mirror of
https://github.com/cyanfish/naps2.git
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85 lines
3.7 KiB
XML
85 lines
3.7 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFrameworks>net6;net6-macos10.15;net462</TargetFrameworks>
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<Nullable>enable</Nullable>
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<GenerateResourceUsePreserializedResources>true</GenerateResourceUsePreserializedResources>
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<RootNamespace>NAPS2</RootNamespace>
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<Title>NAPS2 - Not Another PDF Scanner</Title>
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<Product>NAPS2 - Not Another PDF Scanner</Product>
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<Copyright>Copyright 2009, 2012-2020 NAPS2 Contributors; Icons from http://www.fatcow.com/free-icons</Copyright>
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</PropertyGroup>
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<Import Project="..\NAPS2.Setup\CommonTargets.targets" />
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<Import Project="..\NAPS2.Setup\LibUsers.targets" />
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<PropertyGroup Condition="'$(TargetFramework)' == 'net6-macos10.15'">
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<DefineConstants>MAC</DefineConstants>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\NAPS2.Sdk\NAPS2.Sdk.csproj" />
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<PackageReference Include="CommandLineParser" Version="2.9.1" />
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<PackageReference Include="MimeKit" Version="1.22.0" />
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<PackageReference Include="Newtonsoft.Json" Version="11.0.2" />
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<PackageReference Include="Ninject" Version="3.3.6" />
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<PackageReference Include="NLog" Version="4.5.8" />
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<PackageReference Include="Eto.Forms" Version="2.7.1" />
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<PackageReference Include="System.Security.Cryptography.ProtectedData" Version="6.0.0" />
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</ItemGroup>
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<ItemGroup>
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<AssemblyAttribute Include="System.Runtime.CompilerServices.InternalsVisibleTo">
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<_Parameter1>NAPS2.Lib.Tests</_Parameter1>
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</AssemblyAttribute>
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<AssemblyAttribute Include="System.Runtime.CompilerServices.InternalsVisibleTo">
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<_Parameter1>NAPS2.Lib.WinForms</_Parameter1>
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</AssemblyAttribute>
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<AssemblyAttribute Include="System.Runtime.CompilerServices.InternalsVisibleTo">
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<_Parameter1>NAPS2.Lib.Mac</_Parameter1>
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</AssemblyAttribute>
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<AssemblyAttribute Include="System.Runtime.CompilerServices.InternalsVisibleTo">
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<_Parameter1>NAPS2.Lib.Gtk</_Parameter1>
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</AssemblyAttribute>
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</ItemGroup>
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<ItemGroup Condition="'$(Configuration)' == 'Debug'">
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<EmbeddedResource Remove="Lang\Resources\SettingsResources.*.resx" Condition="'$(Configuration)' == 'Debug'" />
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<EmbeddedResource Update="Lang\Resources\SettingsResources.*.resx">
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<DependentUpon>SettingsResources.resx</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Remove="Lang\Resources\MiscResources.*.resx" Condition="'$(Configuration)' == 'Debug'" />
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<EmbeddedResource Update="Lang\Resources\MiscResources.*.resx">
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<DependentUpon>MiscResources.resx</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Update="**/*.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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</EmbeddedResource>
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<EmbeddedResource Update="Lang\ConsoleResources\ConsoleResources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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</EmbeddedResource>
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</ItemGroup>
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<!--
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This is a weird pattern and there's probably a better way to do it, but in order to have optional build files:
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1. Have two resource files with similar names (so they generate the same class name, "ClientCreds_")
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2. Have one resource file reference the optional build files, the other a placeholder build file
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3. Conditionally exclude them from the build based on whether the optional files exist
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-->
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<ItemGroup Condition="Exists('google.credentials.json') and Exists('microsoft.credentials.json')">
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<EmbeddedResource Remove="ClientCreds-.resx" />
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<Compile Remove="ClientCreds-.Designer.cs" />
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</ItemGroup>
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<ItemGroup Condition="!Exists('google.credentials.json') or !Exists('microsoft.credentials.json')">
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<EmbeddedResource Remove="ClientCreds_.resx" />
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<Compile Remove="ClientCreds_.Designer.cs" />
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</ItemGroup>
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</Project> |