learnxinyminutes-docs/perl6.html.markdown

1486 lines
57 KiB
Markdown
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

---
name: perl6
category: language
language: perl6
filename: learnperl6.pl
contributors:
- ["Nami-Doc", "http://github.com/Nami-Doc"]
---
Perl 6 is a highly capable, feature-rich programming language made for the
upcoming hundred years.
Perl 6 runs on [the Parrot VM](http://parrot.org/), the JVM
and [the MoarVM](http://moarvm.com).
Meta-note : the triple pound signs are here to denote headlines,
double paragraphs, and single notes.
`#=>` represents the output of a command.
```perl
# Single line comment start with a pound
#`(
Multiline comments use #` and a quoting construct.
(), [], {}, 「」, etc, will work.
)
### Variables
# In Perl 6, you declare a lexical variable using `my`
my $variable;
# Perl 6 has 4 kinds of variables:
## * Scalars. They represent a single value. They start with a `$`
my $str = 'String';
# double quotes allow for interpolation (which we'll see later):
my $str2 = "String";
# variable names can contain but not end with simple quotes and dashes,
# and can contain (and end with) underscores :
# my $weird'variable-name_ = 5; # works !
my $bool = True; # `True` and `False` are Perl 6's boolean
my $inverse = !$bool; # You can invert a bool with the prefix `!` operator
my $forced-bool = so $str; # And you can use the prefix `so` operator
# which turns its operand into a Bool
## * Lists. They represent multiple values. Their name start with `@`.
my @array = 'a', 'b', 'c';
# equivalent to :
my @letters = <a b c>; # array of words, delimited by space.
# Similar to perl5's qw, or Ruby's %w.
my @array = 1, 2, 3;
say @array[2]; # Array indices start at 0 -- This is the third element
say "Interpolate an array using [] : @array[]";
#=> Interpolate an array using [] : 1 2 3
@array[0] = -1; # Assign a new value to an array index
@array[0, 1] = 5, 6; # Assign multiple values
my @keys = 0, 2;
@array[@keys] = @letters; # Assign using an array
say @array; #=> a 6 b
## * Hashes, or key-value Pairs.
# Hashes are actually arrays of Pairs
# (you can construct a Pair object using the syntax `Key => Value`),
# except they get "flattened" (hash context), removing duplicated keys.
my %hash = 1 => 2,
3 => 4;
my %hash = autoquoted => "key", # keys get auto-quoted
"some other" => "value", # trailing commas are okay
;
my %hash = <key1 value1 key2 value2>; # you can also create a hash
# from an even-numbered array
my %hash = key1 => 'value1', key2 => 'value2'; # same as this
# You can also use the "colon pair" syntax:
# (especially handy for named parameters that you'll see later)
my %hash = :w(1), # equivalent to `w => 1`
# this is useful for the `True` shortcut:
:truey, # equivalent to `:truey(True)`, or `truey => True`
# and for the `False` one:
:!falsey, # equivalent to `:falsey(False)`, or `falsey => False`
;
say %hash{'key1'}; # You can use {} to get the value from a key
say %hash<key2>; # If it's a string, you can actually use <>
# (`{key1}` doesn't work, as Perl6 doesn't have barewords)
## * Subs (subroutines, or functions in most other languages).
# Stored in variable, they use `&`.
sub say-hello { say "Hello, world" }
sub say-hello-to(Str $name) { # You can provide the type of an argument
# and it'll be checked at compile-time.
say "Hello, $name !";
}
## It can also have optional arguments:
sub with-optional($arg?) { # the "?" marks the argument optional
say "I might return `(Any)` if I don't have an argument passed,
or I'll return my argument";
$arg;
}
with-optional; # returns Any
with-optional(); # returns Any
with-optional(1); # returns 1
## You can also give them a default value when they're not passed:
sub hello-to($name = "World") {
say "Hello, $name !";
}
hello-to; #=> Hello, World !
hello-to(); #=> Hello, World !
hello-to('You'); #=> Hello, You !
## You can also, by using a syntax akin to the one of hashes (yay unified syntax !),
## pass *named* arguments to a `sub`.
# They're optional, and will default to "Any" (Perl's "null"-like value).
sub with-named($normal-arg, :$named) {
say $normal-arg + $named;
}
with-named(1, named => 6); #=> 7
# There's one gotcha to be aware of, here:
# If you quote your key, Perl 6 won't be able to see it at compile time,
# and you'll have a single Pair object as a positional paramater,
# which means this fails:
with-named(1, 'named' => 6);
with-named(2, :named(5)); #=> 7
# To make a named argument mandatory, you can use `?`'s inverse, `!`
sub with-mandatory-named(:$str!) {
say "$str !";
}
with-mandatory-named(str => "My String"); #=> My String !
with-mandatory-named; # run time error: "Required named parameter not passed"
with-mandatory-named(3); # run time error: "Too many positional parameters passed"
## If a sub takes a named boolean argument ...
sub takes-a-bool($name, :$bool) {
say "$name takes $bool";
}
# ... you can use the same "short boolean" hash syntax:
takes-a-bool('config', :bool); # config takes True
takes-a-bool('config', :!bool); # config takes False
## You can also provide your named arguments with defaults:
sub named-def(:$def = 5) {
say $def;
}
named-def; #=> 5
named-def(:10def); #=> 10
named-def(def => 15); #=> 15
# Since you can omit parenthesis to call a function with no arguments,
# you need "&" in the name to capture `say-hello`.
my &s = &say-hello;
my &other-s = sub { say "Anonymous function !" }
# A sub can have a "slurpy" parameter, or "doesn't-matter-how-many"
sub as-many($head, *@rest) { # `*@` (slurpy) will basically "take everything else".
# Note: you can have parameters *before* (like here)
# a slurpy one, but not *after*.
say @rest.join(' / ') ~ " !";
}
say as-many('Happy', 'Happy', 'Birthday'); #=> Happy / Birthday !
# Note that the splat did not consume
# the parameter before.
## You can call a function with an array using the
# "argument list flattening" operator `|`
# (it's not actually the only role of this operator, but it's one of them)
sub concat3($a, $b, $c) {
say "$a, $b, $c";
}
concat3(|@array); #=> a, b, c
# `@array` got "flattened" as a part of the argument list
### Containers
# In Perl 6, values are actually stored in "containers".
# The assignment operator asks the container on the left to store the value on
# its right. When passed around, containers are marked as immutable.
# Which means that, in a function, you'll get an error if you try to
# mutate one of your arguments.
# If you really need to, you can ask for a mutable container using `is rw`:
sub mutate($n is rw) {
$n++;
say "\$n is now $n !";
}
# If what you want is a copy instead, use `is copy`.
# A sub itself returns a container, which means it can be marked as rw:
my $x = 42;
