mirror of
https://github.com/coder/code-server.git
synced 2024-12-25 10:41:55 +03:00
Improve protocol class
- Move destroy logic into the class itself - Improve logging a bit - Remove the record option; we should always do this when using permessage-deflate. - Let debug port be null (it can be null in the message args). - Add setSocket so we don't have to initiate a connection to set it. - Move inflate bytes logic into the class itself.
This commit is contained in:
parent
cbc2e8bc92
commit
ae6089f852
@ -743,6 +743,11 @@ export class PersistentProtocol implements IMessagePassingProtocol {
|
||||
}, Math.max(ProtocolConstants.KeepAliveTimeoutTime - timeSinceLastIncomingMsg, 0) + 5);
|
||||
}
|
||||
|
||||
// NOTE@coder: Set the socket without initiating a reconnect.
|
||||
public setSocket(socket: ISocket): void {
|
||||
this._socket = socket;
|
||||
}
|
||||
|
||||
public getSocket(): ISocket {
|
||||
return this._socket;
|
||||
}
|
||||
|
@ -4,7 +4,6 @@ import { VSBuffer } from 'vs/base/common/buffer';
|
||||
import { Emitter } from 'vs/base/common/event';
|
||||
import { FileAccess } from 'vs/base/common/network';
|
||||
import { ISocket } from 'vs/base/parts/ipc/common/ipc.net';
|
||||
import { WebSocketNodeSocket } from 'vs/base/parts/ipc/node/ipc.net';
|
||||
import { INativeEnvironmentService } from 'vs/platform/environment/common/environment';
|
||||
import { getNlsConfiguration } from 'vs/server/node/nls';
|
||||
import { Protocol } from 'vs/server/node/protocol';
|
||||
@ -59,9 +58,7 @@ export class ManagementConnection extends Connection {
|
||||
}
|
||||
|
||||
protected doDispose(): void {
|
||||
this.protocol.sendDisconnect();
|
||||
this.protocol.dispose();
|
||||
this.protocol.getUnderlyingSocket().destroy();
|
||||
this.protocol.destroy();
|
||||
}
|
||||
|
||||
protected doReconnect(socket: ISocket, buffer: VSBuffer): void {
|
||||
@ -99,35 +96,34 @@ export class ExtensionHostConnection extends Connection {
|
||||
}
|
||||
|
||||
protected doDispose(): void {
|
||||
this.protocol.destroy();
|
||||
if (this.process) {
|
||||
this.process.kill();
|
||||
}
|
||||
this.protocol.getUnderlyingSocket().destroy();
|
||||
}
|
||||
|
||||
protected doReconnect(socket: ISocket, buffer: VSBuffer): void {
|
||||
// This is just to set the new socket.
|
||||
this.protocol.beginAcceptReconnection(socket, null);
|
||||
this.protocol.setSocket(socket);
|
||||
this.protocol.dispose();
|
||||
this.sendInitMessage(buffer);
|
||||
}
|
||||
|
||||
private sendInitMessage(buffer: VSBuffer): void {
|
||||
const socket = this.protocol.getUnderlyingSocket();
|
||||
socket.pause();
|
||||
if (!this.process) {
|
||||
throw new Error("Tried to initialize VS Code before spawning");
|
||||
}
|
||||
|
||||
const wrapperSocket = this.protocol.getSocket();
|
||||
this.protocol.getUnderlyingSocket().pause();
|
||||
|
||||
this.logger.trace('Sending socket');
|
||||
this.process!.send({ // Process must be set at this point.
|
||||
this.logger.debug('Sending socket');
|
||||
|
||||
this.process.send({
|
||||
type: 'VSCODE_EXTHOST_IPC_SOCKET',
|
||||
initialDataChunk: Buffer.from(buffer.buffer).toString('base64'),
|
||||
skipWebSocketFrames: !(wrapperSocket instanceof WebSocketNodeSocket),
|
||||
skipWebSocketFrames: this.protocol.options.skipWebSocketFrames,
|
||||
permessageDeflate: this.protocol.options.permessageDeflate,
|
||||
inflateBytes: wrapperSocket instanceof WebSocketNodeSocket
|
||||
? Buffer.from(wrapperSocket.recordedInflateBytes.buffer).toString('base64')
|
||||
: undefined,
|
||||
}, socket);
|
||||
inflateBytes: this.protocol.inflateBytes,
|
||||
}, this.protocol.getUnderlyingSocket());
|
||||
}
|
||||
|
||||
private async spawn(locale: string, buffer: VSBuffer): Promise<cp.ChildProcess> {
|
||||
|
@ -1,21 +1,31 @@
|
||||
import { field } from '@coder/logger';
|
||||
import { field, logger, Logger } from '@coder/logger';
|
||||
import * as net from 'net';
|
||||
import { VSBuffer } from 'vs/base/common/buffer';
|
||||
import { PersistentProtocol } from 'vs/base/parts/ipc/common/ipc.net';
|
||||
import { NodeSocket, WebSocketNodeSocket } from 'vs/base/parts/ipc/node/ipc.net';
|
||||
import { AuthRequest, ConnectionTypeRequest, HandshakeMessage } from 'vs/platform/remote/common/remoteAgentConnection';
|
||||
import { logger } from 'vs/server/node/logger';
|
||||
|
||||
export interface SocketOptions {
|
||||
/** The token is how we identify and connect to existing sessions. */
|
||||
readonly reconnectionToken: string;
|
||||
/** Specifies that the client is trying to reconnect. */
|
||||
readonly reconnection: boolean;
|
||||
/** If true assume this is not a web socket (always false for code-server). */
|
||||
readonly skipWebSocketFrames: boolean;
|
||||
/** Whether to support compression (web socket only). */
|
||||
readonly permessageDeflate?: boolean;
|
||||
/**
|
||||
* Seed zlib with these bytes (web socket only). If parts of inflating was
|
||||
* done in a different zlib instance we need to pass all those bytes into zlib
|
||||
* otherwise the inflate might hit an inflated portion referencing a distance
|
||||
* too far back.
