--- category: framework framework: Qt language: C++ filename: learnqt.cpp contributors: - ["Aleksey Kholovchuk", "https://github.com/vortexxx192"] --- **Qt** is a widely-known framework for developing cross-platform software that can be run on various software and hardware platforms with little or no change in the code, while having the power and speed of native applications. Though **Qt** was originally written in *C++*, there are its ports to other languages: *[PyQt](https://learnxinyminutes.com/docs/pyqt/)*, *QtRuby*, *PHP-Qt*, etc. **Qt** is great for creating applications with graphical user interface (GUI). This tutorial is how to do it in *C++*. ```c++ /* * Let's start classically */ // all headers from Qt framework start with capital letter 'Q' #include #include int main(int argc, char *argv[]) { // create an object to manage application-wide resources QApplication app(argc, argv); // create line edit widget and show it on screen QLineEdit lineEdit("Hello world!"); lineEdit.show(); // start the application's event loop return app.exec(); } ``` GUI-related part of **Qt** is all about *widgets* and *connections* between them. [READ MORE ABOUT WIDGETS](http://doc.qt.io/qt-5/qtwidgets-index.html) ```c++ /* * Let's create a label and a button. * A label should appear when a button is pressed. * * Qt code is speaking for itself. */ #include #include #include #include #include int main(int argc, char *argv[]) { QApplication app(argc, argv); QDialog dialogWindow; dialogWindow.show(); // add vertical layout QVBoxLayout layout; dialogWindow.setLayout(&layout); QLabel textLabel("Thanks for pressing that button"); layout.addWidget(&textLabel); textLabel.hide(); QPushButton button("Press me"); layout.addWidget(&button); // show hidden label when the button is pressed QObject::connect(&button, &QPushButton::pressed, &textLabel, &QLabel::show); return app.exec(); } ``` Notice that *QObject::connect* part. This method is used to connect *SIGNALS* of one objects to *SLOTS* of another. **Signals** are being emitted when certain things happen with objects, like *pressed* signal is emitted when user presses on QPushButton object. **Slots** are *actions* that might be performed in response to received signals. [READ MORE ABOUT SLOTS AND SIGNALS](http://doc.qt.io/qt-5/signalsandslots.html) Next, let's learn that we can not only use standard widgets but also extend their behaviour using inheritance. Let's create a button and count how many times it was pressed. For this purpose we define our own class *CounterLabel*. It must be declared in separate file because of specific Qt architecture. ```c++ // counterlabel.hpp #ifndef COUNTERLABEL #define COUNTERLABEL #include class CounterLabel : public QLabel { Q_OBJECT // Qt-defined macros that must be present in every custom widget public: CounterLabel() : counter(0) { setText("Counter has not been increased yet"); // method of QLabel } public slots: // action that will be called in response to button press void increaseCounter() { setText(QString("Counter value: %1").arg(QString::number(++counter))); } private: int counter; }; #endif // COUNTERLABEL ``` ```c++ // main.cpp // Almost the same as in previous example #include #include #include #include #include #include "counterlabel.hpp" int main(int argc, char *argv[]) { QApplication app(argc, argv); QDialog dialogWindow; dialogWindow.show(); QVBoxLayout layout; dialogWindow.setLayout(&layout); CounterLabel counterLabel; layout.addWidget(&counterLabel); QPushButton button("Push me once more"); layout.addWidget(&button); QObject::connect(&button, &QPushButton::pressed, &counterLabel, &CounterLabel::increaseCounter); return app.exec(); } ``` That's it! Of course, Qt framework is much much larger than the part that was covered in this tutorial, so be ready to read and practice. ## Further reading - [Qt 4.8 tutorials](http://doc.qt.io/qt-4.8/tutorials.html) - [Qt 5 tutorials](http://doc.qt.io/qt-5/qtexamplesandtutorials.html) Good luck and have fun!