mirror of
https://github.com/cyanfish/naps2.git
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112 lines
5.7 KiB
XML
112 lines
5.7 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFrameworks Condition="$([MSBuild]::IsOSPlatform('Linux'))">net8;net462</TargetFrameworks>
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<TargetFrameworks Condition="!$([MSBuild]::IsOSPlatform('Linux'))">net8;net8-macos10.15;net462</TargetFrameworks>
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<Nullable>enable</Nullable>
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<GenerateResourceUsePreserializedResources>true</GenerateResourceUsePreserializedResources>
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<RootNamespace>NAPS2</RootNamespace>
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<Title>NAPS2 - Not Another PDF Scanner</Title>
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<Product>NAPS2 - Not Another PDF Scanner</Product>
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<Configurations>Debug;Release;DebugLang;Release-Msi;Release-Zip</Configurations>
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</PropertyGroup>
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<Import Project="..\NAPS2.Setup\targets\CommonTargets.targets" />
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<Import Project="..\NAPS2.Setup\targets\LibUsers.targets" />
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<PropertyGroup Condition="'$(TargetFramework)' == 'net8-macos10.15'">
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<DefineConstants>MAC</DefineConstants>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)' == 'Release-Msi'">
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<DefineConstants>$(DefineConstants);MSI</DefineConstants>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)' == 'Release-Zip'">
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<DefineConstants>$(DefineConstants);ZIP</DefineConstants>
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</PropertyGroup>
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<PropertyGroup Condition="'$(AddDebugConstant)' == '1'">
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<DefineConstants>$(DefineConstants);DEBUG</DefineConstants>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\NAPS2.Sdk\NAPS2.Sdk.csproj" />
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<ProjectReference Include="..\NAPS2.Escl.Server\NAPS2.Escl.Server.csproj" />
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<PackageReference Include="Autofac" Version="8.0.0" />
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<PackageReference Include="Ben.Demystifier" Version="0.4.1" />
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<PackageReference Include="CommandLineParser" Version="2.9.1" />
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<PackageReference Include="Eto.Forms" Version="2.8.3" />
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<PackageReference Include="Grpc.Tools" Version="2.65.0" PrivateAssets="all" />
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<PackageReference Include="IsExternalInit" Version="1.0.3" PrivateAssets="all" />
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<PackageReference Include="MimeKitLite" Version="4.7.1" />
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<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
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<PackageReference Include="NLog" Version="5.3.2" />
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<PackageReference Include="NLog.Extensions.Logging" Version="5.3.11" />
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<PackageReference Include="System.Security.Cryptography.ProtectedData" Version="8.0.0" />
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</ItemGroup>
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<ItemGroup>
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<AssemblyAttribute Include="System.Runtime.CompilerServices.InternalsVisibleTo">
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<_Parameter1>NAPS2.Lib.Tests</_Parameter1>
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</AssemblyAttribute>
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<AssemblyAttribute Include="System.Runtime.CompilerServices.InternalsVisibleTo">
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<_Parameter1>NAPS2.Lib.WinForms</_Parameter1>
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</AssemblyAttribute>
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<AssemblyAttribute Include="System.Runtime.CompilerServices.InternalsVisibleTo">
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<_Parameter1>NAPS2.Lib.Mac</_Parameter1>
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</AssemblyAttribute>
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<AssemblyAttribute Include="System.Runtime.CompilerServices.InternalsVisibleTo">
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<_Parameter1>NAPS2.Lib.Gtk</_Parameter1>
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</AssemblyAttribute>
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<Protobuf Include="**/*.proto" Access="Public" />
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Remove="Lang\Resources\SettingsResources.*.resx" Condition="'$(Configuration)' == 'Debug'" />
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<EmbeddedResource Include="Lang\Resources\SettingsResources.fr.resx" Condition="'$(Configuration)' == 'Debug'" />
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<EmbeddedResource Include="Lang\Resources\SettingsResources.he.resx" Condition="'$(Configuration)' == 'Debug'" />
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<EmbeddedResource Include="Lang\Resources\SettingsResources.pt-BR.resx" Condition="'$(Configuration)' == 'Debug'" />
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<EmbeddedResource Update="Lang\Resources\SettingsResources.*.resx">
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<DependentUpon>SettingsResources.resx</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Remove="Lang\Resources\MiscResources.*.resx" Condition="'$(Configuration)' == 'Debug'" />
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<EmbeddedResource Include="Lang\Resources\MiscResources.fr.resx" Condition="'$(Configuration)' == 'Debug'" />
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<EmbeddedResource Include="Lang\Resources\MiscResources.he.resx" Condition="'$(Configuration)' == 'Debug'" />
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<EmbeddedResource Include="Lang\Resources\MiscResources.pt-BR.resx" Condition="'$(Configuration)' == 'Debug'" />
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<EmbeddedResource Update="Lang\Resources\MiscResources.*.resx">
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<DependentUpon>MiscResources.resx</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Remove="Lang\Resources\UiStrings.*.resx" Condition="'$(Configuration)' == 'Debug'" />
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<EmbeddedResource Include="Lang\Resources\UiStrings.fr.resx" Condition="'$(Configuration)' == 'Debug'" />
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<EmbeddedResource Include="Lang\Resources\UiStrings.he.resx" Condition="'$(Configuration)' == 'Debug'" />
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<EmbeddedResource Include="Lang\Resources\UiStrings.pt-BR.resx" Condition="'$(Configuration)' == 'Debug'" />
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<EmbeddedResource Update="Lang\Resources\UiStrings.*.resx">
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<DependentUpon>UiStrings.resx</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Update="**/*.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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</EmbeddedResource>
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</ItemGroup>
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<!--
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This is a weird pattern and there's probably a better way to do it, but in order to have optional build files:
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1. Have two resource files with similar names (so they generate the same class name, "ClientCreds_")
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2. Have one resource file reference the optional build files, the other a placeholder build file
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3. Conditionally exclude them from the build based on whether the optional files exist
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-->
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<ItemGroup Condition="Exists('google.credentials.json') and Exists('microsoft.credentials.json')">
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<EmbeddedResource Remove="ClientCreds-.resx" />
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<Compile Remove="ClientCreds-.Designer.cs" />
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</ItemGroup>
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<ItemGroup Condition="!Exists('google.credentials.json') or !Exists('microsoft.credentials.json')">
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<EmbeddedResource Remove="ClientCreds_.resx" />
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<Compile Remove="ClientCreds_.Designer.cs" />
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</ItemGroup>
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</Project> |