From 43fc3289dcf623779a30f1002a58748fe3998812 Mon Sep 17 00:00:00 2001 From: Ollin Boer Bohan Date: Sat, 31 Aug 2019 08:11:27 -0700 Subject: [PATCH] Minor fixes to C++ Smart Pointer section * Fix minor spelling / grammar problems ("tp de-allocate", "refences", "dont"...) * Remove filler words ("Basically", "As a matter of fact"...) * Remove spaces before parens in smart pointer initialization code sample (consistent with the other sections, e.g. the `Tuples` section) * Clarify `std::weak_ptr` use case --- c++.html.markdown | 46 +++++++++++++++++++++++----------------------- 1 file changed, 23 insertions(+), 23 deletions(-) diff --git a/c++.html.markdown b/c++.html.markdown index 176ea1a8..f3dc8e20 100644 --- a/c++.html.markdown +++ b/c++.html.markdown @@ -818,51 +818,51 @@ void doSomethingWithAFile(const std::string& filename) // Smart Pointer ///////////////////// -// Generally a smart pointer is a class, which wraps a "raw pointer" (usage of "new" +// Generally a smart pointer is a class which wraps a "raw pointer" (usage of "new" // respectively malloc/calloc in C). The goal is to be able to -// manage the lifetime of the object being point to without explicitly deleting +// manage the lifetime of the object being pointed to without ever needing to explicitly delete // the object. The term itself simply describes a set of pointers with the // mentioned abstraction. -// Basically smart pointers should preferred over raw pointers, to prevent -// risky memory leaks, which happens if you forget to delete the object. +// Smart pointers should preferred over raw pointers, to prevent +// risky memory leaks, which happen if you forget to delete an object. // Usage of a raw pointer: Dog* ptr = new Dog(); ptr->bark(); delete ptr; -// With the usage of smart pointers you dont have to worry about the deletion -// of a object anymore. -// A smart pointer describes a policy, to count the references on the -// pointer. As matter of fact the objects gets destroyed when the last -// reference on the object gets destroyed. +// By using a smart pointer, you don't have to worry about the deletion +// of the object anymore. +// A smart pointer describes a policy, to count the references to the +// pointer. The object gets destroyed when the last +// reference to the object gets destroyed. // Usage of "std::shared_ptr": void foo() { -// Its not longer necessary to delete the Dog. +// It's no longer necessary to delete the Dog. std::shared_ptr doggo(new Dog()); doggo->bark(); } // Beware of possible circular references!!! // There will be always a reference, so it will be never destroyed! -std::shared_ptr doggo_one (new Dog()); -std::shared_ptr doggo_two (new Dog()); +std::shared_ptr doggo_one(new Dog()); +std::shared_ptr doggo_two(new Dog()); doggo_one = doggo_two; // p1 references p2 doggo_two = doggo_one; // p2 references p1 -// As mentioned before there is a set of smart pointers. The way you have to -// use it, is always the same. -// This leads us to question, when to use which one? -// std::unique_ptr - use it when you just want to hold one reference on -// the same object. -// std::shared_ptr - use it when you want to hold multiple references on the -// same object and want to make sure that it´s de-allocated -// when all refences are gone. -// std::weak_ptr - use it when you want to hold multiple references from -// different places for references for which it´s no problem -// tp de-allocate. +// There are several kinds of smart pointers. +// The way you have to use them is always the same. +// This leads us to the question: when should we use each kind of smart pointer? +// std::unique_ptr - use it when you just want to hold one reference to +// the object. +// std::shared_ptr - use it when you want to hold multiple references to the +// same object and want to make sure that it's deallocated +// when all references are gone. +// std::weak_ptr - use it when you want to access +// the underlying object of a std::shared_ptr without causing that object to stay allocated. +// Weak pointers are used to prevent circular referencing. /////////////////////