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447 lines
12 KiB
Markdown
447 lines
12 KiB
Markdown
---
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name: Sing
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category: language
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language: Sing
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filename: learnsing.sing
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contributors:
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- ["Maurizio De Girolami", "https://github.com/mdegirolami"]
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---
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The purpose of sing is to provide a simple, safe, fast language that
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can be a good replacement for c++ for high performance applications.
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Sing is an easy choice because it compiles to human-quality readable c++.
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Because of that, if you work for a while with Sing and, at any time, you discover you don't like Sing anymore, you lose nothing of your work
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because you are left with nice and clean c++ code.
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In some way you can also think Sing as a tool to write c++ in a way that enforces some best practices.
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```go
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/* Multi- line comment.
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/* It can be nested */
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Use it to remark-out part of the code.
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It leaves no trace in the intermediate c++ code.
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(sing translates into nice human readable c++)
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*/
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// Single line comment, can be placed only before a statement or declaration...
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// ...or at the right of the first line of a statement or declaration.
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// single line comments are kept into c++.
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//
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// here we declare if we need to use public declarations from other files.
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// (in this case from files 'sio', 'sys')
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requires "sio";
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requires "sys";
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//
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// A sing function declaration.
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// All the declarations can be made public with the 'public' keyword.
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// All the declarations start with a keyword specifying the type of declaration
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// (in this case fn for function) then follows the name, the arguments and the
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// return type.
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//
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// Each argument starts with a direction qualifyer (in, out, io) which tells if
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// the argument is an input, an output or both...
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// ...then follows the argument name and the type.
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public fn singmain(in argv [*]string) i32
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{
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// print is from the sio file and sends a string to the console
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sio.print("Hello World\n");
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// type conversions are allowed in the form of <newtype>(expression).
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sio.print(string(sum(5, 10)) + "\n");
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// For clarity you can specify after an argument its name separated by ':'.
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var result i32;
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recursive_power(10:base, 3:exponent, result);
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// referred here to avoid a 'not used' error.
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learnTypes();
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// functions can only return a single value of some basic type.
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return(0);
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}
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// You can have as many arguments as you want, comma separated.
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// You can also omit the 'in' direction qualifyer (it is the default).
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fn sum(arg1 i32, arg2 i32) i32
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{
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// as 'fn' declares a function, 'let' declares a constant.
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// With constants, if you place an initializer, you can omit the type.
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let the_sum = arg1 + arg2;
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return(the_sum);
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}
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// Arguments are passed by reference, which means that in the function body you
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// use the argument names to refer to the passed variables.
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// Example: all the functions in the recursion stack access the same 'result'
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// variable, supplied by the singmain function.
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fn recursive_power(base i32, exponent i32, out result i32) void
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{
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if (exponent == 0) {
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result = 1;
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} else {
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recursive_power(base, exponent - 1, result);
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result *= base;
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}
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}
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//**********************************************************
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//
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// TYPES
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//
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//**********************************************************
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fn learnTypes() void
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{
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// the var keyword declares mutable variables
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// in this case an UTF-8 encoded string
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var my_name string;
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// ints of 8..64 bits size
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var int0 i8;
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var int1 i16;
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var int2 i32;
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var int3 i64;
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// uints
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var uint0 u8;
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var uint1 u16;
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var uint2 u32;
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var uint3 u64;
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// floats
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var float0 f32;
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var float1 f64;
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// complex
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var cmplx0 c64;
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var cmplx1 c128;
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cmplx0 = 0;
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cmplx1 = 0;
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// and of course...
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var bool0 bool;
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// type inference: by default constants are i32, f32, c64
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let an_int32 = 15;
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let a_float32 = 15.0;
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let a_complex = 15.0 + 3i;
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let a_string = "Hello !";
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let a_bool = false;
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// To create constant of different types use a conversion-like syntax:
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// NOTE: this is NOT a conversion. Just a type specification
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let a_float64 = f64(5.6);
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// in a type definition [] reads as "array of"
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// in the example []i32 => array of i32.
