--- language: PogoScript contributors: - ["Tim Macfarlane", "http://github.com/refractalize"] filename: learnPogo.pogo --- Pogoscript is a little language that emphasises readability, DSLs and provides excellent asynchronous primitives for writing connected JavaScript applications for the browser or server. ``` javascript // defining a variable water temperature = 24 // re-assigning a variable after its definition water temperature := 26 // functions allow their parameters to be placed anywhere temperature at (a) altitude = 32 - a / 100 // longer functions are just indented temperature at (a) altitude := if (a < 0) water temperature else 32 - a / 100 // calling a function current temperature = temperature at 3200 altitude // this function constructs a new object with methods position (x, y) = { x = x y = y distance from position (p) = dx = self.x - p.x dy = self.y - p.y Math.sqrt (dx * dx + dy * dy) } // `self` is similar to `this` in JavaScript with the // exception that `self` isn't redefined in each new // function definition // `self` just does what you expect // calling methods position (7, 2).distance from position (position (5, 1)) // as in JavaScript, objects are hashes too position.'x' == position.x == position.('x') // arrays positions = [ position (1, 1) position (1, 2) position (1, 3) ] // indexing an array positions.0.y n = 2 positions.(n).y // strings poem = 'Tail turned to red sunset on a juniper crown a lone magpie cawks. Mad at Oryoki in the shrine-room -- Thistles blossomed late afternoon. Put on my shirt and took it off in the sun walking the path to lunch. A dandelion seed floats above the marsh grass with the mosquitos. At 4 A.M. the two middleaged men sleeping together holding hands. In the half-light of dawn a few birds warble under the Pleiades. Sky reddens behind fir trees, larks twitter, sparrows cheep cheep cheep cheep cheep.' // that's Allen Ginsburg // interpolation outlook = 'amazing!' console.log "the weather tomorrow is going to be #(outlook)" // regular expressions r/(\d+)m/i r/(\d+) degrees/mg // operators true @and true false @or true @not false 2 < 4 2 >= 2 2 > 1 // plus all the javascript ones // to define your own (p1) plus (p2) = position (p1.x + p2.x, p1.y + p2.y) // `plus` can be called as an operator position (1, 1) @plus position (0, 2) // or as a function (position (1, 1)) plus (position (0, 2)) // explicit return (x) times (y) = return (x * y) // new now = @new Date () // functions can take named optional arguments spark (position, color: 'black', velocity: {x = 0, y = 0}) = { color = color position = position velocity = velocity } red = spark (position 1 1, color: 'red') fast black = spark (position 1 1, velocity: {x = 10, y = 0}) // functions can unsplat arguments too log (messages, ...) = console.log (messages, ...) // blocks are functions passed to other functions. // This block takes two parameters, `spark` and `c`, // the body of the block is the indented code after the // function call render each @(spark) into canvas context @(c) ctx.begin path () ctx.stroke style = spark.color ctx.arc ( spark.position.x + canvas.width / 2 spark.position.y 3 0 Math.PI * 2 ) ctx.stroke () // asynchronous calls // JavaScript both in the browser and on the server (with Node.js) // makes heavy use of asynchronous IO with callbacks. Async IO is // amazing for performance and making concurrency simple but it // quickly gets complicated. // Pogoscript has a few things to make async IO much much easier // Node.js includes the `fs` module for accessing the file system. // Let's list the contents of a directory fs = require 'fs' directory listing = fs.readdir! '.' // `fs.readdir()` is an asynchronous function, so we can call it // using the `!` operator. The `!` operator allows you to call // async functions with the same syntax and largely the same // semantics as normal synchronous functions. Pogoscript rewrites // it so that all subsequent code is placed in the callback function // to `fs.readdir()`. // to catch asynchronous errors while calling asynchronous functions try another directory listing = fs.readdir! 'a-missing-dir' catch (ex) console.log (ex) // in fact, if you don't use `try catch`, it will raise the error up the // stack to the outer-most `try catch` or to the event loop, as you'd expect // with non-async exceptions // all the other control structures work with asynchronous calls too // here's `if else` config = if (fs.stat! 'config.json'.is file ()) JSON.parse (fs.read file! 'config.json' 'utf-8') else { color: 'red' } // to run two asynchronous calls concurrently, use the `?` operator. // The `?` operator returns a *future* which can be executed to // wait for and obtain the result, again using the `!` operator // we don't wait for either of these calls to finish a = fs.stat? 'a.txt' b = fs.stat? 'b.txt' // now we wait for the calls to finish and print the results console.log "size of a.txt is #(a!.size)" console.log "size of b.txt is #(b!.size)" // futures in Pogoscript are analogous to Promises ``` That's it. Download [Node.js](http://nodejs.org/) and `npm install pogo`. There is plenty of documentation on [http://pogoscript.org/](http://pogoscript.org/), including a [cheat sheet](http://pogoscript.org/cheatsheet.html), a [guide](http://pogoscript.org/guide/), and how [Pogoscript translates to Javascript](http://featurist.github.io/pogo-examples/). Get in touch on the [google group](http://groups.google.com/group/pogoscript) if you have questions!