sub x-store() is rw { $x }
x-store() = 52; # in this case, the parentheses are mandatory
# (else Perl 6 thinks `mod` is an identifier)
say $x; #=> 52
### Control Flow Structures
## Conditionals
# - `if`
# Before talking about `if`, we need to know which values are "Truthy"
# (represent True), and which are "Falsey" (or "Falsy") -- represent False.
# Only these values are Falsey: (), 0, "0", "", Nil, A type (like `Str` or `Int`),
# and of course False itself.
# Every other value is Truthy.
if True {
say "It's true !";
}
unless False {
say "It's not false !";
}
# As you can see, you don't need parentheses around conditions.
# However, you do need the brackets around the "body" block:
# if (true) say; # This doesn't work !
# You can also use their postfix versions, with the keyword after:
say "Quite truthy" if True;
# - Ternary conditional, "?? !!" (like `x ? y : z` in some other languages)
my $a = $condition ?? $value-if-true !! $value-if-false;
# - `given`-`when` looks like other languages `switch`, but much more
# powerful thanks to smart matching and thanks to Perl 6's "topic variable", $_.
#
# This variable contains the default argument of a block,
# a loop's current iteration (unless explicitly named), etc.
#
# `given` simply puts its argument into `$_` (like a block would do),
# and `when` compares it using the "smart matching" (`~~`) operator.
#
# Since other Perl 6 constructs use this variable (as said before, like `for`,
# blocks, etc), this means the powerful `when` is not only applicable along with
# a `given`, but instead anywhere a `$_` exists.
given "foo bar" {
say $_; #=> foo bar
when /foo/ { # Don't worry about smart matching yet just know `when` uses it.
# This is equivalent to `if $_ ~~ /foo/`.
say "Yay !";
}
when $_.chars > 50 { # smart matching anything with True (`$a ~~ True`) is True,
# so you can also put "normal" conditionals.
# This when is equivalent to this `if`:
# if ($_.chars > 50) ~~ True {...}
say "Quite a long string !";
}
default { # same as `when *` (using the Whatever Star)
say "Something else"
}
}
## Looping constructs
# - `loop` is an infinite loop if you don't pass it arguments,
# but can also be a C-style `for` loop:
loop {
say "This is an infinite loop !";
last; # last breaks out of the loop, like the `break` keyword in other languages
}
loop (my $i = 0; $i < 5; $i++) {
next if $i == 3; # `next` skips to the next iteration, like `continue`
# in other languages. Note that you can also use postfix
# conditionals, loops, etc.
say "This is a C-style for loop !";
}
# - `for` - Passes through an array
for @array -> $variable {
say "I've got $variable !";
}
# As we saw with given, for's default "current iteration" variable is `$_`.
# That means you can use `when` in a `for` just like you were in a when.
for @array {
say "I've got $_";
.say; # This is also allowed.
# A dot call with no "topic" (receiver) is sent to `$_` by default
$_.say; # the above and this are equivalent.
}
for @array {
# You can...
next if $_ == 3; # Skip to the next iteration (`continue` in C-like languages).
redo if $_ == 4; # Re-do the iteration, keeping the same topic variable (`$_`).
last if $_ == 5; # Or break out of a loop (like `break` in C-like languages).
}
# The "pointy block" syntax isn't specific to for.
# It's just a way to express a block in Perl6.
if long-computation() -> $result {
say "The result is $result";
}
# Now that you've seen how to traverse a list, you need to be aware of something:
# List context (@) flattens. If you traverse nested lists, you'll actually be traversing a
# shallow list.
for 1, 2, (3, (4, ((5)))) {
say "Got $_.";
} #=> Got 1. Got 2. Got 3. Got 4. Got 5.
# ... However: (forcing item context with `$`)
for 1, 2, $(3, 4) {
say "Got $_.";
} #=> Got 1. Got 2. Got 3 4.
# Note that the last one actually joined 3 and 4.
# While `$(...)` will apply item to context to just about anything, you can also create
# an array using `[]`:
for [1, 2, 3, 4] {
say "Got $_.";
} #=> Got 1 2 3 4.
# You need to be aware of when flattening happens exactly.
# The general guideline is that argument lists flatten, but not method calls.
# Also note that `.list` and array assignment flatten (`@ary = ...`) flatten.
((1,2), 3, (4,5)).map({...}); # iterates over three elements (method call)
map {...}, ((1,2),3,(4,5)); # iterates over five elements (argument list is flattened)
(@a, @b, @c).pick(1); # picks one of three arrays (method call)
pick 1, @a, @b, @c; # flattens argument list and pick one element
### Operators
## Since Perl languages are very much operator-based languages
## Perl 6 operators are actually just funny-looking subroutines, in syntactic
## categories, like infix:<+> (addition) or prefix:<!> (bool not).
## The categories are:
# - "prefix": before (like `!` in `!True`).
# - "postfix": after (like `++` in `$a++`).
# - "infix": in between (like `*` in `4 * 3`).
# - "circumfix": around (like `[`-`]` in `[1, 2]`).
# - "post-circumfix": around, after another term (like `{`-`}` in `%hash{'key'}`)
## The associativity and precedence list are explained below.
# Alright, you're set to go !
## * Equality Checking
# - `==` is numeric comparison
3 == 4; # False
3 != 4; # True
# - `eq` is string comparison
'a' eq 'b';
'a' ne 'b'; # not equal
'a' !eq 'b'; # same as above
# - `eqv` is canonical equivalence (or "deep equality")
(1, 2) eqv (1, 3);
# - `~~` is smart matching
# For a complete list of combinations, use this table:
# http://perlcabal.org/syn/S03.html#Smart_matching
'a' ~~ /a/; # true if matches regexp
'key' ~~ %hash; # true if key exists in hash
$arg ~~ &bool-returning-function; # `True` if the function, passed `$arg`
# as an argument, returns `True`.
1 ~~ Int; # "has type" (check superclasses and roles)
1 ~~ True; # smart-matching against a boolean always returns that boolean
# (and will warn).
# You also, of course, have `<`, `<=`, `>`, `>=`.
# Their string equivalent are also avaiable : `lt`, `le`, `gt`, `ge`.
3 > 4;
## * Range constructors
3 .. 7; # 3 to 7, both included
# `^` on either side them exclusive on that side :
3 ^..^ 7; # 3 to 7, not included (basically `4 .. 6`)
# This also works as a shortcut for `0..^N`:
^10; # means 0..^10
# This also allows us to demonstrate that Perl 6 has lazy/infinite arrays,
# using the Whatever Star:
my @array = 1..*; # 1 to Infinite ! `1..Inf` is the same.
say @array[^10]; # you can pass arrays as subscripts and it'll return
# an array of results. This will print
# "1 2 3 4 5 6 7 8 9 10" (and not run out of memory !)
# Note : when reading an infinite list, Perl 6 will "reify" the elements
# it needs, then keep them in memory. They won't be calculated more than once.
# Warning, though: if you try this example in the REPL and just put `1..*`,
# Perl 6 will be forced to try and evaluate the whole array (to print it),
# so you'll end with an infinite loop.
# You can use that in most places you'd expect, even assigning to an array
my @numbers = ^20;
@numbers[5..*] = 3, 9 ... * > 90; # The right hand side could be infinite as well.
# (but not both, as this would be an infinite loop)
say @numbers; #=> 3 9 15 21 27 [...] 81 87
## * And, Or
3 && 4; # 4, which is Truthy. Calls `.Bool` on `4` and gets `True`.
