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Add a 'returns' comment for every line of Forth.
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@ -50,7 +50,7 @@ Forth, but most of what is written here should work elsewhere.
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3 dup - \ duplicate the top item (1st now equals 2nd): 3 - 3
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2 5 swap / \ swap the top with the second element: 5 / 2
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6 4 5 rot .s \ rotate the top 3 elements: 4 5 6 ok
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6 4 5 rot .s \ rotate the top 3 elements: 4 5 6
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4 0 drop 2 / \ remove the top item (dont print to screen): 4 / 2
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\ ---------------------- More Advanced Stack Manipulation ----------------------
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@ -103,9 +103,9 @@ myloop
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\ Hello!
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\ Hello! ok
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\ `do` expects two numbers on the stack: the end number and the index number:
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\ `do` expects two numbers on the stack: the end number and the index number.
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\ Get the value of the index as we loop with `i`:
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\ We can get the value of the index as we loop with `i`:
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: one-to-12 ( -- ) 12 0 do i . loop ; \ ok
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one-to-12 \ 0 1 2 3 4 5 6 7 8 9 10 11 12 ok
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: squares ( -- ) 10 0 do i DUP * . loop ; \ ok
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@ -116,49 +116,49 @@ squares \ 0 1 4 9 16 25 36 49 64 81 ok
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threes \ 0 3 6 9 12 ok
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\ Finally, while loops with `begin` <stuff to do> <flag> `unil`:
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: death ( -- ) begin ." Are we there yet?" 0 until ;
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: death ( -- ) begin ." Are we there yet?" 0 until ; \ ok
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\ ---------------------------- Variables and Memory ----------------------------
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\ Use `variable` to declare `age` to be a variable.
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variable age
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variable age \ ok
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\ Then we write 21 to age with the word `!`.
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21 age !
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21 age ! \ ok
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\ Finally we can print our variable using the "read" word `@`, which adds the
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\ value to the stack, or use `?` that reads and prints it in one go.
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age @ . \ 12 ok
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age ? \ 12 ok
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age @ . \ 12 ok
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age ? \ 12 ok
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\ Constants are quite simiar, except we don't bother with memory addresses:
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100 constant WATER-BOILING-POINT \ ok
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WATER-BOILING-POINT . \ 100 ok
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100 constant WATER-BOILING-POINT \ ok
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WATER-BOILING-POINT . \ 100 ok
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\ ----------------------------------- Arrays -----------------------------------
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\ Set up an array of length 3:
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variable mynumbers 2 cells allot
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variable mynumbers 2 cells allot \ ok
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\ Initialize all the values to 0
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mynumbers 3 cells erase
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mynumbers 3 cells erase \ ok
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\ (alternatively we could do `0 fill` instead of `erase`, but as we're setting
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\ them to 0 we just use `erase`).
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\ or we can just skip all the above and initialize with specific values:
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create mynumbers 64 , 9001 , 1337 , \ the last `,` is important!
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create mynumbers 64 , 9001 , 1337 , \ ok (the last `,` is important!)
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\ ...which is equivalent to:
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\ [64, 9001, 1337]
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64 mynumbers 0 cells + !
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9001 mynumbers 1 cells + !
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1337 mynumbers 2 cells + !
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64 mynumbers 0 cells + ! \ ok
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9001 mynumbers 1 cells + ! \ ok
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1337 mynumbers 2 cells + ! \ ok
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\ Reading values at certain array indexes:
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0 cells mynumbers + ? \ 64 ok
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1 cells mynumbers + ? \ 9001 ok
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2 cells mynumbers + ? \ 1337 ok
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0 cells mynumbers + ? \ 64 ok
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1 cells mynumbers + ? \ 9001 ok
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2 cells mynumbers + ? \ 1337 ok
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\ Of course, you'll probably want to define your own words to manipulate arrays:
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: ?mynumbers ( n -- n ) cells mynumbers + ; \ ok
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@ -172,10 +172,10 @@ create mynumbers 64 , 9001 , 1337 , \ the last `,` is important!
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\ We've already seen one use of it: `i`, which duplicates the top of the return
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\ stack. `i` is equivalent to `r@`.
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: myloop ( -- ) 5 0 do r@ . loop ;
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: myloop ( -- ) 5 0 do r@ . loop ; \ ok
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\ As well as reading, we can add to the return stack and remove from it:
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5 6 4 >r swap r> .s \ 6 5 4
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5 6 4 >r swap r> .s \ 6 5 4 ok
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\ NOTE: Because Forth uses the return stack for word pointers, it's essential
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\ that you set the return stack back to how it was at the end of your
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@ -188,9 +188,9 @@ create mynumbers 64 , 9001 , 1337 , \ the last `,` is important!
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8.3e 0.8e f+ f. \ 9.1 ok
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\ Usually we simply prepend words with 'f' when dealing with floats:
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variable myfloatingvar \ ok
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4.4e myfloatingvar f! \ ok
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myfloatingvar f@ f. \ 4.4 ok
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variable myfloatingvar \ ok
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4.4e myfloatingvar f! \ ok
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myfloatingvar f@ f. \ 4.4 ok
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\ --------------------------------- Final Notes --------------------------------
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