@@ -1,3 +1,4 @@
1+// Package anim provides an animated spinner.
1package anim
2package anim
@@ -5,302 +6,211 @@ import (
5 "image/color"
6 "image/color"
6 "math/rand/v2"
7 "math/rand/v2"
10− "github.com/charmbracelet/bubbles/v2/spinner"
11 tea "github.com/charmbracelet/bubbletea/v2"
12 tea "github.com/charmbracelet/bubbletea/v2"
12 "github.com/charmbracelet/crush/internal/tui/styles"
13 "github.com/charmbracelet/crush/internal/tui/styles"
13− "github.com/charmbracelet/crush/internal/tui/util"
14 "github.com/charmbracelet/lipgloss/v2"
14 "github.com/charmbracelet/lipgloss/v2"
15− "github.com/google/uuid"
16 "github.com/lucasb-eyer/go-colorful"
15 "github.com/lucasb-eyer/go-colorful"
20− charCyclingFPS = time.Second / 22
19+ fps = 20
21− colorCycleFPS = time.Second / 5
20+ initialChar = '.'
22− maxCyclingChars = 60
21+ labelGap = " "
24+ // Periods of ellipsis animation speed in steps.
26+ // If the FPS is 20 (50 milliseconds) this means that the ellipsis will
27+ // change every 8 frames (400 milliseconds).
28+ ellipsisAnimSpeed = 8
30+ // The maximum amount of time that can pass before a character appears.
31+ // This is used to create a staggered entrance effect.
32+ maxBirthOffset = time.Second
34+ // Number of frames to prerender for the animation. After this number
35+ // of frames, the animation will loop.
36+ prerenderedFrames = 10
26− charRunes = []rune("0123456789abcdefABCDEF~!@#$£€%^&*()+=_")
40+ availableRunes = []rune("0123456789abcdefABCDEF~!@#$£€%^&*()+=_")
27− charRunePool = make([]rune, 1000) // Pre-generated pool of random characters
41+ ellipsisFrames = []string{".", "..", "...", ""}
31−func init() {
44+// Internal ID management. Used during animating to ensure that frame messages
32− // Pre-populate the character pool to avoid runtime random generation.
45+// are received only by spinner components that sent them.
33− for i := range charRunePool {
46+var lastID int64
34− charRunePool[i] = charRunes[rand.IntN(len(charRunes))]
47+
35− }
48+func nextID() int {
49+ return int(atomic.AddInt64(&lastID, 1))
38−type charState int
52+// StepMsg is a message type used to trigger the next step in the animation.
39−
53+type StepMsg struct{ id int }
41− charInitialState charState = iota
55+// Anim is a Bubble for an animated spinner.
46−// cyclingChar is a single animated character.
47−type cyclingChar struct {
56+type Anim struct {
48− finalValue rune // if < 0 cycle forever
57+ width int
49− currentValue rune
58+ cyclingCharWidth int
50− initialDelay time.Duration
51− lifetime time.Duration
54−func (c cyclingChar) randomRune() rune {
55− // Use pre-generated pool instead of runtime random generation.
56− poolIndex = (poolIndex + 1) % len(charRunePool)
57− return charRunePool[poolIndex]
60−func (c cyclingChar) state(start time.Time) charState {
62− if now.Before(start.Add(c.initialDelay)) {
63− return charInitialState
65− if c.finalValue > 0 && now.After(start.Add(c.initialDelay)) {
66− return charEndOfLifeState
68− return charCyclingState
71−type StepCharsMsg struct {
72− id string
59+ label []string
74−
61+ startTime time.Time
75−func stepChars(id string) tea.Cmd {
62+ birthOffsets []time.Duration
76− return tea.Tick(charCyclingFPS, func(time.Time) tea.Msg {
63+ initialChars []string
77− return StepCharsMsg{id}
64+ initialized bool
78− })
65+ cyclingFrames [][]string // frames for the cycling characters
79−}
66+ step int // current main frame step
80−
67+ ellipsisStep int // current ellipsis frame step
81−type ColorCycleMsg struct {
68+ ellipsisFrames []string // ellipsis animation frames
85−func cycleColors(id string) tea.Cmd {
86− return tea.Tick(colorCycleFPS, func(time.Time) tea.Msg {
87− return ColorCycleMsg{id}
91−type Animation interface {
96−// anim is the model that manages the animation that displays while the
97−// output is being generated.
100− cyclingChars []cyclingChar
101− labelChars []cyclingChar
102− ramp []lipgloss.Style
104− ellipsis spinner.Model
105− ellipsisStarted bool
109−type animOption func(*anim)
111−func WithId(id string) animOption {
112− return func(a *anim) {
117−func New(cyclingCharsSize uint, label string, opts ...animOption) Animation {
119− n := min(int(cyclingCharsSize), maxCyclingChars)
129− label: []rune(gap + label),
130− ellipsis: spinner.New(spinner.WithSpinner(spinner.Ellipsis)),
134− for _, opt := range opts {
72+// New creates a new Anim instance with the specified width and label.