0 || False; # False. Calls `.Bool` on `0`
## * Short-circuit (and tight) versions of the above
$a && $b && $c; # Returns the first argument that evaluates to False,
# or the last argument.
$a || $b;
# And because you're going to want them,
# you also have composed assignment operators:
$a *= 2; # multiply and assignment
$b %%= 5; # divisible by and assignment
@array .= sort; # calls the `sort` method and assigns the result back
### More on subs !
# As we said before, Perl 6 has *really* powerful subs. We're going to see
# a few more key concepts that make them better than in any other language :-).
## Unpacking !
# It's the ability to "extract" arrays and keys.
# It'll work in `my`s and in parameter lists.
my ($a, $b) = 1, 2;
say $a; #=> 1
my ($, $, $c) = 1, 2, 3; # keep the non-interesting anonymous
say $c; #=> 3
my ($head, *@tail) = 1, 2, 3; # Yes, it's the same as with "slurpy subs"
my (*@small) = 1;
sub foo(@array [$fst, $snd]) {
say "My first is $fst, my second is $snd ! All in all, I'm @array[].";
# (^ remember the `[]` to interpolate the array)
}
foo(@tail); #=> My first is 2, my second is 3 ! All in all, I'm 2 3
# If you're not using the array itself, you can also keep it anonymous,
# much like a scalar:
sub first-of-array(@ [$fst]) { $fst }
first-of-array(@small); #=> 1
first-of-array(@tail); # Throws an error "Too many positional parameters passed"
# (which means the array is too big).
# You can also use a slurp ...
sub slurp-in-array(@ [$fst, *@rest]) { # You could keep `*@rest` anonymous
say $fst + @rest.elems; # `.elems` returns a list's length.
# Here, `@rest` is `(3,)`, since `$fst` holds the `2`.
}
slurp-in-array(@tail); #=> 3
# You could even extract on a slurpy (but it's pretty useless ;-).)
sub fst(*@ [$fst]) { # or simply : `sub fst($fst) { ... }`
say $fst;
}
fst(1); #=> 1
fst(1, 2); # errors with "Too many positional parameters passed"
# You can also destructure hashes (and classes, which you'll learn about later !)
# The syntax is basically `%hash-name (:key($variable-to-store-value-in))`.
# The hash can stay anonymous if you only need the values you extracted.
sub key-of(% (:value($val), :qua($qua))) {
say "Got val $val, $qua times.";
}
# Then call it with a hash: (you need to keep the brackets for it to be a hash)
key-of({value => 'foo', qua => 1});
#key-of(%hash); # the same (for an equivalent `%hash`)
## The last expression of a sub is returned automatically
# (though you may use the `return` keyword, of course):
sub next-index($n) {
$n + 1;
}
my $new-n = next-index(3); # $new-n is now 4
# This is true for everything, except for the looping constructs
# (due to performance reasons): there's reason to build a list
# if we're just going to discard all the results.
# If you still want to build one, you can use the `do` statement prefix:
# (or the `gather` prefix, which we'll see later)
sub list-of($n) {
do for ^$n { # note the use of the range-to prefix operator `^` (`0..^N`)
$_ # current loop iteration
}
}
my @list3 = list-of(3); #=> (0, 1, 2)
## You can create a lambda with `-> {}` ("pointy block") or `{}` ("block")
my &lambda = -> $argument { "The argument passed to this lambda is $argument" }
# `-> {}` and `{}` are pretty much the same thing, except that the former can
# take arguments, and that the latter can be mistaken as a hash by the parser.
# We can, for example, add 3 to each value of an array using map:
my @arrayplus3 = map({ $_ + 3 }, @array); # $_ is the implicit argument
# A sub (`sub {}`) has different semantics than a block (`{}` or `-> {}`):
# A block doesn't have a "function context" (though it can have arguments),
# which means that if you return from it,
# you're going to return from the parent function. Compare:
sub is-in(@array, $elem) {
# this will `return` out of the `is-in` sub
# once the condition evaluated to True, the loop won't be run anymore
map({ return True if $_ == $elem }, @array);
}
sub truthy-array(@array) {
# this will produce an array of `True` and `False`:
# (you can also say `anon sub` for "anonymous subroutine")
map(sub ($i) { if $i { return True } else { return False } }, @array);
# ^ the `return` only returns from the anonymous `sub`
}
# You can also use the "whatever star" to create an anonymous function
# (it'll stop at the furthest operator in the current expression)
my @arrayplus3 = map(*+3, @array); # `*+3` is the same as `{ $_ + 3 }`
my @arrayplus3 = map(*+*+3, @array); # Same as `-> $a, $b { $a + $b + 3 }`
# also `sub ($a, $b) { $a + $b + 3 }`
say (*/2)(4); #=> 2
# Immediatly execute the function Whatever created.
say ((*+3)/5)(5); #=> 1.6
# works even in parens !
# But if you need to have more than one argument (`$_`)
# in a block (without wanting to resort to `-> {}`),
# you can also use the implicit argument syntax, `$^` :
map({ $^a + $^b + 3 }, @array); # equivalent to following:
map(sub ($a, $b) { $a + $b + 3 }, @array); # (here with `sub`)
# Note : those are sorted lexicographically.
# `{ $^b / $^a }` is like `-> $a, $b { $b / $a }`
## About types...
# Perl6 is gradually typed. This means you can specify the type
# of your variables/arguments/return types, or you can omit them
# and they'll default to "Any".
# You obviously get access to a few base types, like Int and Str.
# The constructs for declaring types are "class", "role",
# which you'll see later.
# For now, let us examinate "subset":
# a "subset" is a "sub-type" with additional checks.
# For example: "a very big integer is an Int that's greater than 500"
# You can specify the type you're subtyping (by default, Any),
# and add additional checks with the "where" keyword:
subset VeryBigInteger of Int where * > 500;
## Multiple Dispatch
# Perl 6 can decide which variant of a `sub` to call based on the type of the
# arguments, or on arbitrary preconditions, like with a type or a `where`:
# with types
multi sub sayit(Int $n) { # note the `multi` keyword here
say "Number: $n";
}
multi sayit(Str $s) } # a multi is a `sub` by default
say "String: $s";
}
sayit("foo"); # prints "String: foo"
sayit(True); # fails at *compile time* with
# "calling 'sayit' will never work with arguments of types ..."
# with arbitrary precondition (remember subsets?):
multi is-big(Int $n where * > 50) { "Yes !" } # using a closure
multi is-big(Int $ where 10..50) { "Quite." } # Using smart-matching
# (could use a regexp, etc)
multi is-big(Int $) { "No" }
subset Even of Int where * %% 2;
multi odd-or-even(Even) { "Even" } # The main case using the type.
