--- language: vala contributors: - ["Milo Gilad", "https://github.com/Myl0g"] filename: LearnVala.vala --- In GNOME's own words, "Vala is a programming language that aims to bring modern programming language features to GNOME developers without imposing any additional runtime requirements and without using a different ABI compared to applications and libraries written in C." Vala has aspects of Java and C#, so it'll be natural to those who know either. [Read more here.](https://wiki.gnome.org/Projects/Vala) ```vala // Single line comment /* Multiline Comment */ /** * Documentation comment */ /* Data Types */ char character = 'a' unichar unicode_character = 'u' // 32-bit unicode character int i = 2; // ints can also have guaranteed sizes (e.g. int64, uint64) uint j = -6; // Won't compile; unsigned ints can only be positive long k; short l; ushort m; string text = "Hello,"; // Note that the == operator will check string content string verbatim = """This is a verbatim (a.k.a. raw) string. Special characters (e.g. \n and "") are not interpreted. They may also be multiple lines long."""; // String Templates allow for easy string formatting string string_template = @"$text world"; // "$text" evaluates to "Hello," int test = 5; int test2 = 10; string template2 = @"$(test * test2) is a number."; // Expression evaluation string template_slice = string_template[7:12]; // => "world" // Most data types have methods for parsing. bool parse_bool = bool.parse("false"); // => false int parse_int = int.parse("-52"); // => -52 string parse_string = parse_int.to_string(); // => "-52" /* Basic I/O */ stdout.printf(parse_string); // Prints to console string input = stdin.read_line(); // Gets input from console stderr.printf("Error message"); // Error printing /* Arrays */ int[] int_array = new int[10]; // Array of ints with 10 slots int better_int_array[10]; // Above expression, shortened int_array.length; // => 10; int[] int_array2 = {5, 10, 15, 20}; // Can be created on-the-fly int[] array_slice = int_array2[1:3]; // Slice (copy of data) unowned int[] array_slice_ref = int_array2[1:3]; // Reference to data // Multi-dimensional Arrays (defined with a number of commas in the brackets) int[,] multi_array = new int[6,4]; // 6 is the number of arrays, 4 is their size int[,] multi_array2 = {{7, 4, 6, 4}, {3, 2, 4, 6}, {5, 9, 5, 1}}; // new int[3,4] multi_array2[2,3] = 12; // 2 is the array, 3 is the index in the array int first_d = multi_array2.length[0] // => 3 int second_d = multi_array2.length[1] // => 4 // Stacked arrays (e.g. int[][]) where array lengths vary are not supported. // Multi-dimensional arrays cannot be sliced, nor can they be converted to one- // dimensional. int[] add_to_array = {}; add_to_array += 12; // Arrays can be dynamically added to add_to_array.resize(20); // Array now has 20 slots uint8[] chars = "test message".data; chars.move(5, 0, 7); stdout.printf((string) chars); // Casts the array to a string and prints it /* Control Flow */ int a = 1; int b = 2; int[] foreach_demo = {2, 4, 6, 8}; while (b > a) { // While loop; checks if expression is true before executing b--; } do { b--; } while (b > a); // Do While loop; executes the code in "do" before while (b > a) for (a = 0; a < 10; a++) { stdout.printf("%d\n", a); } // for loop foreach (int foreach_demo_var in foreach_demo) { stdout.printf("%d\n", foreach_demo_var); } // foreach works on any iterable collection if (a == 0) { break; } else if (a > 1) { stdout.printf("%d\n", a); } else { break; } // if-then-else switch (a) { case 1: stdout.printf("A is 1\n"); break; case 5: case 10: stdout.printf("A is 5 or 10\n"); break; default: stdout.printf("???\n") break; } // switch statement /* Type Casting and Inference */ int cast_to_float = 10; float casted_float = (float) cast_to_float; // static casting; no runtime checks // For runtime checks, use dynamic casting. // Dynamically casted objects must be the following: // - Object's class is the same class as the desired type // - Object's class is a subclass of the desired type // - Desired class is an interface implemented by the object's class float dyna_casted_float = cast_to_float as float // Won't compile var inferred_string = "hello"; // Type inference /* Methods (a.k.a. functions) */ int method_demo(string arg1, Object arg2) { // Returns int and takes args return 1; } // Vala methods cannot be overloaded. void some_method(string text) { } void