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1195 lines
38 KiB
Chapel
1195 lines
38 KiB
Chapel
---
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language: chapel
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filename: learnchapel.chpl
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contributors:
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- ["Ian J. Bertolacci", "https://www.cs.arizona.edu/~ianbertolacci/"]
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- ["Ben Harshbarger", "https://github.com/benharsh/"]
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---
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You can read all about Chapel at [Cray's official Chapel website](https://chapel-lang.org).
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In short, Chapel is an open-source, high-productivity, parallel-programming
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language in development at Cray Inc., and is designed to run on multi-core PCs
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as well as multi-kilocore supercomputers.
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More information and support can be found at the bottom of this document.
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```chapel
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// Comments are C-family style
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// one line comment
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/*
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multi-line comment
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*/
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// Basic printing
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write("Hello, ");
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writeln("World!");
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// write and writeln can take a list of things to print.
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// Each thing is printed right next to the others, so include your spacing!
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writeln("There are ", 3, " commas (\",\") in this line of code");
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// Different output channels:
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stdout.writeln("This goes to standard output, just like plain writeln() does");
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stderr.writeln("This goes to standard error");
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// Variables don't have to be explicitly typed as long as
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// the compiler can figure out the type that it will hold.
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// 10 is an int, so myVar is implicitly an int
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var myVar = 10;
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myVar = -10;
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var mySecondVar = myVar;
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// var anError; would be a compile-time error.
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// We can (and should) explicitly type things.
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var myThirdVar: real;
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var myFourthVar: real = -1.234;
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myThirdVar = myFourthVar;
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// Types
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// There are a number of basic types.
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var myInt: int = -1000; // Signed ints
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var myUint: uint = 1234; // Unsigned ints
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var myReal: real = 9.876; // Floating point numbers
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var myImag: imag = 5.0i; // Imaginary numbers
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var myCplx: complex = 10 + 9i; // Complex numbers
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myCplx = myInt + myImag; // Another way to form complex numbers
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var myBool: bool = false; // Booleans
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var myStr: string = "Some string..."; // Strings
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var singleQuoteStr = 'Another string...'; // String literal with single quotes
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// Some types can have sizes.
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var my8Int: int(8) = 10; // 8 bit (one byte) sized int;
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var my64Real: real(64) = 1.516; // 64 bit (8 bytes) sized real
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// Typecasting.
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var intFromReal = myReal : int;
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var intFromReal2: int = myReal : int;
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// Type aliasing.
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type chroma = int; // Type of a single hue
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type RGBColor = 3*chroma; // Type representing a full color
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var black: RGBColor = (0,0,0);
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var white: RGBColor = (255, 255, 255);
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// Constants and Parameters
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// A const is a constant, and cannot be changed after set in runtime.
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const almostPi: real = 22.0/7.0;
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// A param is a constant whose value must be known statically at
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// compile-time.
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param compileTimeConst: int = 16;
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// The config modifier allows values to be set at the command line.
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// Set with --varCmdLineArg=Value or --varCmdLineArg Value at runtime.
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config var varCmdLineArg: int = -123;
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config const constCmdLineArg: int = 777;
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// config param can be set at compile-time.
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// Set with --set paramCmdLineArg=value at compile-time.
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config param paramCmdLineArg: bool = false;
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writeln(varCmdLineArg, ", ", constCmdLineArg, ", ", paramCmdLineArg);
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// References
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// ref operates much like a reference in C++. In Chapel, a ref cannot
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// be made to alias a variable other than the variable it is initialized with.
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// Here, refToActual refers to actual.
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var actual = 10;
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ref refToActual = actual;
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writeln(actual, " == ", refToActual); // prints the same value
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actual = -123; // modify actual (which refToActual refers to)
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writeln(actual, " == ", refToActual); // prints the same value
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refToActual = 99999999; // modify what refToActual refers to (which is actual)
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writeln(actual, " == ", refToActual); // prints the same value
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// Operators
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// Math operators:
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var a: int, thisInt = 1234, thatInt = 5678;
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a = thisInt + thatInt; // Addition
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a = thisInt * thatInt; // Multiplication
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a = thisInt - thatInt; // Subtraction
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a = thisInt / thatInt; // Division
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a = thisInt ** thatInt; // Exponentiation
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a = thisInt % thatInt; // Remainder (modulo)
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// Logical operators:
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var b: bool, thisBool = false, thatBool = true;
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b = thisBool && thatBool; // Logical and
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b = thisBool || thatBool; // Logical or
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b = !thisBool; // Logical negation
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// Relational operators:
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b = thisInt > thatInt; // Greater-than
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b = thisInt >= thatInt; // Greater-than-or-equal-to
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b = thisInt < a && a <= thatInt; // Less-than, and, less-than-or-equal-to
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b = thisInt != thatInt; // Not-equal-to
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b = thisInt == thatInt; // Equal-to
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// Bitwise operators:
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a = thisInt << 10; // Left-bit-shift by 10 bits;
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a = thatInt >> 5; // Right-bit-shift by 5 bits;
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a = ~thisInt; // Bitwise-negation
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a = thisInt ^ thatInt; // Bitwise exclusive-or
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// Compound assignment operators:
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a += thisInt; // Addition-equals (a = a + thisInt;)
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a *= thatInt; // Times-equals (a = a * thatInt;)
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b &&= thatBool; // Logical-and-equals (b = b && thatBool;)
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a <<= 3; // Left-bit-shift-equals (a = a << 10;)
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// Unlike other C family languages, there are no
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// pre/post-increment/decrement operators, such as:
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//
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// ++j, --j, j++, j--
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// Swap operator:
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var old_this = thisInt;
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var old_that = thatInt;
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thisInt <=> thatInt; // Swap the values of thisInt and thatInt
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writeln((old_this == thatInt) && (old_that == thisInt));
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// Operator overloads can also be defined, as we'll see with procedures.