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var intarray []i32 = {1, 2, 3};
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// You can specify a length, else the length is given by the initializer
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// the last initializer is replicated on the extra items
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var sizedarray [10]i32 = {1, 2, 3};
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// Specify * as the size to get a dynamic array (can change its length)
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var dyna_array [*]i32;
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// you can append items to a vector invoking a method-like function on it.
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dyna_array.push_back(an_int32);
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// getting the size of the array. sys.validate() is like assert in c
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sys.validate(dyna_array.size() == 1);
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// a map that associates a number to a string.
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// "map(x)..." reads "map with key of type x and value of type..."
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var a_map map(string)i32;
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a_map.insert("one", 1);
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a_map.insert("two", 2);
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a_map.insert("three", 3);
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let key = "two";
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// note: the second argument of get_safe is the value to be returned
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// when the key is not found.
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sio.print("\nAnd the value is...: " + string(a_map.get_safe(key, -1)));
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// string concatenation
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my_name = "a" + "b";
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}
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// an enum type can only have a value from a discrete set.
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// can't be converted to/from int !
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enum Stages {first, second, last}
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// you can refer to enum values (to assign/compare them)
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// specifying both the typename and tagname separated with the '.' operator
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var current_stage = Stages.first;
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//**********************************************************
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//
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// POINTERS
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//
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//**********************************************************
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// This is a factory for a dynamic vector.
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// In a type declaration '*' reads 'pointer to..'
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// so the return type is 'pointer to a vector of i32'
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fn vectorFactory(first i32, last i32) *[*]i32
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{
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var buffer [*]i32;
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// fill
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for (value in first : last) {
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buffer.push_back(value);
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}
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// The & operator returns the address of the buffer.
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// You can only use & on local variables
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// As you use & on a variable, that variable is allocated on the HEAP.
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return(&buffer);
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}
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fn usePointers() void
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{
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var bufferptr = vectorFactory(0, 100);
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// you don't need to use the factory pattern to use pointers.
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var another_buffer [*]i32;
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var another_bufferptr = &another_buffer;
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// you can dereference a pointer with the * operator
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// sys.validate is an assertion (causes a signal if the argument is false)
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sys.validate((*bufferptr)[0] == 0);
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/*
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// as all the pointers to a variable exit their scope the variable is
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// no more accessible and is deleted (freed)
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*/
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}
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//**********************************************************
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//
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// CLASSES
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//
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//**********************************************************
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// This is a Class. The member variables can be directly initialized here
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class AClass {
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public:
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var public_var = 100; // same as any other variable declaration
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fn is_ready() bool; // same as any other function declaration
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fn mut finalize() void; // destructor (called on object deletion)
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private:
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var private_var string;
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// Changes the member variables and must be marked as 'mut' (mutable)
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fn mut private_fun(errmsg string) void;
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}
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// How to declare a member function
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fn AClass.is_ready() bool
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{
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// inside a member function, members can be accessed through the
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// 'this' keyword and the field selector '.'
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return(this.public_var > 10);
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}
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fn AClass.private_fun(errmsg string) void
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{
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this.private_var = errmsg;
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}
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// using a class
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fn useAClass() void
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{
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// in this way you create a variable of type AClass.
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var instance AClass;
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// then you can access its members through the '.' operator.
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if (instance.is_ready()) {
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instance.public_var = 0;
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}
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}
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//**********************************************************
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//
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// INTERFACES
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//
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//**********************************************************
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// You can use polymorphism in sing defining an interface...
