Carp/core/SDLHelper.h

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#include <SDL2/SDL.h>
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// Event
SDL_Event SDL_Event_init() {
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SDL_Event e;
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memset(&e, 0, sizeof(e));
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return e;
}
int SDL_Event_type(SDL_Event *e) {
return e->type;
}
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SDL_Keycode SDL_Event_keycode(SDL_Event *e) {
return e->key.keysym.sym;
}
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bool SDL_Event__EQ_(SDL_EventType a, SDL_EventType b) {
return a == b;
}
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SDL_Event SDL_Event_copy(SDL_Event *e) {
return *e;
}
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// Keycode
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SDL_Keycode SDL_Keycode_copy(SDL_Keycode *a) {
return *a;
}
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String SDL_Keycode_str(SDL_Keycode a) {
char *buffer = CARP_MALLOC(32);
snprintf(buffer, 32, "%d", a);
return buffer;
}
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// Helpers
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SDL_Rect SDL_rect(int x, int y, int w, int h) {
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SDL_Rect r;
r.x = x;
r.y = y;
r.w = w;
r.h = h;
return r;
}
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SDL_Point SDL_point(int x, int y) {
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SDL_Point p;
p.x = x;
p.y = y;
return p;
}
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SDL_Color SDL_rgb(int r, int g, int b) {
SDL_Color p;
p.r = r;
p.g = g;
p.b = b;
p.a = 255;
return p;
}
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SDL_Color SDL_rgba(int r, int g, int b, int a) {
SDL_Color p;
p.r = r;
p.g = g;
p.b = b;
p.a = a;
return p;
}
int SDL_Color_r(SDL_Color *col) {
return (int)(col->r);
}
int SDL_Color_g(SDL_Color *col) {
return (int)(col->g);
}
int SDL_Color_b(SDL_Color *col) {
return (int)(col->b);
}
int SDL_Color_a(SDL_Color *col) {
return (int)(col->a);
}
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void *SDL_SurfacePixels(SDL_Surface *s) {
return s->pixels;
}
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int SDL_SurfacePitch(SDL_Surface *s) {
return s->pitch;
}