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// Tuples
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// Tuples can be of the same type or different types.
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var sameTup: 2*int = (10, -1);
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var sameTup2 = (11, -6);
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var diffTup: (int,real,complex) = (5, 1.928, myCplx);
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var diffTupe2 = (7, 5.64, 6.0+1.5i);
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// Tuples can be accessed using square brackets or parentheses, and are
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// 1-indexed.
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writeln("(", sameTup[1], ",", sameTup(2), ")");
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writeln(diffTup);
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// Tuples can also be written into.
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diffTup(1) = -1;
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// Tuple values can be expanded into their own variables.
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var (tupInt, tupReal, tupCplx) = diffTup;
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writeln(diffTup == (tupInt, tupReal, tupCplx));
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// They are also useful for writing a list of variables, as is common in debugging.
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writeln((a,b,thisInt,thatInt,thisBool,thatBool));
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// Control Flow
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// if - then - else works just like any other C-family language.
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if 10 < 100 then
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writeln("All is well");
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if -1 < 1 then
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writeln("Continuing to believe reality");
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else
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writeln("Send mathematician, something is wrong");
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// You can use parentheses if you prefer.
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if (10 > 100) {
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writeln("Universe broken. Please reboot universe.");
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}
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if a % 2 == 0 {
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writeln(a, " is even.");
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} else {
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writeln(a, " is odd.");
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}
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if a % 3 == 0 {
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writeln(a, " is even divisible by 3.");
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} else if a % 3 == 1 {
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writeln(a, " is divided by 3 with a remainder of 1.");
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} else {
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writeln(b, " is divided by 3 with a remainder of 2.");
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}
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// Ternary: if - then - else in a statement.
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var maximum = if thisInt < thatInt then thatInt else thisInt;
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// select statements are much like switch statements in other languages.
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// However, select statements do not cascade like in C or Java.
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var inputOption = "anOption";
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select inputOption {
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when "anOption" do writeln("Chose 'anOption'");
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when "otherOption" {
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writeln("Chose 'otherOption'");
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writeln("Which has a body");
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}
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otherwise {
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writeln("Any other Input");
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writeln("the otherwise case does not need a do if the body is one line");
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}
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}
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// while and do-while loops also behave like their C counterparts.
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var j: int = 1;
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var jSum: int = 0;
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while (j <= 1000) {
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jSum += j;
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j += 1;
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}
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writeln(jSum);
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do {
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jSum += j;
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j += 1;
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} while (j <= 10000);
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writeln(jSum);
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// for loops are much like those in Python in that they iterate over a
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// range. Ranges (like the 1..10 expression below) are a first-class object
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// in Chapel, and as such can be stored in variables.
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for i in 1..10 do write(i, ", ");
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writeln();
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var iSum: int = 0;
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for i in 1..1000 {
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iSum += i;
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}
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writeln(iSum);
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for x in 1..10 {
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for y in 1..10 {
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write((x,y), "\t");
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}
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writeln();
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}
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// Ranges and Domains
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// For-loops and arrays both use ranges and domains to define an index set that
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// can be iterated over. Ranges are single dimensional integer indices, while
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// domains can be multi-dimensional and represent indices of different types.
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// They are first-class citizen types, and can be assigned into variables.
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var range1to10: range = 1..10; // 1, 2, 3, ..., 10
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var range2to11 = 2..11; // 2, 3, 4, ..., 11
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var rangeThisToThat: range = thisInt..thatInt; // using variables
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var rangeEmpty: range = 100..-100; // this is valid but contains no indices
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// Ranges can be unbounded.
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var range1toInf: range(boundedType=BoundedRangeType.boundedLow) = 1.. ; // 1, 2, 3, 4, 5, ...
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var rangeNegInfTo1 = ..1; // ..., -4, -3, -2, -1, 0, 1
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// Ranges can be strided (and reversed) using the by operator.
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var range2to10by2: range(stridable=true) = 2..10 by 2; // 2, 4, 6, 8, 10
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var reverse2to10by2 = 2..10 by -2; // 10, 8, 6, 4, 2
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var trapRange = 10..1 by -1; // Do not be fooled, this is still an empty range
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writeln("Size of range ", trapRange, " = ", trapRange.length);
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// Note: range(boundedType= ...) and range(stridable= ...) are only
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// necessary if we explicitly type the variable.
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// The end point of a range can be determined using the count (#) operator.
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var rangeCount: range = -5..#12; // range from -5 to 6
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// Operators can be mixed.
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var rangeCountBy: range(stridable=true) = -5..#12 by 2; // -5, -3, -1, 1, 3, 5
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writeln(rangeCountBy);
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// Properties of the range can be queried.
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// In this example, printing the first index, last index, number of indices,
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// stride, and if 2 is include in the range.
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writeln((rangeCountBy.first, rangeCountBy.last, rangeCountBy.length,
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rangeCountBy.stride, rangeCountBy.member(2)));
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for i in rangeCountBy {
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write(i, if i == rangeCountBy.last then "\n" else ", ");
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}
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// Rectangular domains are defined using the same range syntax,
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// but they are required to be bounded (unlike ranges).
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var domain1to10: domain(1) = {1..10}; // 1D domain from 1..10;
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var twoDimensions: domain(2) = {-2..2,0..2}; // 2D domain over product of ranges
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var thirdDim: range = 1..16;
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var threeDims: domain(3) = {thirdDim, 1..10, 5..10}; // using a range variable
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// Domains can also be resized
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var resizedDom = {1..10};
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writeln("before, resizedDom = ", resizedDom);
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resizedDom = {-10..#10};
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writeln("after, resizedDom = ", resizedDom);
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// Indices can be iterated over as tuples.
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for idx in twoDimensions do
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write(idx, ", ");
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writeln();
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// These tuples can also be deconstructed.
