#include #include #include // Event SDL_Event SDL_Event_init() { SDL_Event e; return e; } int SDL_Event_type(SDL_Event *e) { return e->type; } SDL_Keycode SDL_Event_keycode(SDL_Event *e) { return e->key.keysym.sym; } bool SDL_Event__EQ_(SDL_EventType a, SDL_EventType b) { return a == b; } SDL_Event SDL_Event_copy(SDL_Event *e) { return *e; } // Keycode SDL_Keycode SDL_Keycode_copy(SDL_Keycode* a) { return *a; } String SDL_Keycode_str(SDL_Keycode a) { char *buffer = CARP_MALLOC(32); snprintf(buffer, 32, "%d", a); return buffer; } // Helpers SDL_Rect SDL_rect(int x, int y, int w, int h) { SDL_Rect r; r.x = x; r.y = y; r.w = w; r.h = h; return r; } SDL_Point SDL_point(int x, int y) { SDL_Point p; p.x = x; p.y = y; return p; } SDL_Color SDL_rgb(int r, int g, int b) { SDL_Color p; p.r = r; p.g = g; p.b = b; p.a = 255; return p; } SDL_Color SDL_rgba(int r, int g, int b, int a) { SDL_Color p; p.r = r; p.g = g; p.b = b; p.a = a; return p; } int SDL_Color_r(SDL_Color *col) { return (int)(col->r); } int SDL_Color_g(SDL_Color *col) { return (int)(col->g); } int SDL_Color_b(SDL_Color *col) { return (int)(col->b); } int SDL_Color_a(SDL_Color *col) { return (int)(col->a); }