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417 lines
18 KiB
Markdown
417 lines
18 KiB
Markdown
---
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language: Ada
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filename: learn.ada
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contributors:
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- ["Luke A. Guest", "https://github.com/Lucretia"]
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- ["Fernando Oleo Blanco", "https://github.com/Irvise"]
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- ["Fabien Chouteau", "https://github.com/Fabien-Chouteau"]
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- ["Manuel", "https://github.com/mgrojo"]
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---
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Ada is a strong statically typed imperative, [object-oriented](https://ada-lang.io/docs/arm/AA-3/AA-3.9), [real-time](https://ada-lang.io/docs/arm/AA-D), [parallel](https://ada-lang.io/docs/arm/AA-9) and [distributed](https://ada-lang.io/docs/arm/AA-9) programming language from the Pascal/Algol family of languages, but nowadays, it only has a passing resemblance to Pascal, with the only remnants left being the ```begin/end``` keyword pair, the ```:=``` assignment symbol, records and ```if/case``` control statement structures.
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Ada was originally designed to be an [object-based](https://ada-lang.io/docs/arm/AA-3/AA-3.3) language and to replace 100's of languages in use by the US government. This means that all entities are objects, not in the object-oriented sense. The language became [Object-Oriented](https://ada-lang.io/docs/arm/AA-3/AA-3.9) in 1995, and added [interfaces](https://ada-lang.io/docs/arm/AA-3/AA-3.9#Subclause_3.9.4) derived from Java in 2005. [Contract based](https://ada-lang.io/docs/arm/AA-13/AA-13.1#Subclause_13.1.1) programming was introduced with Ada 2012.
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Ada was designed to be easy to read and learn, even for non-programmers, e.g. management within an organisation, therefore programs written in the language tend to be a bit more verbose.
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Ada is a modern programming language, and now has a package manager like other modern languages, Alire, see below.
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```ada
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-- Comments are written with a double hyphen and exist until the end of
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-- the line.
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-- You do not need to call the entry point "Main" or "main," you should
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-- name it based on what the program does.
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procedure Empty is
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-- This is a declarative part.
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begin
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-- Statements go here.
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null; -- Do nothing here.
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end Empty;
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-- Ada compilers accept compilation units which can be library packages,
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-- tasks, sub-programs, generics, etc.
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-- This is where "context clauses" go, these can be pragmas or "with"
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-- statements. "with" is equivalent to "include" or "import" in other
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-- languages.
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with Ada.Text_IO; -- Get access to a library package.
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procedure Hello is
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begin
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Ada.Text_IO.Put_Line ("Hello, world");
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Ada.Text_IO.Put ("Hello again, world");
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Ada.Text_IO.New_Line;
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end Hello;
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-- Ada has a real module system. Modules are called packages and are split into
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-- two component parts, the specification and a body.
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-- It is important to introduce packages early, as you will be using them from
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-- the start.
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package Stuff is
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-- We could add the following line in order to tell the compiler that this
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-- package does not have to run any code before the "main" procedure starts.
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-- pragma Preelaborate;
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-- Packages can be nested within the same file or externally.
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-- Nested packages are accessed via dot notation, e.g. Stuff.Things.My.
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package Things is
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My : constant Integer := 100;
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end Things;
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-- If there are sub-programs declared within the specification, the body
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-- of the sub-program must be declared within the package body.
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procedure Do_Something; -- If a subprogram takes no parameters, empty
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-- parentheses are not required, unlike other
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-- languages.
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-- We can also make generic sub-programs.
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generic
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type Element is (<>); -- The "(<>)" notation specifies that only
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-- discrete types can be passed into the generic.
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procedure Swap (Left, Right : in out Element);
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-- Sometimes we want to hide how a type is defined from the outside world
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-- so that nobody can mess with it directly. The full type must be defined
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-- within the private section below.
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type Blobs is private;
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-- We can also make types "limited" by putting this keyword after the "is"
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-- keyword, this means that the user cannot copy objects of that type
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-- around, like they normally could.
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private
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type Blobs is new Integer range -25 .. 25;
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end Stuff;
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package body Stuff is
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-- Sub-program body.
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procedure Do_Something is
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-- We can nest sub-programs too.
