lipgloss/style.go
Hugo Leonardo Costa e Silva 2fe044adcb fix: Change the propkeys from int to int64
When I create binaries for each OS using goreleaser, the propKeys
generates an int overflow since the iota duplicates for each propKey

This commit changes the int type to works well with binaries generated
for arm and i386 archs.
2024-05-09 12:20:39 -04:00

587 lines
12 KiB
Go

package lipgloss
import (
"strings"
"unicode"
"github.com/charmbracelet/x/exp/term/ansi"
"github.com/muesli/termenv"
)
const tabWidthDefault = 4
// Property for a key.
type propKey int64
// Available properties.
const (
// Boolean props come first.
boldKey propKey = 1 << iota
italicKey
underlineKey
strikethroughKey
reverseKey
blinkKey
faintKey
underlineSpacesKey
strikethroughSpacesKey
colorWhitespaceKey
// Non-boolean props.
foregroundKey
backgroundKey
widthKey
heightKey
alignHorizontalKey
alignVerticalKey
// Padding.
paddingTopKey
paddingRightKey
paddingBottomKey
paddingLeftKey
// Margins.
marginTopKey
marginRightKey
marginBottomKey
marginLeftKey
marginBackgroundKey
// Border runes.
borderStyleKey
// Border edges.
borderTopKey
borderRightKey
borderBottomKey
borderLeftKey
// Border foreground colors.
borderTopForegroundKey
borderRightForegroundKey
borderBottomForegroundKey
borderLeftForegroundKey
// Border background colors.
borderTopBackgroundKey
borderRightBackgroundKey
borderBottomBackgroundKey
borderLeftBackgroundKey
inlineKey
maxWidthKey
maxHeightKey
tabWidthKey
transformKey
)
// props is a set of properties.
type props int64
// set sets a property.
func (p props) set(k propKey) props {
return p | props(k)
}
// unset unsets a property.
func (p props) unset(k propKey) props {
return p &^ props(k)
}
// has checks if a property is set.
func (p props) has(k propKey) bool {
return p&props(k) != 0
}
// NewStyle returns a new, empty Style. While it's syntactic sugar for the
// Style{} primitive, it's recommended to use this function for creating styles
// in case the underlying implementation changes. It takes an optional string
// value to be set as the underlying string value for this style.
func NewStyle() Style {
return renderer.NewStyle()
}
// NewStyle returns a new, empty Style. While it's syntactic sugar for the
// Style{} primitive, it's recommended to use this function for creating styles
// in case the underlying implementation changes. It takes an optional string
// value to be set as the underlying string value for this style.
func (r *Renderer) NewStyle() Style {
s := Style{r: r}
return s
}
// Style contains a set of rules that comprise a style as a whole.
type Style struct {
r *Renderer
props props
value string
// we store bool props values here
attrs int
// props that have values
fgColor TerminalColor
bgColor TerminalColor
width int
height int
alignHorizontal Position
alignVertical Position
paddingTop int
paddingRight int
paddingBottom int
paddingLeft int
marginTop int
marginRight int
marginBottom int
marginLeft int
marginBgColor TerminalColor
borderStyle Border
borderTopFgColor TerminalColor
borderRightFgColor TerminalColor
borderBottomFgColor TerminalColor
borderLeftFgColor TerminalColor
borderTopBgColor TerminalColor
borderRightBgColor TerminalColor
borderBottomBgColor TerminalColor
borderLeftBgColor TerminalColor
maxWidth int
maxHeight int
tabWidth int
transform func(string) string
}
// joinString joins a list of strings into a single string separated with a
// space.
func joinString(strs ...string) string {
return strings.Join(strs, " ")
}
// SetString sets the underlying string value for this style. To render once
// the underlying string is set, use the Style.String. This method is
// a convenience for cases when having a stringer implementation is handy, such
// as when using fmt.Sprintf. You can also simply define a style and render out
// strings directly with Style.Render.
func (s Style) SetString(strs ...string) Style {
s.value = joinString(strs...)
return s
}
// Value returns the raw, unformatted, underlying string value for this style.
func (s Style) Value() string {
return s.value
}
// String implements stringer for a Style, returning the rendered result based
// on the rules in this style. An underlying string value must be set with
// Style.SetString prior to using this method.
func (s Style) String() string {
return s.Render()
}
// Copy returns a copy of this style, including any underlying string values.
//
// Deprecated: to copy just use assignment (i.e. a := b). All methods also return a new style.
func (s Style) Copy() Style {
return s
}
// Inherit overlays the style in the argument onto this style by copying each explicitly
// set value from the argument style onto this style if it is not already explicitly set.
