mirror of
https://github.com/charmbracelet/gum.git
synced 2024-09-11 06:16:03 +03:00
342 lines
9.3 KiB
Go
342 lines
9.3 KiB
Go
// Package filter provides a fuzzy searching text input to allow filtering a
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// list of options to select one option.
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//
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// By default it will list all the files (recursively) in the current directory
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// for the user to choose one, but the script (or user) can provide different
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// new-line separated options to choose from.
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//
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// I.e. let's pick from a list of gum flavors:
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//
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// $ cat flavors.text | gum filter
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package filter
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import (
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"strings"
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"time"
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"github.com/charmbracelet/gum/timeout"
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"github.com/charmbracelet/bubbles/textinput"
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"github.com/charmbracelet/bubbles/viewport"
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tea "github.com/charmbracelet/bubbletea"
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"github.com/charmbracelet/lipgloss"
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"github.com/sahilm/fuzzy"
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)
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type model struct {
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textinput textinput.Model
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viewport *viewport.Model
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choices []string
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matches []fuzzy.Match
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cursor int
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header string
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selected map[string]struct{}
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limit int
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numSelected int
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indicator string
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selectedPrefix string
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unselectedPrefix string
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height int
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aborted bool
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quitting bool
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headerStyle lipgloss.Style
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matchStyle lipgloss.Style
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textStyle lipgloss.Style
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cursorTextStyle lipgloss.Style
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indicatorStyle lipgloss.Style
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selectedPrefixStyle lipgloss.Style
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unselectedPrefixStyle lipgloss.Style
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reverse bool
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fuzzy bool
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sort bool
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timeout time.Duration
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hasTimeout bool
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}
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func (m model) Init() tea.Cmd {
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return timeout.Init(m.timeout, nil)
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}
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func (m model) View() string {
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if m.quitting {
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return ""
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}
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var s strings.Builder
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var lineTextStyle lipgloss.Style
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// For reverse layout, if the number of matches is less than the viewport
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// height, we need to offset the matches so that the first match is at the
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// bottom edge of the viewport instead of in the middle.
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if m.reverse && len(m.matches) < m.viewport.Height {
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s.WriteString(strings.Repeat("\n", m.viewport.Height-len(m.matches)))
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}
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// Since there are matches, display them so that the user can see, in real
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// time, what they are searching for.
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last := len(m.matches) - 1
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for i := range m.matches {
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// For reverse layout, the matches are displayed in reverse order.
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if m.reverse {
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i = last - i
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}
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match := m.matches[i]
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// If this is the current selected index, we add a small indicator to
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// represent it. Otherwise, simply pad the string.
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// The line's text style is set depending on whether or not the cursor
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// points to this line.
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if i == m.cursor {
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s.WriteString(m.indicatorStyle.Render(m.indicator))
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lineTextStyle = m.cursorTextStyle
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} else {
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s.WriteString(strings.Repeat(" ", lipgloss.Width(m.indicator)))
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lineTextStyle = m.textStyle
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}
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// If there are multiple selections mark them, otherwise leave an empty space
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if _, ok := m.selected[match.Str]; ok {
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s.WriteString(m.selectedPrefixStyle.Render(m.selectedPrefix))
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} else if m.limit > 1 {
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s.WriteString(m.unselectedPrefixStyle.Render(m.unselectedPrefix))
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} else {
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s.WriteString(" ")
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}
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// For this match, there are a certain number of characters that have
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// caused the match. i.e. fuzzy matching.
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// We should indicate to the users which characters are being matched.
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mi := 0
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var buf strings.Builder
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for ci, c := range match.Str {
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// Check if the current character index matches the current matched
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// index. If so, color the character to indicate a match.
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if mi < len(match.MatchedIndexes) && ci == match.MatchedIndexes[mi] {
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// Flush text buffer.
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s.WriteString(lineTextStyle.Render(buf.String()))
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buf.Reset()
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s.WriteString(m.matchStyle.Render(string(c)))
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// We have matched this character, so we never have to check it
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// again. Move on to the next match.
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mi++
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} else {
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// Not a match, buffer a regular character.
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buf.WriteRune(c)
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}
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}
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// Flush text buffer.
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s.WriteString(lineTextStyle.Render(buf.String()))
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// We have finished displaying the match with all of it's matched
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// characters highlighted and the rest filled in.
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// Move on to the next match.
