style changes, made many of the comments more precise, corrected incorrect facts about type sizes

This commit is contained in:
Ricky Stewart 2013-06-28 22:49:08 -04:00
parent 86273dec2f
commit aac6cb65c1

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@ -27,7 +27,7 @@ void function_2();
// Your program's entry point is a function called
// main with an integer return type.
int main(){
int main() {
// print output using printf, for "print formatted"
// %d is an integer, \n is a newline
@ -38,36 +38,49 @@ printf("%d\n", 0); // => Prints 0
// Types
///////////////////////////////////////
// Variables must always be declared with a type.
// You have to declare variables before using them. A variable declaration
// requires you to specify its type; a variable's type determines its size
// in bytes.
// 32-bit integer
// ints are usually 4 bytes
int x_int = 0;
// 16-bit integer
// shorts are usually 2 bytes
short x_short = 0;
// 8-bit integer, aka 1 byte
// chars are guaranteed to be 1 byte
char x_char = 0;
char y_char = 'y'; // Char literals are quoted with ''
long x_long = 0; // Still 32 bytes for historical reasons
long long x_long_long = 0; // Guaranteed to be at least 64 bytes
// longs are often 4 to 8 bytes; long longs are guaranteed to be at least
// 64 bits
long x_long = 0;
long long x_long_long = 0;
// 32-bit floating-point decimal
// floats are usually 32-bit floating point numbers
float x_float = 0.0;
// 64-bit floating-point decimal
// doubles are usually 64-bit floating-point numbers
double x_double = 0.0;
// Integer types may be unsigned
// Integral types may be unsigned. This means they can't be negative, but
// the maximum value of an unsigned variable is greater than the maximum
// value of the same size.
unsigned char ux_char;
unsigned short ux_short;
unsigned int ux_int;
unsigned long long ux_long_long;
// Other than char, which is always 1 byte, these types vary in size depending
// on your machine. sizeof(T) gives you the size of a variable with type T in
// bytes so you can express the size of these types in a portable way.
// For example,
printf("%d\n", sizeof(int)); // => 4 (on machines with 4-byte words)
// Arrays must be initialized with a concrete size.
char my_char_array[20]; // This array occupies 1 * 20 = 20 bytes
int my_int_array[20]; // This array occupies 4 * 20 = 80 bytes
// (assuming 4-byte words)
// You can initialize an array to 0 thusly:
@ -81,16 +94,20 @@ my_array[0]; // => 0
my_array[1] = 2;
printf("%d\n", my_array[1]); // => 2
// Strings are just lists of chars terminated by a null (0x00) byte.
// Strings are just arrays of chars terminated by a NUL (0x00) byte,
// represented in strings as the special character '\0'.
// (We don't have to include the NUL byte in string literals; the compiler
// inserts it at the end of the array for us.)
char a_string[20] = "This is a string";
printf("%s\n", a_string); // %s formats a string
/*
You may have noticed that a_string is only 16 chars long.
Char #17 is a null byte, 0x00 aka \0.
Char #17 is the NUL byte.
Chars #18, 19 and 20 have undefined values.
*/
printf("%d\n", a_string[16]);
printf("%d\n", a_string[16]); => 0
///////////////////////////////////////
// Operators
@ -112,7 +129,8 @@ f1 / f2; // => 0.5, plus or minus epsilon
// Comparison operators are probably familiar, but
// there is no boolean type in c. We use ints instead.
// 0 is false, anything else is true
// 0 is false, anything else is true. (The comparison
// operators always return 0 or 1.)
3 == 2; // => 0 (false)
3 != 2; // => 1 (true)
3 > 2; // => 1
@ -140,33 +158,33 @@ f1 / f2; // => 0.5, plus or minus epsilon
// Control Structures
///////////////////////////////////////
if(0){
if (0) {
printf("I am never run\n");
}else if(0){
} else if (0) {
printf("I am also never run\n");
}else{
} else {
printf("I print\n");
}
// While loops exist
int ii = 0;
while(ii < 10){
while (ii < 10) {
printf("%d, ", ii++); // ii++ increments ii in-place, after using its value.
