4layout (location = 0) in vec4 vertex;
6layout (location = 6) in vec4 vertex;
9out vec2 p_textureVertex;
20uniform mat4 projectionMatrix;
38 // This GLSL code serves the purpose of bat syntax highlighting tests
39 double x = data.offsetX + calc();
40 gl_Position = projectionMatrix * vec4(vertex.xy, data.offsetX, data.offsetY);
41 p_textureVertex = vertex.zw;
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