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s.WriteRune('\n')
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}
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m.viewport.SetContent(s.String())
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// View the input and the filtered choices
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header := m.headerStyle.Render(m.header)
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if m.reverse {
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view := m.viewport.View() + "\n" + m.textinput.View()
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if m.header != "" {
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return lipgloss.JoinVertical(lipgloss.Left, view, header)
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}
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return view
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}
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view := m.textinput.View() + "\n" + m.viewport.View()
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if m.header != "" {
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return lipgloss.JoinVertical(lipgloss.Left, header, view)
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}
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return view
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}
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func (m model) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
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var cmd tea.Cmd
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switch msg := msg.(type) {
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case timeout.TickTimeoutMsg:
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if msg.TimeoutValue <= 0 {
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m.quitting = true
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m.aborted = true
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return m, tea.Quit
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}
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m.timeout = msg.TimeoutValue
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return m, timeout.Tick(msg.TimeoutValue, msg.Data)
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case tea.WindowSizeMsg:
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if m.height == 0 || m.height > msg.Height {
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m.viewport.Height = msg.Height - lipgloss.Height(m.textinput.View())
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}
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// Make place in the view port if header is set
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if m.header != "" {
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m.viewport.Height = m.viewport.Height - lipgloss.Height(m.headerStyle.Render(m.header))
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}
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m.viewport.Width = msg.Width
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if m.reverse {
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m.viewport.YOffset = clamp(0, len(m.matches), len(m.matches)-m.viewport.Height)
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}
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case tea.KeyMsg:
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switch msg.String() {
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case "ctrl+c", "esc":
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m.aborted = true
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m.quitting = true
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return m, tea.Quit
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case "enter":
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m.quitting = true
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return m, tea.Quit
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case "ctrl+n", "ctrl+j", "down":
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m.CursorDown()
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case "ctrl+p", "ctrl+k", "up":
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m.CursorUp()
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case "tab":
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if m.limit == 1 {
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break // no op
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}
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m.ToggleSelection()
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m.CursorDown()
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case "shift+tab":
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if m.limit == 1 {
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break // no op
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}
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m.ToggleSelection()
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m.CursorUp()
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case "ctrl+@":
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if m.limit == 1 {
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break // no op
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}
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m.ToggleSelection()
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default:
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m.textinput, cmd = m.textinput.Update(msg)
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// yOffsetFromBottom is the number of lines from the bottom of the
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// list to the top of the viewport. This is used to keep the viewport
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// at a constant position when the number of matches are reduced
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// in the reverse layout.
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var yOffsetFromBottom int
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if m.reverse {
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yOffsetFromBottom = max(0, len(m.matches)-m.viewport.YOffset)
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}
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// A character was entered, this likely means that the text input has
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// changed. This suggests that the matches are outdated, so update them.
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if m.fuzzy {
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if m.sort {
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m.matches = fuzzy.Find(m.textinput.Value(), m.choices)
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} else {
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m.matches = fuzzy.FindNoSort(m.textinput.Value(), m.choices)
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}
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} else {
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m.matches = exactMatches(m.textinput.Value(), m.choices)
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}
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// If the search field is empty, let's not display the matches
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// (none), but rather display all possible choices.
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if m.textinput.Value() == "" {
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m.matches = matchAll(m.choices)
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}
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// For reverse layout, we need to offset the viewport so that the
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// it remains at a constant position relative to the cursor.
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if m.reverse {
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maxYOffset := max(0, len(m.matches)-m.viewport.Height)
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m.viewport.YOffset = clamp(0, maxYOffset, len(m.matches)-yOffsetFromBottom)
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}
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}
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}
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// It's possible that filtering items have caused fewer matches. So, ensure
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// that the selected index is within the bounds of the number of matches.
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m.cursor = clamp(0, len(m.matches)-1, m.cursor)
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return m, cmd
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}
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func (m *model) CursorUp() {
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if m.reverse {
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m.cursor = clamp(0, len(m.matches)-1, m.cursor+1)
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if len(m.matches)-m.cursor <= m.viewport.YOffset {
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m.viewport.SetYOffset(len(m.matches) - m.cursor - 1)
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}
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} else {
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m.cursor = clamp(0, len(m.matches)-1, m.cursor-1)
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if m.cursor < m.viewport.YOffset {
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m.viewport.SetYOffset(m.cursor)
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}
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}
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}
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func (m *model) CursorDown() {
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if m.reverse {
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m.cursor = clamp(0, len(m.matches)-1, m.cursor-1)
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if len(m.matches)-m.cursor > m.viewport.Height+m.viewport.YOffset {
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m.viewport.LineDown(1)
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}
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} else {
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m.cursor = clamp(0, len(m.matches)-1, m.cursor+1)
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if m.cursor >= m.viewport.YOffset+m.viewport.Height {
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m.viewport.LineDown(1)
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}
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}
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}
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func (m *model) ToggleSelection() {
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if _, ok := m.selected[m.matches[m.cursor].Str]; ok {
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delete(m.selected, m.matches[m.cursor].Str)
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m.numSelected--
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} else if m.numSelected < m.limit {
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m.selected[m.matches[m.cursor].Str] = struct{}{}
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m.numSelected++
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}
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}
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func matchAll(options []string) []fuzzy.Match {
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matches := make([]fuzzy.Match, len(options))
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for i, option := range options {
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matches[i] = fuzzy.Match{Str: option}
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}
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return matches
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}
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func exactMatches(search string, choices []string) []fuzzy.Match {
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matches := fuzzy.Matches{}
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for i, choice := range choices {
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search = strings.ToLower(search)
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matchedString := strings.ToLower(choice)
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index := strings.Index(matchedString, search)
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if index >= 0 {
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matchedIndexes := []int{}
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for s := range search {
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matchedIndexes = append(matchedIndexes, index+s)
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}
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matches = append(matches, fuzzy.Match{
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Str: choice,
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Index: i,
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MatchedIndexes: matchedIndexes,
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})
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}
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}
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return matches
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}
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//nolint:unparam
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func clamp(min, max, val int) int {
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if val < min {
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return min
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}
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if val > max {
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return max
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}
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return val
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}
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func max(a, b int) int {
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if a > b {
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return a
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}
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return b
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}
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