2019-07-03 03:10:17 +03:00
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#!/bin/bash
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set -euo pipefail
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function log() {
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local message="${1}" ; shift
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local level="${1:-info}"
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if [[ "${level}" == "error" ]] ; then
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>&2 echo "${message}"
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else
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echo "${message}"
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fi
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}
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function exit-if-ci() {
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if [[ -n "${ci}" ]] ; then
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log "Pre-built VS Code ${vscodeVersion}-${target}-${arch} is incorrectly built" "error"
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exit 1
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fi
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}
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# Copy code-server into VS Code along with its dependencies.
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function copy-server() {
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local serverPath="${vscodeSourcePath}/src/vs/server"
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rm -rf "${serverPath}"
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mkdir -p "${serverPath}"
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log "Copying server code"
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cp "${rootPath}"/*.{ts,js} "${serverPath}"
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cp "${rootPath}/package.json" "${serverPath}"
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cp "${rootPath}/yarn.lock" "${serverPath}"
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if [[ -d "${rootPath}/node_modules" ]] ; then
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log "Copying dependencies"
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cp -r "${rootPath}/node_modules" "${serverPath}"
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else
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log "Installing dependencies"
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cd "${serverPath}"
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yarn
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rm -r node_modules/@types/node # I keep getting type conflicts
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fi
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}
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# Copy code-server into VS Code then build it.
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function build-code-server() {
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copy-server
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# TODO: look into making it do the full minified build for just our code
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# (basically just want to skip extensions, target our server code, and get
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# the same type of build you get with the vscode-linux-x64-min task).
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# Something like: yarn gulp "vscode-server-${target}-${arch}-min"
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cd "${vscodeSourcePath}"
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yarn gulp compile-client
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rm -rf "${codeServerBuildPath}"
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mkdir -p "${codeServerBuildPath}"
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cp -r "${vscodeBuildPath}/resources/app/extensions" "${codeServerBuildPath}"
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2019-07-05 18:44:48 +03:00
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jq -s '.[0] * .[1]' "${vscodeBuildPath}/resources/app/package.json" "${rootPath}/scripts/package.json" > "${codeServerBuildPath}/package.json"
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jq -s '.[0] * .[1]' "${vscodeBuildPath}/resources/app/product.json" "${rootPath}/scripts/product.json" > "${codeServerBuildPath}/product.json"
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2019-07-03 03:10:17 +03:00
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cp -r "${vscodeSourcePath}/out" "${codeServerBuildPath}"
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rm -rf "${codeServerBuildPath}/out/vs/server/node_modules"
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cp -r "${vscodeSourcePath}/remote/node_modules" "${codeServerBuildPath}"
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log "Final build: ${codeServerBuildPath}"
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}
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# Build VS Code if it hasn't already been built. If we're in the CI and it's
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# not fully built, error and exit.
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function build-vscode() {
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if [[ ! -d "${vscodeSourcePath}" ]] ; then
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exit-if-ci
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log "${vscodeSourceName} does not exist, cloning"
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git clone https://github.com/microsoft/vscode --quiet \
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--branch "${vscodeVersion}" --single-branch --depth=1 \
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"${vscodeSourcePath}"
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else
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log "${vscodeSourceName} already exists, skipping clone"
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fi
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cd "${vscodeSourcePath}"
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if [[ ! -d "${vscodeSourcePath}/node_modules" ]] ; then
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exit-if-ci
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log "Installing VS Code dependencies"
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yarn
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# Not entirely sure why but there seem to be problems with native modules.
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# Also vscode-ripgrep keeps complaining after the rebuild that the
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# node_modules directory doesn't exist, so we're ignoring that for now.
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npm rebuild || true
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# Keep just what we need to keep the pre-built archive smaller.
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rm -rf "${vscodeSourcePath}/.git"
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rm -rf "${vscodeSourcePath}/test"
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else
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log "${vscodeSourceName}/node_modules already exists, skipping install"
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fi
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if [[ ! -d "${vscodeBuildPath}" ]] ; then
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exit-if-ci
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log "${vscodeBuildName} does not exist, building"
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local builtPath="${buildPath}/VSCode-${target}-${arch}"
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rm -rf "${builtPath}"
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yarn gulp "vscode-${target}-${arch}-min" --max-old-space-size=32384
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mkdir -p "${vscodeBuildPath}/resources/app"
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# Copy just what we need to keep the pre-built archive smaller.
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mv "${builtPath}/resources/app/extensions" "${vscodeBuildPath}/resources/app"
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mv "${builtPath}/resources/app/"*.json "${vscodeBuildPath}/resources/app"
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rm -rf "${builtPath}"
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else
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log "${vscodeBuildName} already exists, skipping build"
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fi
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}
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# Download VS Code with either curl or wget depending on which is available.