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-- Parameters are defined with the direction of travel, in, in out, out.
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-- If the direction of travel is not specified, they are in by default.
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function Times_4 (Value : in Integer) return Integer is
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begin
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return Value * 4;
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end Times_4;
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I : Integer := 4;
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begin
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I := Times_4 (I);
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end Do_Something;
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-- Generic procedure body.
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procedure Swap (Left, Right : in out Element) is
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Temp : Element := Left;
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begin
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Left := Right;
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Right := Temp;
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end Swap;
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begin
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-- If we need to initialise something within the package, we can do it
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-- here.
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Do_Something;
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end Stuff;
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with Ada.Unchecked_Conversion;
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with Ada.Text_IO;
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with Stuff;
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procedure LearnAdaInY is
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-- Indentation is 3 spaces.
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-- The most important feature in Ada is the type. Objects have types and an
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-- object of one type cannot be assigned to an object of another type.
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-- You can, and should, define your own types for the domain you are
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-- modelling. But you can use the standard types to start with and then
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-- replace them later with your own types, this could be called a form of
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-- gradual typing.
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-- The standard types would only really be a good starting point for binding
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-- to other languages, like C. Ada is the only language with a standardised
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-- way to bind with C, Fortran and COBOL! See the links in the References
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-- section with more information on binding to these languages.
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type Degrees is range 0 .. 360; -- This is a type. Its underlying
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-- representation is an Integer.
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type Hues is (Red, Green, Blue, Purple, Yellow); -- So is this. Here, we
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-- are declaring an
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-- Enumeration.
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-- This is a modular type. They behave like Integers that automatically
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-- wrap around. In this specific case, the range would be 0 .. 359.
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-- If we added 1 to a variable containing the value 359, we would receive
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-- back 0. They are very useful for arrays.
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type Degrees_Wrap is mod 360;
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-- You can restrict a type's range using a subtype, this makes them
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-- compatible with each other, i.e. the subtype can be assigned to an
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-- object of the type, as can be seen below.
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subtype Primaries is Hues range Red .. Blue; -- This is a range.
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-- You can define variables or constants like this:
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-- Var_Name : Type := Value;
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-- 10 is a universal integer. These universal numerics can be used with
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-- any type which matches the base type.
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Angle : Degrees := 10;
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Value : Integer := 20;
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-- New_Angle : Degrees := Value; -- Incompatible types won't compile.
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-- New_Value : Integer := Angle;
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Blue_Hue : Primaries := Blue; -- A variable.
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Red_Hue : constant Primaries := Red; -- A constant.
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Yellow_Hue : constant Hues := Yellow;
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Colour_1 : constant Hues := Red_Hue;
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-- Colour_2 : constant Primaries := Yellow_Hue; -- uncomment to compile.
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-- You can force conversions, but then you are warned by the name of the
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-- package that you may be doing something unsafe.
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function Degrees_To_Int is new Ada.Unchecked_Conversion
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(Source => Degrees, -- Line continuations are indented by 2 spaces.
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Target => Integer);
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New_Value_2 : Integer := Degrees_To_Int (Angle); -- Note, space before (.
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-- GNAT is the GNU Ada Translator (compiler).
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-- Ada has a style guide and GNAT will warn you to adhere to it, and has
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-- option to check your style so that you can correct it so that all Ada
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-- source looks consistent. However, the style can be customized.
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-- Yes, you can even define your own floating and fixed point types, this
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-- is a very rare and unique ability. "digits" refers to the minimum
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-- digit precision that the type should support. "delta" is for fixed
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-- point types and refers to the smallest change that the type will support.
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type Real_Angles is digits 3 range 0.0 .. 360.0;
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type Fixed_Angles is delta 0.01 digits 5 range 0.0 .. 360.0;
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RA : constant Real_Angles := 36.45;
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FA : constant Fixed_Angles := 360.0; -- ".0" in order to make it a Float.
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-- You can have normal Latin 1 based strings by default.
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Str : constant String := "This is a constant string";
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-- When initialising from a string literal, the compiler knows the bounds,
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-- so we don't have to define them.