# We don't name the argument.
multi odd-or-even($) { "Odd" } # "else"
# You can even dispatch based on a positional's argument presence !
multi with-or-without-you(:$with!) { # You need make it mandatory to
# be able to dispatch against it.
say "I can live ! Actually, I can't.";
}
multi with-or-without-you {
say "Definitely can't live.";
}
# This is very, very useful for many purposes, like `MAIN` subs (covered later),
# and even the language itself is using it in several places.
#
# - `is`, for example, is actually a `multi sub` named `trait_mod:<is>`,
# and it works off that.
# - `is rw`, is simply a dispatch to a function with this signature:
# sub trait_mod:<is>(Routine $r, :$rw!) {}
#
# (commented because running this would be a terrible idea !)
### Scoping
# In Perl 6, contrarily to many scripting languages (like Python, Ruby, PHP),
# you are to declare your variables before using them. You know `my`.
# (there are other declarators, `our`, `state`, ..., which we'll see later).
# This is called "lexical scoping", where in inner blocks,
# you can access variables from outer blocks.
my $foo = 'Foo';
sub foo {
my $bar = 'Bar';
sub bar {
say "$foo $bar";
}
&bar; # return the function
}
foo()(); #=> 'Foo Bar'
# As you can see, `$foo` and `$bar` were captured.
# But if we were to try and use `$bar` outside of `foo`,
# the variable would be undefined (and you'd get a compile time error).
# Perl 6 has another kind of scope : dynamic scope.
# They use the twigil (composed sigil) `*` to mark dynamically-scoped variables:
my $*a = 1;
# Dyamically-scoped variables depend on the current call stack,
# instead of the current block depth.
sub foo {
my $*foo = 1;
bar(); # call `bar` in-place
}
sub bar {
say $*foo; # `$*a` will be looked in the call stack, and find `foo`'s,
# even though the blocks aren't nested (they're call-nested).
#=> 1
}
### Object Model
## Perl 6 has a quite comprehensive object model
# You declare a class with the keyword `class`, fields with `has`,
# methods with `method`. Every field to private, and is named `$!attr`,
# but you have `$.` to get a public (immutable) accessor along with it.
# (using `$.` is like using `$!` plus a `method` with the same name)
# (Perl 6's object model ("SixModel") is very flexible,
# and allows you to dynamically add methods, change semantics, etc ...
# (this will not be covered here, and you should refer to the Synopsis).
class A {
has $.field; # `$.field` is immutable.
# From inside the class, use `$!field` to modify it.
has $.other-field is rw; # You can obviously mark a public field `rw`.
has Int $!private-field = 10;
method get-value {
$.field + $!private-field + $n;
}
method set-value($n) {
# $.field = $n; # As stated before, you can't use the `$.` immutable version.
$!field = $n; # This works, because `$!` is always mutable.
$.other-field = 5; # This works, because `$.other-field` is `rw`.
}
method !private-method {
say "This method is private to the class !";
}
};
# Create a new instance of A with $.field set to 5 :
# Note: you can't set private-field from here (more later on).
my $a = A.new(field => 5);
$a.get-value; #=> 18
#$a.field = 5; # This fails, because the `has $.field` is immutable
$a.other-field = 10; # This, however, works, because the public field
# is mutable (`rw`).
## Perl 6 also has inheritance (along with multiple inheritance)
# (though considered a misfeature by many)
class A {
has $.val;
submethod not-inherited {
say "This method won't be available on B.";
say "This is most useful for BUILD, which we'll see later";
}
method bar { $.val * 5 }
}
class B is A { # inheritance uses `is`
method foo {
say $.val;
}
method bar { $.val * 10 } # this shadows A's `bar`
}
# When you use `my T $var`, `$var` starts off with `T` itself in it,
# so you can call `new` on it.
# (`.=` is just the dot-call and the assignment operator:
# `$a .= b` is the same as `$a = $a.b`)
# Also note that `BUILD` (the method called inside `new`)
# will set parent properties too, so you can pass `val => 5`.
my B $b .= new(val => 5);
# $b.not-inherited; # This won't work, for reasons explained above
$b.foo; # prints 5
$b.bar; #=> 50, since it calls B's `bar`
## Roles are supported too (also called Mixins in other languages)
role PrintableVal {
has $!counter = 0;
method print {
say $.val;
}
}
# you "import" a mixin (a "role") with "does":
class Item does PrintableVal {
has $.val;
# When `does`-ed, a `role` literally "mixes in" the class:
# the methods and fields are put together, which means a class can access
# the private fields/methods of its roles (but not the inverse !):
method access {
say $!counter++;
}
# However, this:
# method print {}
# is ONLY valid when `print` isn't a `multi` with the same dispatch.
# (this means a parent class can shadow a child class's `multi print() {}`,
# but it's an error if a role does)
# NOTE: You can use a role as a class (with `is ROLE`). In this case, methods
# will be shadowed, since the compiler will consider `ROLE` to be a class.
}
### Exceptions
# Exceptions are built on top of classes, in the package `X` (like `X::IO`).
# Unlike many other languages, in Perl 6, you put the `CATCH` block *within* the
# block to `try`. By default, a `try` has a `CATCH` block that catches
# any exception (`CATCH { default {} }`).
# You can redefine it using `when`s (and `default`)
# to handle the exceptions you want:
try {
open 'foo';
CATCH {
when X::AdHoc { say "unable to open file !" }
# Any other exception will be re-raised, since we don't have a `default`
# Basically, if a `when` matches (or there's a `default`) marks the exception as
# "handled" so that it doesn't get re-thrown from the `CATCH`.
# You still can re-throw the exception (see below) by hand.
}
}
# You can throw an exception using `die`:
die X::AdHoc.new(payload => 'Error !');
# You can access the last exception with `$!` (usually used in a `CATCH` block)
# There are also some subtelties to exceptions. Some Perl 6 subs return a `Failure`,
# which is a kind of "unthrown exception". They're not thrown until you tried to look
# at their content, unless you call `.Bool`/`.defined` on them - then they're handled.
# (the `.handled` method is `rw`, so you can mark it as `False` back yourself)
#
# You can throw a `Failure` using `fail`. Note that if the pragma `use fatal` is on,
# `fail` will throw an exception (like `die`).
fail "foo"; # We're not trying to access the value, so no problem.
try {
fail "foo";