// Existing set values are kept intact and not overwritten.
//
// Margins, padding, and underlying string values are not inherited.
func (s Style) Inherit(i Style) Style {
for k := boldKey; k <= transformKey; k <<= 1 {
if !i.isSet(k) {
continue
}
switch k { //nolint:exhaustive
case marginTopKey, marginRightKey, marginBottomKey, marginLeftKey:
// Margins are not inherited
continue
case paddingTopKey, paddingRightKey, paddingBottomKey, paddingLeftKey:
// Padding is not inherited
continue
case backgroundKey:
// The margins also inherit the background color
if !s.isSet(marginBackgroundKey) && !i.isSet(marginBackgroundKey) {
s.set(marginBackgroundKey, i.bgColor)
}
}
if s.isSet(k) {
continue
}
s.setFrom(k, i)
}
return s
}
// Render applies the defined style formatting to a given string.
func (s Style) Render(strs ...string) string {
if s.r == nil {
s.r = renderer
}
if s.value != "" {
strs = append([]string{s.value}, strs...)
}
var (
str = joinString(strs...)
p = s.r.ColorProfile()
te = p.String()
teSpace = p.String()
teWhitespace = p.String()
bold = s.getAsBool(boldKey, false)
italic = s.getAsBool(italicKey, false)
underline = s.getAsBool(underlineKey, false)
strikethrough = s.getAsBool(strikethroughKey, false)
reverse = s.getAsBool(reverseKey, false)
blink = s.getAsBool(blinkKey, false)
faint = s.getAsBool(faintKey, false)
fg = s.getAsColor(foregroundKey)
bg = s.getAsColor(backgroundKey)
width = s.getAsInt(widthKey)
height = s.getAsInt(heightKey)
horizontalAlign = s.getAsPosition(alignHorizontalKey)
verticalAlign = s.getAsPosition(alignVerticalKey)
topPadding = s.getAsInt(paddingTopKey)
rightPadding = s.getAsInt(paddingRightKey)
bottomPadding = s.getAsInt(paddingBottomKey)
leftPadding = s.getAsInt(paddingLeftKey)
colorWhitespace = s.getAsBool(colorWhitespaceKey, true)
inline = s.getAsBool(inlineKey, false)
maxWidth = s.getAsInt(maxWidthKey)
maxHeight = s.getAsInt(maxHeightKey)
underlineSpaces = underline && s.getAsBool(underlineSpacesKey, true)
strikethroughSpaces = strikethrough && s.getAsBool(strikethroughSpacesKey, true)
// Do we need to style whitespace (padding and space outside
// paragraphs) separately?
styleWhitespace = reverse
// Do we need to style spaces separately?
useSpaceStyler = underlineSpaces || strikethroughSpaces
transform = s.getAsTransform(transformKey)
)
if transform != nil {
str = transform(str)
}
if s.props == 0 {
return s.maybeConvertTabs(str)
}
// Enable support for ANSI on the legacy Windows cmd.exe console. This is a
// no-op on non-Windows systems and on Windows runs only once.
enableLegacyWindowsANSI()
if bold {
te = te.Bold()
}
if italic {
te = te.Italic()
}
if underline {
te = te.Underline()
}
if reverse {
if reverse {
teWhitespace = teWhitespace.Reverse()
}
te = te.Reverse()
}
if blink {
te = te.Blink()
}
if faint {
te = te.Faint()
}
if fg != noColor {
te = te.Foreground(fg.color(s.r))
if styleWhitespace {
teWhitespace = teWhitespace.Foreground(fg.color(s.r))
}
if useSpaceStyler {
teSpace = teSpace.Foreground(fg.color(s.r))
}
}
if bg != noColor {
te = te.Background(bg.color(s.r))
if colorWhitespace {
teWhitespace = teWhitespace.Background(bg.color(s.r))
}
if useSpaceStyler {
teSpace = teSpace.Background(bg.color(s.r))
}
}
if underline {
te = te.Underline()
}
if strikethrough {
te = te.CrossOut()
}
if underlineSpaces {
teSpace = teSpace.Underline()
}
if strikethroughSpaces {
teSpace = teSpace.CrossOut()
}
// Potentially convert tabs to spaces
str = s.maybeConvertTabs(str)
// Strip newlines in single line mode
if inline {
str = strings.ReplaceAll(str, "\n", "")
}
// Word wrap
if !inline && width > 0 {
wrapAt := width - leftPadding - rightPadding
str = ansi.Wrap(str, wrapAt, "")
}
// Render core text
{
var b strings.Builder
l := strings.Split(str, "\n")
for i := range l {
if useSpaceStyler {
// Look for spaces and apply a different styler
for _, r := range l[i] {
if unicode.IsSpace(r) {
b.WriteString(teSpace.Styled(string(r)))
continue
}
b.WriteString(te.Styled(string(r)))
}
} else {
b.WriteString(te.Styled(l[i]))
}
if i != len(l)-1 {
b.WriteRune('\n')
}
}
str = b.String()
}
// Padding
if !inline { //nolint:nestif
if leftPadding > 0 {
var st *termenv.Style
if colorWhitespace || styleWhitespace {
st = &teWhitespace
}
str = padLeft(str, leftPadding, st)
}
if rightPadding > 0 {
var st *termenv.Style
if colorWhitespace || styleWhitespace {
st = &teWhitespace
}
str = padRight(str, rightPadding, st)
}
if topPadding > 0 {
str = strings.Repeat("\n", topPadding) + str
}
if bottomPadding > 0 {
str += strings.Repeat("\n", bottomPadding)
}
}
// Height
if height > 0 {
str = alignTextVertical(str, verticalAlign, height, nil)
}
// Set alignment. This will also pad short lines with spaces so that all
// lines are the same length, so we run it under a few different conditions
// beyond alignment.
