Carp/examples/life.carp

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(use IO)
(use System)
(use Int)
(use Double)
(use Array)
(load "core/sdl.carp")
(load "core/sdl_image.carp")
(use Keycode)
(use MouseState)
(Project.config "title" "Life")
(def width 60)
(def height 60)
(defn handle-key [app event play]
(let [key (event-keycode event)]
(cond
(= key SDLK_ESCAPE) (do (quit app) false)
(= key SDLK_SPACE) (not play)
(do (println (ref "Unrecognized key."))
play))))
(defn handle-mouse [world]
(let [mouse (ref (get-mouse-state))
index (+ (/ (x mouse) 10) (* (/ (y mouse) 10) width))]
(aset! world index (not (nth world index)))))
(defn handle-events [app rend world play]
(let [event (SDL_Event_init)
new-play play]
(do
(while (SDL_PollEvent (address event))
(let [et (event-type (ref event))]
(cond (= et SDL_QUIT) (quit app)
(= et SDL_KEYDOWN) (set! new-play (handle-key app (ref event) play))
(= et SDL_MOUSEBUTTONDOWN) (handle-mouse world)
())))
new-play)))
(defn cell-index [x y]
(+ x (* y width)))
(defn draw [rend world play]
(do
(if play
(SDL_SetRenderDrawColor rend 0 0 0 255)
(SDL_SetRenderDrawColor rend 0 100 50 255))
(SDL_RenderClear rend)
(for [y 0 height]
(for [x 0 width]
(let [square (make-rect (* x 10) (* y 10) 9 9)]
(do
(if (nth world (cell-index x y))
(SDL_SetRenderDrawColor rend 255 255 255 255)
(SDL_SetRenderDrawColor rend 50 50 50 255))
(SDL_RenderFillRect rend (address square))
))))
(SDL_RenderPresent rend)))
(defn cell-value [world x y]
(cond
(< x 0) 0
(< (dec width) x) 0
(< y 0) 0
(< (dec height) y) 0
(if (nth world (cell-index x y))
1
0)))
(defn neighbours [world x y]
(let [a (cell-value world (dec x) (dec y))
b (cell-value world x (dec y))
c (cell-value world (inc x) (dec y))
d (cell-value world (dec x) y)
e 0
f (cell-value world (inc x) y)
g (cell-value world (dec x) (inc y))
h (cell-value world x (inc y))
i (cell-value world (inc x) (inc y))]
(sum (ref [a b c
d e f
g h i]))))
(defn tick [world newWorld]
(for [i 0 (length world)]
(let [x (mod i height)
y (/ i width)
total (neighbours world x y)
newState (cond
(< total 2) false
(= total 3) true
(> total 3) false
(nth world i))]
(aset! newWorld i newState))))
(defn flip []
(= 0 (random-between 0 20)))
(defn main []
(do
(seed (time))
(let [app (app-init "~ Game of Life ~" 800 600)
rend (app-renderer app)
world (repeat (* height width) flip)
play false]
(while true
(do
(let [new-play (handle-events (ref app) rend (ref world) play)]
(do
(set! play new-play)
(if new-play
(let [newWorld (replicate (* height width) false)]
(do
(tick (ref world) (ref newWorld))
(set! world newWorld)
(SDL_Delay 50)))
())))
(draw rend (ref world) play)
(SDL_Delay 30))))))