CATCH {
default { say "It threw because we try to get the fail's value!" }
}
}
# There is also another kind of exception: Control exceptions.
# Those are "good" exceptions, which happen when you change your program's flow,
# using operators like `return`, `next` or `last`.
# You can "catch" those with `CONTROL` (not 100% working in Rakudo yet).
### Packages
# Packages are a way to reuse code. Packages are like "namespaces", and any
# element of the six model (`module`, `role`, `class`, `grammar`, `subset`
# and `enum`) are actually packages. (Packages are the lowest common denomitor)
# Packages are important - especially as Perl is well-known for CPAN,
# the Comprehensive Perl Archive Network.
# You usually don't use packages directly: you use `class Package::Name::Here;`,
# or if you only want to export variables/subs, you can use `module`:
module Hello::World { # Bracketed form
# If `Hello` doesn't exist yet, it'll just be a "stub",
# that can be redeclared as something else later.
# ... declarations here ...
}
module Parse::Text; # file-scoped form
grammar Parse::Text::Grammar { # A grammar is a package, which you could `use`
}
# NOTE for Perl 5 users: even though the `package` keyword exists,
# the braceless form is invalid (to catch a "perl5ism"). This will error out:
# package Foo; # because Perl 6 will think the entire file is Perl 5
# Just use `module` or the brace version of `package`.
# You can use a module (bring its declarations into scope) with `use`
use JSON::Tiny; # if you installed Rakudo* or Panda, you'll have this module
say from-json('[1]').perl; #=> [1]
# As said before, any part of the six model is also a package.
# Since `JSON::Tiny` uses (its own) `JSON::Tiny::Actions` class, you can use it:
my $actions = JSON::Tiny::Actions.new;
# We'll see how to export variables and subs in the next part:
### Declarators
# In Perl 6, you get different behaviors based on how you declare a variable.
# You've already seen `my` and `has`, we'll now explore the others.
## * `our` (happens at `INIT` time -- see "Phasers" below)
# Along with `my`, there are several others declarators you can use.
# The first one you'll want for the previous part is `our`.
# (All packagish things (`class`, `role`, etc) are `our` by default)
# it's like `my`, but it also creates a package variable:
module Foo::Bar {
our $n = 1; # note: you can't put a type constraint on an `our` variable
our sub inc {
our sub available { # If you try to make inner `sub`s `our`...
# Better know what you're doing (Don't !).
say "Don't do that. Seriously. You'd get burned.";
}
my sub unavailable { # `my sub` is the default
say "Can't access me from outside, I'm my !";
}
}
say ++$n; # lexically-scoped variables are still available
}
say $Foo::Bar::n; #=> 1
Foo::Bar::inc; #=> 2
Foo::Bar::inc; #=> 3
## * `constant` (happens at `BEGIN` time)
# You can use the `constant` keyword to declare a compile-time variable/symbol:
constant Pi = 3.14;
constant $var = 1;
# And if you're wondering, yes, it can also contain infinite lists.
constant why-not = 5, 15 ... *;
say why-not[^5]; #=> 5 15 25 35 45
## * `state` (happens at run time, but only once)
# State variables are only executed one time
# (they exist in other langages such as C as `static`)
sub fixed-rand {
state $val = rand;
say $rand;
}
fixed-rand for ^10; # will print the same number 10 times
# Note, however, that they exist separately in different enclosing contexts.
# If you declare a function with a `state` within a loop, it'll re-create the
# variable for each iteration of the loop. See:
for ^5 -> $a {
sub foo {
state $val = rand; # This will be a different value for every value of `$a`
}
for ^5 -> $b {
say foo; # This will print the same value 5 times, but only 5.
# Next iteration will re-run `rand`.
}
}
### Phasers
# Phasers in Perl 6 are blocks that happen at determined points of time in your
# program. When the program is compiled, when a for loop runs, when you leave a
# block, when an exception gets thrown ... (`CATCH` is actually a phaser !)
# Some of them can be used for their return values, some of them can't
# (those that can have a "[*]" in the beginning of their explanation text).
# Let's have a look !
## * Compile-time phasers
BEGIN { say "[*] Runs at compile time, as soon as possible, only once" }
CHECK { say "[*] Runs at compile time, instead as late as possible, only once" }
## * Run-time phasers
INIT { say "[*] Runs at run time, as soon as possible, only once" }
END { say "Runs at run time, as late as possible, only once" }
## * Block phasers
ENTER { say "[*] Runs everytime you enter a block, repeats on loop blocks" }
LEAVE { say "Runs everytime you leave a block, even when an exception happened. Repeats on loop blocks." }
PRE { say "Asserts a precondition at every block entry, before ENTER (especially useful for loops)" }
POST { say "Asserts a postcondition at every block exit, after LEAVE (especially useful for loops)" }
## * Block/exceptions phasers
sub {
KEEP { say "Runs when you exit a block successfully (without throwing an exception)" }
UNDO { say "Runs when you exit a block unsuccessfully (by throwing an exception)" }
}
## * Loop phasers
for ^5 {
FIRST { say "[*] The first time the loop is run, before ENTER" }
NEXT { say "At loop continuation time, before LEAVE" }
LAST { say "At loop termination time, after LEAVE" }
}
## * Role/class phasers
COMPOSE { "When a role is composed into a class. /!\ NOT YET IMPLEMENTED" }
# They allow for cute trick or clever code ...:
say "This code took " ~ (time - CHECK time) ~ "s to run";
# ... or clever organization:
sub do-db-stuff {
ENTER $db.start-transaction; # New transaction everytime we enter the sub
KEEP $db.commit; # commit the transaction if all went well
UNDO $db.rollback; # or rollback if all hell broke loose
}
### Statement prefixes
# Those act a bit like phasers: they affect the behavior of the following code.
# Though, they run in-line with the executable code, so they're in lowercase.
# (`try` and `start` are theoretically in that list, but explained somewhere else)
# Note: all of these (except start) don't need explicit brackets `{` and `}`.
# - `do` (that you already saw) - runs a block or a statement as a term
# You can't normally use a statement as a value (or "term"):
#
# my $value = if True { 1 } # `if` is a statement - parse error
#
# This works:
my $a = do if True { 5 } # with `do`, `if` is now a term.
# - `once` - Makes sure a piece of code only runs once
for ^5 { once say 1 }; #=> 1
# Only prints ... once.
# Like `state`, they're cloned per-scope
for ^5 { sub { once say 1 }() } #=> 1 1 1 1 1
# Prints once per lexical scope
# - `gather` - Co-routine thread
# Gather allows you to `take` several values in an array,
# much like `do`, but allows you to take any expression.
say gather for ^5 {
take $_ * 3 - 1;
take $_ * 3 + 1;
} #=> -1 1 2 4 5 7 8 10 11 13
say join ',', gather if False {
take 1;
take 2;
take 3;
} # Doesn't print anything.
# - `eager` - Evaluate statement eagerly (forces eager context)
# Don't try this at home:
#
# eager 1..*; # this will probably hang for a while (and might crash ...).
#
# But consider:
constant thrice = gather for ^3 { say take $_ }; # Doesn't print anything
# versus:
constant thrice = eager gather for ^3 { say take $_ }; #=> 0 1 2 3 4
# - `lazy` - Defer actual evaluation until value is fetched (forces lazy context)
# Not yet implemented !!
# - `sink` - An `eager` that discards the results (forces sink context)
constant nilthingie = sink for ^3 { .say } #=> 0 1 2
say nilthingie.perl; #=> Nil
# - `quietly` - Supresses warnings
# Not yet implemented !
# - `contend` - Attempts side effects under STM
# Not yet implemented !
### More operators thingies !
## Everybody loves operators ! Let's get more of them
# The precedence list can be found here:
# http://perlcabal.org/syn/S03.html#Operator_precedence
# But first, we need a little explanation about associativity:
# * Binary operators:
$a ! $b ! $c; # with a left-associative `!`, this is `($a ! $b) ! $c`
$a ! $b ! $c; # with a right-associative `!`, this is `$a ! ($b ! $c)`
$a ! $b ! $c; # with a non-associative `!`, this is illegal
$a ! $b ! $c; # with a chain-associative `!`, this is `($a ! $b) and ($b ! $c)`
$a ! $b ! $c; # with a list-associative `!`, this is `infix:<>`
# * Unary operators:
!$a! # with left-associative `!`, this is `(!$a)!`
!$a! # with right-associative `!`, this is `!($a!)`
!$a! # with non-associative `!`, this is illegal
## Create your own operators !
# Okay, you've been reading all of that, so I guess I should try
# to show you something exciting.
# I'll tell you a little secret (or not-so-secret):
# In Perl 6, all operators are actually just funny-looking subroutines.
# You can declare an operator just like you declare a sub:
sub prefix:<win>($winner) { # refer to the operator categories
# (yes, it's the "words operator" `<>`)
say "$winner Won !";
}
win "The King"; #=> The King Won !
