mirror of
https://github.com/cryptonote-social/csminer.git
synced 2024-09-11 05:35:23 +03:00
allow stats to be returned from chat requests, and chats to be returned from submitting work
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parent
02a96cc890
commit
7be039d4f9
@ -82,22 +82,24 @@ func ChatSent(id int64) {
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}
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}
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func ChatsReceived(chats []client.ChatResult, chatToken int64, fetchedToken int64) {
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if len(chats) == 0 && chatToken == fetchedToken {
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// ChatsReceived should be called by whenever the server returns a GetChatsResult. tokenSent should
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// be set to the value of NextToken that was used in the request to the server that produced the
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// GetChatsResult response.
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func ChatsReceived(cr *client.GetChatsResult, tokenSent int64) {
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if len(cr.Chats) == 0 && cr.NextToken == tokenSent {
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return
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}
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mutex.Lock()
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defer mutex.Unlock()
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if nextToken != fetchedToken {
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if nextToken != tokenSent {
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// Another chat request must have succeeded before this one.
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crylog.Warn("chats updated since this fetch, discarding:", chats)
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crylog.Warn("chats updated since this fetch, discarding:", cr.Chats)
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return
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}
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//crylog.Info("New chats received:", len(chats), chatToken, fetchedToken)
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for i := range chats {
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receivedQueue = append(receivedQueue, &chats[i])
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for i := range cr.Chats {
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receivedQueue = append(receivedQueue, &cr.Chats[i])
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}
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nextToken = chatToken
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nextToken = cr.NextToken
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}
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func HasChats() bool {
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@ -514,7 +514,7 @@ func RequestRecentStatsUpdate() {
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// dispatch loop inactive so there are no stats to update
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return
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}
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go pokeJobDispatcher(UPDATE_STATS_POKE) // own gorouting so as not to block
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go pokeJobDispatcher(UPDATE_STATS_POKE) // spawn goroutine so as not to block
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}
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func GetMiningState() *GetMiningStateResponse {
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@ -636,8 +636,8 @@ func printStats(isMining bool) {
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func GetChats() {
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nt := chat.NextToken()
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//crylog.Info("Getting chats:", nt)
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resp, err := cl.GetChats(nt)
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// we also request stats to be returned if they are more than a minute stale
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resp, err := cl.GetChats(nt, (stats.SecondsOld() >= 60))
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if err != nil {
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crylog.Error("Failed to retrieve chats:", nt, err)
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return
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@ -649,7 +649,11 @@ func GetChats() {
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cl.Close()
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return
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}
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chat.ChatsReceived(cr.Chats, cr.NextToken, nt)
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chat.ChatsReceived(cr, nt)
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if cr.StatsResult != nil {
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crylog.Info("Got stats:", cr.StatsResult)
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stats.RefreshPoolStats2(cr.StatsResult)
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}
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}
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func goMine(job client.MultiClientJob, thread int) {
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@ -685,7 +689,11 @@ func goMine(job client.MultiClientJob, thread int) {
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}
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chats := chat.GetChatsToSend(int64(diffTarget))
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//crylog.Info("sending chatmsgs:", chats)
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resp, err := cl.SubmitWork(fnonce, jobid, chats)
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nt := chat.NextToken()
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// Note there's a rare potential bug here if nt == 0, since a 0 token for this RPC
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// indicates "don't fetch chats" for backwards compatibility with older clients. Should
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// this case even occur though, it will be resolved by the chat polling loop anyway.
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resp, err := cl.SubmitWork(fnonce, jobid, chats, nt)
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if err != nil {
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crylog.Warn("Submit work client failure:", jobid, err)
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cl.Close()
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@ -713,13 +721,16 @@ func goMine(job client.MultiClientJob, thread int) {
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return
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}
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if swr.PoolMargin > 0.0 {
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stats.RefreshPoolStats2(swr)
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tmp := &swr.StatsResult
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stats.RefreshPoolStats2(tmp)
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} else {
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// This shouldn't ever happen if the server is behaving appropriately.
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crylog.Warn("Didn't get pool stats in response:", resp.Result)
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updatePoolStats(true)
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}
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if resp.ChatToken != chat.NextToken() {
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go GetChats()
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if swr.ChatsResult != nil {
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crylog.Info("Got chats:", swr.ChatsResult)
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chat.ChatsReceived(swr.ChatsResult, nt)
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}
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}(fnonce, job.JobID)
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}
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@ -55,6 +55,19 @@ func Init() {
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}
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}
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func SecondsOld() int {
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mutex.Lock()
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defer mutex.Unlock()
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return secondsOld()
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}
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func secondsOld() int {
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if lastPoolUpdateTime.IsZero() {
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return -1
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}
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return int(time.Now().Sub(lastPoolUpdateTime).Seconds())
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}
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// Call whenever we're at at a point where recent hashrate calculation would be accurate,
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// e.g. after all worker threads have been tallied.
