Merge pull request #2064 from Grinnz/patch-1

[perl/en] Add info on references, modules, and objects
This commit is contained in:
ven 2016-01-25 11:26:00 +01:00
commit e4657408f4

View File

@ -5,6 +5,7 @@ language: perl
filename: learnperl.pl
contributors:
- ["Korjavin Ivan", "http://github.com/korjavin"]
- ["Dan Book", "http://github.com/Grinnz"]
---
Perl 5 is a highly capable, feature-rich programming language with over 25 years of development.
@ -14,6 +15,15 @@ Perl 5 runs on over 100 platforms from portables to mainframes and is suitable f
```perl
# Single line comments start with a number sign.
#### Strict and warnings
use strict;
use warnings;
# All perl scripts and modules should include these lines. Strict causes
# compilation to fail in cases like misspelled variable names, and warnings
# will print warning messages in case of common pitfalls like concatenating
# to an undefined value.
#### Perl variable types
@ -37,7 +47,9 @@ my @animals = ("camel", "llama", "owl");
my @numbers = (23, 42, 69);
my @mixed = ("camel", 42, 1.23);
# Array elements are accessed using square brackets, with a $ to indicate
# one value will be returned.
my $second = $animals[1];
## Hashes
# A hash represents a set of key/value pairs:
@ -50,11 +62,39 @@ my %fruit_color = (
apple => "red",
banana => "yellow",
);
# Hash elements are accessed using curly braces, again with the $ sigil.
my $color = $fruit_color{apple};
# Scalars, arrays and hashes are documented more fully in perldata.
# (perldoc perldata).
# More complex data types can be constructed using references, which allow you
# to build lists and hashes within lists and hashes.
#### References
# More complex data types can be constructed using references, which allow
# you to build arrays and hashes within arrays and hashes.
my $array_ref = \@array;
my $hash_ref = \%hash;
my @array_of_arrays = (\@array1, \@array2, \@array3);
# You can also create anonymous arrays or hashes, returning a reference:
my $fruits = ["apple", "banana"];
my $colors = {apple => "red", banana => "yellow"};
# References can be dereferenced by prefixing the appropriate sigil.
my @fruits_array = @$fruits;
my %colors_hash = %$colors;
# As a shortcut, the arrow operator can be used to dereference and access a
# single value.
my $first = $array_ref->[0];
my $value = $hash_ref->{banana};
# See perlreftut and perlref for more in-depth documentation on references.
#### Conditional and looping constructs
@ -105,6 +145,9 @@ for (@elements) {
# the Perlish post-condition way again
print for @elements;
# iterating through the keys and values of a referenced hash
print $hash_ref->{$_} for keys %$hash_ref;
#### Regular expressions
# Perl's regular expression support is both broad and deep, and is the subject
@ -151,11 +194,101 @@ sub logger {
# Now we can use the subroutine just as any other built-in function:
logger("We have a logger subroutine!");
#### Modules
# A module is a set of Perl code, usually subroutines, which can be used in
# other Perl code. It is usually stored in a file with the extension .pm so
# that Perl can find it.
package MyModule;
use strict;
use warnings;
sub trim {
my $string = shift;
$string =~ s/^\s+//;
$string =~ s/\s+$//;
return $string;
}
1;
# From elsewhere:
use MyModule;
MyModule::trim($string);
# The Exporter module can help with making subroutines exportable, so they
# can be used like this:
use MyModule 'trim';
trim($string);
# Many Perl modules can be downloaded from CPAN (http://www.cpan.org/) and
# provide a range of features to help you avoid reinventing the wheel. A
# number of popular modules like Exporter are included with the Perl
# distribution itself. See perlmod for more details on modules in Perl.
#### Objects
# Objects in Perl are just references that know which class (package) they
# belong to, so that methods (subroutines) called on it can be found there.
# The bless function is used in constructors (usually new) to set this up.
# However, you never need to call it yourself if you use a module like Moose
# or Moo (see below).
package MyCounter;
use strict;
use warnings;
sub new {
my $class = shift;
my $self = {count => 0};
return bless $self, $class;
}
sub count {
my $self = shift;
return $self->{count};
}
sub increment {
my $self = shift;
$self->{count}++;
}
1;
# Methods can be called on a class or object instance with the arrow operator.
use MyCounter;
my $counter = MyCounter->new;
print $counter->count, "\n"; # 0
$counter->increment;
print $counter->count, "\n"; # 1
# The modules Moose and Moo from CPAN can help you set up your object classes.
# They provide a constructor and simple syntax for declaring attributes. This
# class can be used equivalently to the one above.
package MyCounter;
use Moo; # imports strict and warnings
has 'count' => (is => 'rwp', default => 0, init_arg => undef);
sub increment {
my $self = shift;
$self->_set_count($self->count + 1);
}
1;
# Object-oriented programming is covered more thoroughly in perlootut, and its
# low-level implementation in Perl is covered in perlobj.
```
#### Using Perl modules
Perl modules provide a range of features to help you avoid reinventing the wheel, and can be downloaded from CPAN (http://www.cpan.org/). A number of popular modules are included with the Perl distribution itself.
#### FAQ
perlfaq contains questions and answers related to many common tasks, and often provides suggestions for good CPAN modules to use.