mirror of
https://github.com/charmbracelet/gum.git
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02e925ea57
This commit uses the embedded style struct for styling in all components. The most notable example is `gum write` where there are many styles that are used and composed for each component of the command.
130 lines
3.6 KiB
Go
130 lines
3.6 KiB
Go
package filter
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import (
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"strings"
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"github.com/charmbracelet/bubbles/textinput"
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tea "github.com/charmbracelet/bubbletea"
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"github.com/charmbracelet/lipgloss"
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"github.com/mattn/go-runewidth"
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"github.com/sahilm/fuzzy"
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)
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type model struct {
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textinput textinput.Model
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choices []string
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matches []fuzzy.Match
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selected int
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indicator string
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height int
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quitting bool
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matchStyle lipgloss.Style
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textStyle lipgloss.Style
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indicatorStyle lipgloss.Style
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}
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func (m model) Init() tea.Cmd { return nil }
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func (m model) View() string {
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if m.quitting {
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return ""
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}
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var s strings.Builder
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// Since there are matches, display them so that the user can see, in real
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// time, what they are searching for.
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for i, match := range m.matches {
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// If this is the current selected index, we add a small indicator to
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// represent it. Otherwise, simply pad the string.
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if i == m.selected {
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s.WriteString(m.indicatorStyle.Render(m.indicator) + " ")
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} else {
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s.WriteString(strings.Repeat(" ", runewidth.StringWidth(m.indicator)) + " ")
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}
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// For this match, there are a certain number of characters that have
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// caused the match. i.e. fuzzy matching.
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// We should indicate to the users which characters are being matched.
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var mi = 0
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for ci, c := range match.Str {
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// Check if the current character index matches the current matched
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// index. If so, color the character to indicate a match.
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if mi < len(match.MatchedIndexes) && ci == match.MatchedIndexes[mi] {
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s.WriteString(m.matchStyle.Render(string(c)))
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// We have matched this character, so we never have to check it
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// again. Move on to the next match.
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mi++
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} else {
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// Not a match, simply show the character, unstyled.
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s.WriteString(m.textStyle.Render(string(c)))
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}
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}
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// We have finished displaying the match with all of it's matched
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// characters highlighted and the rest filled in.
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// Move on to the next match.
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s.WriteRune('\n')
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}
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tv := m.textinput.View()
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results := lipgloss.NewStyle().MaxHeight(m.height - lipgloss.Height(tv)).Render(s.String())
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// View the input and the filtered choices
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return tv + "\n" + results
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}
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func (m model) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
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var cmd tea.Cmd
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switch msg := msg.(type) {
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case tea.WindowSizeMsg:
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m.height = msg.Height
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case tea.KeyMsg:
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switch msg.String() {
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case "ctrl+c", "esc", "enter":
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m.quitting = true
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return m, tea.Quit
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case "ctrl+n", "down":
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m.selected = clamp(0, len(m.matches)-1, m.selected+1)
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case "ctrl+p", "up":
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m.selected = clamp(0, len(m.matches)-1, m.selected-1)
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default:
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m.textinput, cmd = m.textinput.Update(msg)
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// A character was entered, this likely means that the text input
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// has changed. This suggests that the matches are outdated, so
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// update them, with a fuzzy finding algorithm provided by
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// https://github.com/sahilm/fuzzy
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m.matches = fuzzy.Find(m.textinput.Value(), m.choices)
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// If the search field is empty, let's not display the matches
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// (none), but rather display all possible choices.
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if m.textinput.Value() == "" {
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m.matches = matchAll(m.choices)
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}
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}
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}
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// It's possible that filtering items have caused fewer matches. So, ensure
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// that the selected index is within the bounds of the number of matches.
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m.selected = clamp(0, len(m.matches)-1, m.selected)
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return m, cmd
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}
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func matchAll(options []string) []fuzzy.Match {
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var matches []fuzzy.Match
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for _, option := range options {
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matches = append(matches, fuzzy.Match{Str: option})
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}
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return matches
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}
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func clamp(min, max, val int) int {
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if val < min {
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return min
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}
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if val > max {
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return max
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}
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return val
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}
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