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interface ExampleInterface {
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fn mut eraseAll() void;
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fn identify_myself() void;
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}
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// and then creating classes which implement the interface
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// NOTE: you don't need (and cannot) re-declare the interface functions
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class Implementer1 : ExampleInterface {
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private:
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var to_be_erased i32 = 3;
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public:
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var only_on_impl1 = 0;
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}
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class Implementer2 : ExampleInterface {
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private:
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var to_be_erased f32 = 3;
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}
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fn Implementer1.eraseAll() void
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{
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this.to_be_erased = 0;
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}
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fn Implementer1.identify_myself() void
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{
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sio.print("\nI'm the terrible int eraser !!\n");
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}
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fn Implementer2.eraseAll() void
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{
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this.to_be_erased = 0;
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}
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fn Implementer2.identify_myself() void
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{
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sio.print("\nI'm the terrible float eraser !!\n");
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}
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fn interface_casting() i32
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{
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// upcasting is automatic (es: *Implementer1 to *ExampleInterface)
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var concrete Implementer1;
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var if_ptr *ExampleInterface = &concrete;
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// you can access interface members with (guess what ?) '.'
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if_ptr.identify_myself();
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// downcasting requires a special construct
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// (see also below the conditional structures)
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typeswitch(ref = if_ptr) {
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case *Implementer1: return(ref.only_on_impl1);
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case *Implementer2: {}
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default: return(0);
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}
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return(1);
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}
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// All the loop types
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fn loops() void
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{
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// while: the condition must be strictly of boolean type
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var idx = 0;
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while (idx < 10) {
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++idx;
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}
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// for in an integer range. The last value is excluded
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// 'it' is local to the loop and must not be previously declared
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for (it in 0 : 10) {
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}
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// reverse direction
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for (it in 10 : 0) {
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}
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// configurable step. The loop stops when it's >= the final value
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for (it in 0 : 100 step 3) {
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}
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// with an auxiliary counter.
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// The counter start always at 0 and increments by one at each iteration
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for (counter, it in 3450 : 100 step -22) {
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}
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// value assumes in turn all the values from array
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var array [*]i32 = {0, 10, 100, 1000};
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for (value in array) {
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}
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// as before with auxiliary counter
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for (counter, value in array) {
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}
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}
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// All the conditional structures
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interface intface {}
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class c0_test : intface {public: fn c0stuff() void;}
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class delegating : intface {}
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fn conditionals(in object intface, in objptr *intface) void
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{
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let condition1 = true;
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let condition2 = true;
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let condition3 = true;
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var value = 30;
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// condition1 must be a boolean.
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if (condition1) {
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++value; // conditioned statement
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}
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// you can chain conditions with else if
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if (condition1) {
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++value;
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} else if (condition2) {
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--value;
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}
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// a final else runs if any other condition is false
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if (condition1) {
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++value;
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} else if (condition2) {
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--value;
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} else {
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value = 0;
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}
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// based on the switch value selects a case statement
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switch (value) {
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case 0: sio.print("value is zero"); // a single statement !
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case 1: {} // do nothing
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case 2: // falls through
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case 3: sio.print("value is more than one");
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case 4: { // a block is a single statement !
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value = 0;
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sio.print("how big !!");
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}
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default: return; // if no one else matches
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}
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// similar to a switch but selects a case based on argument type.
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// - object must be a function argument of type interface.
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// - the case types must be classes implementing the object interface.
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// - in each case statement, ref assumes the class type of that case.
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typeswitch(ref = object) {
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case c0_test: ref.c0stuff();
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case delegating: {}
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default: return;
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}
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// - object must be an interface pointer.
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// - the case types must be pointers to classes implementing the objptr interface.
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// - in each case statement, ref assumes the class pointer type of that case.
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typeswitch(ref = objptr) {
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case *c0_test: {
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ref.c0stuff();
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return;
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}
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case *delegating: {}
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default: sio.print("unknown pointer type !!");
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}
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}
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```
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## Further Reading
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[official Sing web site](https://mdegirolami.wixsite.com/singlang).
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If you want to play with sing you are recommended to download the vscode plugin. Please
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follow the instructions at [Getting Started](https://mdegirolami.wixsite.com/singlang/copy-of-interfacing-sing-and-c-2)
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