} // => prints "0, 1, 2, 3, 4, 5, 6, 7, 8, 9, "
printf("\n");
int kk = 0;
do{
do {
printf("%d, ", kk);
}while(++kk < 10); // ++kk increments kk in-place, before using its value
} while (++kk < 10); // ++kk increments kk in-place, before using its value
// => prints "0, 1, 2, 3, 4, 5, 6, 7, 8, 9, "
printf("\n");
// For loops too
int jj;
for(jj=0; jj < 10; jj++){
for (jj=0; jj < 10; jj++) {
printf("%d, ", jj);
} // => prints "0, 1, 2, 3, 4, 5, 6, 7, 8, 9, "
@ -176,8 +194,8 @@ printf("\n");
// Typecasting
///////////////////////////////////////
// Everything in C is stored somewhere in memory. You can change
// the type of a variable to choose how to read its data
// Every value in C has a type, but you can cast one value into another type
// if you want.
int x_hex = 0x01; // You can assign vars with hex literals
@ -188,29 +206,35 @@ printf("%d\n", (char) x_hex); // => Prints 1
// Types will overflow without warning
printf("%d\n", (char) 257); // => 1 (Max char = 255)
printf("%d\n", (short) 65537); // => 1 (Max short = 65535)
// Integral types can be cast to floating-point types, and vice-versa.
printf("%f\n", (float)100); // %f formats a float
printf("%lf\n", (double)100); // %lf formats a double
printf("%d\n", (char)100.0);
///////////////////////////////////////
// Pointers
///////////////////////////////////////
// You can retrieve the memory address of your variables,
// then mess with them.
// You can retrieve the memory addresses of your variables and perform
// operations on them.
int x = 0;
printf("%p\n", &x); // Use & to retrieve the address of a variable
// (%p formats a pointer)
// => Prints some address in memory;
int x_array[20]; // Arrays are a good way to allocate a contiguous block of memory
int x_array[20]; // Arrays are a good way to allocate a contiguous block
// of memory
int xx;
for(xx=0; xx<20; xx++){
for (xx=0; xx<20; xx++) {
x_array[xx] = 20 - xx;
} // Initialize x_array to 20, 19, 18,... 2, 1
// Pointer types end with *
int* x_ptr = x_array;
// This works because arrays are pointers to their first element.
// x_ptr now points to the first element in the array (the integer 20).
// This works because arrays are actually just pointers to their first element.
// Put a * in front to de-reference a pointer and retrieve the value,
// of the same type as the pointer, that the pointer is pointing at.
@ -221,33 +245,27 @@ printf("%d\n", x_array[0]); // => Prints 20
printf("%d\n", *(x_ptr + 1)); // => Prints 19
printf("%d\n", x_array[1]); // => Prints 19
// Array indexes are such a thin wrapper around pointer
// arithmetic that the following works:
printf("%d\n", 0[x_array]); // => Prints 20;
printf("%d\n", 2[x_array]); // => Prints 18;
// The above is equivalent to:
printf("%d\n", *(0 + x_ptr));
printf("%d\n", *(2 + x_ptr));
// You can give a pointer a block of memory to use with malloc
// You can also dynamically allocate contiguous blocks of memory with the
// standard library function malloc, which takes one integer argument
// representing the number of bytes to allocate from the heap.
int* my_ptr = (int*) malloc(sizeof(int) * 20);
for(xx=0; xx<20; xx++){
*(my_ptr + xx) = 20 - xx;
for (xx=0; xx<20; xx++) {
*(my_ptr + xx) = 20 - xx; // my_ptr[xx] = 20-xx would also work here
} // Initialize memory to 20, 19, 18, 17... 2, 1 (as ints)
// Dereferencing memory that you haven't allocated gives
// unpredictable results
printf("%d\n", *(my_ptr + 21)); // => Prints who-knows-what?
// When you're done with a malloc'd block, you need to free it
// When you're done with a malloc'd block of memory, you need to free it,
// or else no one else can use it until your program terminates
free(my_ptr);
// Strings can be char arrays, but are usually represented as char
// pointers:
char* my_str = "This is my very own string";
printf("%d\n", *my_str); // 84 (The ascii value of 'T')
printf("%c\n", *my_str); // => 'T'
function_1();
} // end main function