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for (x,y) in twoDimensions {
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write("(", x, ", ", y, ")", ", ");
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}
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writeln();
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// Associative domains act like sets.
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var stringSet: domain(string); // empty set of strings
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stringSet += "a";
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stringSet += "b";
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stringSet += "c";
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stringSet += "a"; // Redundant add "a"
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stringSet -= "c"; // Remove "c"
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writeln(stringSet.sorted());
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// Associative domains can also have a literal syntax
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var intSet = {1, 2, 4, 5, 100};
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// Both ranges and domains can be sliced to produce a range or domain with the
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// intersection of indices.
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var rangeA = 1.. ; // range from 1 to infinity
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var rangeB = ..5; // range from negative infinity to 5
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var rangeC = rangeA[rangeB]; // resulting range is 1..5
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writeln((rangeA, rangeB, rangeC));
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var domainA = {1..10, 5..20};
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var domainB = {-5..5, 1..10};
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var domainC = domainA[domainB];
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writeln((domainA, domainB, domainC));
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// Arrays
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// Arrays are similar to those of other languages.
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// Their sizes are defined using domains that represent their indices.
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var intArray: [1..10] int;
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var intArray2: [{1..10}] int; // equivalent
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// They can be accessed using either brackets or parentheses
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for i in 1..10 do
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intArray[i] = -i;
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writeln(intArray);
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// We cannot access intArray[0] because it exists outside
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// of the index set, {1..10}, we defined it to have.
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// intArray[11] is illegal for the same reason.
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var realDomain: domain(2) = {1..5,1..7};
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var realArray: [realDomain] real;
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var realArray2: [1..5,1..7] real; // equivalent
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var realArray3: [{1..5,1..7}] real; // equivalent
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for i in 1..5 {
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for j in realDomain.dim(2) { // Only use the 2nd dimension of the domain
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realArray[i,j] = -1.61803 * i + 0.5 * j; // Access using index list
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var idx: 2*int = (i,j); // Note: 'index' is a keyword
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realArray[idx] = - realArray[(i,j)]; // Index using tuples
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}
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}
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// Arrays have domains as members, and can be iterated over as normal.
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for idx in realArray.domain { // Again, idx is a 2*int tuple
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realArray[idx] = 1 / realArray[idx[1], idx[2]]; // Access by tuple and list
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}
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writeln(realArray);
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// The values of an array can also be iterated directly.
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var rSum: real = 0;
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for value in realArray {
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rSum += value; // Read a value
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value = rSum; // Write a value
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}
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writeln(rSum, "\n", realArray);
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// Associative arrays (dictionaries) can be created using associative domains.
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var dictDomain: domain(string) = { "one", "two" };
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var dict: [dictDomain] int = ["one" => 1, "two" => 2];
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dict["three"] = 3; // Adds 'three' to 'dictDomain' implicitly
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for key in dictDomain.sorted() do
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writeln(dict[key]);
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// Arrays can be assigned to each other in a few different ways.
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// These arrays will be used in the example.
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var thisArray : [0..5] int = [0,1,2,3,4,5];
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var thatArray : [0..5] int;
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// First, simply assign one to the other. This copies thisArray into
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// thatArray, instead of just creating a reference. Therefore, modifying
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// thisArray does not also modify thatArray.
|
||
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thatArray = thisArray;
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thatArray[1] = -1;
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writeln((thisArray, thatArray));
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|
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// Assign a slice from one array to a slice (of the same size) in the other.
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thatArray[4..5] = thisArray[1..2];
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writeln((thisArray, thatArray));
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|
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// Operations can also be promoted to work on arrays. 'thisPlusThat' is also
|
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// an array.
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var thisPlusThat = thisArray + thatArray;
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writeln(thisPlusThat);
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|
||
// Moving on, arrays and loops can also be expressions, where the loop
|
||
// body expression is the result of each iteration.
|
||
var arrayFromLoop = for i in 1..10 do i;
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writeln(arrayFromLoop);
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|
||
// An expression can result in nothing, such as when filtering with an if-expression.
|
||
var evensOrFives = for i in 1..10 do if (i % 2 == 0 || i % 5 == 0) then i;
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writeln(arrayFromLoop);
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||
|
||
// Array expressions can also be written with a bracket notation.
|
||
// Note: this syntax uses the forall parallel concept discussed later.
|
||
var evensOrFivesAgain = [i in 1..10] if (i % 2 == 0 || i % 5 == 0) then i;
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||
|
||
// They can also be written over the values of the array.
|
||
arrayFromLoop = [value in arrayFromLoop] value + 1;
|
||
|
||
|
||
// Procedures
|
||
|
||
// Chapel procedures have similar syntax functions in other languages.
|
||
proc fibonacci(n : int) : int {
|
||
if n <= 1 then return n;
|
||
return fibonacci(n-1) + fibonacci(n-2);
|
||
}
|
||
|
||
// Input parameters can be untyped to create a generic procedure.
|
||
proc doublePrint(thing): void {
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write(thing, " ", thing, "\n");
|
||
}
|
||
|
||
// The return type can be inferred, as long as the compiler can figure it out.
|
||
proc addThree(n) {
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||
return n + 3;
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||
}
|
||
|
||
doublePrint(addThree(fibonacci(20)));
|
||
|
||
// It is also possible to take a variable number of parameters.
|
||
proc maxOf(x ...?k) {
|
||
// x refers to a tuple of one type, with k elements
|
||
var maximum = x[1];
|
||
for i in 2..k do maximum = if maximum < x[i] then x[i] else maximum;
|
||
return maximum;
|
||
}
|
||
writeln(maxOf(1, -10, 189, -9071982, 5, 17, 20001, 42));
|
||
|
||
// Procedures can have default parameter values, and
|
||
// the parameters can be named in the call, even out of order.