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func RecentStatsNowAccurate() {
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@ -154,15 +167,11 @@ func GetSnapshot(isMining bool) (s *Snapshot, secondsSinceReset float64, seconds
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r.Accumulated = accumulated
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r.TimeToReward = timeToReward
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}
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if lastPoolUpdateTime.IsZero() {
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r.SecondsOld = -1.0
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} else {
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r.SecondsOld = int(time.Now().Sub(lastPoolUpdateTime).Seconds())
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}
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r.SecondsOld = secondsOld()
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return r, time.Now().Sub(recentStatsResetTime).Seconds(), elapsedRecent
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}
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func RefreshPoolStats2(swr *client.SubmitWorkResult) {
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func RefreshPoolStats2(swr *client.StatsResult) {
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diff := float64(swr.NetworkDifficulty)
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hr := float64(swr.PPROPHashrate)
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var ttreward string
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@ -63,9 +63,7 @@ type MultiClientJob struct {
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ConnNonce uint32 `json:"nonce"`
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}
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type SubmitWorkResult struct {
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Status string `json:"status"`
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type StatsResult struct {
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Progress float64 // progress of this user
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LifetimeHashes int64 // hashes from this user over its lifetime
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Paid float64 // Total crypto paid to this user over its lifetime.
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@ -85,6 +83,16 @@ type SubmitWorkResult struct {
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PoolFee float64
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}
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type SubmitWorkResult struct {
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Status string `json:"status"`
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StatsResult
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// ChatsResult is for returning new chats in the response, but only if explicitly requested by
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// setting a non-zero chat_token in the request. Will be nil if chats were not requested or if
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// there are no new chats.
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ChatsResult *GetChatsResult
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}
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type ChatResult struct {
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Username string // user sending the chat
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Message string // the chat message
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@ -95,6 +103,11 @@ type ChatResult struct {
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type GetChatsResult struct {
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Chats []ChatResult
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NextToken int64
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// StatsResult is for also returning updated stats, but only if explicitly requested by setting
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// update_stats to true in the request. This can be used to avoid having to make another round
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// trip to also update stats.
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StatsResult *StatsResult
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}
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type Response struct {
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@ -293,7 +306,8 @@ func (cl *Client) submitRequest(submitRequest interface{}, expectedResponseID ui
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return response, nil
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}
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func (cl *Client) GetChats(chatToken int64) (*Response, error) {
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// If updateStats is true, then get_chats will also return the lastest user stats.
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func (cl *Client) GetChats(chatToken int64, updateStats bool) (*Response, error) {
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chatRequest := &struct {
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ID uint64 `json:"id"`
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Method string `json:"method"`
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@ -303,7 +317,8 @@ func (cl *Client) GetChats(chatToken int64) (*Response, error) {
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Method: "get_chats",
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Params: &struct {
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ChatToken int64 `json:"chat_token"`
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}{chatToken},
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UpdateStats bool `json:"update_stats"` // if true, then return update stats results too
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}{chatToken, updateStats},
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}
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return cl.submitRequest(chatRequest, GET_CHATS_JSON_ID)
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@ -314,8 +329,9 @@ type ChatToSend struct {
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Message string
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}
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// if error is returned then client will be closed and put in not-alive state
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func (cl *Client) SubmitWork(nonce string, jobid string, chats []ChatToSend) (*Response, error) {
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// If chatToken is non-zero then submit_work will return new chats, if there are any. If error is
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// returned by this method, then client will be closed and put in not-alive state.
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func (cl *Client) SubmitWork(nonce string, jobid string, chats []ChatToSend, chatToken int64) (*Response, error) {
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submitRequest := &struct {
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ID uint64 `json:"id"`
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Method string `json:"method"`
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@ -330,7 +346,8 @@ func (cl *Client) SubmitWork(nonce string, jobid string, chats []ChatToSend) (*R
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Result string `json:"result"`
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Chats []ChatToSend `json:"chats"`
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}{"696969", jobid, nonce, "", chats},
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ChatToken int64 `json:"chat_token"` // if non-zero, then return any new chats too
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}{"696969", jobid, nonce, "", chats, chatToken},
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}
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return cl.submitRequest(submitRequest, SUBMIT_WORK_JSON_ID)
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}
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