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Various style fixes
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@ -4,6 +4,7 @@ filename: learnprocessing.pde
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contributors:
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contributors:
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- ["Phone Thant Ko", "http://github.com/phonethantko"]
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- ["Phone Thant Ko", "http://github.com/phonethantko"]
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---
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---
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## Introduction
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## Introduction
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Processing is a programming language for creation of digital arts and multimedia content, allowing non-programmers to
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Processing is a programming language for creation of digital arts and multimedia content, allowing non-programmers to
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@ -29,7 +30,7 @@ The language is statically typed, and also comes with its official IDE to compil
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/* ---------------------------------------
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/* ---------------------------------------
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Writing and Running Processing Programs
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Writing and Running Processing Programs
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---------------------------------------
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---------------------------------------
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*/
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*/
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// In Processing, your program's entry point is a function named setup() with a void return type.
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// In Processing, your program's entry point is a function named setup() with a void return type.
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// Note! The syntax looks strikingly similar to that of C++.
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// Note! The syntax looks strikingly similar to that of C++.
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@ -205,11 +206,12 @@ noLoop(); // only allows it to run once.
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redraw(); // runs the draw() method once more.
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redraw(); // runs the draw() method once more.
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exit(); // This stops the program. It is useful for programs with draw() running continuously.
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exit(); // This stops the program. It is useful for programs with draw() running continuously.
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```
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```
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## Drawing with Processing
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## Drawing with Processing
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Since you will have understood the basics of the language by now, we will now look into the best part of Processing; DRAWING.
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Since you will have understood the basics of the language by now, we will now look into the best part of Processing; DRAWING.
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```
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```
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/* ------
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/* ------
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Shapes
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Shapes
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------
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------
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@ -326,10 +328,11 @@ stroke(255, 255, 255, 200); // stroke colour set to yellow with transparency set
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// Processing can render images and use them in several ways. Mostly stored as PImage datatype.
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// Processing can render images and use them in several ways. Mostly stored as PImage datatype.
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filter(shader); // Processing supports several filter functions for image manipulation.
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filter(shader); // Processing supports several filter functions for image manipulation.
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texture(image); // PImage can be passed into arguments for texture-mapping the shapes.
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texture(image); // PImage can be passed into arguments for texture-mapping the shapes.
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```
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```
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If you want to take things further, there are more things Processing is powered for. Rendering models, shaders and whatnot.
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If you want to take things further, there are more things Processing is powered for. Rendering models, shaders and whatnot.
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There's too much to cover in a short documentation, so I will leave them out here. Shoud you be interested, please check out the references.
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There's too much to cover in a short documentation, so I will leave them out here. Shoud you be interested, please check out the references.
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```
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```
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// Before we move on, I will touch a little bit more on how to import libraries
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// Before we move on, I will touch a little bit more on how to import libraries
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// so you can extend Processing's functionality to another horizon.
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// so you can extend Processing's functionality to another horizon.
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@ -342,8 +345,8 @@ There's too much to cover in a short documentation, so I will leave them out her
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// The power of Processing can be further visualized when we import libraries and packages into our sketches.
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// The power of Processing can be further visualized when we import libraries and packages into our sketches.
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// Import statement can be written as below at the top of the source code.
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// Import statement can be written as below at the top of the source code.
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import processing.something.*;
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import processing.something.*;
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```
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```
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## DTC?
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## DTC?
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Down To Code? Let's get our hands dirty!
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Down To Code? Let's get our hands dirty!
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@ -352,7 +355,6 @@ Let us see an example from openprocessing to visualize how much Processing is ca
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Copy the code below into your Processing IDE and see the magic.
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Copy the code below into your Processing IDE and see the magic.
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```
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```
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// Disclaimer: I did not write this program since I currently am occupied with internship and
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// Disclaimer: I did not write this program since I currently am occupied with internship and
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// this sketch is adapted from openprocessing since it shows something cool with simple codes.
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// this sketch is adapted from openprocessing since it shows something cool with simple codes.
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// Retrieved from: (https://www.openprocessing.org/sketch/559769)
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// Retrieved from: (https://www.openprocessing.org/sketch/559769)
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@ -380,8 +382,6 @@ void draw() {
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}
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}
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void branch(float len) {
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void branch(float len) {
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col=map(len, 0, 90, 150, 255);
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col=map(len, 0, 90, 150, 255);
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fill(col, 0, 74);
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fill(col, 0, 74);
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@ -390,7 +390,6 @@ void branch(float len) {
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ellipse(0, -len, 3, 3);
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ellipse(0, -len, 3, 3);
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len *= 0.7;
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len *= 0.7;
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if (len>30) {
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if (len>30) {
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pushMatrix();
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pushMatrix();
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translate(0, -30);
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translate(0, -30);
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@ -406,7 +405,6 @@ void branch(float len) {
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}
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}
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}
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}
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```
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```
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Processing is easy to learn and is particularly useful to create multimedia contents (even in 3D) without
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Processing is easy to learn and is particularly useful to create multimedia contents (even in 3D) without
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@ -415,7 +413,7 @@ the program flow.
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However, that does not apply when you introduce external libraries, packages and even your own classes.
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However, that does not apply when you introduce external libraries, packages and even your own classes.
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(Trust me! Processing projects can get real humongous...)
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(Trust me! Processing projects can get real humongous...)
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## Some useful resources:
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## Some useful resources
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- [Processing Website](http://processing.org)
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- [Processing Website](http://processing.org)
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- [Processing Sketches](http://openprocessing.org)
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- [Processing Sketches](http://openprocessing.org)
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