|
||
proc defaultsProc(x: int, y: real = 1.2634): (int,real) {
|
||
return (x,y);
|
||
}
|
||
|
||
writeln(defaultsProc(10));
|
||
writeln(defaultsProc(x=11));
|
||
writeln(defaultsProc(x=12, y=5.432));
|
||
writeln(defaultsProc(y=9.876, x=13));
|
||
|
||
// The ? operator is called the query operator, and is used to take
|
||
// undetermined values like tuple or array sizes and generic types.
|
||
// For example, taking arrays as parameters. The query operator is used to
|
||
// determine the domain of A. This is uesful for defining the return type,
|
||
// though it's not required.
|
||
proc invertArray(A: [?D] int): [D] int{
|
||
for a in A do a = -a;
|
||
return A;
|
||
}
|
||
|
||
writeln(invertArray(intArray));
|
||
|
||
// We can query the type of arguments to generic procedures.
|
||
// Here we define a procedure that takes two arguments of
|
||
// the same type, yet we don't define what that type is.
|
||
proc genericProc(arg1 : ?valueType, arg2 : valueType): void {
|
||
select(valueType) {
|
||
when int do writeln(arg1, " and ", arg2, " are ints");
|
||
when real do writeln(arg1, " and ", arg2, " are reals");
|
||
otherwise writeln(arg1, " and ", arg2, " are somethings!");
|
||
}
|
||
}
|
||
|
||
genericProc(1, 2);
|
||
genericProc(1.2, 2.3);
|
||
genericProc(1.0+2.0i, 3.0+4.0i);
|
||
|
||
// We can also enforce a form of polymorphism with the where clause
|
||
// This allows the compiler to decide which function to use.
|
||
// Note: That means that all information needs to be known at compile-time.
|
||
// The param modifier on the arg is used to enforce this constraint.
|
||
proc whereProc(param N : int): void
|
||
where (N > 0) {
|
||
writeln("N is greater than 0");
|
||
}
|
||
|
||
proc whereProc(param N : int): void
|
||
where (N < 0) {
|
||
writeln("N is less than 0");
|
||
}
|
||
|
||
whereProc(10);
|
||
whereProc(-1);
|
||
|
||
// whereProc(0) would result in a compiler error because there
|
||
// are no functions that satisfy the where clause's condition.
|
||
// We could have defined a whereProc without a where clause
|
||
// that would then have served as a catch all for all the other cases
|
||
// (of which there is only one).
|
||
|
||
// where clauses can also be used to constrain based on argument type.
|
||
proc whereType(x: ?t) where t == int {
|
||
writeln("Inside 'int' version of 'whereType': ", x);
|
||
}
|
||
|
||
proc whereType(x: ?t) {
|
||
writeln("Inside general version of 'whereType': ", x);
|
||
}
|
||
|
||
whereType(42);
|
||
whereType("hello");
|
||
|
||
// Intents
|
||
|
||
/* Intent modifiers on the arguments convey how those arguments are passed to the procedure.
|
||
|
||
* in: copy arg in, but not out
|
||
* out: copy arg out, but not in
|
||
* inout: copy arg in, copy arg out
|
||
* ref: pass arg by reference
|
||
*/
|
||
proc intentsProc(in inarg, out outarg, inout inoutarg, ref refarg) {
|
||
writeln("Inside Before: ", (inarg, outarg, inoutarg, refarg));
|
||
inarg = inarg + 100;
|
||
outarg = outarg + 100;
|
||
inoutarg = inoutarg + 100;
|
||
refarg = refarg + 100;
|
||
writeln("Inside After: ", (inarg, outarg, inoutarg, refarg));
|
||
}
|
||
|
||
var inVar: int = 1;
|
||
var outVar: int = 2;
|
||
var inoutVar: int = 3;
|
||
var refVar: int = 4;
|
||
writeln("Outside Before: ", (inVar, outVar, inoutVar, refVar));
|
||
intentsProc(inVar, outVar, inoutVar, refVar);
|
||
writeln("Outside After: ", (inVar, outVar, inoutVar, refVar));
|
||
|
||
// Similarly, we can define intents on the return type.
|
||
// refElement returns a reference to an element of array.
|
||
// This makes more practical sense for class methods where references to
|
||
// elements in a data-structure are returned via a method or iterator.
|
||
proc refElement(array : [?D] ?T, idx) ref : T {
|
||
return array[idx];
|
||
}
|
||
|
||
var myChangingArray : [1..5] int = [1,2,3,4,5];
|
||
writeln(myChangingArray);
|
||
ref refToElem = refElement(myChangingArray, 5); // store reference to element in ref variable
|
||
writeln(refToElem);
|
||
refToElem = -2; // modify reference which modifies actual value in array
|
||
writeln(refToElem);
|
||
writeln(myChangingArray);
|
||
|
||
// Operator Definitions
|
||
|
||
// Chapel allows for operators to be overloaded.
|
||
// We can define the unary operators:
|
||
// + - ! ~
|
||
// and the binary operators:
|
||
// + - * / % ** == <= >= < > << >> & | ˆ by
|
||
// += -= *= /= %= **= &= |= ˆ= <<= >>= <=>
|
||
|
||
// Boolean exclusive or operator.
|
||
proc ^(left : bool, right : bool): bool {
|
||
return (left || right) && !(left && right);
|
||
}
|
||
|
||
writeln(true ^ true);
|
||
writeln(false ^ true);
|
||
writeln(true ^ false);
|
||
writeln(false ^ false);
|
||
|
||
// Define a * operator on any two types that returns a tuple of those types.
|
||
proc *(left : ?ltype, right : ?rtype): (ltype, rtype) {
|
||
writeln("\tIn our '*' overload!");
|
||
return (left, right);
|
||
}
|
||
|
||
writeln(1 * "a"); // Uses our * operator.
|
||
writeln(1 * 2); // Uses the default * operator.