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function download-vscode() {
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cd "${buildPath}"
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if command -v wget &> /dev/null ; then
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log "Attempting to download ${tarName} with wget"
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wget "${vsSourceUrl}" --quiet
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else
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log "Attempting to download ${tarName} with curl"
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curl "${vsSourceUrl}" --silent --fail --output "${tarName}"
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fi
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}
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# Download pre-built VS Code if necessary. Build if there is no available
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# download but not when in the CI. The pre-built package basically just
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# provides us the dependencies and extensions so we don't have to install and
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# build them respectively which takes a long time.
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function prepare-vscode() {
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if [[ ! -d "${vscodeBuildPath}" || ! -d "${vscodeSourcePath}" ]] ; then
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mkdir -p "${buildPath}"
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local tarName="vstar-${vscodeVersion}-${target}-${arch}.tar.gz"
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local vsSourceUrl="https://codesrv-ci.cdr.sh/${tarName}"
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if download-vscode ; then
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cd "${buildPath}"
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rm -rf "${vscodeBuildPath}"
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tar -xzf "${tarName}"
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rm "${tarName}"
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elif [[ -n "${ci}" ]] ; then
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log "Pre-built VS Code ${vscodeVersion}-${target}-${arch} does not exist" "error"
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exit 1
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else
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log "${tarName} does not exist, building"
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build-vscode
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return
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fi
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else
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log "VS Code is already downloaded or built"
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fi
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log "Ensuring VS Code is fully built"
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build-vscode
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}
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function build-task() {
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prepare-vscode
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build-code-server
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}
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function vstar-task() {
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local archivePath="${releasePath}/vstar-${vscodeVersion}-${target}-${arch}.tar.gz"
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rm -f "${archivePath}"
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mkdir -p "${releasePath}"
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tar -C "${buildPath}" -czf "${archivePath}" "${vscodeSourceName}" "${vscodeBuildName}"
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log "Archive: ${archivePath}"
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}
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function package-task() {
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local version="${1}" ; shift
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log " version: ${version}"
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local archiveName="code-server${version}-vsc${vscodeVersion}-${target}-${arch}"
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local archivePath="${releasePath}/${archiveName}"
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rm -rf "${archivePath}"
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mkdir -p "${archivePath}"
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cp "${buildPath}/code-server" "${archivePath}"
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cp "${rootPath}/README.md" "${archivePath}"
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cp "${vscodeSourcePath}/LICENSE.txt" "${archivePath}"
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cp "${vscodeSourcePath}/ThirdPartyNotices.txt" "${archivePath}"
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cd "${releasePath}"
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if [[ "${target}" == "linux" ]] ; then
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tar -czf "${archiveName}.tar.gz" "${archiveName}"
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else
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zip -r "${archiveName}.zip" "${archiveName}"
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fi
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log "Archive: ${archivePath}"
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}
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# Package built code into a binary.
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function binary-task() {
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# I had trouble getting VS Code to build with the @coder/nbin dependency due
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# to the types it installs (tons of conflicts), so for now it's a global
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# dependency.
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cd "${rootPath}"
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npm link @coder/nbin
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node "${rootPath}/scripts/nbin.js" "${target}" "${arch}" "${codeServerBuildPath}"
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rm node_modules/@coder/nbin
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mv "${codeServerBuildPath}/code-server" "${buildPath}"
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log "Binary at ${buildPath}/code-server"
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}
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function main() {
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local task="${1}" ; shift
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local vscodeVersion="${1}" ; shift
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local target="${1}" ; shift
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local arch="${1}" ; shift
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local ci="${CI:-}"
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local relativeRootPath
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local rootPath
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relativeRootPath="$(dirname "${0}")/.."
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rootPath="$(realpath "${relativeRootPath}")"
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# This lets you build in a separate directory since building within this
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# directory while developing makes it hard to keep developing since compiling
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# will compile everything in the build directory as well.
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local outPath="${OUT:-${rootPath}}"
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local releasePath="${outPath}/release"
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local buildPath="${outPath}/build"
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local vscodeSourceName="vscode-${vscodeVersion}-source"
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local vscodeBuildName="vscode-${vscodeVersion}-${target}-${arch}-built"
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local vscodeSourcePath="${buildPath}/${vscodeSourceName}"
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local vscodeBuildPath="${buildPath}/${vscodeBuildName}"
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local codeServerBuildName="code-server-${target}-${arch}-built"
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local codeServerBuildPath="${buildPath}/${codeServerBuildName}"
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log "Running ${task} task"
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log " rootPath: ${rootPath}"
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log " outPath: ${outPath}"
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log " vscodeVersion: ${vscodeVersion}"
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log " target: ${target}"
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log " arch: ${arch}"
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if [[ -n "${ci}" ]] ; then
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log " CI: yes"
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else
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log " CI: no"
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fi
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"${task}-task" "$@"
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}
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main "$@"
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