135− opt(&c)
73+func New(numChars int, label string, t *styles.Theme) (a Anim) {
136− }
74+ a.id = nextID()
138− // If we're in truecolor mode (and there are enough cycling characters)
76+ a.startTime = time.Now()
139− // color the cycling characters with a gradient ramp.
77+ a.cyclingCharWidth = numChars
140− const minRampSize = 3
78+ a.labelWidth = lipgloss.Width(label)
141− if n >= minRampSize {
79+
142− // Optimized: single capacity allocation for color cycling.
80+ // Total width of anim, in cells.
143− c.ramp = make([]lipgloss.Style, 0, n*2)
81+ a.width = numChars
83+ a.width += labelGapWidth + lipgloss.Width(label)
86+ // Pre-render the label.
87+ // XXX: We should really get the graphemes for the label, not the runes.
88+ labelRunes := []rune(label)
89+ a.label = make([]string, len(labelRunes))
90+ for i := range a.label {
91+ a.label[i] = lipgloss.NewStyle().
92+ Foreground(t.FgBase).
93+ Render(string(labelRunes[i]))
96+ // Pre-generate gradient.
144− ramp := makeGradientRamp(n)
97+ ramp := makeGradientRamp(a.width, t.Primary, t.Secondary)
145− for _, color := range ramp {
98+
99+ // Pre-render initial characters.
100+ a.initialChars = make([]string, a.width)
101+ for i := range a.initialChars {
102+ a.initialChars[i] = lipgloss.NewStyle().
103+ Foreground(ramp[i]).
104+ Render(string(initialChar))
107+ // Pre-render the ellipsis frames.
108+ a.ellipsisFrames = make([]string, len(ellipsisFrames))
109+ for i, frame := range ellipsisFrames {
146− c.ramp = append(c.ramp, lipgloss.NewStyle().Foreground(color))
110+ a.ellipsisFrames[i] = lipgloss.NewStyle().
111+ Foreground(t.FgBase).
148− // Create reversed copy for seamless color cycling.
114+
149− reversed := make([]lipgloss.Style, len(c.ramp))
115+ // Prerender scrambled rune frames for the animation.
150− for i, style := range c.ramp {
116+ a.cyclingFrames = make([][]string, prerenderedFrames)
151− reversed[len(c.ramp)-1-i] = style
117+ for i := range a.cyclingFrames {
118+ a.cyclingFrames[i] = make([]string, a.width)
119+ for j := range a.cyclingFrames[i] {
120+ // NB: we also prerender the color with Lip Gloss here to avoid
121+ // processing in the render loop.
122+ r := availableRunes[rand.IntN(len(availableRunes))]
123+ a.cyclingFrames[i][j] = lipgloss.NewStyle().
124+ Foreground(ramp[j]).
153− c.ramp = append(c.ramp, reversed...)
156− makeDelay := func(a int32, b time.Duration) time.Duration {
157− return time.Duration(rand.Int32N(a)) * (time.Millisecond * b) //nolint:gosec
160− makeInitialDelay := func() time.Duration {
129+ // Random assign a birth to each character for a stagged entrance effect.
161− return makeDelay(8, 60) //nolint:mnd
130+ a.birthOffsets = make([]time.Duration, a.width)
131+ for i := range a.birthOffsets {
132+ a.birthOffsets[i] = time.Duration(rand.N(int64(maxBirthOffset))) * time.Nanosecond
164− // Initial characters that cycle forever.
135+ return a
165− c.cyclingChars = make([]cyclingChar, n)
168− c.cyclingChars[i] = cyclingChar{
169− finalValue: -1, // cycle forever
170− initialDelay: makeInitialDelay(),
174− // Label text that only cycles for a little while.
175− c.labelChars = make([]cyclingChar, len(c.label))
177− for i, r := range c.label {
178− c.labelChars[i] = cyclingChar{
180− initialDelay: makeInitialDelay(),
181− lifetime: makeDelay(5, 180), //nolint:mnd
188−// Init initializes the animation.
138+// Init starts the animation.
189−func (a anim) Init() tea.Cmd {
139+func (a Anim) Init() tea.Cmd {
190− return tea.Batch(stepChars(a.id), cycleColors(a.id))
140+ return a.Step()
193−// Update handles messages.
143+// Update processes animation steps (or not).
194−func (a anim) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
144+func (a Anim) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
196 switch msg := msg.(type) {
145 switch msg := msg.(type) {
197− case StepCharsMsg:
146+ case StepMsg:
198 if msg.id != a.id {
147 if msg.id != a.id {
148+ // Reject messages that are not for this instance.
199 return a, nil
149 return a, nil
201− a.updateChars(&a.cyclingChars)
202− a.updateChars(&a.labelChars)
204− if !a.ellipsisStarted {
152+ a.step++
205− var eol int
153+ if a.step >= len(a.cyclingFrames) {
206− for _, c := range a.labelChars {
154+ a.step = 0
207− if c.state(a.start) == charEndOfLifeState {
211− if eol == len(a.label) {
212− // If our entire label has reached end of life, start the
213− // ellipsis "spinner" after a short pause.