# (prefix is before)
# you can still call the sub with its "full name"
say prefix:<!>(True); #=> False
sub postfix:<!>(Int $n) {
[*] 2..$n; # using the reduce meta-operator ... See below ;-) !
}
say 5!; #=> 120
# Postfix operators (after) have to come *directly* after the term.
# No whitespace. You can use parentheses to disambiguate, i.e. `(5!)!`
sub infix:<times>(Int $n, Block $r) { # infix in the middle
for ^$n {
$r(); # You need the explicit parentheses to call the function in `$r`,
# else you'd be referring at the variable itself, like with `&r`.
}
}
3 times -> { say "hello" }; #=> hello
#=> hello
#=> hello
# You're very recommended to put spaces
# around your infix operator calls.
# For circumfix and post-circumfix ones
sub circumfix:<[ ]>(Int $n) {
$n ** $n
}
say [5]; #=> 3125
# circumfix is around. Again, not whitespace.
sub postcircumfix:<{ }>(Str $s, Int $idx) {
# post-circumfix is
# "after a term, around something"
$s.substr($idx, 1);
}
say "abc"{1}; #=> b
# after the term `"abc"`, and around the index (1)
# This really means a lot -- because everything in Perl 6 uses this.
# For example, to delete a key from a hash, you use the `:delete` adverb
# (a simple named argument underneath):
%h{$key}:delete;
# equivalent to:
postcircumfix:<{ }>(%h, $key, :delete); # (you can call operators like that)
# It's *all* using the same building blocks!
# Syntactic categories (prefix infix ...), named arguments (adverbs), ...,
# - used to build the language - are available to you.
# (you are, obviously, recommended against making an operator out of
# *everything* -- with great power comes great responsibility)
## Meta operators !
# Oh boy, get ready. Get ready, because we're dwelving deep
# into the rabbit's hole, and you probably won't want to go
# back to other languages after reading that.
# (I'm guessing you don't want to already at that point).
# Meta-operators, as their name suggests, are *composed* operators.
# Basically, they're operators that apply another operator.
## * Reduce meta-operator
# It's a prefix meta-operator that takes a binary functions and
# one or many lists. If it doesn't get passed any argument,
# it either return a "default value" for this operator
# (a meaningless value) or `Any` if there's none (examples below).
#
# Otherwise, it pops an element from the list(s) one at a time, and applies
# the binary function to the last result (or the list's first element)
# and the popped element.
#
# To sum a list, you could use the reduce meta-operator with `+`, i.e.:
say [+] 1, 2, 3; #=> 6
# equivalent to `(1+2)+3`
say [*] 1..5; #=> 120
# equivalent to `((((1*2)*3)*4)*5)`.
# You can reduce with any operator, not just with mathematical ones.
# For example, you could reduce with `//` to get
# the first defined element of a list:
say [//] Nil, Any, False, 1, 5; #=> False
# (Falsey, but still defined)
# Default value examples:
say [*] (); #=> 1
say [+] (); #=> 0
# meaningless values, since N*1=N and N+0=N.
say [//]; #=> (Any)
# There's no "default value" for `//`.
# You can also call it with a function you made up, using double brackets:
sub add($a, $b) { $a + $b }
say [[&add]] 1, 2, 3; #=> 6
## * Zip meta-operator
# This one is an infix meta-operator than also can be used as a "normal" operator.
# It takes an optional binary function (by default, it just creates a pair),
# and will pop one value off of each array and call its binary function on these
# until it runs out of elements. It runs the an array with all these new elements.
(1, 2) Z (3, 4); # ((1, 3), (2, 4)), since by default, the function makes an array
1..3 Z+ 4..6; # (5, 7, 9), using the custom infix:<+> function
# Since `Z` is list-associative (see the list above),
# you can use it on more than one list
(True, False) Z|| (False, False) Z|| (False, False); # (True, False)
# And, as it turns out, you can also use the reduce meta-operator with it:
[Z||] (True, False), (False, False), (False, False); # (True, False)
## And to end the operator list:
## * Sequence operator
# The sequence operator is one of Perl 6's most powerful features:
# it's composed of first, on the left, the list you want Perl 6 to deduce from
# (and might include a closure), and on the right, a value or the predicate
# that says when to stop (or Whatever for a lazy infinite list).
my @list = 1, 2, 3 ... 10; # basic deducing
#my @list = 1, 3, 6 ... 10; # this throws you into an infinite loop,
# because Perl 6 can't figure out the end
my @list = 1, 2, 3 ...^ 10; # as with ranges, you can exclude the last element
# (the iteration when the predicate matches).
my @list = 1, 3, 9 ... * > 30; # you can use a predicate
# (with the Whatever Star, here).
my @list = 1, 3, 9 ... { $_ > 30 }; # (equivalent to the above)
my @fib = 1, 1, *+* ... *; # lazy infinite list of fibonacci series,
# computed using a closure!
my @fib = 1, 1, -> $a, $b { $a + $b } ... *; # (equivalent to the above)
my @fib = 1, 1, { $^a + $^b } ... *; #(... also equivalent to the above)
# $a and $b will always take the previous values, meaning here
# they'll start with $a = 1 and $b = 1 (values we set by hand).
# then $a = 1 and $b = 2 (result from previous $a+$b), and so on.
say @fib[^10]; #=> 1 1 2 3 5 8 13 21 34 55
# (using a range as the index)
# Note : as for ranges, once reified, elements aren't re-calculated.
# That's why `@primes[^100]` will take a long time the first time you print
# it, then be instant.
### Regular Expressions
# I'm sure a lot of you have been waiting for this one.
# Well, now that you know a good deal of Perl 6 already, we can get started.
# First off, you'll have to forget about "PCRE regexps" (perl-compatible regexps).
#
# IMPORTANT: Don't skip them because you know PCRE. They're different.
# Some things are the same (like `?`, `+`, and `*`),
# but sometimes the semantics change (`|`).
# Make sure you read carefully, because you might trip over a new behavior.
#
# Perl 6 has many features related to RegExps. After all, Rakudo parses itself.
# We're first going to look at the syntax itself,
# then talk about grammars (PEG-like), differences between
# `token`, `regex` and `rule` declarators, and some more.
# Side note: you still have access to PCRE regexps using the `:P5` modifier.
# (we won't be discussing this in this tutorial, however)
#
# In essence, Perl 6 natively implements PEG ("Parsing Expression Grammars").
# The pecking order for ambiguous parses is determined by a multi-level
# tie-breaking test:
# - Longest token matching. `foo\s+` beats `foo` (by 2 or more positions)
# - Longest literal prefix. `food\w*` beats `foo\w*` (by 1)
# - Declaration from most-derived to less derived grammars
# (grammars are actually classes)
# - Earliest declaration wins
say so 'a' ~~ /a/; #=> True
say so 'a' ~~ / a /; # More readable with some spaces!