{
numLines := strings.Count(str, "\n")
if !(numLines == 0 && width == 0) {
var st *termenv.Style
if colorWhitespace || styleWhitespace {
st = &teWhitespace
}
str = alignTextHorizontal(str, horizontalAlign, width, st)
}
}
if !inline {
str = s.applyBorder(str)
str = s.applyMargins(str, inline)
}
// Truncate according to MaxWidth
if maxWidth > 0 {
lines := strings.Split(str, "\n")
for i := range lines {
lines[i] = ansi.Truncate(lines[i], maxWidth, "")
}
str = strings.Join(lines, "\n")
}
// Truncate according to MaxHeight
if maxHeight > 0 {
lines := strings.Split(str, "\n")
height := min(maxHeight, len(lines))
if len(lines) > 0 {
str = strings.Join(lines[:height], "\n")
}
}
return str
}
func (s Style) maybeConvertTabs(str string) string {
tw := tabWidthDefault
if s.isSet(tabWidthKey) {
tw = s.getAsInt(tabWidthKey)
}
switch tw {
case -1:
return str
case 0:
return strings.ReplaceAll(str, "\t", "")
default:
return strings.ReplaceAll(str, "\t", strings.Repeat(" ", tw))
}
}
func (s Style) applyMargins(str string, inline bool) string {
var (
topMargin = s.getAsInt(marginTopKey)
rightMargin = s.getAsInt(marginRightKey)
bottomMargin = s.getAsInt(marginBottomKey)
leftMargin = s.getAsInt(marginLeftKey)
styler termenv.Style
)
bgc := s.getAsColor(marginBackgroundKey)
if bgc != noColor {
styler = styler.Background(bgc.color(s.r))
}
// Add left and right margin
str = padLeft(str, leftMargin, &styler)
str = padRight(str, rightMargin, &styler)
// Top/bottom margin
if !inline {
_, width := getLines(str)
spaces := strings.Repeat(" ", width)
if topMargin > 0 {
str = styler.Styled(strings.Repeat(spaces+"\n", topMargin)) + str
}
if bottomMargin > 0 {
str += styler.Styled(strings.Repeat("\n"+spaces, bottomMargin))
}
}
return str
}
// Apply left padding.
func padLeft(str string, n int, style *termenv.Style) string {
return pad(str, -n, style)
}
// Apply right padding.
func padRight(str string, n int, style *termenv.Style) string {
return pad(str, n, style)
}
// pad adds padding to either the left or right side of a string.
// Positive values add to the right side while negative values
// add to the left side.
func pad(str string, n int, style *termenv.Style) string {
if n == 0 {
return str
}
sp := strings.Repeat(" ", abs(n))
if style != nil {
sp = style.Styled(sp)
}
b := strings.Builder{}
l := strings.Split(str, "\n")
for i := range l {
switch {
// pad right
case n > 0:
b.WriteString(l[i])
b.WriteString(sp)
// pad left
default:
b.WriteString(sp)
b.WriteString(l[i])
}
if i != len(l)-1 {
b.WriteRune('\n')
}
}
return b.String()
}
func max(a, b int) int { //nolint:unparam
if a > b {
return a
}
return b
}
func min(a, b int) int {
if a < b {
return a
}
return b
}
func abs(a int) int {
if a < 0 {
return -a
}
return a
}