214− a.ellipsisStarted = true
215− cmd = tea.Tick(time.Millisecond*220, func(time.Time) tea.Msg { //nolint:mnd
216− return a.ellipsis.Tick()
221− return a, tea.Batch(stepChars(a.id), cmd)
157+ if a.initialized {
222− case ColorCycleMsg:
158+ // Manage the ellipsis animation.
223− if msg.id != a.id {
159+ a.ellipsisStep++
224− return a, nil
160+ if a.ellipsisStep >= ellipsisAnimSpeed*len(ellipsisFrames) {
225− }
161+ a.ellipsisStep = 0
226− const minColorCycleSize = 2
162+ }
227− if len(a.ramp) < minColorCycleSize {
163+ } else if !a.initialized && time.Since(a.startTime) >= maxBirthOffset {
228− return a, nil
164+ a.initialized = true
230− a.ramp = append(a.ramp[1:], a.ramp[0])
231− return a, cycleColors(a.id)
166+ return a, a.Step()
232− case spinner.TickMsg:
234− a.ellipsis, cmd = a.ellipsis.Update(msg)
237 return a, nil
168 return a, nil
241−func (a anim) ID() string {
172+// View renders the current state of the animation.
242− return a.id
173+func (a Anim) View() tea.View {
243−}
174+ var b strings.Builder
245−func (a *anim) updateChars(chars *[]cyclingChar) {
246− charSlice := *chars // dereference to avoid repeated pointer access
247− for i, c := range charSlice {
175+ for i := range a.width {
248− switch c.state(a.start) {
176+ switch {
249− case charInitialState:
177+ case !a.initialized && time.Since(a.startTime) < a.birthOffsets[i]:
250− charSlice[i].currentValue = '.'
178+ // Birth offset not reached: render initial character.
251− case charCyclingState:
179+ b.WriteString(a.initialChars[i])
252− charSlice[i].currentValue = c.randomRune()
180+ case i < a.cyclingCharWidth:
253− case charEndOfLifeState:
181+ // Render a cycling character.
254− charSlice[i].currentValue = c.finalValue
182+ b.WriteString(a.cyclingFrames[a.step][i])
183+ case i == a.cyclingCharWidth:
184+ // Render label gap.
185+ b.WriteString(labelGap)
186+ case i > a.cyclingCharWidth:
188+ b.WriteString(a.label[i-a.cyclingCharWidth-labelGapWidth])
257−}
191+ // Render animated ellipsis at the end of the label if all characters
258−
192+ // have been initialized.
259−// View renders the animation.
193+ if a.initialized {
260−func (a anim) View() tea.View {
194+ b.WriteString(a.ellipsisFrames[a.ellipsisStep/ellipsisAnimSpeed])
262− t = styles.CurrentTheme()
266− // Optimized capacity calculation to reduce allocations.
268− bytesPerChar = 15 // Reduced estimate for ANSI styling
269− bufferSize = 30 // Reduced safety margin
271− estimatedCap := len(a.cyclingChars)*bytesPerChar + len(a.labelChars)*bytesPerChar + bufferSize
272− b.Grow(estimatedCap)
274− // Render cycling characters with gradient (if available).
275− for i, c := range a.cyclingChars {
276− if len(a.ramp) > i {
277− b.WriteString(a.ramp[i].Render(string(c.currentValue)))
279− b.WriteRune(c.currentValue)
283− // Render label characters and ellipsis.
284− if len(a.labelChars) > 1 {
285− textStyle := t.S().Text
286− for _, c := range a.labelChars {
287− b.WriteString(textStyle.Render(string(c.currentValue)))
289− b.WriteString(textStyle.Render(a.ellipsis.View()))
292 return tea.NewView(b.String())
196 return tea.NewView(b.String())
199+// Step is a command that triggers the next step in the animation.
200+func (a Anim) Step() tea.Cmd {
201+ return tea.Tick(time.Second/time.Duration(fps), func(t time.Time) tea.Msg {
202+ return StepMsg{id: a.id}
295−func GetColor(c color.Color) string {
206+func colorToHex(c color.Color) string {
296− rgba := color.RGBAModel.Convert(c).(color.RGBA)
207+ r, g, b, _ := c.RGBA()
297− return fmt.Sprintf("#%02x%02x%02x", rgba.R, rgba.G, rgba.B)
208+ return fmt.Sprintf("#%02x%02x%02x", uint8(r>>8), uint8(g>>8), uint8(b>>8))
300−func makeGradientRamp(length int) []color.Color {
211+func makeGradientRamp(length int, from, to color.Color) []color.Color {
301− t := styles.CurrentTheme()
302− startColor := GetColor(t.Primary)
212+ startColor := colorToHex(from)
303− endColor := GetColor(t.Secondary)
213+ endColor := colorToHex(to)
305 c = make([]color.Color, length)
215 c = make([]color.Color, length)
306 start, _ = colorful.Hex(startColor)
216 start, _ = colorful.Hex(startColor)