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* Learn AssemblyScript in Y minutes AssemblyScript is based on TypeScript, therefore the tutorial is based on Learn Typescript in Y minutes * Fixes for compliancy to contrib.md and Quick fix 80 characters line limit Also return type for function * Solve suggested changes Changes were suggested by @SebastianSpeitel * Adding examples on Array Type inference As suggested by Max Graey * Derived class use the extends keyword Co-authored-by: Sebastian Speitel <sebastian.speitel@outlook.de> * Fix alert conventional signature Co-authored-by: Max Graey <maxgraey@gmail.com> * Removed Type Assertion Co-authored-by: Sebastian Speitel <sebastian.speitel@outlook.de> * Fix dangling interfaces and namespace uses Co-authored-by: Max Graey <maxgraey@gmail.com> Co-authored-by: Sebastian Speitel <sebastian.speitel@outlook.de> * Export functions, classes and namespaces AssemblyScript doesn't tell about errors in a non exported body Co-authored-by: Max Graey <maxgraey@gmail.com> Co-authored-by: Sebastian Speitel <sebastian.speitel@outlook.de> --------- Co-authored-by: Sebastian Speitel <sebastian.speitel@outlook.de> Co-authored-by: Max Graey <maxgraey@gmail.com>
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language | contributors | filename | ||||||||||||
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Assemblyscript |
|
learnassemblyscript.ts |
AssemblyScript compiles a variant of TypeScript (basically JavaScript with types) to WebAssembly using Binaryen. It generates lean and mean WebAssembly modules while being just an npm install
away.
This article will focus only on AssemblyScript extra syntax, as opposed to TypeScript and JavaScript.
To test AssemblyScript's compiler, head to the Playground where you will be able to type code, have auto completion and directly see the emitted WebAssembly.
// There are many basic types in AssemblyScript,
let isDone: boolean = false;
let name: string = "Anders";
// but integer type come as signed (sized from 8 to 64 bits)
let lines8: i8 = 42;
let lines16: i16 = 42;
let lines32: i32 = 42;
let lines64: i64 = 42;
// and unsigned (sized from 8 to 64 bits),
let ulines8: u8 = 42;
let ulines16: u16 = 42;
let ulines32: u32 = 42;
let ulines64: u64 = 42;
// and float has two sizes possible (32/64).
let rate32: f32 = 1.0
let rate64: f64 = 1.0
// But you can omit the type annotation if the variables are derived
// from explicit literals
let _isDone = false;
let _lines = 42;
let _name = "Anders";
// Use const keyword for constants
const numLivesForCat = 9;
numLivesForCat = 1; // Error
// For collections, there are typed arrays and generic arrays
let list1: i8[] = [1, 2, 3];
// Alternatively, using the generic array type
let list2: Array<i8> = [1, 2, 3];
// For enumerations:
enum Color { Red, Green, Blue };
let c: Color = Color.Green;
// Functions imported from JavaScript need to be declared as external
// @ts-ignore decorator
@external("alert")
declare function alert(message: string): void;
// and you can also import JS functions in a namespace
declare namespace window {
// @ts-ignore decorator
@external("window", "alert")
function alert(message: string): void;
}
// Lastly, "void" is used in the special case of a function returning nothing
export function bigHorribleAlert(): void {
alert("I'm a little annoying box!"); // calling JS function here
}
// Functions are first class citizens, support the lambda "fat arrow" syntax
// The following are equivalent, the compiler does not offer any type
// inference for functions yet, and same WebAssembly will be emitted.
export function f1 (i: i32): i32 { return i * i; }
// "Fat arrow" syntax
let f2 = (i: i32): i32 => { return i * i; }
// "Fat arrow" syntax, braceless means no return keyword needed
let f3 = (i: i32): i32 => i * i;
// Classes - members are public by default
export class Point {
// Properties
x: f64;
// Constructor - the public/private keywords in this context will generate
// the boiler plate code for the property and the initialization in the
// constructor.
// In this example, "y" will be defined just like "x" is, but with less code
// Default values are also supported
constructor(x: f64, public y: f64 = 0) {
this.x = x;
}
// Functions
dist(): f64 { return Math.sqrt(this.x * this.x + this.y * this.y); }
// Static members
static origin: Point = new Point(0, 0);
}
// Classes can be explicitly marked as extending a parent class.
// Any missing properties will then cause an error at compile-time.
export class PointPerson extends Point {
constructor(x: f64, y: f64, public name: string) {
super(x, y);
}
move(): void {}
}
let p1 = new Point(10, 20);
let p2 = new Point(25); //y will be 0
// Inheritance
export class Point3D extends Point {
constructor(x: f64, y: f64, public z: f64 = 0) {
super(x, y); // Explicit call to the super class constructor is mandatory
}
// Overwrite
dist(): f64 {
let d = super.dist();
return Math.sqrt(d * d + this.z * this.z);
}
}
// Namespaces, "." can be used as separator for sub namespaces
export namespace Geometry {
class Square {
constructor(public sideLength: f64 = 0) {
}
area(): f64 {
return Math.pow(this.sideLength, 2);
}
}
}
let s1 = new Geometry.Square(5);
// Generics
// AssemblyScript compiles generics to one concrete method or function per set
// of unique contextual type arguments, also known as [monomorphisation].
// Implications are that a module only includes and exports concrete functions
// for sets of type arguments actually used and that concrete functions can be
// shortcutted with [static type checks] at compile time, which turned out to
// be quite useful.
// Classes
export class Tuple<T1, T2> {
constructor(public item1: T1, public item2: T2) {
}
}
export class Pair<T> {
item1: T;
item2: T;
}
// And functions
export function pairToTuple <T>(p: Pair<T>): Tuple<T, T> {
return new Tuple(p.item1, p.item2);
};
let tuple = pairToTuple<string>({ item1: "hello", item2: "world" });
// Including references to a TypeScript-only definition file:
/// <reference path="jquery.d.ts" />
// Template Strings (strings that use backticks)
// String Interpolation with Template Strings
let name = 'Tyrone';
let greeting = `Hi ${name}, how are you?`
// Multiline Strings with Template Strings
let multiline = `This is an example
of a multiline string`;
let numbers: Array<i8> = [0, 1, 2, 3, 4];
let moreNumbers: Array<i8> = numbers;
moreNumbers[5] = 5; // Error, elements are read-only
moreNumbers.push(5); // Error, no push method (because it mutates array)
moreNumbers.length = 3; // Error, length is read-only
numbers = moreNumbers; // Error, mutating methods are missing
// Type inference in Arrays
let ints = [0, 1, 2, 3, 4] // will infer as Array<i32>
let floats: f32[] = [0, 1, 2, 3, 4] // will infer as Array<f32>
let doubles = [0.0, 1.0, 2, 3, 4] // will infer as Array<f64>
let bytes1 = [0 as u8, 1, 2, 3, 4] // will infer as Array<u8>
let bytes2 = [0, 1, 2, 3, 4] as u8[] // will infer as Array<u8>
let bytes3: u8[] = [0, 1, 2, 3, 4] // will infer as Array<u8>
Further Reading
- [AssemblyScript Official website] (https://www.assemblyscript.org/)
- [AssemblyScript source documentation] https://github.com/AssemblyScript/website/tree/main/src)
- [Source Code on GitHub] (https://github.com/AssemblyScript/assemblyscript)