--- name: perl category: language language: perl filename: learnperl.pl contributors: - ["Korjavin Ivan", "http://github.com/korjavin"] - ["Dan Book", "http://github.com/Grinnz"] --- Perl 5 is a highly capable, feature-rich programming language with over 25 years of development. Perl 5 runs on over 100 platforms from portables to mainframes and is suitable for both rapid prototyping and large scale development projects. ```perl # Single line comments start with a number sign. #### Strict and warnings use strict; use warnings; # All perl scripts and modules should include these lines. Strict causes # compilation to fail in cases like misspelled variable names, and # warnings will print warning messages in case of common pitfalls like # concatenating to an undefined value. #### Perl variable types # Variables begin with a sigil, which is a symbol showing the type. # A valid variable name starts with a letter or underscore, # followed by any number of letters, numbers, or underscores. ### Perl has three main variable types: $scalar, @array, and %hash. ## Scalars # A scalar represents a single value: my $animal = "camel"; my $answer = 42; # Scalar values can be strings, integers or floating point numbers, and # Perl will automatically convert between them as required. ## Arrays # An array represents a list of values: my @animals = ("camel", "llama", "owl"); my @numbers = (23, 42, 69); my @mixed = ("camel", 42, 1.23); # Array elements are accessed using square brackets, with a $ to # indicate one value will be returned. my $second = $animals[1]; ## Hashes # A hash represents a set of key/value pairs: my %fruit_color = ("apple", "red", "banana", "yellow"); # You can use whitespace and the "=>" operator to lay them out more # nicely: my %fruit_color = ( apple => "red", banana => "yellow", ); # Hash elements are accessed using curly braces, again with the $ sigil. my $color = $fruit_color{apple}; # Scalars, arrays and hashes are documented more fully in perldata. # (perldoc perldata). #### References # More complex data types can be constructed using references, which # allow you to build arrays and hashes within arrays and hashes. my $array_ref = \@array; my $hash_ref = \%hash; my @array_of_arrays = (\@array1, \@array2, \@array3); # You can also create anonymous arrays or hashes, returning a reference: my $fruits = ["apple", "banana"]; my $colors = {apple => "red", banana => "yellow"}; # References can be dereferenced by prefixing the appropriate sigil. my @fruits_array = @$fruits; my %colors_hash = %$colors; # As a shortcut, the arrow operator can be used to dereference and # access a single value. my $first = $array_ref->[0]; my $value = $hash_ref->{banana}; # See perlreftut and perlref for more in-depth documentation on # references. #### Conditional and looping constructs # Perl has most of the usual conditional and looping constructs. if ($var) { ... } elsif ($var eq 'bar') { ... } else { ... } unless (condition) { ... } # This is provided as a more readable version of "if (!condition)" # the Perlish post-condition way print "Yow!" if $zippy; print "We have no bananas" unless $bananas; # while while (condition) { ... } # for loops and iteration for (my $i = 0; $i < $max; $i++) { print "index is $i"; } for (my $i = 0; $i < @elements; $i++) { print "Current element is " . $elements[$i]; } for my $element (@elements) { print $element; } # implicitly for (@elements) { print; } # the Perlish post-condition way again print for @elements; # iterating through the keys and values of a referenced hash print $hash_ref->{$_} for keys %$hash_ref; #### Regular expressions # Perl's regular expression support is both broad and deep, and is the # subject of lengthy documentation in perlrequick, perlretut, and # elsewhere. However, in short: # Simple matching if (/foo/) { ... } # true if $_ contains "foo" if ($x =~ /foo/) { ... } # true if $x contains "foo" # Simple substitution $x =~ s/foo/bar/; # replaces foo with bar in $x $x =~ s/foo/bar/g; # replaces ALL INSTANCES of foo with bar in $x #### Files and I/O # You can open a file for input or output using the "open()" function. # For reading: open(my $in, "<", "input.txt") or die "Can't open input.txt: $!"; # For writing (clears file if it exists): open(my $out, ">", "output.txt") or die "Can't open output.txt: $!"; # For writing (appends to end of file): open(my $log, ">>", "my.log") or die "Can't open my.log: $!"; # You can read from an open filehandle using the "<>" operator. In # scalar context it reads a single line from the filehandle, and in list # context it reads the whole file in, assigning each line to an element # of the list: my $line = <$in>; my @lines = <$in>; # You can write to an open filehandle using the standard "print" # function. print $out @lines; print $log $msg, "\n"; #### Writing subroutines # Writing subroutines is easy: sub logger { my $logmessage = shift; open my $logfile, ">>", "my.log" or die "Could not open my.log: $!"; print $logfile $logmessage; } # Now we can use the subroutine just as any other built-in function: logger("We have a logger subroutine!"); #### Modules # A module is a set of Perl code, usually subroutines, which can be used # in other Perl code. It is usually stored in a file with the extension # .pm so that Perl can find it. package MyModule; use strict; use warnings; sub trim { my $string = shift; $string =~ s/^\s+//; $string =~ s/\s+$//; return $string; } 1; # From elsewhere: use MyModule; MyModule::trim($string); # The Exporter module can help with making subroutines exportable, so # they can be used like this: use MyModule 'trim'; trim($string); # Many Perl modules can be downloaded from CPAN (http://www.cpan.org/) # and provide a range of features to help you avoid reinventing the # wheel. A number of popular modules like Exporter are included with # the Perl distribution itself. See perlmod for more details on modules # in Perl. #### Objects # Objects in Perl are just references that know which class (package) # they belong to, so that methods (subroutines) called on it can be # found there. The bless function is used in constructors (usually new) # to set this up. However, you never need to call it yourself if you use # a module like Moose or Moo (see below). package MyCounter; use strict; use warnings; sub new { my $class = shift; my $self = {count => 0}; return bless $self, $class; } sub count { my $self = shift; return $self->{count}; } sub increment { my $self = shift; $self->{count}++; } 1; # Methods can be called on a class or object instance with the arrow # operator. use MyCounter; my $counter = MyCounter->new; print $counter->count, "\n"; # 0 $counter->increment; print $counter->count, "\n"; # 1 # The modules Moose and Moo from CPAN can help you set up your object # classes. They provide a constructor and simple syntax for declaring # attributes. This class can be used equivalently to the one above. package MyCounter; use Moo; # imports strict and warnings has 'count' => (is => 'rwp', default => 0, init_arg => undef); sub increment { my $self = shift; $self->_set_count($self->count + 1); } 1; # Object-oriented programming is covered more thoroughly in perlootut, # and its low-level implementation in Perl is covered in perlobj. ``` #### FAQ perlfaq contains questions and answers related to many common tasks, and often provides suggestions for good CPAN modules to use. #### Further Reading - [perl-tutorial](http://perl-tutorial.org/) - [Learn at www.perl.com](http://www.perl.org/learn.html) - [perldoc](http://perldoc.perl.org/) - and perl built-in : `perldoc perlintro`