|
||
|
||
// Note: You could break everything if you get careless with your overloads.
|
||
// This here will break everything. Don't do it.
|
||
|
||
/*
|
||
proc +(left: int, right: int): int {
|
||
return left - right;
|
||
}
|
||
*/
|
||
|
||
// Iterators
|
||
|
||
// Iterators are sisters to the procedure, and almost everything about
|
||
// procedures also applies to iterators. However, instead of returning a single
|
||
// value, iterators may yield multiple values to a loop.
|
||
//
|
||
// This is useful when a complicated set or order of iterations is needed, as
|
||
// it allows the code defining the iterations to be separate from the loop
|
||
// body.
|
||
iter oddsThenEvens(N: int): int {
|
||
for i in 1..N by 2 do
|
||
yield i; // yield values instead of returning.
|
||
for i in 2..N by 2 do
|
||
yield i;
|
||
}
|
||
|
||
for i in oddsThenEvens(10) do write(i, ", ");
|
||
writeln();
|
||
|
||
// Iterators can also yield conditionally, the result of which can be nothing
|
||
iter absolutelyNothing(N): int {
|
||
for i in 1..N {
|
||
if N < i { // Always false
|
||
yield i; // Yield statement never happens
|
||
}
|
||
}
|
||
}
|
||
|
||
for i in absolutelyNothing(10) {
|
||
writeln("Woa there! absolutelyNothing yielded ", i);
|
||
}
|
||
|
||
// We can zipper together two or more iterators (who have the same number
|
||
// of iterations) using zip() to create a single zipped iterator, where each
|
||
// iteration of the zipped iterator yields a tuple of one value yielded
|
||
// from each iterator.
|
||
for (positive, negative) in zip(1..5, -5..-1) do
|
||
writeln((positive, negative));
|
||
|
||
// Zipper iteration is quite important in the assignment of arrays,
|
||
// slices of arrays, and array/loop expressions.
|
||
var fromThatArray : [1..#5] int = [1,2,3,4,5];
|
||
var toThisArray : [100..#5] int;
|
||
|
||
// Some zipper operations implement other operations.
|
||
// The first statement and the loop are equivalent.
|
||
toThisArray = fromThatArray;
|
||
for (i,j) in zip(toThisArray.domain, fromThatArray.domain) {
|
||
toThisArray[i] = fromThatArray[j];
|
||
}
|
||
|
||
// These two chunks are also equivalent.
|
||
toThisArray = [j in -100..#5] j;
|
||
writeln(toThisArray);
|
||
|
||
for (i, j) in zip(toThisArray.domain, -100..#5) {
|
||
toThisArray[i] = j;
|
||
}
|
||
writeln(toThisArray);
|
||
|
||
// This is very important in understanding why this statement exhibits a
|
||
// runtime error.
|
||
|
||
/*
|
||
var iterArray : [1..10] int = [i in 1..10] if (i % 2 == 1) then i;
|
||
*/
|
||
|
||
// Even though the domain of the array and the loop-expression are
|
||
// the same size, the body of the expression can be thought of as an iterator.
|
||
// Because iterators can yield nothing, that iterator yields a different number
|
||
// of things than the domain of the array or loop, which is not allowed.
|
||
|
||
// Classes
|
||
|
||
// Classes are similar to those in C++ and Java, allocated on the heap.
|
||
class MyClass {
|
||
|
||
// Member variables
|
||
var memberInt : int;
|
||
var memberBool : bool = true;
|
||
|
||
// Explicitly defined initializer.
|
||
// We also get the compiler-generated initializer, with one argument per field.
|
||
// Note that soon there will be no compiler-generated initializer when we
|
||
// define any initializer(s) explicitly.
|
||
proc init(val : real) {
|
||
this.memberInt = ceil(val): int;
|
||
}
|
||
|
||
// Explicitly defined deinitializer.
|
||
// If we did not write one, we would get the compiler-generated deinitializer,
|
||
// which has an empty body.
|
||
proc deinit() {
|
||
writeln("MyClass deinitializer called ", (this.memberInt, this.memberBool));
|
||
}
|
||
|
||
// Class methods.
|
||
proc setMemberInt(val: int) {
|
||
this.memberInt = val;
|
||
}
|
||
|
||
proc setMemberBool(val: bool) {
|
||
this.memberBool = val;
|
||
}
|
||
|
||
proc getMemberInt(): int{
|
||
return this.memberInt;
|
||
}
|
||
|
||
proc getMemberBool(): bool {
|
||
return this.memberBool;
|
||
}
|
||
} // end MyClass
|
||
|
||
// Call compiler-generated initializer, using default value for memberBool.
|
||
var myObject = new MyClass(10);
|
||
myObject = new MyClass(memberInt = 10); // Equivalent
|
||
writeln(myObject.getMemberInt());
|
||
|
||
// Same, but provide a memberBool value explicitly.
|
||
var myDiffObject = new MyClass(-1, true);
|
||
myDiffObject = new MyClass(memberInt = -1,
|
||
memberBool = true); // Equivalent
|
||
writeln(myDiffObject);
|
||
|
||
// Call the initializer we wrote.
|
||
var myOtherObject = new MyClass(1.95);
|
||
myOtherObject = new MyClass(val = 1.95); // Equivalent
|
||
writeln(myOtherObject.getMemberInt());
|
||
|
||
// We can define an operator on our class as well, but
|
||
// the definition has to be outside the class definition.
|
||
proc +(A : MyClass, B : MyClass) : MyClass {
|
||
return new MyClass(memberInt = A.getMemberInt() + B.getMemberInt(),
|
||
memberBool = A.getMemberBool() || B.getMemberBool());
|
||
}
|
||
|
||
var plusObject = myObject + myDiffObject;
|
||
writeln(plusObject);
|
||
|
||
// Destruction.
