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mirror of https://github.com/bitgapp/eqMac.git synced 2024-11-22 13:07:26 +03:00

Implemented a function to invert images

This commit is contained in:
Romans Kisils 2017-07-23 21:31:30 +01:00
parent 24523cd07c
commit 7a6a13e3a8
5 changed files with 114 additions and 1 deletions

21
LICENSE Normal file
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@ -0,0 +1,21 @@
MIT License
Copyright (c) 2017 Roman Kisil
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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@ -29,5 +29,5 @@
+(BOOL)appLaunchedBefore;
+ (BOOL)launchOnLogin;
+ (void)setLaunchOnLogin:(BOOL)launchOnLogin;
+(NSImage *)invertedImageFromImage:(NSImage*)image;
@end

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@ -242,6 +242,75 @@
timeStyle:NSDateFormatterFullStyle];
}
+(NSImage *)invertedImageFromImage:(NSImage*)image{
// get width and height as integers, since we'll be using them as
// array subscripts, etc, and this'll save a whole lot of casting
CGSize size = image.size;
int width = size.width;
int height = size.height;
// Create a suitable RGB+alpha bitmap context in BGRA colour space
CGColorSpaceRef colourSpace = CGColorSpaceCreateDeviceRGB();
unsigned char *memoryPool = (unsigned char *)calloc(width*height*4, 1);
CGContextRef context = CGBitmapContextCreate(memoryPool, width, height, 8, width * 4, colourSpace, kCGBitmapByteOrder32Big | kCGImageAlphaPremultipliedLast);
CGColorSpaceRelease(colourSpace);
// draw the current image to the newly created context
NSRect imageRect = NSMakeRect(0, 0, image.size.width, image.size.height);
CGContextDrawImage(context, CGRectMake(0, 0, width, height), [image CGImageForProposedRect:&imageRect context:NULL hints:nil]);
// run through every pixel, a scan line at a time...
for(int y = 0; y < height; y++)
{
// get a pointer to the start of this scan line
unsigned char *linePointer = &memoryPool[y * width * 4];
// step through the pixels one by one...
for(int x = 0; x < width; x++)
{
// get RGB values. We're dealing with premultiplied alpha
// here, so we need to divide by the alpha channel (if it
// isn't zero, of course) to get uninflected RGB. We
// multiply by 255 to keep precision while still using
// integers
int r, g, b;
if(linePointer[3])
{
r = linePointer[0] * 255 / linePointer[3];
g = linePointer[1] * 255 / linePointer[3];
b = linePointer[2] * 255 / linePointer[3];
}
else
r = g = b = 0;
// perform the colour inversion
r = 255 - r;
g = 255 - g;
b = 255 - b;
// multiply by alpha again, divide by 255 to undo the
// scaling before, store the new values and advance
// the pointer we're reading pixel data from
linePointer[0] = r * linePointer[3] / 255;
linePointer[1] = g * linePointer[3] / 255;
linePointer[2] = b * linePointer[3] / 255;
linePointer += 4;
}
}
// get a CG image from the context, wrap that into a
// NSImage
CGImageRef cgImage = CGBitmapContextCreateImage(context);
NSImage *returnImage = [[NSImage alloc] initWithCGImage:cgImage size:size];
// clean up
CGImageRelease(cgImage);
CGContextRelease(context);
free(memoryPool);
// and return
return returnImage;
}
@end

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