# In all our examples, we're going to use the smart-matching operator against
# a regexp. We're converting the result using `so`, but in fact, it's
# returning a `Match` object. They know how to respond to list indexing,
# hash indexing, and return the matched string.
# The results of the match are available as `$/` (implicitly lexically-scoped).
# You can also use the capture variables (`$0`, `$1`, ... starting at 0, not 1 !).
#
# You can also note that `~~` does not perform start/end checking
# (meaning the regexp can be matched with just one char of the string),
# we're going to explain later how you can do it.
# In Perl 6, you can have any alphanumeric as a literal,
# everything else has to be escaped, using a backslash or quotes.
say so 'a|b' ~~ / a '|' b /; # `True`. Wouln't mean the same if `|` wasn't escaped
say so 'a|b' ~~ / a \| b /; # `True`. Another way to escape it.
# The whitespace in a regexp is actually not significant,
# unless you use the `:s` (`:sigspace`, significant space) modifier.
say so 'a b c' ~~ / a b c /; # `False`. Space is not significant here
say so 'a b c' ~~ /:s a b c /; # `True`. We added the modifier `:s` here.
# It is, however, important as for how modifiers (that you're gonna see just below)
# are applied ...
## Quantifying - `?`, `+`, `*` and `**`.
# - `?` - 0 or 1
so 'ac' ~~ / a b c /; # `False`
so 'ac' ~~ / a b? c /; # `True`, the "b" matched 0 times.
so 'abc' ~~ / a b? c /; # `True`, the "b" matched 1 time.
# ... As you read just before, whitespace is important because it determines
# which part of the regexp is the target of the modifier:
so 'def' ~~ / a b c? /; # `False`. Only the `c` is optional
so 'def' ~~ / ab?c /; # `False`. Whitespace is not significant
so 'def' ~~ / 'abc'? /; # `True`. The whole "abc" group is optional.
# Here (and below) the quantifier applies only to the `b`
# - `+` - 1 or more
so 'ac' ~~ / a b+ c /; # `False`; `+` wants at least one matching
so 'abc' ~~ / a b+ c /; # `True`; one is enough
so 'abbbbc' ~~ / a b+ c /; # `True`, matched 4 "b"s
# - `*` - 0 or more
so 'ac' ~~ / a b* c /; # `True`, they're all optional.
so 'abc' ~~ / a b* c /; # `True`
so 'abbbbc' ~~ / a b* c /; # `True`
so 'aec' ~~ / a b* c /; # `False`. "b"(s) are optional, not replaceable.
# - `**` - (Unbound) Quantifier
# If you squint hard enough, you might understand
# why exponentation is used for quantity.
so 'abc' ~~ / a b ** 1 c /; # `True` (exactly one time)
so 'abc' ~~ / a b ** 1..3 c /; # `True` (one to three times)
so 'abbbc' ~~ / a b ** 1..3 c /; # `True`
so 'abbbbbbc' ~~ / a b ** 1..3 c /; # `False` (too much)
so 'abbbbbbc' ~~ / a b ** 3..* c /; # `True` (infinite ranges are okay)
# - `<[]>` - Character classes
# Character classes are the equivalent of PCRE's `[]` classes, but
# they use a more perl6-ish syntax:
say 'fooa' ~~ / f <[ o a ]>+ /; #=> 'fooa'
# You can use ranges:
say 'aeiou' ~~ / a <[ e..w ]> /; #=> 'aeiou'
# Just like in normal regexes, if you want to use a special character, escape it
# (the last one is escaping a space)
say 'he-he !' ~~ / 'he-' <[ a..z \! \ ]> + /; #=> 'he-he !'
# You'll get a warning if you put duplicate names
# (which has the nice effect of catching the wrote quoting:)
'he he' ~~ / <[ h e ' ' ]> /; # Warns "Repeated characters found in characters class"
# You can also negate them ... (equivalent to `[^]` in PCRE)
so 'foo' ~~ / <-[ f o ]> + /; # False
# ... and compose them: :
so 'foo' ~~ / <[ a..z ] - [ f o ]> + /; # False (any letter except f and o)
so 'foo' ~~ / <-[ a..z ] + [ f o ]> + /; # True (no letter except f and o)
so 'foo!' ~~ / <-[ a..z ] + [ f o ]> + /; # True (the + doesn't replace the left part)
## Grouping and capturing
# Group: you can group parts of your regexp with `[]`.
# These groups are *not* captured (like PCRE's `(?:)`).
so 'abc' ~~ / a [ b ] c /; # `True`. The grouping does pretty much nothing
so 'fooABCABCbar' ~~ / foo [ A B C ] + bar /;
# The previous line returns `True`.
# We match the "abc" 1 or more time (the `+` was applied to the group).
# But this does not go far enough, because we can't actually get back what
# we matched.
# Capture: We can actually *capture* the results of the regexp, using parentheses.
so 'fooABCABCbar' ~~ / foo ( A B C ) + bar /; # `True`. (using `so` here, `$/` below)
# So, starting with the grouping explanations.
# As we said before, our `Match` object is available as `$/`:
say $/; # Will print some weird stuff (we'll explain) (or "Nil" if nothing matched).
# As we also said before, it has array indexing:
say $/[0]; #=> 「ABC」 「ABC」
# These weird brackets are `Match` objects.
# Here, we have an array of these.
say $0; # The same as above.
# Our capture is `$0` because it's the first and only one capture in the regexp.
# You might be wondering why it's an array, and the answer is simple:
# Some capture (indexed using `$0`, `$/[0]` or a named one) will be an array
# IFF it can have more than one element
# (so, with `*`, `+` and `**` (whatever the operands), but not with `?`).
# Let's use examples to see that:
so 'fooABCbar' ~~ / foo ( A B C )? bar /; # `True`
say $/[0]; #=> 「ABC」
say $0.WHAT; #=> (Match)
# It can't be more than one, so it's only a single match object.
so 'foobar' ~~ / foo ( A B C )? bar /; #=> True
say $0.WHAT; #=> (Any)
# This capture did not match, so it's empty
so 'foobar' ~~ / foo ( A B C ) ** 0..1 bar /; # `True`
say $0.WHAT; #=> (Array)
# A specific quantifier will always capture an Array,
# may it be a range or a specific value (even 1).
# The captures are indexed per nesting. This means a group in a group will be nested
# under its parent group: `$/[0][0]`, for this code:
'hello-~-world' ~~ / ( 'hello' ( <[ \- \~ ]> + ) ) 'world' /;
say $/[0].Str; #=> hello~
say $/[0][0].Str; #=> ~
# This stems from a very simple fact: `$/` does not contain strings, integers or arrays,
# it only contains match objects. These contain the `.list`, `.hash` and `.Str` methods.
# (but you can also just use `match<key>` for hash access and `match[idx]` for array access)
say $/[0].list.perl; #=> (Match.new(...),).list
# We can see it's a list of Match objects. Those contain a bunch of infos:
# where the match started/ended, the "ast" (see actions later), etc.
# You'll see named capture below with grammars.
## Alternatives - the `or` of regexps
# WARNING: They are DIFFERENT from PCRE regexps.
so 'abc' ~~ / a [ b | y ] c /; # `True`. Either "b" or "y".
so 'ayc' ~~ / a [ b | y ] c /; # `True`. Obviously enough ...
