (false)
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3 != 2; // => 1 (true)
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3 > 2; // => 1
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@ -140,33 +158,33 @@ f1 / f2; // => 0.5, plus or minus epsilon
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// Control Structures
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///////////////////////////////////////
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if(0){
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if (0) {
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printf("I am never run\n");
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}else if(0){
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} else if (0) {
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printf("I am also never run\n");
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}else{
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} else {
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printf("I print\n");
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}
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// While loops exist
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int ii = 0;
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while(ii < 10){
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while (ii < 10) {
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printf("%d, ", ii++); // ii++ increments ii in-place, after using its value.
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} // => prints "0, 1, 2, 3, 4, 5, 6, 7, 8, 9, "
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printf("\n");
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int kk = 0;
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do{
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do {
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printf("%d, ", kk);
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}while(++kk < 10); // ++kk increments kk in-place, before using its value
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} while (++kk < 10); // ++kk increments kk in-place, before using its value
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// => prints "0, 1, 2, 3, 4, 5, 6, 7, 8, 9, "
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printf("\n");
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// For loops too
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int jj;
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for(jj=0; jj < 10; jj++){
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for (jj=0; jj < 10; jj++) {
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printf("%d, ", jj);
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} // => prints "0, 1, 2, 3, 4, 5, 6, 7, 8, 9, "
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@ -176,8 +194,8 @@ printf("\n");
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// Typecasting
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///////////////////////////////////////
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// Everything in C is stored somewhere in memory. You can change
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// the type of a variable to choose how to read its data
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// Every value in C has a type, but you can cast one value into another type
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// if you want.
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int x_hex = 0x01; // You can assign vars with hex literals
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@ -188,29 +206,35 @@ printf("%d\n", (char) x_hex); // => Prints 1
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// Types will overflow without warning
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printf("%d\n", (char) 257); // => 1 (Max char = 255)
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printf("%d\n", (short) 65537); // => 1 (Max short = 65535)
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// Integral types can be cast to floating-point types, and vice-versa.
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printf("%f\n", (float)100); // %f formats a float
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printf("%lf\n", (double)100); // %lf formats a double
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printf("%d\n", (char)100.0);
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///////////////////////////////////////
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// Pointers
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///////////////////////////////////////
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// You can retrieve the memory address of your variables,
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// then mess with them.
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// You can retrieve the memory addresses of your variables and perform
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// operations on them.
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int x = 0;
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printf("%p\n", &x); // Use & to retrieve the address of a variable
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// (%p formats a pointer)
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// => Prints some address in memory;
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int x_array[20]; // Arrays are a good way to allocate a contiguous block of memory
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int x_array[20]; // Arrays are a good way to allocate a contiguous block
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// of memory
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int xx;
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for(xx=0; xx<20; xx++){
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for (xx=0; xx<20; xx++) {
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x_array[xx] = 20 - xx;
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} // Initialize x_array to 20, 19, 18,... 2, 1
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// Pointer types end with *
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int* x_ptr = x_array;
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// This works because arrays are pointers to their first element.
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// x_ptr now points to the first element in the array (the integer 20).
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// This works because arrays are actually just pointers to their first element.
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// Put a * in front to de-reference a pointer and retrieve the value,
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// of the same type as the pointer, that the pointer is pointing at.
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@ -221,33 +245,27 @@ printf("%d\n", x_array[0]); // => Prints 20
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printf("%d\n", *(x_ptr + 1)); // => Prints 19
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printf("%d\n", x_array[1]); // => Prints 19
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// Array indexes are such a thin wrapper around pointer
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// arithmetic that the following works:
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printf("%d\n", 0[x_array]); // => Prints 20;
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printf("%d\n", 2[x_array]); // => Prints 18;
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// The above is equivalent to:
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printf("%d\n", *(0 + x_ptr));
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printf("%d\n", *(2 + x_ptr));
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// You can give a pointer a block of memory to use with malloc
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// You can also dynamically allocate contiguous blocks of memory with the
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// standard library function malloc, which takes one integer argument
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// representing the number of bytes to allocate from the heap.
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int* my_ptr = (int*) malloc(sizeof(int) * 20);
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for(xx=0; xx<20; xx++){
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*(my_ptr + xx) = 20 - xx;
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for (xx=0; xx<20; xx++) {
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*(my_ptr + xx) = 20 - xx; // my_ptr[xx] = 20-xx would also work here
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} // Initialize memory to 20, 19, 18, 17... 2, 1 (as ints)
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// Dereferencing memory that you haven't allocated gives
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// unpredictable results
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printf("%d\n", *(my_ptr + 21)); // => Prints who-knows-what?
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// When you're done with a malloc'd block, you need to free it
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// When you're done with a malloc'd block of memory, you need to free it,
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// or else no one else can use it until your program terminates
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free(my_ptr);
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// Strings can be char arrays, but are usually represented as char
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// pointers:
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char* my_str = "This is my very own string";
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printf("%d\n", *my_str); // 84 (The ascii value of 'T')
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printf("%c\n", *my_str); // => 'T'
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function_1();
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} // end main function
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