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152 lines
5.7 KiB
C++
152 lines
5.7 KiB
C++
//
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// EQM_VolumeControl.h
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// EQMDriver
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//
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//
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//
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#ifndef EQMDriver__EQM_VolumeControl
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#define EQMDriver__EQM_VolumeControl
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// Superclass Includes
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#include "EQM_Control.h"
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// PublicUtility Includes
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#include "CAVolumeCurve.h"
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#include "CAMutex.h"
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#pragma clang assume_nonnull begin
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class EQM_VolumeControl
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:
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public EQM_Control
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{
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#pragma mark Construction/Destruction
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public:
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EQM_VolumeControl(AudioObjectID inObjectID,
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AudioObjectID inOwnerObjectID,
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AudioObjectPropertyScope inScope = kAudioObjectPropertyScopeOutput,
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AudioObjectPropertyElement inElement =
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kAudioObjectPropertyElementMaster);
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#pragma mark Property Operations
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virtual bool HasProperty(AudioObjectID inObjectID,
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pid_t inClientPID,
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const AudioObjectPropertyAddress& inAddress) const;
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virtual bool IsPropertySettable(AudioObjectID inObjectID,
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pid_t inClientPID,
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const AudioObjectPropertyAddress& inAddress) const;
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virtual UInt32 GetPropertyDataSize(AudioObjectID inObjectID,
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pid_t inClientPID,
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const AudioObjectPropertyAddress& inAddress,
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UInt32 inQualifierDataSize,
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const void* inQualifierData) const;
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virtual void GetPropertyData(AudioObjectID inObjectID,
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pid_t inClientPID,
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const AudioObjectPropertyAddress& inAddress,
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UInt32 inQualifierDataSize,
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const void* inQualifierData,
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UInt32 inDataSize,
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UInt32& outDataSize,
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void* outData) const;
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virtual void SetPropertyData(AudioObjectID inObjectID,
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pid_t inClientPID,
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const AudioObjectPropertyAddress& inAddress,
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UInt32 inQualifierDataSize,
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const void* inQualifierData,
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UInt32 inDataSize,
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const void* inData);
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#pragma mark Accessors
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/*!
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@return The curve used by this control to convert volume values from scalar into signal gain
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and/or decibels. A continuous 2D function.
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*/
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CAVolumeCurve& GetVolumeCurve() { return mVolumeCurve; }
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/*!
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Set the volume of this control to a given position along its volume curve. (See
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GetVolumeCurve.)
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Passing 1.0 sets the volume to the maximum and 0.0 sets it to the minimum. The gain/loss the
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control applies (and/or reports to apply) to the audio it controls is given by the y-position
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of the curve at the x-position inNewVolumeScalar.
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In general, since the control's volume curve will be applied to the given value, it should be
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linearly related to a volume input by the user.
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@param inNewVolumeScalar The volume to set. Will be clamped to [0.0, 1.0].
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*/
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void SetVolumeScalar(Float32 inNewVolumeScalar);
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/*!
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Set the volume of this control in decibels.
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@param inNewVolumeDb The volume to set. Will be clamped to the minimum/maximum dB volumes of
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the control. See GetVolumeCurve.
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*/
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void SetVolumeDb(Float32 inNewVolumeDb);
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/*!
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Set this volume control to apply its volume to audio data, which allows clients to call
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ApplyVolumeToAudioRT. When this is set true, WillApplyVolumeToAudioRT will return true. Set to
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false initially.
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*/
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void SetWillApplyVolumeToAudio(bool inWillApplyVolumeToAudio);
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#pragma mark IO Operations
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/*!
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@return True if clients should use ApplyVolumeToAudioRT to apply this volume control's volume
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to their audio data while doing IO.
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*/
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bool WillApplyVolumeToAudioRT() const;
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/*!
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Apply this volume control's volume to the samples in ioBuffer. That is, increase/decrease the
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volumes of the samples by the current volume of this control.
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@param ioBuffer The audio sample buffer to process.
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@param inBufferFrameSize The number of sample frames in ioBuffer. The audio is assumed to be in
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stereo, i.e. two samples per frame. (Though, hopefully we'll support
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more at some point.)
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@throws CAException If SetWillApplyVolumeToAudio hasn't been used to set this control to apply
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its volume to audio data.
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*/
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void ApplyVolumeToAudioRT(Float32* ioBuffer, UInt32 inBufferFrameSize) const;
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#pragma mark Implementation
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protected:
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void SetVolumeRaw(SInt32 inNewVolumeRaw);
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private:
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const SInt32 kDefaultMinRawVolume = 0;
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const SInt32 kDefaultMaxRawVolume = 96;
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const Float32 kDefaultMinDbVolume = -96.0f;
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const Float32 kDefaultMaxDbVolume = 0.0f;
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CAMutex mMutex;
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SInt32 mVolumeRaw;
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SInt32 mMinVolumeRaw;
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SInt32 mMaxVolumeRaw;
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Float32 mMinVolumeDb;
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Float32 mMaxVolumeDb;
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CAVolumeCurve mVolumeCurve;
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// The gain (or loss) to apply to an audio signal to increase/decrease its volume by the current
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// volume of this control.
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Float32 mAmplitudeGain;
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bool mWillApplyVolumeToAudio;
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};
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#pragma clang assume_nonnull end
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#endif /* EQMDriver__EQM_VolumeControl */
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