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feat: non-interpolated colors, aka CompleteColor (#100)
* feat: add color types for specifying colors on a per-profile basis * chore: remove go-colourful references * fix: lint (#101) Co-authored-by: Ayman Bagabas <ayman.bagabas@gmail.com>
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69
color.go
69
color.go
@ -116,7 +116,7 @@ func (n NoColor) color() termenv.Color {
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// RGBA returns the RGBA value of this color. Because we have to return
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// something, despite this color being the absence of color, we're returning
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// the same value that go-colorful returns on error:
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// black with 100% opacity.
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//
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// Red: 0x0, Green: 0x0, Blue: 0x0, Alpha: 0xFFFF.
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func (n NoColor) RGBA() (r, g, b, a uint32) {
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@ -143,11 +143,8 @@ func (c Color) color() termenv.Color {
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// interface. Note that on error we return black with 100% opacity, or:
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//
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// Red: 0x0, Green: 0x0, Blue: 0x0, Alpha: 0xFF.
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//
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// This is inline with go-colorful's default behavior.
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func (c Color) RGBA() (r, g, b, a uint32) {
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cf := hexToColor(c.value())
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return cf.RGBA()
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return hexToColor(c.value()).RGBA()
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}
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// AdaptiveColor provides color options for light and dark backgrounds. The
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@ -177,13 +174,71 @@ func (ac AdaptiveColor) color() termenv.Color {
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// interface. Note that on error we return black with 100% opacity, or:
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//
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// Red: 0x0, Green: 0x0, Blue: 0x0, Alpha: 0xFF.
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//
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// This is inline with go-colorful's default behavior.
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func (ac AdaptiveColor) RGBA() (r, g, b, a uint32) {
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cf := hexToColor(ac.value())
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return cf.RGBA()
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}
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// CompleteColor specifies exact values for truecolor, ANSI256, and ANSI color
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// profiles. Automatic color degredation will not be performed.
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type CompleteColor struct {
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TrueColor string
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ANSI256 string
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ANSI string
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}
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func (c CompleteColor) value() string {
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switch ColorProfile() {
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case termenv.TrueColor:
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return c.TrueColor
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case termenv.ANSI256:
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return c.ANSI256
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case termenv.ANSI:
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return c.ANSI
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default:
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return ""
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}
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}
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func (c CompleteColor) color() termenv.Color {
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return colorProfile.Color(c.value())
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}
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// RGBA returns the RGBA value of this color. This satisfies the Go Color
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// interface. Note that on error we return black with 100% opacity, or:
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//
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// Red: 0x0, Green: 0x0, Blue: 0x0, Alpha: 0xFFFF
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func (c CompleteColor) RGBA() (r, g, b, a uint32) {
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return hexToColor(c.value()).RGBA()
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}
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// CompleteColor specifies exact values for truecolor, ANSI256, and ANSI color
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// profiles, with separate options for light and dark backgrounds. Automatic
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// color degredation will not be performed.
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type CompleteAdaptiveColor struct {
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Light CompleteColor
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Dark CompleteColor
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}
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func (cac CompleteAdaptiveColor) value() string {
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if HasDarkBackground() {
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return cac.Dark.value()
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}
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return cac.Light.value()
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}
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func (cac CompleteAdaptiveColor) color() termenv.Color {
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return ColorProfile().Color(cac.value())
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}
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// RGBA returns the RGBA value of this color. This satisfies the Go Color
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// interface. Note that on error we return black with 100% opacity, or:
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//
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// Red: 0x0, Green: 0x0, Blue: 0x0, Alpha: 0xFFFF
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func (cac CompleteAdaptiveColor) RGBA() (r, g, b, a uint32) {
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return hexToColor(cac.value()).RGBA()
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}
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// hexToColor translates a hex color string (#RRGGBB or #RGB) into a color.RGB,
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// which satisfies the color.Color interface. If an invalid string is passed
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// black with 100% opacity will be returned: or, in hex format, 0x000000FF.
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