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-- Strings are arrays. Note how parentheses are used to access elements of
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-- an array? This is mathematical notation and was used because square
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-- brackets were not available on all keyboards at the time Ada was
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-- created. Also, because an array can be seen as a function from a
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-- mathematical perspective, so it made converting between arrays and
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-- functions easier.
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Char : constant Character := Str (Str'First); -- "'First" is a type
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-- attribute.
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-- Ada 2022 includes the use of [] for array initialisation when using
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-- containers, which were added in Ada 2012.
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-- Arrays are usually always defined as a type.
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-- They can be any dimension.
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type My_Array_1 is array (1 .. 4, 3 .. 7, -20 .. 20) of Integer;
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-- Yes, unlike other languages, you can index arrays with other discrete
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-- types such as enumerations and modular types or arbitrary ranges.
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type Axes is (X, Y, Z);
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-- You can define the array's range using the 'Range attribute from
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-- another type.
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type Vector is array (Axes'Range) of Float;
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V1 : constant Vector := (0.0, 0.0, 1.0);
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-- A record is the same as a structure in C, C++.
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type Entities is record
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Name : String (1 .. 10); -- Always starts at a positive value,
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-- inclusive range.
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Position : Vector;
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end record;
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-- In Ada, array bounds are immutable. You therefore have to provide a
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-- string literal with a value for every character.
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E1 : constant Entities := ("Blob ", (0.0, 0.0, 0.0));
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-- An alternative is to use an array aggregate and assign a default value
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-- to every element that wasn't previously assigned in this aggregate.
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-- "others" is used to indicate anything else that has not been
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-- explicitly initialized.
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E2 : constant Entities := (('B', 'l', 'o', 'b', others => ' '),
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(0.0, 0.0, 0.0));
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-- There are dynamic length strings (see references section) available in
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-- the standard library.
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-- We can make an object be initialised to its default values with the box
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-- notation, "<>". "others" is used to indicate anything else that has not
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-- been explicitly initialized.
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Null_Entity : constant Entities := (others => <>);
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-- Object-orientation is accomplished via an extension of record syntax,
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-- tagged records, see link above in first paragraph.
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-- We can rename objects (aliases) to make readability a bit better.
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package IO renames Ada.Text_IO;
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begin
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-- We can output enumerations as names.
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IO.Put_Line ("Blue_Hue = " & -- & is the string concatenation operator.
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Blue'Image); -- ' accesses attributes on objects.
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-- The Image attribute converts a value to a string.
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-- Ada 2022 has extended Image to custom types too.
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-- Access this with -gnat2022 compiler flag.
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IO.Put_Line ("Yellow_Hue = " &
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-- We can use the type's attribute.
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Primaries'Image (Yellow_Hue));
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-- We can define local variables within a declare block, this can be made
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-- more readable by giving it a label.
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Enum_IO : declare
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package Hue_IO is new IO.Enumeration_IO (Hues);
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-- Using a package makes everything inside that package visible within
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-- this block, it is good practice to only do this locally and not on
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-- a whole package within the context clause.
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use Hue_IO;
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begin
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-- We can print out the enumeration values too.
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Put (Purple); -- Note we don't have to prefix the Put procedure with
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-- Hue_IO.
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IO.New_Line; -- We still need to prefix with IO here.
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Put (Red_Hue);
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IO.New_Line;
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end Enum_IO;
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-- Loops have a consistent form. "<form> loop ... end loop".
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-- Where "form" can be "while" or "for" or missing as below, if
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-- you place the "loop ... end loop;" construct on their own lines,
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-- you can comment out or experiment with different loop constructs more
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-- easily.
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declare
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Counter : Positive := Positive'First; -- This is 1.
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begin
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-- We can label loops so we can exit from them more easily if we need to.
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Infinite :
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loop
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IO.Put_Line ("[Infinite loop] Counter = " & Counter'Image);
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Counter := Counter + 1;
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-- This next line implements a repeat ... until or do ... while loop construct.
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-- Comment it out for an infinite loop.
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exit Infinite when Counter = 5; -- Equality tests use a single "=".
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end loop Infinite; -- Useful when implementing state machines.
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end;
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declare -- We don't have to have a label.
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Counter : Positive := Positive'First; -- This is 1.
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begin
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while Counter < 10
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loop
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IO.Put_Line ("Counter = " & Counter'Image);
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Counter := Counter + 1; -- There is no explicit inc/decrement.
