feat: Multimedia.md

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Erik Svedäng 2020-11-20 08:24:36 +01:00
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See the file [generate_core_docs.carp](./core/generate_core_docs.carp) for an example of how to configure the result.
## Auto generated API documentation
* [Core](http://carp-lang.github.io/carp-docs/core/core_index.html)
* [SDL](http://carp-lang.github.io/carp-docs/sdl/SDL_index.html)
## Some External Libraries
* [Anima](https://github.com/hellerve/anima) (A simple drawing and animation framework)
* [Stdint](https://github.com/hellerve/stdint) (A wrapper around the types defined in stdint.h)

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* [Installation](Install.md) - how to acquire and configure the Carp compiler
* [Tooling](Tooling.md) - supported editors
* [Libraries](Libraries.md) - how to work with libraries and modules
* [Multimedia](Multimedia.md) - graphics, sounds, etc
* [Macros](Macros.md) - a guide to the Carp macro system
* [Embedded](Embedded.md) - tips and tricks for working with Carp on embedded system
* [Terminology](Terminology.md) - commonly used terms and what we mean with them

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## Multimedia Libraries
The Carp compiler comes bundled with bindings for a few common games/multimedia libraries.
For installation instructions, see [Install.md](Install.md).
### SDL
You can find the API documentation for the SDL bindings [here](http://carp-lang.github.io/carp-docs/sdl/SDL_index.html).
Many of the [examples](../examples) use these bindings -- check them out!
## OpenGL
See [OpenGL.carp](../core/OpenGL.carp)