|
||
delete myObject;
|
||
delete myDiffObject;
|
||
delete myOtherObject;
|
||
delete plusObject;
|
||
|
||
// Classes can inherit from one or more parent classes
|
||
class MyChildClass : MyClass {
|
||
var memberComplex: complex;
|
||
}
|
||
|
||
// Here's an example of generic classes.
|
||
class GenericClass {
|
||
type classType;
|
||
var classDomain: domain(1);
|
||
var classArray: [classDomain] classType;
|
||
|
||
// Explicit constructor.
|
||
proc GenericClass(type classType, elements : int) {
|
||
this.classDomain = {1..#elements};
|
||
}
|
||
|
||
// Copy constructor.
|
||
// Note: We still have to put the type as an argument, but we can
|
||
// default to the type of the other object using the query (?) operator.
|
||
// Further, we can take advantage of this to allow our copy constructor
|
||
// to copy classes of different types and cast on the fly.
|
||
proc GenericClass(other : GenericClass(?otherType),
|
||
type classType = otherType) {
|
||
this.classDomain = other.classDomain;
|
||
// Copy and cast
|
||
for idx in this.classDomain do this[idx] = other[idx] : classType;
|
||
}
|
||
|
||
// Define bracket notation on a GenericClass
|
||
// object so it can behave like a normal array
|
||
// i.e. objVar[i] or objVar(i)
|
||
proc this(i : int) ref : classType {
|
||
return this.classArray[i];
|
||
}
|
||
|
||
// Define an implicit iterator for the class
|
||
// to yield values from the array to a loop
|
||
// i.e. for i in objVar do ...
|
||
iter these() ref : classType {
|
||
for i in this.classDomain do
|
||
yield this[i];
|
||
}
|
||
} // end GenericClass
|
||
|
||
// We can assign to the member array of the object using the bracket
|
||
// notation that we defined.
|
||
var realList = new GenericClass(real, 10);
|
||
for i in realList.classDomain do realList[i] = i + 1.0;
|
||
|
||
// We can iterate over the values in our list with the iterator
|
||
// we defined.
|
||
for value in realList do write(value, ", ");
|
||
writeln();
|
||
|
||
// Make a copy of realList using the copy constructor.
|
||
var copyList = new GenericClass(realList);
|
||
for value in copyList do write(value, ", ");
|
||
writeln();
|
||
|
||
// Make a copy of realList and change the type, also using the copy constructor.
|
||
var copyNewTypeList = new GenericClass(realList, int);
|
||
for value in copyNewTypeList do write(value, ", ");
|
||
writeln();
|
||
|
||
|
||
// Modules
|
||
|
||
// Modules are Chapel's way of managing name spaces.
|
||
// The files containing these modules do not need to be named after the modules
|
||
// (as in Java), but files implicitly name modules.
|
||
// For example, this file implicitly names the learnChapelInYMinutes module
|
||
|
||
module OurModule {
|
||
|
||
// We can use modules inside of other modules.
|
||
// Time is one of the standard modules.
|
||
use Time;
|
||
|
||
// We'll use this procedure in the parallelism section.
|
||
proc countdown(seconds: int) {
|
||
for i in 1..seconds by -1 {
|
||
writeln(i);
|
||
sleep(1);
|
||
}
|
||
}
|
||
|
||
// It is possible to create arbitrarily deep module nests.
|
||
// i.e. submodules of OurModule
|
||
module ChildModule {
|
||
proc foo() {
|
||
writeln("ChildModule.foo()");
|
||
}
|
||
}
|
||
|
||
module SiblingModule {
|
||
proc foo() {
|
||
writeln("SiblingModule.foo()");
|
||
}
|
||
}
|
||
} // end OurModule
|
||
|
||
// Using OurModule also uses all the modules it uses.
|
||
// Since OurModule uses Time, we also use Time.
|
||
use OurModule;
|
||
|
||
// At this point we have not used ChildModule or SiblingModule so
|
||
// their symbols (i.e. foo) are not available to us. However, the module
|
||
// names are available, and we can explicitly call foo() through them.
|
||
SiblingModule.foo();
|
||
OurModule.ChildModule.foo();
|
||
|
||
// Now we use ChildModule, enabling unqualified calls.
|
||
use ChildModule;
|
||
foo();
|
||
|
||
// Parallelism
|
||
|
||
// In other languages, parallelism is typically done with
|
||
// complicated libraries and strange class structure hierarchies.
|
||
// Chapel has it baked right into the language.
|
||
|
||
// We can declare a main procedure, but all the code above main still gets
|
||
// executed.
|
||
proc main() {
|
||
|
||
// A begin statement will spin the body of that statement off
|
||
// into one new task.
|
||
// A sync statement will ensure that the progress of the main
|
||
// task will not progress until the children have synced back up.
|
||
|
||
sync {
|
||
begin { // Start of new task's body
|
||
var a = 0;
|
||
for i in 1..1000 do a += 1;
|
||
writeln("Done: ", a);
|
||
} // End of new tasks body
|
||
writeln("spun off a task!");
|
||
}
|
||
writeln("Back together");
|
||
|
||
proc printFibb(n: int) {
|
||
writeln("fibonacci(",n,") = ", fibonacci(n));
|
||
}
|
||
|
||
// A cobegin statement will spin each statement of the body into one new
|
||
// task. Notice here that the prints from each statement may happen in any
|
||
// order.
|
||
cobegin {
|
||
printFibb(20); // new task
|
||
printFibb(10); // new task
|
||
printFibb(5); // new task
|
||
{
|
||
// This is a nested statement body and thus is a single statement
|
||
// to the parent statement, executed by a single task.
|
||
writeln("this gets");
|
||
writeln("executed as");
|
||
writeln("a whole");
|
||
}
|
||
}
|
||
|
||
// A coforall loop will create a new task for EACH iteration.
|
||
// Again we see that prints happen in any order.