some_method(int number) { } // Won't compile // To achieve similar functionality, use default argument values. void some_better_method(string text, int number = 0) { } some_better_method("text"); some_better_method("text", 12); // varargs (variable-length argument lists) are also supported. void method_with_varargs(int arg1, ...) { var varargs_list = va_list(); // gets the varargs list string arg_string = varargs_list.arg(); // gets arguments, one after another int int_vararg = varargs_list.arg(); stdout.printf("%s, %d\n", arg_string, int_vararg) } string? ok_to_be_null(int? test_int) { } // "?" denotes possible null value // Delegates delegate void DelegateDemo(char char_a); void delegate_match(char char_a) { // Matches the delegate's signature stdout.printf("%d\n"); } void call_delegate(DelegateDemo d, char char_b) { // Takes a delegate arg d(char_b) // calls delegate } void final_delegate_demo() { call_delegate(delegate_match); // Passes matching method as argument } // Lambdas (a.k.a. Anonymous Methods) are defined with "=>" (a) => { stdout.printf("%d\n", a); } // Prints "a" /* Namespaces */ namespace NamespaceDemo { // Allows you to organize variable names int namespace_int = 12; } namespace_int += 5; // Won't compile using NamespaceDemo; namespace_int += 5; // Valid /* Structs and Enums */ struct Closet { public uint shirts; // Default access modifier is private public uint jackets; } Closet struct_init_1 = Closet(); // or Closet struct_init_1 = {}; Closet struct_init_2 = {15, 3}; var struct_init_3 = Closet() { // Type inference also works shirts = 15; jackets = 3; } enum HouseSize { // An example of an enum SMALL, MODERATE, BIG } /* Classes and Object-Oriented Programming */ class Message : GLib.Object { // Class Message extends GLib's Object private string sender; // a private field public string text {get; set;} // a public property (more on that later) protected bool is_digital = true; // protected (this class and subclasses) internal bool sent = false; // internal (classes in same package) public void send(string message_sender) { // public method sender = message_sender; sent = true; } public Message() { // Constructor // ... } } interface InterfaceDemo { // Can be used as a mixin // ... } // Since method overloading isn't possible, you can use named constructors // to get the same functionality. public class Calculator : GLib.Object { public Calculator() { } public Calculator.with_name(string name) { } public Calculator.model(string model_id, string name = "") { this.with_name(@"$model_id $name"); // Chained constructors with "this" } ~Calculator() { } // Only needed if you're using manual memory management } var calc1 = new Calculator.with_name("Temp"); var calc2 = new Calculator.model("TI-84"); // Signals (a.k.a. events or event listeners) are a way to execute multiple // methods with the same signature at the same time. public class SignalDemo : GLib.Object { public signal void sig_demo(int sig_demo_int); // Must be public public static int main(string[] args) { // main method; program does not compile without it var sig_demo_class = new SignalDemo(); // New instance of class sig_demo_class.sig_demo.connect((ob, sig_int) => { // Lambda used as handler stdout.printf("%d\n", sig_int); // "ob" is object on which it is emitted }); sig_demo_class.sig_demo(27); // Signal is emitted return 0; } } // You may use the connect() method and attach as many handlers as you'd like. // They'll all run when the signal is emitted. // Properties (getters and setters) class Animal : GLib.Object { private int _legs; // prefixed with underscore to prevents name clashes public int legs { get { return _legs; } set { _legs = value; } } public int eyes { get; set; default = 5; } // Shorter way public int kingdom { get; private set; default = "Animalia"} // Read-only public static void main(string args[]) { rabbit = new Animal(); // All GLib.Objects have a signal "notify" emitted when a property changes. // If you specify a specific property, replace all underscores with dashes // to conform with the GObject naming convention. rabbit.notify["eyes"].connect((s, p) => { // Remove the ["eyes"] for all stdout.printf("Property '%s' has changed!\n", p.name); }); rabbit.legs = 2; rabbit.legs += 2; rabbit.eyes = 2; } } ``` * More Vala documentation can be found [here](https://valadoc.org/). * Read about building GUIs with GTK+ and Vala [here](http://archive.is/7C7bw).