# The difference between this `|` and the one you're used to is LTM.
# LTM means "Longest Token Matching". This means that the engine will always
# try to match as much as possible in the strng
'foo' ~~ / fo | foo /; # `foo`, because it's longer.
# To decide which part is the "longest", it first splits the regex in two parts:
# The "declarative prefix" (the part that can be statically analyzed)
# and the procedural parts.
# Declarative prefixes include alternations (`|`), conjuctions (`&`),
# sub-rule calls (not yet introduced), literals, characters classes and quantifiers.
# The latter include everything else: back-references, code assertions,
# and other things that can't traditionnaly be represented by normal regexps.
#
# Then, all the alternatives are tried at once, and the longest wins.
# Exemples:
# DECLARATIVE | PROCEDURAL
/ 'foo' \d+ [ <subrule1> || <subrule2> ] /;
# DECLARATIVE (nested groups are not a problem)
/ \s* [ \w & b ] [ c | d ] /;
# However, closures and recursion (of named regexps) are procedural.
# ... There are also more complicated rules, like specificity
# (literals win over character classes)
# Note: the first-matching `or` still exists, but is now spelled `||`
'foo' ~~ / fo || foo /; # `fo` now.
### Extra: the MAIN subroutime
# The `MAIN` subroutine is called when you run a Perl 6 file directly.
# It's very powerful, because Perl 6 actually parses the argument
# and pass them as such to the sub. It also handles named argument (`--foo`)
# and will even go as far as to autogenerate a `--help`
sub MAIN($name) { say "Hello, $name !" }
# This produces:
# $ perl6 cli.pl
# Usage:
# t.pl <name>
# And since it's a regular Perl 6 sub, you can haz multi-dispatch:
# (using a "Bool" for the named argument so that we can do `--replace`
# instead of `--replace=1`)
subset File of Str where *.IO.d; # convert to IO object to check the file exists
multi MAIN('add', $key, $value, Bool :$replace) { ... }
multi MAIN('remove', $key) { ... }
multi MAIN('import', File, Str :$as) { ... } # omitting parameter name
# This produces:
# $ perl 6 cli.pl
# Usage:
# t.pl [--replace] add <key> <value>
# t.pl remove <key>
# t.pl [--as=<Str>] import (File)
# As you can see, this is *very* powerful.
# It even went as far as to show inline the constants.
# (the type is only displayed if the argument is `$`/is named)
###
### APPENDIX A:
###
### List of things
###
# It's considered by now you know the Perl6 basics.
# This section is just here to list some common operations,
# but which are not in the "main part" of the tutorial to bloat it up
## Operators
## * Sort comparison
# They return one value of the `Order` enum : `Less`, `Same` and `More`
# (which numerify to -1, 0 or +1).
1 <=> 4; # sort comparison for numerics
'a' leg 'b'; # sort comparison for string
$obj eqv $obj2; # sort comparison using eqv semantics
## * Generic ordering
3 before 4; # True
'b' after 'a'; # True
## * Short-circuit default operator
# Like `or` and `||`, but instead returns the first *defined* value :
say Any // Nil // 0 // 5; #=> 0
## * Short-circuit exclusive or (XOR)
# Returns `True` if one (and only one) of its arguments is true
say True ^^ False; #=> True
## * Flip Flop
# The flip flop operators (`ff` and `fff`, equivalent to P5's `..`/`...`).
# are operators that take two predicates to test:
# They are `False` until their left side returns `True`, then are `True` until
# their right side returns `True`.
# Like for ranges, you can exclude the iteration when it became `True`/`False`
# by using `^` on either side.
# Let's start with an example :
for <well met young hero we shall meet later> {
# by default, `ff`/`fff` smart-match (`~~`) against `$_`:
if 'met' ^ff 'meet' { # Won't enter the if for "met"
# (explained in details below).
.say
}
if rand == 0 ff rand == 1 { # compare variables other than `$_`
say "This ... probably will never run ...";
}
}
# This will print "young hero we shall meet" (excluding "met"):
# the flip-flop will start returning `True` when it first encounters "met"
# (but will still return `False` for "met" itself, due to the leading `^`
# on `ff`), until it sees "meet", which is when it'll start returning `False`.
# The difference between `ff` (awk-style) and `fff` (sed-style) is that
# `ff` will test its right side right when its left side changes to `True`,
# and can get back to `False` right away
# (*except* it'll be `True` for the iteration that matched) -
# While `fff` will wait for the next iteration to
# try its right side, once its left side changed:
.say if 'B' ff 'B' for <A B C B A>; #=> B B
# because the right-hand-side was tested
# directly (and returned `True`).
# "B"s are printed since it matched that time
# (it just went back to `False` right away).
.say if 'B' fff 'B' for <A B C B A>; #=> B C B
# The right-hand-side wasn't tested until
# `$_` became "C"
# (and thus did not match instantly).
# A flip-flop can change state as many times as needed:
for <test start print it stop not printing start print again stop not anymore> {
.say if $_ eq 'start' ^ff^ $_ eq 'stop'; # exclude both "start" and "stop",
#=> "print this printing again"
}
# you might also use a Whatever Star,
# which is equivalent to `True` for the left side or `False` for the right:
for (1, 3, 60, 3, 40, 60) { # Note: the parenthesis are superfluous here
# (sometimes called "superstitious parentheses")
.say if $_ > 50 ff *; # Once the flip-flop reaches a number greater than 50,
# it'll never go back to `False`
#=> 60 3 40 60
}
# You can also use this property to create an `If`
# that'll not go through the first time :
for <a b c> {
.say if * ^ff *; # the flip-flop is `True` and never goes back to `False`,
# but the `^` makes it *not run* on the first iteration
#=> b c
}
# - `===` is value identity and uses `.WHICH` on the objects to compare them
# - `=:=` is container identity and uses `VAR()` on the objects to compare them
```
If you want to go further, you can:
- Read the [Perl 6 Advent Calendar](http://perl6advent.wordpress.com/). This is probably the greatest source of Perl 6 information, snippets and such.
- Come along on `#perl6` at `irc.freenode.net`. The folks here are always helpful.
- Check the [source of Perl 6's functions and classes](https://github.com/rakudo/rakudo/tree/nom/src/core). Rakudo is mainly written in Perl 6 (with a lot of NQP, "Not Quite Perl", a Perl 6 subset easier to implement and optimize).
- Read [the language design documents](http://design.perl6.org). They explain P6 from an implementor point-of-view, but it's still very interesting.