|
||
// NOTE: coforall should be used only for creating tasks!
|
||
// Using it to iterating over a structure is very a bad idea!
|
||
var num_tasks = 10; // Number of tasks we want
|
||
coforall taskID in 1..#num_tasks {
|
||
writeln("Hello from task# ", taskID);
|
||
}
|
||
|
||
// forall loops are another parallel loop, but only create a smaller number
|
||
// of tasks, specifically --dataParTasksPerLocale= number of tasks.
|
||
forall i in 1..100 {
|
||
write(i, ", ");
|
||
}
|
||
writeln();
|
||
|
||
// Here we see that there are sections that are in order, followed by
|
||
// a section that would not follow (e.g. 1, 2, 3, 7, 8, 9, 4, 5, 6,).
|
||
// This is because each task is taking on a chunk of the range 1..10
|
||
// (1..3, 4..6, or 7..9) doing that chunk serially, but each task happens
|
||
// in parallel. Your results may depend on your machine and configuration
|
||
|
||
// For both the forall and coforall loops, the execution of the
|
||
// parent task will not continue until all the children sync up.
|
||
|
||
// forall loops are particularly useful for parallel iteration over arrays.
|
||
// Lets run an experiment to see how much faster a parallel loop is
|
||
use Time; // Import the Time module to use Timer objects
|
||
var timer: Timer;
|
||
var myBigArray: [{1..4000,1..4000}] real; // Large array we will write into
|
||
|
||
// Serial Experiment:
|
||
timer.start(); // Start timer
|
||
for (x,y) in myBigArray.domain { // Serial iteration
|
||
myBigArray[x,y] = (x:real) / (y:real);
|
||
}
|
||
timer.stop(); // Stop timer
|
||
writeln("Serial: ", timer.elapsed()); // Print elapsed time
|
||
timer.clear(); // Clear timer for parallel loop
|
||
|
||
// Parallel Experiment:
|
||
timer.start(); // start timer
|
||
forall (x,y) in myBigArray.domain { // Parallel iteration
|
||
myBigArray[x,y] = (x:real) / (y:real);
|
||
}
|
||
timer.stop(); // Stop timer
|
||
writeln("Parallel: ", timer.elapsed()); // Print elapsed time
|
||
timer.clear();
|
||
|
||
// You may have noticed that (depending on how many cores you have)
|
||
// the parallel loop went faster than the serial loop.
|
||
|
||
// The bracket style loop-expression described
|
||
// much earlier implicitly uses a forall loop.
|
||
[val in myBigArray] val = 1 / val; // Parallel operation
|
||
|
||
// Atomic variables, common to many languages, are ones whose operations
|
||
// occur uninterrupted. Multiple threads can therefore modify atomic
|
||
// variables and can know that their values are safe.
|
||
// Chapel atomic variables can be of type bool, int,
|
||
// uint, and real.
|
||
var uranium: atomic int;
|
||
uranium.write(238); // atomically write a variable
|
||
writeln(uranium.read()); // atomically read a variable
|
||
|
||
// Atomic operations are described as functions, so you can define your own.
|
||
uranium.sub(3); // atomically subtract a variable
|
||
writeln(uranium.read());
|
||
|
||
var replaceWith = 239;
|
||
var was = uranium.exchange(replaceWith);
|
||
writeln("uranium was ", was, " but is now ", replaceWith);
|
||
|
||
var isEqualTo = 235;
|
||
if uranium.compareExchange(isEqualTo, replaceWith) {
|
||
writeln("uranium was equal to ", isEqualTo,
|
||
" so replaced value with ", replaceWith);
|
||
} else {
|
||
writeln("uranium was not equal to ", isEqualTo,
|
||
" so value stays the same... whatever it was");
|
||
}
|
||
|
||
sync {
|
||
begin { // Reader task
|
||
writeln("Reader: waiting for uranium to be ", isEqualTo);
|
||
uranium.waitFor(isEqualTo);
|
||
writeln("Reader: uranium was set (by someone) to ", isEqualTo);
|
||
}
|
||
|
||
begin { // Writer task
|
||
writeln("Writer: will set uranium to the value ", isEqualTo, " in...");
|
||
countdown(3);
|
||
uranium.write(isEqualTo);
|
||
}
|
||
}
|
||
|
||
// sync variables have two states: empty and full.
|
||
// If you read an empty variable or write a full variable, you are waited
|
||
// until the variable is full or empty again.
|
||
var someSyncVar$: sync int; // varName$ is a convention not a law.
|
||
sync {
|
||
begin { // Reader task
|
||
writeln("Reader: waiting to read.");
|
||
var read_sync = someSyncVar$;
|
||
writeln("Reader: value is ", read_sync);
|
||
}
|
||
|
||
begin { // Writer task
|
||
writeln("Writer: will write in...");
|
||
countdown(3);
|
||
someSyncVar$ = 123;
|
||
}
|
||
}
|
||
|
||
// single vars can only be written once. A read on an unwritten single
|
||
// results in a wait, but when the variable has a value it can be read
|
||
// indefinitely.
|
||
var someSingleVar$: single int; // varName$ is a convention not a law.
|
||
sync {
|
||
begin { // Reader task
|
||
writeln("Reader: waiting to read.");
|
||
for i in 1..5 {
|
||
var read_single = someSingleVar$;
|
||
writeln("Reader: iteration ", i,", and the value is ", read_single);
|
||
}
|
||
}
|
||
|
||
begin { // Writer task
|
||
writeln("Writer: will write in...");
|
||
countdown(3);
|
||
someSingleVar$ = 5; // first and only write ever.
|
||
}
|
||
}
|
||
|
||
// Here's an example using atomics and a sync variable to create a
|
||
// count-down mutex (also known as a multiplexer).