|
||||
*/
|
||||
readonly inflateBytes?: VSBuffer;
|
||||
readonly recordInflateBytes?: boolean;
|
||||
}
|
||||
|
||||
export class Protocol extends PersistentProtocol {
|
||||
private readonly logger: Logger;
|
||||
|
||||
public constructor(socket: net.Socket, public readonly options: SocketOptions) {
|
||||
super(
|
||||
options.skipWebSocketFrames
|
||||
@ -24,9 +34,12 @@ export class Protocol extends PersistentProtocol {
|
||||
new NodeSocket(socket),
|
||||
options.permessageDeflate || false,
|
||||
options.inflateBytes || null,
|
||||
options.recordInflateBytes || false,
|
||||
// Always record inflate bytes if using permessage-deflate.
|
||||
options.permessageDeflate || false,
|
||||
),
|
||||
);
|
||||
|
||||
this.logger = logger.named('protocol', field('token', this.options.reconnectionToken));
|
||||
}
|
||||
|
||||
public getUnderlyingSocket(): net.Socket {
|
||||
@ -40,17 +53,17 @@ export class Protocol extends PersistentProtocol {
|
||||
* Perform a handshake to get a connection request.
|
||||
*/
|
||||
public handshake(): Promise<ConnectionTypeRequest> {
|
||||
logger.trace('Protocol handshake', field('token', this.options.reconnectionToken));
|
||||
this.logger.debug('Initiating handshake...');
|
||||
return new Promise((resolve, reject) => {
|
||||
const timeout = setTimeout(() => {
|
||||
logger.error('Handshake timed out', field('token', this.options.reconnectionToken));
|
||||
reject(new Error('timed out'));
|
||||
this.logger.debug('Handshake timed out');
|
||||
reject(new Error('protocol handshake timed out'));
|
||||
}, 10000); // Matches the client timeout.
|
||||
|
||||
const handler = this.onControlMessage((rawMessage) => {
|
||||
try {
|
||||
const raw = rawMessage.toString();
|
||||
logger.trace('Protocol message', field('token', this.options.reconnectionToken), field('message', raw));
|
||||
this.logger.trace('Got message', field('message', raw));
|
||||
const message = JSON.parse(raw);
|
||||
switch (message.type) {
|
||||
case 'auth':
|
||||
@ -58,6 +71,7 @@ export class Protocol extends PersistentProtocol {
|
||||
case 'connectionType':
|
||||
handler.dispose();
|
||||
clearTimeout(timeout);
|
||||
this.logger.debug('Handshake completed');
|
||||
return resolve(message);
|
||||
default:
|
||||
throw new Error('Unrecognized message type');
|
||||
@ -90,10 +104,38 @@ export class Protocol extends PersistentProtocol {
|
||||
}
|
||||
|
||||
/**
|
||||
* Send a handshake message. In the case of the extension host, it just sends
|
||||
* back a debug port.
|
||||
* Send a handshake message. In the case of the extension host it should just
|
||||
* send a debug port.
|
||||
*/
|
||||
public sendMessage(message: HandshakeMessage | { debugPort?: number } ): void {
|
||||
public sendMessage(message: HandshakeMessage | { debugPort?: number | null } ): void {
|
||||
this.sendControl(VSBuffer.fromString(JSON.stringify(message)));
|
||||
}
|
||||
|
||||
/**
|
||||
* Disconnect and dispose everything including the underlying socket.
|
||||
*/
|
||||
public destroy(reason?: string): void {
|
||||
try {
|
||||
if (reason) {
|
||||
this.sendMessage({ type: 'error', reason });
|
||||
}
|
||||
// If still connected try notifying the client.
|
||||
this.sendDisconnect();
|
||||
} catch (error) {
|
||||
// I think the write might fail if already disconnected.
|
||||
this.logger.warn(error.message || error);
|
||||
}
|
||||
this.dispose(); // This disposes timers and socket event handlers.
|
||||
this.getSocket().dispose(); // This will destroy() the socket.
|
||||
}
|
||||
|
||||
/**
|
||||
* Get inflateBytes in base64 format from the current socket.
|
||||
*/
|
||||
public get inflateBytes(): string | undefined {
|
||||
const socket = this.getSocket();
|
||||
return socket instanceof WebSocketNodeSocket
|
||||
? Buffer.from(socket.recordedInflateBytes.buffer).toString('base64')
|
||||
: undefined;
|
||||
}
|
||||
}
|
||||
|
@ -123,14 +123,11 @@ export class Vscode {
|
||||
reconnection: query.reconnection === 'true',
|
||||
skipWebSocketFrames: query.skipWebSocketFrames === 'true',
|
||||
permessageDeflate,
|
||||
recordInflateBytes: permessageDeflate,
|
||||
});
|
||||
try {
|
||||
await this.connect(await protocol.handshake(), protocol);
|
||||
} catch (error) {
|
||||
protocol.sendMessage({ type: 'error', reason: error.message });
|
||||
protocol.dispose();
|
||||
protocol.getSocket().dispose();
|
||||
protocol.destroy(error.message);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user