#include uint16_t Binary_to_MINUS_int16(uint8_t b1, uint8_t b2) { return (uint16_t)(b2 << 8) | b1; } uint32_t Binary_to_MINUS_int32(uint8_t b1, uint8_t b2, uint8_t b3, uint8_t b4) { return (uint32_t)b1 | (b2 << 8) | (b3 << 16) | (b4 << 24); } uint64_t Binary_to_MINUS_int64(uint8_t b1, uint8_t b2, uint8_t b3, uint8_t b4, uint8_t b5, uint8_t b6, uint8_t b7, uint8_t b8) { return (uint64_t)b1 | (b2 << 8) | (b3 << 16) | (b4 << 24) | ((uint64_t)b5 << 32) | ((uint64_t)b6 << 40) | ((uint64_t)b7 << 48) | ((uint64_t)b8 << 56); } uint8_t Binary_int16_MINUS_to_MINUS_byte(uint16_t *x) { return *x & 0xff; } uint8_t Binary_int32_MINUS_to_MINUS_byte(uint32_t *x) { return *x & 0xff; } uint8_t Binary_int64_MINUS_to_MINUS_byte(uint64_t *x) { return *x & 0xff; } int Binary_system_MINUS_endianness_MINUS_internal() { // The int type is always >= 16 bits, two bytes, according to The C // Programming Language, Second Edition. Contrarily, char is always a single // byte. // // Allocating 1 and converting to char will leave us with the first byte // used to represent the int. On a little endian machine, we're left with 1 // on a big endian machine, we're left with 0. unsigned int i = 1; // Conversion to char lets us access bytes individually. // We return the first byte. return (int)((char *)&i)[0]; }