|
||
var count: atomic int; // our counter
|
||
var lock$: sync bool; // the mutex lock
|
||
|
||
count.write(2); // Only let two tasks in at a time.
|
||
lock$.writeXF(true); // Set lock$ to full (unlocked)
|
||
// Note: The value doesn't actually matter, just the state
|
||
// (full:unlocked / empty:locked)
|
||
// Also, writeXF() fills (F) the sync var regardless of its state (X)
|
||
|
||
coforall task in 1..#5 { // Generate tasks
|
||
// Create a barrier
|
||
do {
|
||
lock$; // Read lock$ (wait)
|
||
} while (count.read() < 1); // Keep waiting until a spot opens up
|
||
|
||
count.sub(1); // decrement the counter
|
||
lock$.writeXF(true); // Set lock$ to full (signal)
|
||
|
||
// Actual 'work'
|
||
writeln("Task #", task, " doing work.");
|
||
sleep(2);
|
||
|
||
count.add(1); // Increment the counter
|
||
lock$.writeXF(true); // Set lock$ to full (signal)
|
||
}
|
||
|
||
// We can define the operations + * & | ^ && || min max minloc maxloc
|
||
// over an entire array using scans and reductions.
|
||
// Reductions apply the operation over the entire array and
|
||
// result in a scalar value.
|
||
var listOfValues: [1..10] int = [15,57,354,36,45,15,456,8,678,2];
|
||
var sumOfValues = + reduce listOfValues;
|
||
var maxValue = max reduce listOfValues; // 'max' give just max value
|
||
|
||
// maxloc gives max value and index of the max value.
|
||
// Note: We have to zip the array and domain together with the zip iterator.
|
||
var (theMaxValue, idxOfMax) = maxloc reduce zip(listOfValues,
|
||
listOfValues.domain);
|
||
|
||
writeln((sumOfValues, maxValue, idxOfMax, listOfValues[idxOfMax]));
|
||
|
||
// Scans apply the operation incrementally and return an array with the
|
||
// values of the operation at that index as it progressed through the
|
||
// array from array.domain.low to array.domain.high.
|
||
var runningSumOfValues = + scan listOfValues;
|
||
var maxScan = max scan listOfValues;
|
||
writeln(runningSumOfValues);
|
||
writeln(maxScan);
|
||
} // end main()
|
||
```
|
||
|
||
Who is this tutorial for?
|
||
-------------------------
|
||
|
||
This tutorial is for people who want to learn the ropes of chapel without
|
||
having to hear about what fiber mixture the ropes are, or how they were
|
||
braided, or how the braid configurations differ between one another. It won't
|
||
teach you how to develop amazingly performant code, and it's not exhaustive.
|
||
Refer to the [language specification](https://chapel-lang.org/docs/latest/language/spec.html) and
|
||
the [module documentation](https://chapel-lang.org/docs/latest/) for more
|
||
details.
|
||
|
||
Occasionally check back here and on the [Chapel site](https://chapel-lang.org)
|
||
to see if more topics have been added or more tutorials created.
|
||
|
||
### What this tutorial is lacking:
|
||
|
||
* Exposition of the [standard modules](https://chapel-lang.org/docs/latest/modules/standard.html)
|
||
* Multiple Locales (distributed memory system)
|
||
* Records
|
||
* Parallel iterators
|
||
|
||
Your input, questions, and discoveries are important to the developers!
|
||
-----------------------------------------------------------------------
|
||
|
||
The Chapel language is still in active development, so there are
|
||
occasional hiccups with performance and language features. The more information
|
||
you give the Chapel development team about issues you encounter or features you
|
||
would like to see, the better the language becomes.
|
||
There are several ways to interact with the developers:
|
||
+ [Gitter chat](https://gitter.im/chapel-lang/chapel)
|
||
+ [sourceforge email lists](https://sourceforge.net/p/chapel/mailman)
|
||
|
||
If you're really interested in the development of the compiler or contributing
|
||
to the project, [check out the master GitHub repository](https://github.com/chapel-lang/chapel).
|
||
It is under the [Apache 2.0 License](http://www.apache.org/licenses/LICENSE-2.0).
|
||
|
||
Installing the Compiler
|
||
-----------------------
|
||
|
||
[The Official Chapel documentation details how to download and compile the Chapel compiler.](https://chapel-lang.org/docs/usingchapel/QUICKSTART.html)
|
||
|
||
Chapel can be built and installed on your average 'nix machine (and cygwin).
|
||
[Download the latest release version](https://github.com/chapel-lang/chapel/releases/)
|
||
and it's as easy as
|
||
|
||
1. `tar -xvf chapel-<VERSION>.tar.gz`
|
||
2. `cd chapel-<VERSION>`
|
||
3. `source util/setchplenv.bash # or .sh or .csh or .fish`
|
||
4. `make`
|
||
5. `make check # optional`
|
||
|
||
You will need to `source util/setchplenv.EXT` from within the Chapel directory
|
||
(`$CHPL_HOME`) every time your terminal starts so it's suggested that you drop
|
||
that command in a script that will get executed on startup (like .bashrc).
|
||
|
||
Chapel is easily installed with Brew for OS X
|
||
|
||
1. `brew update`
|
||
2. `brew install chapel`
|
||
|
||
Compiling Code
|
||
--------------
|
||
|
||
Builds like other compilers:
|
||
|
||
`chpl myFile.chpl -o myExe`
|
||
|
||
Notable arguments:
|
||
|
||
* `--fast`: enables a number of optimizations and disables array bounds
|
||
checks. Should only enable when application is stable.
|
||
* `--set <Symbol Name>=<Value>`: set config param `<Symbol Name>` to `<Value>`
|
||
at compile-time.
|
||
* `--main-module <Module Name>`: use the main() procedure found in the module
|
||
`<Module Name>` as the executable's main.
|
||
* `--module-dir <Directory>`: includes `<Directory>` in the module search path.
|