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-- Ada 2022 introduced @ for LHS, so the above would be written as
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-- Counter := @ + 1; -- Try it, -gnat2022.
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end loop;
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end;
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declare
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package Hue_IO is new IO.Enumeration_IO (Hues);
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-- We can have multiple packages on one line, but I tend to use one
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-- package per line for readability.
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use IO, Hue_IO;
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begin
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Put ("Hues : "); -- Note, no prefix.
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-- Because we are using the 'Range attribute, the compiler knows it is
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-- safe and can omit run-time checks here.
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for Hue in Hues'Range
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loop
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Put (Hue);
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-- Types and objects know about their bounds, their First .. Last
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-- values. These can be specified as range types.
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if Hue /= Hues'Last then -- The /= means "not equal to" like the
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-- maths symbol ≠.
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Put (", ");
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end if;
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end loop;
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IO.New_Line;
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end;
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-- All objects know their bounds, including strings.
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declare
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C : Character := Str (50); -- Warning caused and exception raised at
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-- runtime.
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-- The exception raised above can only be handled by an outer scope,
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-- see wikibook link below.
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begin
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null; -- We will never get to this point because of the above.
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end;
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exception
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when Constraint_Error =>
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IO.Put_Line ("Caught the exception");
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end LearnAdaInY;
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```
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Now, that's a lot of information for a basic intro to Ada, and I've only touched the surface, there's much more to look at in the references section below. I haven't even touched on dynamic memory allocation which includes [pools](https://ada-lang.io/docs/arm/AA-13/AA-13.11), this is because for the most part, Ada programs don't need it, you can do a lot without it.
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As I stated above, Ada barely looks like Pascal and if you look at the original [Green specification](https://apps.dtic.mil/sti/trecms/pdf/ADB950587.pdf) (Warning: Huge 4575 page scanned PDF - starting on page 460), it looks nothing like it at all (page 505 of that PDF).
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The above source code will compile, but also will give warnings showing the power of the strong static type system.
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## Download this source
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If you already have the GNAT toolchain installed, you can cut and paste the above into a new file, e.g. ```learn-ada-in-y.ada``` and then run the following:
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```bash
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$ gnatchop learn-ada-in-y.ada # This breaks the program into its specification ".ads" and body ".adb".
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$ gnatmake empty.adb # gnatmake takes care of compilation of all units and linking.
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$ gnatmake hello.adb
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$ gnatmake learnadainy.adb
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```
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Or, download [Alire](https://alire.ada.dev), copy it to somewhere in your PATH and then do the following:
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**N.B.** Alire will automatically install the toolchain for you if you don't have one installed and will ask you to select which you want to use.
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```bash
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$ alr search learnadainy
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$ alr get learnadainy
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$ cd learnadainy
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$ alr run empty
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$ alr run hello
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$ alr run learnadainy
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```
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## Further Reading
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* [Ada Programming Language](https://ada-lang.io)
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* [Ada 2022 Reference Manual](https://ada-lang.io/docs/arm)
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* [Ada Style Guide](https://ada-lang.io/docs/style-guide/Ada_Style_Guide)
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* [Learn more Ada/Spark at AdaCore's site](https://learn.adacore.com)
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## References from the source above
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1. [wikibook](https://en.wikibooks.org/wiki/Ada_Programming/Exceptions#Exception_handlers)
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2. [C](https://ada-lang.io/docs/arm/AA-B/AA-B.3)
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3. [Fortran](https://ada-lang.io/docs/arm/AA-B/AA-B.5/)
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4. [COBOL](https://ada-lang.io/docs/arm/AA-B/AA-B.4/)
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5. [dynamic length strings](https://ada-lang.io/docs/arm/AA-A/AA-A.4#Subclause_A.4.5)
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### Multi-line comments
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Multi-line comments are not allowed as they are error prone.
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> Such comments would require a closing comment delimiter and this would again raise the dangers associated with the (unintentional) omission of the closing delimiter: entire sections of a program could be ignored by the compiler without the programmer realizing it
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>
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> [Ada 83 Rationale](http://archive.adaic.com/standards/83rat/html/ratl-02-01.html#2.1)
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